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Another thing are Witch hunters. I doubt that we would get oversight of them without spending atleast 0,5 AP and Im not sure how comfortable I would be just letting them run around.

Just to remind people - Even Ducling club costs us 0,5 AP

We will likely have to consider letting Max and Johann go if we want to have some personal ap, and the research institute seems alos like something unsustainable.
Max and Johann are employed under us via Belegar. If we take any option that drops the Loremaster title, I'm pretty sure they're not our employees unless we vote to hire them in a new capacity.
 
Just to remind people - Even Ducling club costs us 0,5 AP

We will likely have to consider letting Max and Johann go if we want to have some personal ap, and the research institute seems alos like something unsustainable.
I'm not entirely sure why we'd bother running the Duckling Club of K8P when we're in Sylvania. The more logical thing would be to turn it over to the next senior person in line (Johann, I assume), much like how Mathilde would be relinquishing her Loremaster position.
 
Another thing are Witch hunters. I doubt that we would get oversight of them without spending atleast 0,5 AP and Im not sure how comfortable I would be just letting them run around.
Diplomacy and martial - 1AP
Intrigue and piety - 1AP
Stewardship and Witch Hunters - 1AP

Put a WH in the martial slot and that frees up 0.5AP for us to interact with the battle wizards.

Also since getting and managing taxes out of Sylvania will be as much diplomacy as stewardship, we can have the same person do both. That frees another 0.5AP

That is how it works, yes?
 
My default expectation is 4-5 "Job" focused actions a turn for the foreseeable future. Now there's a good bit of variety in what a job action might be, from diplomacy with Zhufbar to hunting down a necromancer. But I expect we'll not have the chance to do much not Sylvania related for a good while if we take the job.
 
I'm not entirely sure why we'd bother running the Duckling Club of K8P when we're in Sylvania. The more logical thing would be to turn it over to the next senior person in line (Johann, I assume), much like how Mathilde would be relinquishing her Loremaster position.
I believe the point was there is no getting around the AP cost for any control we show, not that we would keep running duckling club.
 
Maybe for you, but here's what I was thinking of.
Thank you for catching that, I greatly appreciate it. Truly there are two powers in heaven Divided Loyalties archive diving!
My default expectation is 4-5 "Job" focused actions a turn for the foreseeable future. Now there's a good bit of variety in what a job action might be, from diplomacy with Zhufbar to hunting down a necromancer. But I expect we'll not have the chance to do much non Sylvania related for a good while if we take the job.
Yeah, this is my concern. To be clear: Markgraf is still my third-highest pick. I will not be very sad if we get it. But I want people to be absolutely clear on what they are signing up for. It is a big fucking job and we're going to be spending a lot of our time on it, with very little for side projects and interests. I am absolutely certain that, e.g., @Omegahugger is perfectly happy to make that sort of commitment. I am not certain that everyone signing up for Markgraf is.
 
Diplomacy and martial - 1AP
Intrigue and piety - 1AP
Stewardship and Witch Hunters - 1AP
You're forgetting learning.



Max is apprenticed in K8P to a Dwarf smith, I think it's going to be quite a while before he's available for hire outside of the Karak. We might be able to get Johann, though.
 
Diplomacy and martial - 1AP
Intrigue and piety - 1AP
Stewardship and Witch Hunters - 1AP

Put a WH in the martial slot and that frees up 0.5AP for us to interact with the battle wizards.

Also since getting and managing taxes out of Sylvania will be as much diplomacy as stewardship, we can have the same person do both. That frees another 0.5AP

That is how it works, yes?
Overtaxing people by giving them bigger, broader jobs to escape our personal AP hell is just asking to end in disaster, or to not find any qualified and willing candidates to begin with.
 
To be fair we've been using those management options largely for our research projects for awhile now.
And people still complain about not having enough AP for it.

I honestly don't see the issue, our subordinates should be able to handle most things and we should have at least one action a turn to work on personal projects. Two with overwork and up to four if nothing requires our personal attention that turn. I think that works out.

Oh, absolutely. Unless we hire them as councillors, if we want to keep Max, Johann, or the Hochlander, we'll need to keep paying the 1/2 action fee. Same goes for if we want to keep our stake in the EIC while reassigning the Hochlander to be our spymaster instead.
Hochlander can probably be our spymaster without losing the EIC since the EIC is our info network and he's already based into Stirland with Witch Hunter contacts. Max is staying in K8P, he's got an apprenticeship still iirc. Johann can probably be convinced to be our learning advisor, though I think some people are looking at Engrimm for that.
 
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Overtaxing people by giving them bigger, broader jobs to escape our personal AP hell is just asking to end in disaster, or to not find any qualified and willing candidates to begin with.
Witch hunter and martial just makes sense though given this is Sylvania.

And given that a steward can't do their job without money which will be the diplomat's job to get, it's more efficient to consolidate them. Especially since Sylvania is pretty depopulated and it isn't too bureaucratic.
 
Witch hunter and martial just makes sense though given this is Sylvania.

And given that a steward can't do their job without money which will be the diplomat's job to get, it's more efficient to consolidate them. Especially since Sylvania is pretty depopulated and it isn't too bureaucratic.
If you put a WH in as the martial advisor, then they will be leading troops, not witch hunters. Double dipping on AP does not work.
 
Witch hunter and martial just makes sense though given this is Sylvania.

And given that a steward can't do their job without money which will be the diplomat's job to get, it's more efficient to consolidate them. Especially since Sylvania is pretty depopulated and it isn't too bureaucratic.

That isn't how jobs work, though. You can't just say "These things are vaguely related, I'm going to combine them," without getting less done in each original job.
 
Okay this thread is moving way too fast with too many people quoting me.
 
Put a WH in the martial slot and that frees up 0.5AP for us to interact with the battle wizards.

Also since getting and managing taxes out of Sylvania will be as much diplomacy as stewardship, we can have the same person do both. That frees another 0.5AP

That is how it works, yes?
And now I'm trying to imagine how the thread would have handled it if Abelhelm had dropped both the diplomat and spymistress jobs on Mathilde, because obviously a Grey Wizard would have been good at both.
 
Witch hunter and martial just makes sense though given this is Sylvania.

And given that a steward can't do their job without money which will be the diplomat's job to get, it's more efficient to consolidate them. Especially since Sylvania is pretty depopulated and it isn't too bureaucratic.
Mixing commands like that is just going to make more trouble in the long run, as they now have to balance command over two different forces that are related but not identical. Another case of trading their AP in to save some of ours, which can only go so far. Hence why there isn't a single omnibus advisor to all rulers.
 
Overtaxing people by giving them bigger, broader jobs to escape our personal AP hell is just asking to end in disaster, or to not find any qualified and willing candidates to begin with.
While I think we need to wait and see hiring options (if we go there) I'm pretty sure we'll be able to find options to have a Witch Hunter in the Piety, Intrigue or Martial slot, and a (Battle) Wizard in the Learning or Martial slot
What does a learning advisor do though. Why do we need one.
Architect is one solid option, Wizard is another.

Some sort of historian might even be useful with how much history keeps crawling out of its graves in Sylvania.
 
My reasons, for Markgraf have been already been outlined by other, but I'll reiterate them in my own words anyway.

I want to close the circle and return to the roots of this quest.

After Abelheim's death, Mathilde was pretty much exiled from Stirland. Not literally, of course, but between the constant reminder of Abelheim's death, and the anger at Roswita's bigotry and the failures of Sigmar she couldn't stay there.

So she left. At first to the Colleges, and later to the Dwarves.

At this point Mathilde was no longer the plucky and naive Apprentice-turned-Journeyman that first arrived at the Witchhunter's Court.
She was now a fully fledged Magister and ready to show the world what she can do.

With the Dwarves, Mathilde grew. Both in character, in strength and in wisdom. But in many aspects, she never really managed to address her scars. The dwarves can be stubborn and inflexible, but they are also generally a people of integrity and honor. The foes she faced were the enemies of civilization. The line between good and evil clearly demarcated. A classical tale of a hero saving the world from evil.

I couldn't find it right now, but I remember there being a conversation between Abelheim and Mathilde about making the world a better place. Back then the world said No and threw her words back at Mathilde's face and left Abelheim a lifeless corpse. She managed to salvage the campaign and even raze Castle Drakenhof, but between Abelheim's death and Roswita expelling her, this was a bitter victory indeed. Heroic deeds managing to defy impossible odds, yet even so the world continues to turn on its cruel trajectory.

Now I want her to return. Last time Mathilde might have had to bow down before the realities of the world, but last time she was also a mere journeywoman. Now she's coming back as an accomplished Lady Magister of the Grey Order, one of the very Blades of Judgement that guard the Empire. I want her to to walk in there, into the very place that spurned her so long ago, and declare that she will make Abelheim and her dreams come true.

And this time, when the world comes to stop her, she will be the one to say "No! Fuck you!" and force her will upon the world.
I want Mathilde to boink the Sylvanians over the head and make them get that Daddy Carstein ain't around anymore!
I want the Dämmerlichtreiter to once trott down the roads of Stirland, finally coming to dispense justice to the wickedness that has taken roost for so long in Sylvania!
I want her to show up the Sigmarites, and demonstrate how not to be an incompetent fuck-up and successfully integrate a province into the Empire, making the Sigmarites either step up their game and show their worth or prove once and for all - for all to see - that they and their god are all bluster and no substance. A restart of the character arc revolving around Mathilde's Distain for Sigmar, that was unfortunately cut short before it even took off due to us running off with the dwarves.

I want for Mathilde to close the circle and step up to take Abelheim's place.
Just like this story commenced with a shy Mathilde creeping around the entrance hall, before The Elector Count demanded the full attention of scene with his mere presence, I want The Dämmerlichtreiter to be the introduction to a plucky advisor's tale of how they will shape the world.

Let's go full circle

So, once again with feeling.
[X] Markgraf of Eastern Stirland
[X] Bodyguard and Tutor to Prince Mandred
 
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