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What's wrong with the war wagon, aside from being a bit on the tall side and not having spoked wheels?
"A bit" on the tall side? That's a vehicle taller than it's wide or long! It'll topple for a strong breeze, but it's supposedly able to mount cannon on top!
Then there's the weight. The crew alone (3 armored people to 1 horse) would be impractically slow if merely riding. The mobile turret-on-a-cart should render it almost immobile. The idea of super-armoring your infantry by putting them in a mobile fortification has potential, but then they put the horses on the outside and now you've got six immobile infantry if the enemy shoots one horse. The Empire War Wagon can't decide if it wants to be "armored chariot" or "wheeled fort" in the fluff, or maybe "elevated sniper nest" when Games Workshop puts both a rifleman and a halberdier in the suggested crew of the thing. Just who are you planning to stab with a halberd from up there?
 
Actually, that's kinda literally what they are, no?

Perhaps 'steam-wagon' does a disservice to the behemoths trundling down the road. They were massive when you saw them in Karak Kadrin, but seeing them fill the entire width of a major road really highlights just how large they are. The four wheels you saw them with back in Karak Kadrin has been replaced with a line of wheels running along the entire length of them, presumably to distribute their weight better, and the dual funnels they had has been replaced with only one. A rumbling roar fills the air as they approach and you take the opportunity to count them. Six, only one more than they had two years ago, but in the center of the column is one wider and taller than the others that you presume to be the newest addition. It lacks the swivel-cannon that the others have but more than makes up for it with the dragon that is perched atop it, watching the terrain crawl past with disdain.

Sure.

... so your saying they forgot the fine finish when the humans did make sure to polish everything up?
If your definition of a fine finish is looking like someone stabbed some axels through a ship's hull and called it a day sure. That sort of nonsense is something I'd expect from the elves, but seeing as Marienburg is digging in their mine, I can see why they'd find it acceptable.


STICK A FEW WHEELS ON THIS BABY AND IT WOULDNT LOOK OUT PLACE ON LAND NOW WOULD SHE?
DWARF AESTHETIC, PRACTICAL ON LAND AND SEA.
 
Pictured: dwarves being searingly practical and solid
We actually (OOC) know this one: The Throne of Power is second only to the Great Vortex in how much magical energy flows through it. It is stupifyingly Powerful. So yes, actually, the oversized chair does also double as a weapon of war. And it's not carried by wheels or, even worse, silly nonsense like floating, because that's just not reliable enough. The only thing more reliable than a Rune is a dwarf... powered by runes. Hence the Thronebearers.

So as you can see, The Throne of Power is a completely practical and flawless battle system. Accusations that Grungni wanted his Thronebearers to "drive me closer" so he could "hit them with my axe" are completely unfounded.
 
Sure.


If your definition of a fine finish is looking like someone stabbed some axels through a ship's hull and called it a day sure. That sort of nonsense is something I'd expect from the elves, but seeing as Marienburg is digging in their mine, I can see why they'd find it acceptable.


STICK A FEW WHEELS ON THIS BABY AND IT WOULDNT LOOK OUT PLACE ON LAND NOW WOULD SHE?
DWARF AESTHETIC, PRACTICAL ON LAND AND SEA.
To. Few. CANNONS!
 
The point of Tongs is supposed to be controlling another wind without producing Dhar.

Using Ulgu to crush the other winds together into Dhar is not that.

What we saw the Skaven do was the Ulgu equivalent of Necromancy. Not useful for our purposes.
Yes the point of tongs is supposed to be controlling another wind without producing dhar. But the fact that the Ulgu was not itself turned into dhar is itself a good sign, even if it's not directly applicable.
 
I'd argue that the Throne is still more impractical than any of those since at least they don't doom the entire Empire if destroyed.
Nah, the Karaz Ankhor would have been doomed if it hadn´t been built.

Can´t fault a single point of failure when it´s a a successfull last ditch effort patch to fix the end of your people.
 
STICK A FEW WHEELS ON THIS BABY AND IT WOULDNT LOOK OUT PLACE ON LAND NOW WOULD SHE?
DWARF AESTHETIC, PRACTICAL ON LAND AND SEA.
Dwarf...
Why does it look like it's made up of so many small plates rivetted together in such a haphazardly irregular fashion? Why are the plates running counter to each other? Why does it have so many structural points of failure?
Why are the broadsides recessed into the upper portion of the ship, meaning they'd fire over the crew on deck??
Why do you not make efficient use of the space above the water line for another broadside of cannon?
 
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Building it isn't the problem- taking it into battle is.
It's invincible. No, really. If it got stolen, that would be a problem, but it's not going to break from battle damage.

Besides, this is Warhammer - if there's a battle that will doom your entire civilization and/or planet if you lose, you might as well bring your Big Battle Chair to the party. Those kinds of battles happen distressingly often in Warhammer's history.
 
I'd argue that the Throne is still more impractical than any of those since at least they don't doom the entire Empire if destroyed.
It's not 100% clear that the destruction of the chair would doom the entire empire. Yes, it's the control system, but is it actually necessary to maintain the energy flow? I suspect not, as the runic arrays actually handling the energy are built into the mountain not into the chair.

You'd lose the ability to connect new waystones, but that's mostly lost already. Possibly lose the ability to connect new great works - but where are they going to get any of those anyway?
 
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It's invincible. No, really. If it got stolen, that would be a problem, but it's not going to break from battle damage.

Besides, this is Warhammer - if there's a battle that will doom your entire civilization and/or planet if you lose, you might as well bring your Big Battle Chair to the party. Those kinds of battles happen distressingly often in Warhammer's history.
Kislev: we call those times... Tuesday.
 
We, and the Empire, will probably always have things for a research group of Magisters to do with a bunch of wind batteries and research-aiding rooms located in a circle of Karak waystones. We, and the Empire, will not always have things that require the aid of non-Imperial magic users
Let me expand on why I seem to take "we'll want to work with non-Imperial magic users" (NIMUs, to refresh the acronym) as a given. It's because that's the unique thing that Mathilde can create. There are probably lots of people and places in the Empire that can set up a Research Institute. The list of people who can get a non-Imperial polity to fully construct, equip, and fund a Research Institute that can hire both Collegiate mages and NIMUs while aligning the purpose and practices of said institute with Imperial standards is... Mathilde, probably.

At this point I'm going to repeat something you said, but with a significant difference in emphasis. We, and the Empire, will not always have things that require the aid of non-Imperial magic users. But I believe in the value of cross-disciplinary - or perhaps we should say cross-traditional - studies. We know that there are things that the Teclisian paradigm can't account for. The Colleges know there are things the Teclisian paradigm can't account for. Not requiring the involvement of NIMUs is a far cry from not being able to potentially benefit from perspectives and knowledge that the Colleges don't possess.
 
It's not 100% clear that the destruction of the chair would doom the entire empire.
"So long as the Rune as Azamar endures, the Karaz Ankor shall never fall".

I'm not going to speculate overly much on the result of it no longer enduring.

(If nothing else, Dawi morale suddenly plummets to the ground)

Building it isn't the problem- taking it into battle is.
I'd put that one down to conflicting Oaths- the High King is never allowed to sit anywhere else (presumably to ensure that he's effectively guarding it) so he's basically forced to either take it on campaign or to never leave Karaz-a-Karak.

The Throne has taken some hits over the years- Greater Demons and Dragons have left some slight dents on the decorative carvings.
 
"A bit" on the tall side? That's a vehicle taller than it's wide or long! It'll topple for a strong breeze, but it's supposedly able to mount cannon on top!
Then there's the weight. The crew alone (3 armored people to 1 horse) would be impractically slow if merely riding. The mobile turret-on-a-cart should render it almost immobile. The idea of super-armoring your infantry by putting them in a mobile fortification has potential, but then they put the horses on the outside and now you've got six immobile infantry if the enemy shoots one horse. The Empire War Wagon can't decide if it wants to be "armored chariot" or "wheeled fort" in the fluff, or maybe "elevated sniper nest" when Games Workshop puts both a rifleman and a halberdier in the suggested crew of the thing. Just who are you planning to stab with a halberd from up there?

Though I broadly agree with your points, for the Halberdier this is the world inhabited by such beings as trolls, kroxigor, minotaurs, tamed war-mammoths, giants... an assortment of tall and mean beasties really, not to mention fliers.

Sticking one of the guys up there with a halberd makes a surprising amount of sense.
 
The Throne of Power is like a magical dark ages version of a BOLO. Like yeah, its basically a nuclear bomb of magical might moving around out there, but if they can take out the Throne of Power you're fucked anyway, so might as well bring it.
 
I had some time to kill this evening and started a reread, since I had been teasing @Darth. about it earlier and realized "hey, it's been a long time since my last reread." And I figured, hey, I might as well go hunting for typos and such! So here, therefore, are the early fruits of my labors.

Character Creation
(Feel free to skip these if you don't care about these chapters, it will not hurt my feelings)
known for it's faithful, doughty populace
it's -> its
Good relations with the capital of Dwarvern engineering
Dwarvern -> Dwarven
an eternal inability for it's Elector Counts
it's -> its
Untapped Potential: both in the bucolic
both -> Both
Self-sufficient: between farming
between -> Between
handing relations with both foreign powers
handing -> handling
you did somehow manage to grab and wrestles a strand
wrestles -> wrestle
everything neat, tidy, and in it's place
it's -> its

Turn One
The hall seems even darkier
darkier -> darker
across it's entire length
it's -> its
You haven't seen accomodations this grim since you were a first-year apprentice.
accomodations -> accommodations

Turn One Results
she's moving crates and chest
chest -> "chests" or "a chest"
And a trickle of previous workers enter your office
enter -> enters (subject-verb agreement; trickle is singular)
being allowed to do so because it increase his ability to accumulate information.
increase -> increased
but there's contradictions
there's -> there are
but a number of badly-printed books that circulated among the apprentices of the Colleges of Magic lead you to believe
lead -> led
it fell on it's own.
it's -> its
collection of elfen art
elfen -> elven (or elfin, but I am pretty sure WHF consistently uses elven)
a straightforward letter of mind-mindbogglingly dull
mind-mindbogglingly -> "mindbogglingly" or "mind-bogglingly"
many of it's soldiers exist
it's -> its
back up to it's theoretical one
it's -> its
Stirland's elector count
elector count -> Elector Count

Turn Two
Anton is sent out to capitalize of the goodwill
capitalize of -> capitalize on

Turn Two Results
on account to the armful of books
account to -> account of
You explain to them that, yes, he is technically an enemy of the Empire for obstructing the investigation of an Elector Count's councilwoman, that doesn't mean he should be executed just yet.
This sentence either needs a "but" before the "that doesn't mean" or a "while" after the "You explain to them that"
The again, 'breaking in' might be too strong a word.
The -> Then
(Also, this is super petty, but maybe word -> "term" or "phrase"?)
and that he was hoping that this would mean
The only way this bit is grammatical is if "he" is Abelhelm, which doesn't seem to make sense in context. Maybe drop the first "that" if the intended meaning is that Anton Jr. is hoping this?
The more you walk it's streets
it's -> its
it's walls protecting it from the erosion
it's -> its
creatures who's ancestors had forgotten
who's -> whose
a student who's biggest problem
who's -> whose

Also, rereading Turn Two results has made me remember the existence of Auntie Julia, and now I desperately want to introduce Pan to Anton.
 
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I just realized what bugs me about Waystones, and I hope that Mathilde finds an answer to the question in pursuit of this Project:

If getting the Winds to safely mix is beyond humans, then why can a bunch of inanimate objects consistently pull it off for thousands of years?
 
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