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Does magic require a medium? Like, there's no Winds in space, sure, but that's not certain evidence.

It seems that the polar warp gates weren't on the surface, but in space above the poles, so the warp rifts may be there to. If so the WInds may need to propagate through the near vacuum to reach the atmosphere.
 
It seems that the polar warp gates weren't on the surface, but in space above the poles, so the warp rifts may be there to. If so the WInds may need to propagate through the near vacuum to reach the atmosphere.

Do 'space' and 'vacuum' even mean anything at the point of the broken gates themselves? The Aethyr and the Materium are one in that place. Reality does not start getting the upper hand until a long way south.
 
Do 'space' and 'vacuum' even mean anything at the point of the broken gates themselves? The Aethyr and the Materium are one in that place. Reality does not start getting the upper hand until a long way south.

Hard to say. It's not as if anyone trustworthy has been there to check since Grimnir, and we don't know whether he reached it.
 
Thorgrim fought back a sigh, wondering what new Grudges the doomed attempt to turn back the clock would bring now. With skill born of long experience, Thorgrim wound up the meeting with the ambassador just as the lookout reported that the Gyrocarriage was touching down.

Azrilbezaz in range, said... something? Thorgrim had never seen that part of the readout used before. Synchronising. And in a sudden, deafening silence, the complaint klaxon of the falling power reserves that only Thorgrim could hear went silent for the first time in eighteen decades.

Boney, I don't know if this was brought up previously, but it occurred to me that I think this is actually technically in conflict with previously established quest canon? Back in Stirland it was a plot point that the typical speed of propagation through air for magic is ~700 mph. If this applies here then AFAICT it shouldn't be possible for the synchronization to result in the new flow of power actually arriving at Karaz-a-Karak that quickly. And given that Mathilde can see the stream of power flowing through the air, it does seem to be the case that it's moving through the air rather than via some more esoteric means.

Though honestly, I don't think I'd even want this changed since it's so much more dramatically satisfying this way. And it is the sort of thing that can be relatively easily handwaved with "it's Golden Age bullshit, maybe they built an aethyric hyperloop to help the magic travel faster, who knows." But I thought I'd mention because, uh, I'm not 100% sure why now actually.
I think you're misremembering how long things took.

If you remember the sequence of events, the Karak 8 Peaks waystones were cleansed when Belegar filled and put on his crown. That happened at around 5-6pm* on the day of the battle of the Caldera, with Birdmuncha arriving the next day at lunch time and it taking at least until the dawn of the day after for all the Greenskin holdouts to be rooted out.
When dawn breaks, the Dwarves carefully comb over every inch of the Caldera and cave in every single break in its surface. If there's greenskins trying to wait out the Throng, they'll quickly run out of air, and a final few holdouts dig their way out and are quickly cut down by the unflagging Dwarves.
Since Thorgimm's thoughts make it clear this is not the message which he responds to with "die well", that's around 30 hours before the gyrocarriage containing Belegar and his crown even thinks of taking off to speak to Thorgrimm, a journey of several hours.

Plenty of time for the magic to make the long trip through the dwarven waystone network even at a pace significantly slower through air generally. My guess is that the arrival of Belegar and crown serve as a final authentication, at which point the network goes "Yep, untainted energy, security authentication verified. Accepting energy transfer."

*Belegar arrived back at the end of the update which started at 5pm and put together his crown in the next update.
 
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I guess that might work, though one wonders why the literal spawn of hell with reality warping powers can't make boats, or I don't know floating islands propelled by the blood of innocents if boats are too prosaic.

If there was enough ambient magic in the world for them to pull that kind of malarkey, they could just manifest daemons wherever they wanted them. But because of the Great Vortex they have to deal with the same physics as everyone else, and there's not a lot of boat-building materials in the southern wastes.
 
I guess that might work, though one wonders why the literal spawn of hell with reality warping powers can't make boats, or I don't know floating islands propelled by the blood of innocents if boats are too prosaic.

A lot of Chaos whys could fit into "cause it isnt fun bill".
Or just bad writing.

But more seriously we dont see daemons actually building much. Its all the mortal servants and without land it would require a band of cultist to sail all the way south rather than just walk north.

Or just blame the Slann. Its easy.
 
I don't know about a canonical reason, but I guess it's more geographically relevant to the dwarfs?

I don't think that should matter. The northern polar gate may technically be on the same landmass but you're still talking thousands and thousands of miles of land between them. The southern gate not being held by Grimnir should mean if there's any value of Grimnir doing such a thing that the forces of chaos spilled out of that gate unimpeded.

If there was enough ambient magic in the world for them to pull that kind of malarkey, they could just manifest daemons wherever they wanted them. But because of the Great Vortex they have to deal with the same physics as everyone else, and there's not a lot of boat-building materials in the southern wastes.

You'd still expect things like teleportation and such but I guess chaos isn't exactly keen on the idea of building infrastructure.
 
If there was enough ambient magic in the world for them to pull that kind of malarkey, they could just manifest daemons wherever they wanted them. But because of the Great Vortex they have to deal with the same physics as everyone else, and there's not a lot of boat-building materials in the southern wastes.

Ah so it goes like this:

Step 1: Seed Chaos forests, make sure the trees stay in place and do not wander off to eat the beastmen
Step 2: Teach beastmen to build boats
Step 3: ....
Step 4: Ah fuck it, that stunty ain't so hard.

Spoiler: He is that hard. :V
 
Ah so it goes like this:

Step 1: Seed Chaos forests, make sure the trees stay in place and do not wander off to eat the beastmen
Step 2: Teach beastmen to build boats
Step 3: ....
Step 4: Ah fuck it, that stunty ain't so hard.

Spoiler: He is that hard. :V

Woulndt be easier to teach the trees how to float?
It would skip somw steps :V
 
Ah so it goes like this:

Step 1: Seed Chaos forests, make sure the trees stay in place and do not wander off to eat the beastmen
Step 2: Teach beastmen to build boats
Step 3: ....
Step 4: Ah fuck it, that stunty ain't so hard.

Spoiler: He is that hard. :V
Step 1.5: Teach beastmen to operate large-scale tree-felling programs :V might also be difficult

Now you've got me envisioning Slaanesh and Nurgle bouncing back and forth every so often between listening to Tzeentch going "Trying to get past Grimnir isn't working, I have a very clever boat idea" and Khorne going "Your dumbass boat idea isn't working, let's try fighting Grimnir again"
 
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Boney's already addressed this but by geographically relevant I meant "can actually get to the dwarf lands and threaten them" which the southern gate doesn't fit with unless the Four decide penguin beastmem should be a thing.
 
They could promise some Norscans a bunch of blessings in exchange for transportation. Reaching Lustria with their boats isn't framed as some expectational feat, so the wastes should not be an absurd destination for them.
Chaos Dwarves should also see nothing wrong with a job like that as long the pay is appropriate.
 
They could promise some Norscans a bunch of blessings in exchange for transportation. Reaching Lustria with their boats isn't framed as some expectational feat, so the wastes should not be an absurd destination for them.
Chaos Dwarves should also see nothing wrong with a job like that as long the pay is appropriate.

The Norscans would have to get past the Asur fleets and for that matter the Druchi who would be all too glad to enslave the lot of them.
 
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