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The Ar-Ulric, at least, is very capable of recognizing that Wolf is not 'of Ulric' due to being a familiar.

Considering the usual Ulrican feelings on magic, this could decrease opinion among some sects.
Actually, I don't think Ulricans have anything against magic? At least, not because of their faith. Ulric preaches self-reliance, and Wizards are, in principle, self-reliant - they cast on their own, the staffs and whatnot are optional aids that not every wizard has.
 
Again, statements like this are assuming Boney's trying to lure us into a trap option.

I have every reason to believe the Lustria Arc would be fascinating, and probably the one with the greatest impact on the DEEP LORE of the setting.

I mean, hell can we at least find out what's going on with it so we can at least reject it with a clear conscience?
I think you're using 'no trap option' wrong here to protect your choice pick.

its not a trap, an overseas post is logically going to be a long haul job: there no 'trap' in that.

no trap option means: no randomly stumbling on the annual Bloodthirster barbecue when looking into a forest fire.

some jobs being more of a commitment then others is just logical.
 
Actually, I don't think Ulricans have anything against magic? At least, not because of their faith. Ulric preaches self-reliance, and Wizards are, in principle, self-reliant - they cast on their own, the staffs and whatnot are optional aids that not every wizard has.

Ulric has no strictures against magic, but magic users inherit a lot of distaste because wizards generally are the asshole who cause the most problems in the periphery.

The strictures are against coward behavior and treachery. You are to use your inborn strengths and talents without mechanical aid if you're going to wage war--so bows are fine, crossbows are not, black powder is right out! The no helmets thing boils down to "Don't restrict your senses to hide in a turtle shell when you could be putting your fist through a foe!"

Technically, Magic would qualify as an inborn talent, but it also can lead to coward behaviour, so most magic users are just lumped together in the 'Coward' category by default.
 
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Actually, I don't think Ulricans have anything against magic? At least, not because of their faith. Ulric preaches self-reliance, and Wizards are, in principle, self-reliant - they cast on their own, the staffs and whatnot are optional aids that not every wizard has.
1e and 2e rpg and wargame Ulricanism is explicitly anti-magic (though less so then Sigmarism) as part of the overall "The Empire is anti-magic" setting concite. 4e rpg has Ulricanism as neutral on magic, at least partially to thumb their noses at sigmarism, and the new fantasy game in the works might also do that. Out of universe this was done to further differentiate the Cults of Ulric and Sigmar.
 
Actually, we could take the position of High Priestess under a cover identity, using the Protector side of the coin. It would give us a huge advantage in that our enemies won't expect us to be a Lord Magister, and it'll let us do other things without political baggage after we finish the job up in Kislev.

I'm really in favor of at least exploring the idea of taking the position under a cover identity. (Plus most High Priests of Ranald probably do operate under a cover identity, too. So we'd be fitting in with tradition there.)
I'd prefer to do it as Lord Magister. There are a lot of Ranaldians in the Old World, and I'd bet that having the High Ranaldian be one of the big name Wizards would do a lot to improve the reputation of Wizards among some pretty huge portions of the population.

Again, statements like this are assuming Boney's trying to lure us into a trap option.

I have every reason to believe the Lustria Arc would be fascinating, and probably the one with the greatest impact on the DEEP LORE of the setting.

I mean, hell can we at least find out what's going on with it so we can at least reject it with a clear conscience?
I'm not accusing it of being a trap, I'm accusing it of probably being a long term job.

I also have every reason to believe it'd be fascinating and I'm sure I'd enjoy it. I just don't see an end point short of failure.

This isn't in and of itself a bad thing. The only reason I'd want to leave a job is if it stopped being interesting, and I can't imagine Swamp Town ever not being interesting, ever not having a fresh challenge or mystery for us to tackle.

I could also be wrong about all of this, but let's make things clear. Me saying that I think it would be a long term job is not me accusing it of being a trap. I don't for one second think this is a trap or even a bad choice.

As an aside, the time period is not the reason I don't want to go. This could be a five year job and this would still be near the bottom of my list, though I'm sure I'd still enjoy it. The time frame isn't the issue to me, I just think it's going to be a long term job and I disagree with suggestions that it won't be.
 
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I love all the choices we have seen so far.

As much as I would love to get more involved in the Empire, stuff like High Priest of Ranald in Kislev, creating our own kingdom in the Borderlands and show the Border Prince who the boss, and even going to Lustria and befriending and meeting the Lizards and actually building Imperial Coloines are the most fascinating to explore
 
n that you possess unrivalled insight into the problems that will face any administrator of these territories, it pleases the Grand Countess to offer the position of Markgraf of Eastern Stirland to the Lady Magister; if that is not suitable to her for concerns of inheritance, the inheritable titles of Count of Waldenhof, Count of Tempelhof, Baron of Mikalsdorf, and Baron of Nachthafen will also be revived and granted in the coming years, and the Lady Magister is considered an ideal personage for any of the above, should she turn down the title of Markgraf...

Hmm, this wording suggests that these titles are going to be given away no matter what we choose. We just have right of first refusal on them. So we can't turn them down and then expect to get them in later turns.

However, I wonder if these heritable titles are compatible with any of the other job offers. Probably not, but I imagine being a Baron will be less... intensive than being a Markgraf.
 
I'd prefer to do it as Lord Magister.
Lord Magister Grey, always seen masked.

Open secret that it's Mathilde Weber, because who else could it be? Well... umm, are you sure there isn't a grey LM that they haven't mentioned to the rest of us that's a similar height to her? Someone a little sneakier perhaps?

Maybe a halfling wearing stilts?
 
BTW, I know a lot of people are against Empire Building since it could be similar to the more typical CK2 quest, but this wouldn't be that. We wouldn't be building the next global power-tier capital-E Empire. We'd be working with the sponsorship of far more powerful, wealthy, and populated dwarf kingdoms. Mathilde would be building effectively a client state, which is very much different from the norm. Less "conquor the entire Border Princes" and more "build a territory that keeps pirates and orcs away from us." Plus, I have to say I think BoneyM's writing style is just plain different from other CK2 quest runners; I really don't think if we chose one of the rulership options the quest would end up like, well, some CK2 quests that end up steamrolling all opposition through the momentum of ever-increasing stats and resources.
I'll be honest, this sounds like "Lustria, but less interesting."

Mathilde's job here would be to build and run a settlement that exists to tax trade and prevent enemies from travelling down an overland pass. That sounds pretty boring to me - Mathilde is qualified by dint of being "trustworthy", but it's not a good or interesting use of her skills.

I kind of see this option as suffering from a similar affliction to Windherder. People weren't interested in Windherder for its own sake, they were interested in High Magic and convinced themselves it was a way to get there. Similarly, this option looks like it's pretty boring on its own merits, but people are attracted to it because they think it'll let them hang out at Karak Eight Peaks.

If anyone feels that they'd really like this job on its own merits as opposed to because it's dwarf-related or near Karak Eight Peaks, I'd be interested in hearing why.

At what point do you stop being Governor-General of a place that will never be secure and will never stop having problems to solve?

What's the end point of Swamp-Town? The only point where I can imagine it not needing us anymore is if the Colony is destroyed entirely or driven out.

I'm not trying to be a jerk or a contrarian here, I just .... this feels like a real long-term to permanent job to me. Like, more long-term than most of the others.
I see no reason why we couldn't step down and have them hire a replacement after a while, the same way the previous Governor-General has presumably done. It's not a life sentence. Why do you assume we must see it through to the end of its existence?

Like, we just... send a letter saying "yeah I don't want to do this any more, I'm resigning", and give enough notice that they can find someone else for the job. Pretty much the exact same thing we might be about to do with our role as Loremaster.
 
So reading 'Renegade_Crowns' (the border princes RPG campaign book)

... I would love it. for reasons others would hate it, but I would love it.


it even has a temporary alliance/treachery chart: so the GM can easily keep track of who wants to stab you in the back, why, and when will they stop binding their time and strike!

and if I'm right, it can create and keep track of up to thousands of competing and crossing alliances, ceasefires, neutrality, rivels, respected relationships, hated relationships etc etc. just by rolling dice and writing it down. (page 35 mainly, but everything from page 19 up to 36 if we want to roll all the princes.)

... its.. so simple, but beautiful....

I will be eating popcorn for the rest of the quest if we become Border Princess mathy!

first princedom!: someone roll me 13 d100s.
 
One of the things I love about the Renegade Crowns book is that you can basically port all the tables and stuff into any system or setting. It's great for quick and dirty worldbuilding if you need a small region of fractious states for basically any playstyle—monster hunting, courtly politics, empire building, travelling merchants etc.
 
I'm interested in Stirland, the dwarf ambassador, and bodyguard positions.

Wissenland doesn't interest me.

We are a mage, not a priest. we could make a few suggestions or vet someone for the position, but I don't think high priest is for us.

the new world position could be interesting, but I'd rather stay in the old world.

I could be swayed to become the new queen of the border princes, or bring them into the empire... but I'm not really interested at this moment.

just my thoughts on things as they stand now
 
A Knight-Prince

Born in the border-lands and has inherited the job from their father/mother.

Has been a Prince for a while now.

Goal: I Am an Individual: The ruler wants to be able to do whatever he wants. This is not quite the same as absolute power, as he does not care what the peasants do when off by themselves. He does, however, want immediate acquiescence in every one of his personal wishes, no matter how strange.

Princely Principles: Death to Monsters!: really, really enjoys 'big game' hunting.

Princely Styles: You Have Our Permission to Rise: complete control freak.

Princely Secrets: Traitor: he did 'inherit' the princedom....

Quirks: Uncontrollable Appetite (god, this guy sucks.)

Courtiers:... but he has very big and prospering princedom (all being relative)

Titles: Earl/Countess

Starting Diplomatic Relations with princess mathy: Contempt for the newbe.

Length of Relations: 2 years before rolling for the changing political landscape or in-game event.
 
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You know, here's an argument for High Priest of Ranald Mathilde: She's a Lady Magister. If you want Ranald the Magician as an accepted role for him, that's how you get him. And who needs luck the most? Wizards, as they gamble with the nature of reality. Getting Ranald to become patron of even just the Greys would be massively helpful for Wizard survival rates.

Just remember how many times Ranald has saved our buts in our spell research/practice/combat casting. Gambler/Protector work wonderfully here for most Wizards, and the Night Prowler is of particular aid for the Greys.
 
The more I think about this, the more I like the idea of tutoring Mandred. Although the Research Sabbatical is also very appealing.
 
Aw man, the one time I go to sleep early is when Boney drops something nice on the thread. Missed out on a lot of good discussion there. Tentatively interested in Ambassador, Tutor, and Sylvania.

Trying to suppress discussion of these options does nothing but preserve the advantage of the ideas that the thread had previously thought of.
I'm guessing that countering this is exactly why Boney posted this early, so people don't just beeline for the bits they've long decided on and ignore everything else. This way both past and recent ideas are at least on somewhat equal footing.
 
A Knight-Prince

Born in the border-lands and has inherited the job from their father/mother.

Has been a Prince for a while now.

Goal: I Am an Individual: The ruler wants to be able to do whatever he wants. This is not quite the same as absolute power, as he does not care what the peasants do when off by themselves. He does, however, want immediate acquiescence in every one of his personal wishes, no matter how strange.

Princely Principles: Death to Monsters!: really, really enjoys 'big game' hunting.

Princely Styles: You Have Our Permission to Rise: complete control freak.

Princely Secrets: Traitor: he did 'inherit' the princedom....

Quirks: Uncontrollable Appetite (god, this guy sucks.)

Courtiers:... but he has very big and prospering princedom (all being relative)

Titles: Earl/Countess

Starting Diplomatic Relations with princess mathy: Contempt for the newbe.

Length of Relations: 2 years before rolling for the changing political landscape or in-game event.
This seems fun
May I roll one?
CrimsonOddball threw 12 100-faced dice. Total: 529
65 65 20 20 29 29 5 5 66 66 80 80 14 14 40 40 40 40 83 83 72 72 15 15
CrimsonOddball threw 1 100-faced dice. Total: 87
87 87
CrimsonOddball threw 1 100-faced dice. Total: 12
12 12
 
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