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That's a fair, solid point. On the other hand, we are only thinking about quitting our Loremaster job because we are running out of stuff to do. I can't actually imagine that happening in Swamp Town.

Overall though, good argument. I can't say that you're wrong.
If the quest decides they don't want to leave Swamp Town after a while then I'll be surprised, but then there's also no problem? If the thread doesn't want to leave then... not leaving is the good outcome?

Considering Mathilde's primary reason for considering leaving her job is lack of excitement, I don't see her lasting 10 years as a babysitter, even if that's code for 'Heidi's right hand'.

She doesn't even like kids.
I don't think we'd be bound to the position for a whole decade, and Mandred's leaving the uninteresting "can't even talk properly" stage right now.

A bit late into the discussion and my apologies if someone has brought this up before but whatever happens all I can think of with these job offers is how this impacts our relationship with Belegar and Pan considering they are both in a figurative sense rooted to their work in K8Ps.
I really, really don't want Mathilde to be making career decisions based on where her friends live. Especially when she can travel so fast, and the relevant ones are all long-lived anyway.

I want to do new things! Learn new things! Both because Mathilde passively learns things on the job, but also just because I want to see more of the world Boney writes about.

Tutoring Manfred will give us front row seats to all sorts of Imperial intrigue, with Heidi right there in our corner as a safety net, and that's even before considering forging a personal connection to the next Emperor!

Mad Dog Pass is being a glorified guard to stay near places we've already seen and done.

Becoming the High Priest of Ranald means learning more about the Cult of Ranald, and cheerfully seeing how everyone else seems to get it wrong! Learning about Kislev and its Ice Witches! Sure we'd be forever known as a Ranaldite, but honestly while that would make certain doors a bit harder to open, the few it does close outright we wouldn't want to go through anyway.

Being a dwarven ambassador means hanging out with more dwarves. Sure there's probably a problem or two to be solved, but the job involves retreading the old ground of dwarf culture. I like the dwarves, but there's other, newer things to see!

Lustria is Lustria! We get to see a whole new world, interact with an extremely alien race! There'll be all sorts if interesting things in Lustria we don't even know about yet! Sure it's an overseas position, but neither Belegar nor Panoramia are on track to grow old or endangered in the next 7 years (the length of our stint as Loremaster, which I'll note we aren't bound to stay for as long as anyway.)

Just... why cling onto all of the old stuff so hard you won't do the new stuff? We love the dwarves, but we rightly give them so much shit for doing exactly that.
 
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I'll admit I'm somewhat more intrigued about Swamptown now that I know it's in Lustria. I thought it was near the tilea/estalia area.

@BoneyM, if we did go to Lustria, is there any remote chance we could open up empire-lizardmen diplomatic relations? I've seen WHF quests where attempting that would be as effective as chewing granite, and since I'd only vote to go there to they that, it'd be nice to know if it's a futile idea.
 
"His is a curious cult, for it lacks the trappings, the pomp and majesty, even the structure of other cults"

I'm all for slinking into official meeting, demanding to be seated, sipping at tea and eating cookies while watching, and then leaving.

Cats gonna Cat.

We already are a High Priest of Ranald. We're not the High Priest of Ranald, and that's fine. Because the hierarchy doesn't exist, we're all friends here.

So we slink into theological meetings and quietly eat our tea and cookies, catlike we can listen and if we wish to speak we can. It's about being in the right place at the right time right?

Duno if we'll politic, or set anything official up, or pounce upon wrongdoing. but it is a fun little event to have an ear in, isn't it?

when asked about our title we can say "We were asked to attend on Ranald's behalf" which is true, and implies we have spoken to Ranald, but maybe we've just been speaking to the true High Ranaldite? Anyway, it's a fun move to declare that Lady Magister Mathilde Weber is actually in contact with Ranaldite "leadership" because:

A- there is no "leadership" in a formal way
B- it implies Ranald has quite the strong cult to pull us in, without actually stating how invested we are personally
C- it implies Ranald's cult might have stronger pieces in play, which is funny because he doesn't. But it's also funny because he has friends who pull more weight than we do.

We're not pieces after all, we're pals. Pieces are for marks and boring people. Sure we don't have equal powers to one another, but we do have a lot of fun and we also do good work together.

Of all the "High Priest" members of clergy we would be representing a deity who is quite accepting of polytheism and rejects strict hierarchy in favor of you know. Pals. Acquaintances. Co-workers (co-conspirators). I think we'd be in a unique position to negotiate/speak with the various heads and find obtuse Ulgu-y solutions to issues.

Or, perhaps not. And all we get is an introduction to the various heads and a bit more knowledge about how things are.

I think we should roll this gacha and head to Kislev for a time. I enjoyed Lijiana, and I'd like to take a personal hand in Ranald's Kislevite flavor. Kislev's gods are unique, and Ranald is unique in that he ran from Kislev all that time ago. Perhaps we can make sure to bring out the best in Kislevite Ranald, before we inevitably return home to our post.

Could be that we take time off "for a pilgrimage" and return to K8Peaks afterwards (depending on how long it takes). The Dawi consider their Ancestor Gods to be, you know, flesh and blood but more. And that is almost certainly true of Ranald.
We'd be working to right a great wrong, salving an old shame from the time the polar gates first fell. A great and terrible shame which we can begin to make right.

Kislev is !notRussia and there are a lot of cool things that they've incorporated. Kislev's Gods are strong in Kislev, brutal and naturalistic.
And then there's Ranald.
Weird right? He's quite different from the other Kislevites.
And then I was thinking about how he doesn't have a strong presence in Kislev, instead having spread across the world. Perhaps Ranald is weakened because he is not in Kislev. Perhaps he is connected to the land as the other Deities of that era and region seem to be (Ulric and Ursun come to mind). Perhaps he was not always deity of these specific faces, but a different sort of night prowler.
Perhaps Ranald, is a cat.

A certain Russian Cat

I thought it strange they would not be used in fantasy !notRussia but perhaps a wounded cat took easier prayers than could be found in brutal Kislev. Shallya(k) came south for a time as well, with a more tender mercy than found in Kislev. I think perhaps Shalyak was not the only Kislevite deity altered by southern worship, eh?

Certainly our "knife" is larger than expected, it would be funny if Ranald was too
 
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I'll admit I'm somewhat more intrigued about Swamptown now that I know it's in Lustria. I thought it was near the tilea/estalia area.

@BoneyM, if we did go to Lustria, is there any remote chance we could open up empire-lizardmen diplomatic relations? I've seen WHF quests where attempting that would be as effective as chewing granite, and since I'd only vote to go there to they that, it'd be nice to know if it's a futile idea.

Impossible to know ahead of time. If possibly not being able to do that is a deal-breaker for you, then I wouldn't recommend voting for it.
 
Greetings from page 8980, everyone. :V
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Karaz Ankor troubleshooter, or Ambassador-at-Large to the Karaz Ankor... we could end up rubbing shoulders with the Karak Vlag dwarfs again, after having saved them. That could be cool. But, ah, I want a job that lets us do the Waystone thing.

Also, some things on my To-Do list that I want to get done:
*Seviroscope for Kragg
*Elfcation
*Our Papers list exploded when we got all those coins, and all those Ghyran/Ulgu/etc mushrooms... and then exploded even more with our expedition! Even divine research. And Aethyric Vitae. And tongs.
*All sorts of social things. Talking to people, seeing the echoes and repercussions of our saving the Okral, and then the Karag Dum expedition... Seeing how the EIC and Canal and Marienburg thing is going still/again.

To clarify, I want to get some of that to-do list done on the way to our new job, or while doing our next job, or whatever. Elfcation doesn't necessarily have to happen just yet but eh. And then there's our Transcendent Boon.

I actually kind of want a turn or two to whittle down our big to-do list, before the next big job. (Unfortunately, the world may not always be kind enough to wait for that!)

Also... I want to see what the Kislevites are doing. It'd require taking the "High Priestess of Ranald" job, but... argh. How long would that job go for? Urgh. So many cool things I want to do! ... Like... I want the Kislev thing, but I want to get it done as a single job or project, perhaps over a few turns, rather than "Yep, I'm doing this for the next 5-10 turns!" thing.

The Eonir Waystone project though.

We have a renewable, constant, source of Dwarf Runesmith favor.

... Also also. The Empire Great Deeds we have available. I know there's a lot of talk on using them for something at K8P, but... I wonder if we can have the Great Deeds be put to work for something Eonir Waystone Research-related instead? For that matter, for all we know, we may want to hang on to the Great Deeds until after we've gotten some effort into the Waystone job invested.

Because, here's the thing I'm fretting about: that we do the Waystone job, we actually make progress, and then we find out "Holy shit, we could ask the Empire to provide backing for a Cool Thing! This is something we can spend a Great Deed on!" Except then we are out of Great Deeds, because we spent them on building a research or campus in K8P. ><

Speaking of Great Deed stuff though, can somebody remind me -- was it said somewhere that we could use our Great Deed to ask the Colleges to make a Seviroscope? I feel like that was a question that was asked at some point, but I don't recall what the answer was.
((Also, if the Great Deed can get stuff from the Colleges -- I am fairly sure this is not the case, but... -- one cool thing to ask for would be... well, I actually wrote this upper part of the post last, so... but anyway. Ask the Jade College to come to Stirland and set up some productive farmland. Maybe using the Ghyran Acorn.))
It has come to the attention of Grand Count Konstantin von Liebwitz that the Lady Magister Mathilde Weber has peerless expertise in certain sensitive matters that may present difficulty for Wissenland and Nuln in these coming years, that would benefit the Empire as a whole should she accept the position of Spymaster of Wissenland...
Hmm. When we heard of Roswita's troubles with Sylvania, we had a few Actions/Options open up for helping out in Stirland/Sylvania, right. It was up to us whether to do so or not, and that time we decided to do so. For old times' sake, and because we had a connection to Stirland. We've actually had several standing options (it's the "Foreign Relations" small section! :)) in the turns where we could intervene in matters across the Empire abroad; such as joining the fight against Skaven in Nuln, or... my brain forgets, but, uh, the other 2 or 3 locations where Skaven were fought in. Anyway.

If we don't take this position, how interested would people be in a "drive-by action where we sneak into Under-Nuln with the Prowler (or Gambler, but Prowler might fit better!) active and scout it out the way we did the Skaven locations in Karak Eight Peaks" action?

Helping Nuln the way we helped Roswita that one time.

There's no guarantee that we'd be as dramatically effective as when we intervened in Sylvania, of course. There's not even necessarily a guarantee that we'd be all that useful. But. We could scout out more of Under-Nuln, and with our literacy in Queekish we'd be able to read signs and papers and so would have a slightly better idea of what things are worth stealing. ((On the other hand, the Skaven under the Empire are aware of and prepared for the Empire's Wizards. Whereas the K8P Skaven were very much not expecting the Dwarfs to inexplicably have an Ulgu-using Wizard along.))
The only other oddity is reports from Talabecland that there's been a fairly significant increase in the worship of Karnos, the local God of the Hunt. Unusual, but as he's not proscribed and seems relatively harmless, it's probably not anything to worry about.
This is clearly THE ONLY THING THAT MATTERS, now.
If we take up a post in eastern Stirland, I guess we'd be close enough to Talabecland to look into that, huh? :V We'd also be close enough to keep an immediate and direct eye on the Stirland trading company we founded.

Not exactly wanting to do so, but --

on the other hand, I am very tempted to take the Nachthafen option for the sheer amusement factor. Veeery tempted, heh. "Yet another creature of the night (Mathilde: "Twilight! And shadows! Not night!") for our mayor or Baroness? Ho hum."

... I wonder if the Ghyran Nut could help breath more life into some of Stirland's territories?

... Or, for that matter... Could a Ghyran Nut result in the creation of good farmland for Stirland?

Hmmm.

We don't have much College Favor to spare (... curses) but if we did... Could we spend College Favor to have some people from the Jade College come by and, together with our provided Ghyran Acorn, create good-quality farmland for Stirland? And, specifically, farmland that won't just run out of fertility in 2/5/10/whatever years; actually-good farmland that will actually-last.

(I'm sure Roswita will be thrilled by such a thing, but hey!)

Man, if Panoramia ever finishes -- or gets close enough to such, anyway -- her task in Karak Eight Peaks' farmland... It would be interesting to hire her to go make farmland in Stirland.

Alternatively: we do the Eonir Waystone Research thing, and we get enough favor with them as a result, that we can ask them to help out with Stirland's farmland.
 
Sure we'd be forever known as a Ranaldite, but honestly while that would make certain doors a bit harder to open, the few it does close outright we wouldn't want to go through anyway.
Plus, you know, Ranaldian. Doors are for other people.

If we want ... X, whatever X is, we can find a way to get it. Even if it's just walking in the door and daring someone to throw a Dwarf out of a building.
 
For all that he's one of the Four Heavenly Kings of Warhammer Fantasy RP, torroar's take on Lustria is not necessarily the same as BoneyM's.

If the option is on the table, it is viable. If I were to bet, it's also the option that most delves into the setting's Deep Lore, as it's how we can get contact with the non-Dwarf Elder Races since it puts us in relative spitting distance to Ulthuan, while being on the front porch of the Lizardmen.

In that sense, if we are hoping to talk to a Slann to get better insight into waystones, then that would the post that would provide the best opportunity?
 
Also... I want to see what the Kislevites are doing. It'd require taking the "High Priestess of Ranald" job, but... argh. How long would that job go for?
I feel like the Grand Theogenist and the Al-Ulric are probably lifetime positions and that's the equivalent of our job, but we are a Ranaldian, we make our own rules. We'd be the first to have the job. Presumably we'd get to set the standard.

4 years is too short ... 8 years, the same number as the number of crosses in the traditional pilgrimage of fingers. No term limit so if there's a particularly good High Priest/ess they can run again, and if we want we can run again in the future though we'd probably take a decade or two off.

So yeah, I'd vote for 8 year terms. Maybe 4, but that still feels too short.
 
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I feel like the Grand Theogenist and the Al-Ulric are probably lifetime positions and that's the equivalent of our job, but we are a Ranaldian, we make our own rules. We'd be the first to have the job. Presumably we'd get to set the standard.

4 years is too short ... 8 years, the same number as the number of crosses in the traditional pilgrimage of fingers. No term limit so if there's a particularly good High Priest/ess they can run again, and if we want we can run again in the future though we'd probably take a decade or two off.

So yeah, I'd vote for 8 year terms. Maybe 4, but that still feels too short.
I can say with some confidence that it will be exactly the same as this time: as long as both Boney and the players* are happy to stick with it. If we decide it's not for us, then we'll be able to leave after solving things in Kislev and just be known as someone who got called in for a specific job... and that's fine.

Hell, given the nature of Ranaldites, there's every chance that not sticking round in the top spot for long is normal.

*Unless we somehow hate it after a single year, but frankly I don't see the thread making that decision in so short a time period.
 
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Oh, with this option Mathilde will get to meet her friend 'Codrin Petrescu' again.
I'm assuming Codrin will do his very best not to let this happen.

It's cute that he thinks that will stop us.

The Sylvanian peasants will just nod dolefully when they hear we're hunting a man across the length and breadth of Sylvania for fun, but darn it, it's his own fault for trying to hide from us
 
Conversations you can never have

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AN: A character piece, because for a chosen of Sigmar, doesn't the question of "what if Abelheim lived?" bring about more questions? Hopefully I didn't get Kasmir too far wrong.
You know, with this omake reminding me of just how hard Mathilde took Abel's death, I have to wonder: how much of the trust the Grey College has in Mathilde comes from her reaction to that situation? She lost someone she quite blatantly massively cared about and was grief stricken to the point she was threatening trusted allies with her gun, every other magic user on the campaign was either dead or AWOL, the major god of the Empire had apparently abandoned her, and she was in a place that whispers to all mages about how much power they could have if they just used a tiny bit of dhar. Basically, it was an absolute textbook perfect scenario for creating a grief-driven vengeance-seeking black Magister, and yet Mathilde stayed true to the cause. Aaaand also went from being an adorable derp to an adorable but serious derp.
 
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In that sense, if we are hoping to talk to a Slann to get better insight into waystones, then that would the post that would provide the best opportunity?
It would, technically, but the few offhand mentions of Lizardmen so far (Namely BoneyM speculating that Treaty of Amity and Commerce was established so that Phoenix King could corrall the adventurous idiots among his people somewhere where they did not provoke the Lizardmen) and the fact that human colonies (Swamp Town, Port Reaver and Skeggi) picked up the slack once those elves were gone, alongside the fact that Lizardmen are being extremely reticent and inscrutable, does not fill me with confidence.

The one actually documented meeting with them ended in massacre because the Slann fell asleep in middle of it and the words he said were interpreted as "They do not belong here".

Swamp Town is also squalid hellhole per its only canon description, in jungles of Lustria, which are inhospitable to the extreme.

Everything about it screams bad juju to me, and the rewards, while potentially greater, are in a state of limbo where we are not even sure they are possible.
 
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It would, technically, but the few offhand mentions of Lizardmen so far (Namely BoneyM speculating that Treaty of Amity and Commerce was established so that Phoenix King could corrall the adventurous idiots among his people somewhere where they did not provoke the Lizardmen) and the fact that human colonies (Swamp Town, Port Reaver and Skeggi) picked the slack once those elves were gone, alongside the fact that Lizardmen being extremely reticent and inscrutable, does not fill me with confidence.

The one actually documented meeting with them ended in massacre because the Slann fell asleep in middle of it and the words he said were interpreted as "They do not belong here".

Swamp Town is also squalid hellhole per its only canon description, in jungles of Lustria, which are inhospitable to the extreme.

Everything about it screams bad juju to me, and the rewards, while potentially greater, are in a state of limbo where we are not even sure they are possible.

I would potentially be interested in running Swamp Town, were we not playing as Mathilde. I feel as if we have invested to much into the Old World to leave it, regardless of what interesting things might be found in Lustria.
 
You know, I almost feel sorry for poor Alkaline. The whole "better offers" line is even more ironic when you realize she would basically have all of Sylvania handed to her on a silver platter in less than a decade. It's kinda sad just thinking about it.

Ooh, ooh, speaking of irony. becoming the ruler of Sylvania is even cooler when you realize that Mathilde wasn't just a Wizard, but a peasant. It's not particularly important, but still a nice thought that even somebody who was once completely unimportant could rise so high.
 
"Mathilde, how did you get to be the leader of the Cult of Ranald?! You weren't even a member a few days ago!"

"I met a couple of them in a sewer once, they seemed nice."

Imagine Heideck's face, squatting at our base, when we become High Priestess.

Priceless.

You know, I almost feel sorry for poor Alkaline. The whole "better offers" line is even more ironic when you realize she would basically have all of Sylvania handed to her on a silver platter in less than a decade. It's kinda sad just thinking about it.

Ooh, ooh, speaking of irony. becoming the ruler of Sylvania is even cooler when you realize that Mathilde wasn't just a Wizard, but a peasant. It's not particularly important, but still a nice thought that even somebody who was once completely unimportant could rise so high.

As an aside, Heideck for Piety Advisor if we choose that.

We sort of owe him.
 
I would potentially be interested in running Swamp Town, were we not playing as Mathilde. I feel as if we have invested to much into the Old World to leave it, regardless of what interesting things might be found in Lustria.
There is a certain appeal in being the disgraced officer being given the post where careers go to die and trying to run with it and turn it into something good even amidst the constant "THE FORESTS ARE TRYING TO EAT US, AND THEY ARE BETTER AT IT THAN AT HOME" and "OH GOD THE DISEASES". But Mathilde kinda does not fit with that for me.
 
Since when did the thread stop using the spoilers function when BoneyM post snippets of coming updates. Whelp that's alot of pages I cant read. 😅
 
There is a certain appeal in being the disgraced officer being given the post where careers go to die and trying to run with it and turn it into something good even amidst the constant "THE FORESTS ARE TRYING TO EAT US, AND THEY ARE BETTER AT IT THAN AT HOME" and "OH GOD THE DISEASES". But Mathilde kinda does not fit with that for me.

On the other hand, we could totally one up Dragomas' Jade Plaque of Cathayan Alliance with a Gold Plaque of Lizardman Alliance in preparation for stealing his job. Golds more valuable than Jade, right?
 
Personally I am up for basically every option bar the Swamp Town one.
Fucking around with magic in lustria just ends with angry Toads stomping around, and we had a better chance to stop Morgur then we do to stop angry toads.
 
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