(And I suspect High Priest is more of a temporary position than anything permanent.)
I'm pretty sure that High Priest of Ranald would be a permanent title, only replaced one day in the far future with something akin to High Priest Emeritus. But on the other hand I think that it is a hat that can be worn together with other hats. As in, we will never stop being a High Priestess of Ranald, but we might at some point spend more of our productive time at being something like a Border Princess or Karaz Ankor trouble-shooter or whatever. The reason I don't much like it though is due to the doors it closes in Imperial court politics and other government jobs. It might be that some of those doors are already partially closed after High King Thorgrim's proclamation, but that might also not be the case. Until I know more there I'd rather not go down this path at this time.
Not to mention the (physical) distance it would create between Mathilde's workplace and Panoramia.
Would we be the Ranaldian High Priest of Kislev or would we just be
a High Priest whose
first mission is in Kislev?
EDIT: Also, we've officially passed the romance vote and become the #2 most participated vote of DL history! Let's see if we can take down #1.
What was #1 again?
If I have missed any or skipped a faction you believe you are part of I apologise. Feel free to post amendments if you think i'm heinously wrong.
You forgot the Omegahugger faction that has a high preference for Edgelord anw Waystone both. Also, Dwarf-friends might give at least one "+" to Ambassador.
Anyway, I think I haven't voted yet.
[X] Governor-General of Swamp Town
[X] Loremaster-at-Large of Karak Eight Peaks
[X] Spymaster of Wissenland
[X] Ranaldian High Priest of Kislev
[X] Ambassador-at-Large to the Karaz Ankor
These are the currently bottom five out of the nine votes I want to see investigated.
As for which jobs I actually want to do... I still don't know. But I do have a few front runners and a few things I don't really like. Below my current mind on this. Will probably change during the investigation chapters.
Tier 1 - My current favorites:
Waystone Project:
Pros:
It fits very well with the frontrunners for the Boon and Great Deed votes, it keeps us productively in K8P, it bangs our head against a cool mystery, it lets us interact with interesting new and old characters in an interesting context.
Cons:
It could potentially become very Ivory Tower. It doesn't allow for too much variety. It might be an eternal job with very slow results and little epic payoff.
Mandred's Tutor:
Pros:
Imperial politics. Fun with Heidi. Get to influence the prince of Reikland and potential frontrunner for next emperor. Clear deadline for when the job is done and we either get a promotion or do something new. Stepping stone to being on Mandred's Council.
Cons:
Safe job with little in the way of interaction with the supernatural. Probably very little travel outside Imperial borders. Heidi's catspaw. Mandred's Council won't be a thing for maybe many decades. Distance from K8P and Panoramia.
Ambassador-at-Large:
Pros:
Imperial Politics. Official and high government position with high potential for collusion and Divided Loyalties™, funneling info to Heidi, the Grey College, the EIC, Belegar and who knows to who else. We're gonna be like a sieve. It's gonna be so much fun. Stepping stone to a position on the Emperor's Council, even before/without Mandred's ascension. Influence on Dawi culture.
Cons:
Headaches and in-thread fights when we have to decide how to deal with Empire/Karaz Ankor conflicts of interest. Decent amount of scrutiny by direct superior. Demanding job might leave little time for side projects.
Tier 2 - I'm fine with these:
Loremaster-at-Large:
Pros:
Remain with King Belegar and in K8P during downtime. Fun with Dwarves. Interaction with Thorgrim and other Dawi Kings. Influence on Dawi culture at large. Little upset to our current pace and routine regarding all of our side projects. Will probably be able to retain our current staff and Ducklings.
Cons:
Hogging Loremaster position.
Spymaster of Wissenland:
Pros:
From an IC standpoint it seems like the most urgent and important assignment. Skaven can be fun. We are an expert in the field. Still has connections to Imperial Politics. Still has connections of interest to Dwarves and K8P.
Cons:
Not feeling like Skaven right now. Physical distance from K8P and Panoramia. Not much time or budget for magical research.
Tier 3 - I can see the appeal and wouldn't complain:
Markgraf of Eastern Stirland:
Pros:
Power fantasy, but within a useful and familiar context. Meet back up with old friends and resources. Wizard as ruler in the Empire is a nice precedent to set. Physical vicinity to the EIC/Canal plotline.
Cons:
Classic form CK2 quest does not set an interesting OOC precedent for the larger SV questing culture. Demanding job with little time for escapades. Lots of delegation and management of nobles. Sylvania is always a threat, but currently low on concrete big name enemies. Our job will be mostly cleanup duty. Physical distance from K8P.
Count of Sylvania:
Pros:
Power fantasy, but within a useful and familiar context. Meet back up with old friends and resources. Hereditary Wizard as ruler in the Empire is an even nicer precedent to set. Can found a lasting dynasty. More personal freedom than the Markgraf.
Cons:
Classic form CK2 quest does not set an interesting OOC precedent for the larger SV questing culture. Sylvania is always a threat, but currently low on concrete big name enemies. Our job will be mostly cleanup duty. Physical distance from K8P. No really clear purpose to the job, let alone a purpose that Mathilde would be best-in-slot to fulfill. Looks more like self-agrandizement than making ourselves useful.
Research Sabatical:
Pros:
Take a break and more time to think. Complete all the stuff we left lying around. Fully focus on our Boon/Deeds rewards if we want. Stay in K8P, but also move around with absolute freedom.
Cons:
I know that this isn't true, but it
feels like throwing all of these interesting job ideas BoneyM gave us back into his face. Trading the current options for a potentially poorer list of offers in the future.
Tier 4 - I'd rather do something else, but I'll vote for it in a pinch:
Border Princess:
Pros:
Absolute power fantasy. Building Mathilde, the Nation. Decent support from multiple sides gives us an above average starting position, given the circumstances. Close proximity to K8P.
Cons:
Classic form CK2 quest does not set an interesting OOC precedent for the larger SV questing culture. Building anything in the Border Princes seems like building on quicksand to me. Being overrun by a Waaagh and surviving while our loyal subjects all don't will be devastating both IC and OOC. Might entice us to use the Boon/Deeds for something either impermanent or ruinous to Belegar.
High Priestess:
Pros:
Large amounts of freedom. Interacting with a different part of BoneyM's vast setting. Is a hat we will be able to wear secondary to a new hat once we do the groundwork in Kislev.
Cons:
Not very interested in Kislev. Big distance to all the things I currently care about (except Kurgan anthropology). Ranald gains significant power over us that he might abuse.
Sinecure:
Pros:
Just continue playing the current Quest under the current conditions. Has combined partial pros from Research Sabbatical, Waystone Project and Loremaster-At-Large. Fewer crisis flashpoints means more time for our own projects.
Cons:
Mathilde is too young to slack off. QM personally states worry that this might become boring. Don't want to burden Belegar.
Tier 5 - Not gonna vote for it.
Nagarythe:
Pros:
Short term mission we want to eventually do anyway. Unprecedented opportunities to study Elven Ulgu magic. Potential to cultivate lasting contacts and resources in Ulthuan, the most advanced Order culture in our reach.
Cons:
Can do at any time, including by taking a half-turn holiday in whatever other job we choose. Don't feel up to going on another three month expedition right after the last one. Trading the current options for a potentially poorer list of offers in the future.
Swamp Town:
Pros:
Fresh new world, I guess. Very little day-today oversight from anyone at all. Can let inner colonist tyrant out. Lizardmen stuff. Slaan stuff.
Cons:
Too many to list. The kind of job I'd offer Mathilde if I were part of a conspiracy to get rid of her pesky meddling. The Lhamians probably have Vampire Coast contacts to kill us if we ever want to come back.