Voted best in category in the Users' Choice awards.
Voting is open
We could suggest that we give a second try at scouting it. Though it sounds like it could be very, very dangerous.

Which is why
a) we should be ones doing it - we are the best scout in the army
b) Citadel can be screened by pre-aimed arty or Rangers, so that if we need to GTFO fast, we can extract under the protective umbrella of friendly artillery/archers

It's a bit of a scary mission, but I think "harass Citadel to give impression we want to attack it and ensure they are not amassing to sally out" is something we could pull off.
 
[x] Take and hold Karag Nar.

Consolidate, retain the initiative. Once we have this we can reduce the citadel as we please. I'm thinking overall our best strategy might be too try and take/hold the upper peaks and East valley- get halfling farming going where it is covered by the three strong points, and route water from melt and precipitation as best we can to avoid a repeat of skaven poisoning the wells.
 
Choosing to refrain from selecting a target right now and scouting some more instead sounds like choosing the fourth option.

[ ] Optional: suggest a strategy.
-[ ] Scout again for more information.
 
One by one, realization hits everyone at the table, and ten troubled stars intersect at the room atop Karag Nar. "The entire Karag seems built to draw attention to this room, which is probably why the Warboss chose it. Its doorway is visible from most of the central staircase."
Uh, why is this important, btw? I mean sure its a lot of treasure and several of the less honorable adventurers are probably going to try to sneak some of them away. But other than that am I missing something significant here?
 
With some effort, Titus hauls a sack onto the table. The opening slips open, and the unmistakable sight - and smell - of a Troll's head greets you. "Trolls," he says helpfully.
Heh. I imagine that the dwarves are finding Titus kind of adorable here. In a very dwarfish way, of course.

Also, for those in the know about the deal to set up a Halfling colony in K8P, probably quite a lot of respect, in the sense of both persistence and taking a risk for a long term payoff of security for their people.

I wonder how much of the East Valley can be covered by real dwarven artillery set up on Karag Lhune... probably a fair amount.

Gah. Worried about the horde in the Citadel, since it could hit where we're weak, but I still hold some faint hope of not having to level the Citadel, as it would be a great asset if it can be taken.
 
Think about it this way: A citadel that is dead is a citadel that can't be used against us.

... Well, unless we managed to somehow develop a version of necromancy that works on fortifications, but that's a silly idea even by my standards.
 
The main issue with Citadel is that if we overcommit to Karag Nar, the Citadel Orks can squish us; if we commit too much to Citadel containment, we are going to struggle to gain ground in Karag Nar - and we have to gain it fast to secure supply line and take advantage of them presumably still reeling after extremely quick takeover of Karag Lhun.

Think about it this way: A citadel that is dead is a citadel that can't be used against us.

... Well, unless we managed to somehow develop a version of necromancy that works on fortifications, but that's a silly idea even by my standards.

idk, Ghost Fortification sounds pretty damn amazing.
 
[X] Take and hold Karag Nar

Ultimately, like people have been arguing about earlier, we have one more battle in us before the army is below 30% strength and we will need to wait for the next batch of reinforcements to come before anymore expanding.

That horde is how we can pay for the next round.

We need it before another round of hard rolls like the highway kills the momentum .
 
Last edited:
Think about it this way: A citadel that is dead is a citadel that can't be used against us.

... Well, unless we managed to somehow develop a version of necromancy that works on fortifications, but that's a silly idea even by my standards.
And then the gold wizards invented Chamancy. Bringing dead fortifications and broken siege weapons back to a semblance of unlife.
 
Ultimately, like prop have been arguing about earlier, we have one more battle in us before the army is below 30% strength and we will need to wait for the next batch of reinforcements to come before anymore expanding
The army is at 86% after assaulting the East Gate and taking one of the two biggest Karags.

A lot of catastrophic things have to happen for the next battle to put us below 30%.
 
[Scouting the Citadel: 14+15=29.]

We don't know what is happening in the a Citadel which if we go to the Karak Nag the artillery won't be able to halting a Sally wholly.

Besides the green skin can disappear underground and make attrition to retake the underground a bitch.

Also with the complete scouting of Karak Nag we definetly know they don't have any nearby passageways to reinforce the position. While the Citadel has unknown connections.

[X] Level the Citadel and dominate the East Valley.
 
[X] Plan: Second Verse of War, the Epic of Karag Eight Peaks.
-[X] Take and hold Karag Nar.
-[X] Optional: suggest a strategy.
-- [X] Using the entrance the enemy doesn't know about is good, but even better would be to use two. We found another entrance in there, and with the MAP, we might be able to pin point where it exits. Since the orcs are standing guard, it should be a fairly short excavation. Once we infiltrate and besiege, we can open a third front from a place they don't know we know about.
-- [X] Or we could lure them to open it themselves, by making it seem that that side is vulnerable, or dropping bait. Hell, we have some spells that makes stuff look more valuable than it is and we know they are watching our supplies. If we schedule a particularly juicy target, and make it seem even move valuable with magic, while wandering close to their hidden tunnel, they might be tricked into attacking us and thus coming out into the open, while another team goes in the back. We turn the trap, and hit them back down the same tunnel that just spent it's orcpower.
---[X] In any case, see if we can get one of the copters here before we move, in the next day if possible. We have a landing pad. Having eyes in the sky will make it a lot harder for the enemy to hide, except below ground, and will get us eyes inside the citadel, and on the other peaks. Let's make sure any surprises are pleasant ones, working for us, not against. That still leaves the tunnels, but it might be easier to take them with a two pronged assault, than with just one way in or out.
----[X] That treasure needs to have a clear and defined purpose before we get it, or it may poison our people, for greed has ever been the bain of man. Even worse, if kept around, or known to the enemy, it could unite them against us. Best to have it dealt with quickly. I for one would not like to see Goblin, Orc and Skaven united against us, and treasure is one of the few things that could both hurt us from within and unite our enemies. We need a clear plan for dealing with it, less it turn into a poisoned victory, that may well do more harm than good for the Karak entire.
 
Last edited:
The army is at 86% after assaulting the East Gate and taking one of the two biggest Karags.

A lot of catastrophic things have to happen for the next battle to put us below 30%.

Losing too much can render us incapable of fighting anyway.
It's like having an army of half-health units in Total War: technically you are half-strength, but you sort of fucked, aren't you. At least until you replenish.

Idk about 30%, but I think we are going to lose combat effectiveness after next battle; I don't think we can afford 3rd one after that without getting some reinforcements.

We don't know what is happening in the a Citadel which if we go to the Karak Nag the artillery won't be able to halting a Sally wholly.

Besides the green skin can disappear underground and make attrition to retake the underground a bitch.

Also with the complete scouting of Karak Nag we definetly know they don't have any nearby passageways to reinforce the position. While the Citadel has unknown connections.

[X] Level the Citadel and dominate the East Valley.

If we can get reinforcements and a stream of mercenaries/whatever via Valley, sure.
But if we can't, we should not do it. The one and only thing that matters more than everything now is ensuring supply route.
It's like amphibious assault in HoI4 or other wargame: if you don't secure port, your forces are functionally surrounded and are going to die.
 
We can actually attack Karag Nar from four sides at once: the gates, the Underway, the secret passage rangers found, the secret passage we found. Ours is a bit tight, but not so bad for a halfling or a skinny human.
 
Poor Kragg, getting manling magic shoved in his face…

The Eight Peaks are really ripe for the taking. Much better prospects than I expected.

a cluster of Black Orcs standing guard draws your attention. They seems to be a lookout out of sight reporting what he can see, and a constant murmured argument keeps devolving into violence as they measure their desire to raid
"They seem to be"; "what they can see"
into the only room lit by sunlit in the entire Karag
"lit by sunlight" or "sunlit"
 
@BoneyM How well do our generals think we could defend from an attack from the Citadel Orcs while we're busy sending forces out to capture Karag Nar? In this case assuming a fairly straightforward rush but with a numbers estimate on the high end.

edit: Both against Karag Lhune directly or alternatively attempting to pin our attacking army while we're striking out against Karag Nar.

Karag Lhune is being fortified and the staircase up it is as good a shooting gallery as a crossbowman could hope for. As for Karag Nar, that's an uglier story. Trying to fight a battle on two fronts can go terribly wrong, terribly quickly.

@BoneyM do we have time to double-check on Citadel? Just so that they don't sally out while we are taking Karag Nar.

Time can be made, if someone suggests it strongly enough.

"They seem to be"; "what they can see"

"lit by sunlight" or "sunlit"

Cheers.
 
You'd been preparing the model on your MAP for the past half hour, and the rest of the Council leans in to consider it - except Kragg, who stares at the magical construct like an unexpected cockroach he had just found floating in his ale.

Imagine how he would feel if he knew Mathilde literally invented it yesterday!

I wonder how much of the East Valley can be covered by real dwarven artillery set up on Karag Lhune... probably a fair amount.

I believe it was Mathilde's opinion that dwarven artillery could cover the entire valley.

Besides the green skin can disappear underground and make attrition to retake the underground a bitch.

True, but I feel that is more likely to happen if we start tearing down the Citadel around them and make it clear that an overland assault is not feasible.

[X] Take and hold Karag Nar.

With the advantages we have, I'm certain that the Dwarves will be able to hold back a significant force to ensure that the Citadel Orks don't hit us from behind.
 
Voting is open
Back
Top