- Location
- canada
[x] Border Princess of the Howling River
Does magic require a medium? Like, there's no Winds in space, sure, but that's not certain evidence.
It seems that the polar warp gates weren't on the surface, but in space above the poles, so the warp rifts may be there to. If so the WInds may need to propagate through the near vacuum to reach the atmosphere.
That does not preclude the need for a medium e.g light traverses vacuums.It seems that the polar warp gates weren't on the surface, but in space above the poles, so the warp rifts may be there to. If so the WInds may need to propagate through the near vacuum to reach the atmosphere.
Do 'space' and 'vacuum' even mean anything at the point of the broken gates themselves? The Aethyr and the Materium are one in that place. Reality does not start getting the upper hand until a long way south.
Hard to say. It's not as if anyone trustworthy has been there to check since Grimnir, and we don't know whether he reached it.
That vote closed a while ago.
Speaking of Grimnir has anyone given a canonical reason why his presence at the Northern Gate is paramount yet the southern gate is fine with no god to hold the line?
I don't know about a canonical reason, but I guess it's more geographically relevant to the dwarfs?Speaking of Grimnir has anyone given a canonical reason why his presence at the Northern Gate is paramount yet the southern gate is fine with no god to hold the line?
I don't know about a canonical reason, but I guess it's more geographically relevant to the dwarfs?
Slann. Not that the dwarves know that.I mean the armies of Chaos can walk the long way if you take them at face value. Why don't they just entirely ignore Grimnir and go the other way?
I mean the armies of Chaos can walk the long way if you take them at face value. Why don't they just entirely ignore Grimnir and go the other way?
The southern wastes don't have land access to any other continent.
I think you're misremembering how long things took.Thorgrim fought back a sigh, wondering what new Grudges the doomed attempt to turn back the clock would bring now. With skill born of long experience, Thorgrim wound up the meeting with the ambassador just as the lookout reported that the Gyrocarriage was touching down.
Azrilbezaz in range, said... something? Thorgrim had never seen that part of the readout used before. Synchronising. And in a sudden, deafening silence, the complaint klaxon of the falling power reserves that only Thorgrim could hear went silent for the first time in eighteen decades.
Boney, I don't know if this was brought up previously, but it occurred to me that I think this is actually technically in conflict with previously established quest canon? Back in Stirland it was a plot point that the typical speed of propagation through air for magic is ~700 mph. If this applies here then AFAICT it shouldn't be possible for the synchronization to result in the new flow of power actually arriving at Karaz-a-Karak that quickly. And given that Mathilde can see the stream of power flowing through the air, it does seem to be the case that it's moving through the air rather than via some more esoteric means.
Though honestly, I don't think I'd even want this changed since it's so much more dramatically satisfying this way. And it is the sort of thing that can be relatively easily handwaved with "it's Golden Age bullshit, maybe they built an aethyric hyperloop to help the magic travel faster, who knows." But I thought I'd mention because, uh, I'm not 100% sure why now actually.
Since Thorgimm's thoughts make it clear this is not the message which he responds to with "die well", that's around 30 hours before the gyrocarriage containing Belegar and his crown even thinks of taking off to speak to Thorgrimm, a journey of several hours.When dawn breaks, the Dwarves carefully comb over every inch of the Caldera and cave in every single break in its surface. If there's greenskins trying to wait out the Throng, they'll quickly run out of air, and a final few holdouts dig their way out and are quickly cut down by the unflagging Dwarves.
I guess that might work, though one wonders why the literal spawn of hell with reality warping powers can't make boats, or I don't know floating islands propelled by the blood of innocents if boats are too prosaic.
I guess that might work, though one wonders why the literal spawn of hell with reality warping powers can't make boats, or I don't know floating islands propelled by the blood of innocents if boats are too prosaic.
I don't know about a canonical reason, but I guess it's more geographically relevant to the dwarfs?
If there was enough ambient magic in the world for them to pull that kind of malarkey, they could just manifest daemons wherever they wanted them. But because of the Great Vortex they have to deal with the same physics as everyone else, and there's not a lot of boat-building materials in the southern wastes.
If there was enough ambient magic in the world for them to pull that kind of malarkey, they could just manifest daemons wherever they wanted them. But because of the Great Vortex they have to deal with the same physics as everyone else, and there's not a lot of boat-building materials in the southern wastes.
Ah so it goes like this:
Step 1: Seed Chaos forests, make sure the trees stay in place and do not wander off to eat the beastmen
Step 2: Teach beastmen to build boats
Step 3: ....
Step 4: Ah fuck it, that stunty ain't so hard.
Spoiler: He is that hard.
then they would just swim away.Woulndt be easier to teach the trees how to float?
It would skip somw steps
Step 1.5: Teach beastmen to operate large-scale tree-felling programs might also be difficultAh so it goes like this:
Step 1: Seed Chaos forests, make sure the trees stay in place and do not wander off to eat the beastmen
Step 2: Teach beastmen to build boats
Step 3: ....
Step 4: Ah fuck it, that stunty ain't so hard.
Spoiler: He is that hard.
Step 1.5: Teach beastmen to operate large-scale tree-felling programs might also be difficult
They could promise some Norscans a bunch of blessings in exchange for transportation. Reaching Lustria with their boats isn't framed as some expectational feat, so the wastes should not be an absurd destination for them.
Chaos Dwarves should also see nothing wrong with a job like that as long the pay is appropriate.