Voted best in category in the Users' Choice awards.
Mathy's weakest point is diplomacy which is a very bad thing for an ambassador to have, though for some reason the thread also thinks that it is a totally fine thing when it is necessary to convince three incredibly secretive groups to share their secrets with each other.
I'm not actually voting for Waystones, but if it ends up winning I actually see it as a perfect opportunity to convince people to increase said diplomacy. Depending on if we can get a diplomacy focused trait and how it works, it might even be possible to get up to high levels of diplomacy in the next turn or two.
 
Mathy's weakest point is diplomacy which is a very bad thing for an ambassador to have, though for some reason the thread also thinks that it is a totally fine thing when it is necessary to convince three incredibly secretive groups to share their secrets with each other.
To be fair to them, we've been doing the whole Actions > Words as Diplomacy thing for a while now.
 
Mathy's weakest point is diplomacy which is a very bad thing for an ambassador to have, though for some reason the thread also thinks that it is a totally fine thing when it is necessary to convince three incredibly secretive groups to share their secrets with each other.

Mathilde's diplomacy isn't great, but Xeno-affinity makes it pretty trivial to raise.

Xeno-affinity also offers quite a bit of a narrative bonus when dealing with those of more alien cultures/mindsets- to see that in action, I'd recommend going back to look at Mathilde's discussions with the various Kurgan tribes she negotiated with and ask if they really feel like they came from a diplo 14 character.

And Waystones is all about convincing peoples of disparate culture and mindsets to work together.
 
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Adhoc vote count started by Jyn Ryvia on Mar 8, 2021 at 6:16 PM, finished with 3658 posts and 644 votes.
 
Literally every single other leading option has more opportunity for skavenanigans than Markgraf, though. We'll be up to our eyeballs in stuff that needs getting done and stuff people will vote for instead if we're in charge of Sylvania, while the rest will involve going on adventures to accrue political favor. One of those adventures can be in Wissenland.
 
I'm not actually voting for Waystones, but if it ends up winning I actually see it as a perfect opportunity to convince people to increase said diplomacy. Depending on if we can get a diplomacy focused trait and how it works, it might even be possible to get up to high levels of diplomacy in the next turn or two.
Mathildes diplomacy isn't even that bad either, its not as good as her other stats but it's still fairly decent, and with Xenoaffinity she can handle things fairly well.
 
Adhoc vote count started by Jyn Ryvia on Mar 8, 2021 at 6:16 PM, finished with 3658 posts and 644 votes.
I think I understand the saying '10 inches might as well be 10 miles' better now.....
 
Given how people's main argument against Markgraf is "it is the work of a lifetime" I'm really hoping if Waystones wins we'll have the opportunity to take it up again afterwards. (Although we'll probably have some more appealing options then idk).

That is just the most recent one to pop up, not the only one.

It is going to involve a lot of management, a lot of empire building that some people aren't interested in.

From the job description we know it will definitely involve levying taxes and instilling new religions on uncooperative populace.

Said tasks would also involve a lot of diplomacy, as it involves diplomancing
1. The populace for goodwill
2. Other nobles for cooperation and trade
3. Religious orders for "why aren't you letting us take over religion here, we want exclusive right"
4. Various knightly orders - for their egos

And all without cool magic stuff at the end. And without the exoaffinity bonus. Or subbing in learning for nerd offs.

Sylvania in general has been noted for being not conducive to spell casting, which would impact non dhar spell research.

It is the least mobile of the jobs, so if we want to explore anywhere else it would involve us leaving our post.

Also, as I noted before, we pretty much talked to only three Sylvanians on screen in the quest, and as one of them said -

"There are two kinds of people in Sylvania," he says softly, as you walk side by side through the valley. "Those that would willingly serve the vampires and necromancers, and those that want to be left alone by any would-be masters."

"And yet you served the Army of Stirland," you note.

"I said people in Sylvania, not Sylvanians," he points out. "The Sylvanians who would prefer a human master, even an Imperial one, over a vampire or a necromancer need only cross a border, and become Stirlanders or Averlanders or Ostermarkers."

Most of the Sylvanians worth their salt left the province already.
 
Mathy's weakest point is diplomacy which is a very bad thing for an ambassador to have, though for some reason the thread also thinks that it is a totally fine thing when it is necessary to convince three incredibly secretive groups to share their secrets with each other.
True, but as I've noted, she already has an in with all the potential factions for Waystone research. Eonir and the Colleges are on board, Dwarves might take a bit more effort or Mathilde being an official Dawi could make them the easiest of the three main groups to convince.

General question for the thread, did we get anything else from the Karg Dum expedition other than the stuff we picked up at the Chaos Dwarf city? Trying to figure out what we have on the research pile.
 
that is literally the opposite of want was in the job description.

Rose literally said 'I don't care about the taxs'

Roswita doesn't care about the taxes flowing back to Stirland, but I assure you we're still going to need to impose taxes in order to fund everything we do in Sylvania.

The more I hear from you, the less convinced I am that you've actually thought through what we'll be doing in Sylvania. :/
 
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I think I understand the saying '10 inches might as well be 10 miles' better now.....
Close only counts in horseshoes, hand grenades, and NBC warfare.
Mathildes diplomacy isn't even that bad either, its not as good as her other stats but it's still fairly decent, and with Xenoaffinity she can handle things fairly well.
That too, though admittedly 14 is a little low for trying to coordinate such a massive, diverse group of people. We're basically looking to get buy-one from entire polities, and so will probably be dealing with the most important people in them. Personally, I hope to get at least 20 quickly, and eventually up to 25+ with some effort.
 
General question for the thread, did we get anything else from the Karg Dum expedition other than the stuff we picked up at the Chaos Dwarf city? Trying to figure out what we have on the research pile.
Loot from the Kurgan camp; weapons and the altar to Mannslieb. So, five items total added to our queue.

I vaguely remember having taken samples from Dum that we could study later in better conditions, but I may have made that up? I will trawl for the Boney posts another time.
 
Sorry, I'm all out. I've got a special on callback shitposts though. Have a free sample:

Did you know that nine out of ten legally appointed Markgrafs have no reasonable way to abuse their powers to drag the thread on a Mammoth Heist? Meanwhile our comprehensive survey of one thousand posters minus 999 shows that the first item on their agenda if allowed any significant freedom of movement will be to beeline back north to make proper elephant stealth a reality.
Smart tactic. Promote an option as being related to a much hyped and memed about fan favorite that nonetheless actually lost the vote. That way you can seem like you are supporting an option while actually dooming it to failure. Devious!
That said, if Markgraf wins, we should definitely study the skulls during our wrapup time in K8P.
We should not. Those actions should be used for stuff we won't find the time or voter interest for once we leave. Studying Vampire skulls will be an easy sell.
Mathy's weakest point is diplomacy which is a very bad thing for an ambassador to have, though for some reason the thread also thinks that it is a totally fine thing when it is necessary to convince three incredibly secretive groups to share their secrets with each other.
Mathy has Dawi-related modifiers and a massive reputation. Also, Diplomacy can be trained. And even if it is our worst stat, it's still above average.
but the most spymaster like opinion that is left is Markgraf! (as I'm Shilling, but I'm not lying.)
Lol no. It's Tutor/Bodyguard.
Said tasks would also involve a lot of diplomacy, as it involves diplomancing
1. The populace for goodwill
2. Other nobles for cooperation and trade
3. Religious orders for "why aren't you letting us take over religion here, we want exclusive right"
4. Various knightly orders - for their egos
We can delegate that. Worked wonders for Abelheim.
Sylvania in general has been noted for being not conducive to spell casting, which would impact non dhar spell research.
It's called "Room of Neutrality".
 
Loot from the Kurgan camp; weapons and the altar to Mannslieb. So, five items total added to our queue.

I vaguely remember having taken samples from Dum that we could study later in better conditions, but I may have made that up? I will trawl for the Boney posts another time.
I remember that too, so it's probably accurate. Not sure where though.
 
Roswitta doesn't care about the taxes flowing back to Stirland, but I assure you we're still going to need to impose taxes in order to fund everything we do in Sylvania.

The more I hear from you, the less convinced I am that you've actually thought through what we'll be doing in Sylvania. :/
Personal attacks now?

I'm just pointing out that they are emphasising parts that are, in the job description, deemphasised. (is that a word? it doesn't look like a word but my correction is not pinging it...)
 
that is literally the opposite of want was in the job description.

Rose literally said 'I don't care about the taxs'

Literally (word of the day for me it seems.)

She doesn't care about getting money from Silvania, but we very much would need to take our population otherwise how would we do anything at all (like building infrastructure, or paying advisors)?
 
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