Personal power can be leveraged into political power when you're a wizard, and something like an adapted Rune of Brotherhood combined with dwarven tuition is a gift that would keep on giving - particularly as Mathilde could lend the learning talisman to other people when she wasn't using it, which would be incredibly useful for training apprentices or passing on what she's
been taught. Things like advanced dwarven mathematics, history, cultural studies, along with things like Greenskin or Skaven Lore could all boost Learning.
I suspect the problem runs deeper. The Rune of Brotherhood is a runic symbol of "All Dwarves are Brothers", extending it to work on humans isn't quite that simple, and very likely would be a completely different rune altogether, with different qualities.
I'm not all that keen on going back to being someone else's advisor, beholden to a ruler, where they get to set half or more of our agenda.
Emancipated liberated self-motivated protagonist Mathilde has been very interesting!
Eh, given the Grey Order's restrictions, advisor is actually one of the 'freer' options.
Look at the long term options:
-Advisor - Commitment of 1-2 actions per turn(approximately expected to be 1/5th commitment or so) to job. We spent more, but thats partly due to Mathilde being a workaholic patriot, partly due to SV being bad at delegation, and partly due to Stirland being nearly constantly in crisis. In exchange she more or less as free rein to interpret her magic use as being in the advancement of her job and being the subordinate of an Elector Count means that anywhere within the country she has tacit 'permission' so long as its not abused.
--Social prospects are high, an advisor gets to interact with a lot of people in a position where they can't just avoid you out of inherent distrust.
-College Academic - Commitment of half or more actions per turn to pure research, and half of the remainder to lecturing, which is something people want for a time, but not indefinitely. Expected longer term deployment missions to be assigned intermittenly as well. Adventuring and general gallivanting are strictly limited.
--Social prospects are limited mainly to other wizards while at College.
-Tower Magister - Requirement of bare minimum 1-2 actions per turn managing an apprentice...considerably more initially if you want to be sure they won't explode, which might take a while. Commitment of remainder to research. Freedom of movement is limited, we'd mainly travel on expeditions like this one, apprentice in tow on hire, effectively.
--Social prospects are somewhat more flexible, we could probably just build a tower at Eight Peaks(risk of apprentice getting Goblin'ed or Skaven'ed for a long while) or at our own fief(which we got a lot of freedom on, but requires more actions sunk into fief improvement to make it worthwhile)....but frankly people are likely to stay away for a bit.
I wouldn't mind becoming Advisor again. Its good for our dating scene
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Except dwarf advisor, a bit of a lack of date-able prospects.