Voted best in category in the Users' Choice awards.
Voting is open
I am pretty busy at the moment so if you want a specific new line added to the vote please write it up and, if possible, provide links to where we got the relevant information being brought up to Van Hal so that I can sanity check. I have no objection to feeding Van Hal relevant intel that we have in principle.
A letter from our master, Schultz was the compromise that won Talabecland's vote for Hal.
 
Amount of information reported and how those are presented really boils down to how we view the relationship between derp, Count, and Stirland by extension.

Is Mathilde using the job of spy master for self advancement and release from puppet status? Is she working for the betterment of Count and Stirland? Or is she going with the motions and moments?

Adding to these interests are how much trust and liberty derp allows Van. Does Mathilde view Van fully capable and able to digest the loose reports as is or if Van only have time to look at connected report and action suggestions.

TLDR: Are we going to hand hold Van in intrigue or if we are going lead him to our goal. :V
Elector Count Abelhelm Van Hal is currently a very powerful and very dangerous person who is standing very close to Mathilde and also paying Mathilde's salary (and Mathilde's "second salary").

On that basis, I think Mathilde should endeavor to keep a very good working relationship with him.

But for the wider situation in general, it's not just the relationship between derp, Count, and Stirland, but derp's relationship to the Grey Order, to the Mysterious Appointer who got derp this position, and to derp herself. :V

Derpwizard appears to be so torn between the five of them that she's not really loyal to anyone. She's violated the Grey Order's tenets (vow of poverty and self-abnegation lol), she's kept important secrets from the Count, she's embezzled while simultaneously prioritizing her job over her welfare, and she's presumably not happy with the death threats from Mysterious Appointer either. So it's running around trying to keep a lid on the crises that Stirland keeps having, while being unable to just ditch it and run because that would get pretty much every other faction pissed off simultaneously. Not much for it but to do her best and try to get enough of a powerbase and enough people happy with her to defy the rest reventually.

I am pretty busy at the moment so if you want a specific new line added to the vote please write it up and, if possible, provide links to where we got the relevant information being brought up to Van Hal so that I can sanity check. I have no objection to feeding Van Hal relevant intel that we have in principle.
Haven't got a line for you, but I can save @Alliterate finding the info that we got some time ago: (two years IC)!

"When your Master writes back, you're in awe at the masterpiece of encryption before you. A handful of entirely natural-sounding paragraphs telling you of goings-on in the College and asking after your health and how your new position is going, as well as gently reminding you to continue your studies. For a while you think he's just sent you a normal response to chide you for trying to guilt him, but then you finally work out the key and the paragraphs decrypt into information more precious than gold.

Wilhelmina Hochschild is the only Councillor that Van Hal actually chose. Everyone else was thrust upon him, as you were. Brother Kasmir Heinz was hand-picked by the Grand Theogonist for loyalty to the Cult of Sigmar over any secular authority. Detlef Schultz was the concession that bought Talabecland's vote for Van Hal, though his qualifications are solid.
"

It's similar in Dramatis Personae.
 
Elector Count Abelhelm Van Hal is currently a very powerful and very dangerous person who is standing very close to Mathilde and also paying Mathilde's salary (and Mathilde's "second salary").

On that basis, I think Mathilde should endeavor to keep a very good working relationship with him.

But for the wider situation in general, it's not just the relationship between derp, Count, and Stirland, but derp's relationship to the Grey Order, to the Mysterious Appointer who got derp this position, and to derp herself. :V

Derpwizard appears to be so torn between the five of them that she's not really loyal to anyone. She's violated the Grey Order's tenets (vow of poverty and self-abnegation lol), she's kept important secrets from the Count, she's embezzled while simultaneously prioritizing her job over her welfare, and she's presumably not happy with the death threats from Mysterious Appointer either. So it's running around trying to keep a lid on the crises that Stirland keeps having, while being unable to just ditch it and run because that would get pretty much every other faction pissed off simultaneously. Not much for it but to do her best and try to get enough of a powerbase and enough people happy with her to defy the rest reventually.

Haven't got a line for you, but I can save @Alliterate finding the info that we got some time ago: (two years IC)!

"When your Master writes back, you're in awe at the masterpiece of encryption before you. A handful of entirely natural-sounding paragraphs telling you of goings-on in the College and asking after your health and how your new position is going, as well as gently reminding you to continue your studies. For a while you think he's just sent you a normal response to chide you for trying to guilt him, but then you finally work out the key and the paragraphs decrypt into information more precious than gold.

Wilhelmina Hochschild is the only Councillor that Van Hal actually chose. Everyone else was thrust upon him, as you were. Brother Kasmir Heinz was hand-picked by the Grand Theogonist for loyalty to the Cult of Sigmar over any secular authority. Detlef Schultz was the concession that bought Talabecland's vote for Van Hal, though his qualifications are solid.
"

It's similar in Dramatis Personae.
I'd suggest @DarkLight140
[ ] Mention to van Hal that you heard from your master in Altdorf that Schultz was the concession that brought Talabeclands vote. You have no reason to suspect Schultzs' commitment to his role in Stirland, but it appears that Talabecland interests wanted him here.
 
Last edited:
On that basis, I think Mathilde should endeavor to keep a very good working relationship with him.

Having a good working relationship doesn't mean we can/can't edit what we tell him. :V It's in his interest not to be informed on some topics if we were able to take care of things.

Does actual god protection work against birdface's influence? Derp is drenched in schemes and intrigue afterall.
 
Thanks for the links, you guys. I don't have an issue with putting in the suggested line to tell Van Hal that, although I kind of expect him to know it already- isn't he aware where his votes to be elected came from? I'll add it to the vote anyway just in case since it shouldn't hurt anything.

She's violated the Grey Order's tenets (vow of poverty and self-abnegation lol)
I... don't actually see any serious violations of that on her part? She's embezzling to pay her student loans- which doesn't violate anything, because it's enriching the Grey Order, not herself. Secret labs with furniture aren't self-enrichment, they're a reasonable job-related investment (such things are acceptable if not necessarily standard; Van Hal just told us that he'd approve a hidden lab if we paid for it out of money that we already have). She has a fair amount of resources and cash on hand but the Grey Order doesn't demand that its members be penniless, it demands that they not enrich themselves more than is reasonably necessary to fulfill their duties. Hell, she could probably reasonably justify buying fancy dresses and jewelry so that she can show her face at noble parties as one of the Elector Count's council and schmooze with nobles more effectively while gathering intel and the Grey Order wouldn't blink.

I can't think of any actions on Mathilde's part which are clear violations of the Grey Order's rules or demonstrations of disloyalty to it, actually, and if you can I'd be interested to hear them.
 
Last edited:
Other spell ideas, I know ulgu is supposed to be rooted in the feeling of being lost or confused, but illusions aren't all supposed to confuse things, they can also be used to clarify.
Things like an illusionary heads up display (providing a targeting cursor where shots will land edit: among other things) or illusionarily enhanced senses might work, I'll find a full list of the twenty-somthing human senses, but it occurs to me that just as a person might be able to use an illusion to make sounds seem louder to their ears they might be able to use a single target illusion to make the body more sensitive to the information coming from a person's sense of balance or kinesthetic sense, making them uncommonly graceful and sure-footed.

Another spell idea is enchanting stakes or shields to make those who approach them from a certain direction get confused and turned around, or just make a spell for the same purpose.
It'd break a charge far better than a deployable wall or line of wooden stakes, and would be unusually effective against the forms of undead that aren't smart enough to do somthing like toss a rope across the effect and follow the rope or march in a large enough close formation(touching their peers to ensure the correct relative position) that the whole formation can't get turned around within the area of the effect.
 
I... don't actually see any serious violations of that on her part? She's embezzling to pay her student loans- which doesn't violate anything, because it's enriching the Grey Order, not herself. Secret labs with furniture aren't self-enrichment, they're a reasonable job-related investment (such things are standard; Van Hal just told us that he'd approve a hidden lab if we paid for it out of money that we already have). She has a fair amount of resources and cash on hand but the Grey Order doesn't demand that its members be penniless, it demands that they not enrich themselves more than is reasonably necessary to fulfill their duties. Hell, she could probably reasonably justify buying fancy dresses and jewelry so that she can show her face at noble parties as one of the Elector Count's council and schmooze with nobles more effectively while gathering intel and the Grey Order wouldn't blink.

I can't think of any actions on Mathilde's part which are clear violations of the Grey Order's rules or demonstrations of disloyalty to it, actually, and if you can I'd be interested to hear them.
I can't think of any clear violations either, actually. But I'm not sure there even exists such a thing as a clear violation with the unclear way the rules are described. The sorcery sourcebook says Grey Wizards must take a vow of poverty one moment and then a moment later carves out a country-sized loophole of 'unless you have a good reason for it', which is more exception than rule as you've just demonstrated. Then it flips right back to talking about how the Grey Order is the Order that self-polices the most harshly and executes the most members due to their zero tolerance policies. This strikes me as a setup where the question of violations is in large part a matter of whether you have a friendly magister on the case.

Meanwhile, Mathilde's salary is already enough to cover her interest, so embezzling to pay her loans strikes me as a flimsy argument at best, quite apart from it being simply illegal when wizards swear a special oath to be law-abiding as one of their conditions to practice magic.
 
The "assign a task he's not good at" argument is rather dubious because we're working on a d%+stat system here where the difference between the highest and lowest stat is about ten points. Having two characters on a project means each is rolling a d% and adding their stat, and stat differences are so small relative to the variation in d% rolls that the best-of-two effect is vastly more important to the results than their statlines.

The success of someone who's narratively skilled and suited to the task gets better results than the success of someone who's not. Success and failure boil down to rolls of the die, but what that means is a narrative decision.

For example: if Anton was sent to Averland to negotiate a defensive pact against Sylvanian threats, a success wouldn't mean that he suddenly pulled sprouted political acumen and negotiated an ironclad and mutually beneficial agreement. It would mean that he charmed the Elector Count of Averland enough that Averland agrees to a pact built not on a binding legal document, but on goodwill that Averland now has for Stirland.

@BoneyM is this likely to result in an improvement for Mathilde? In either quality, quantity of info? Is the assumption that this is taking Mathilde a lot of time even correct? I presume not, being as you mentioned a postal service. And this is 50g/turn.

In quantity yes, in quality not necessarily and not immediately. There being someone who's job it is to handle incoming news means that you'll start getting all the news, not just stuff that's potentially meaningful. The person in question may (may, again, untrained peasants) start developing skills related to their job, such as building personal relationships with the informants making them more loyal to you by proxy, or learning to keep track of news across Stirland and spot trends, or a hundred other potential boons. You'd have a higher chance of developing skills like that with someone better suited to it, but such a person would probably be harder to find and almost definitely more expensive.
 
With the votes still ongoing and discussion still lively and me still half-asleep, I'll leave the voting open a little longer - I'll also be immediately available to answer any mechanical questions or supply any information that Mathilde would have IC to help things along. If I've missed anything you'd like clarification of in the last few pages (like I said, half-asleep), please ask again.
Adhoc vote count started by BoneyM on Feb 2, 2018 at 6:01 PM, finished with 264 posts and 34 votes.

  • [x] Plan Turn This Castle Upside Down And Shake It
    -[x] Examine closely the corpse of the slain infiltrator, trying to determine the cause of their abilities.
    --[x] Van Hal assists
    --[x] Overwork
    -[x] Examine and interrogate the imprisoned infiltrator.
    -[x] Walk back their movements, see whether they left the castle and if so, what they were doing.
    -[x] Closely interrogate every remaining servant.
    -[x] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.
    -[x] If Kasmir is to be removed, he'll need replacing. Suggest somewhere that Van Hal could look to find someone.
    --[x] The Morrites are a key part of the defense against Sylvania and care for Stirland. They can likely suggest one of their own, or if that's not politically feasible, they could at least provide a recommendation as to a Sigmarite who they know that they and Stirland's other cults can work with well.
    -[x] Van Hal is having a crisis of faith, but as someone whose religion demands that she not talk about her religion, you don't think you can help. See if you can convince Wilhelmina to talk him through this. (no action)
    -[x] Mention to Van Hal that you heard from your master in Altdorf that Schultz was the concession that brought Talabecland's vote. You have no reason to suspect his commitment to his role in Stirland, but it appears that Talabecland interests wanted him here. (no action)
    -[x] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each)
    --[x] Assign one to each of Drebkau and Langwald with orders to move in, build contacts, and send us reports regularly on recent events with an emphasis on anything unusual or suspicious. Veterans who have already retired into those locations or intend to do so anyway would be ideal.
    --[x] Assign one to keep an eye on opinions in the military. Put an emphasis on the new Marshal for now, from his staff if they can manage it.
    --[x] Assign one to keep in close contact with the Wurtbad Watch and personally get to know the Watchmen.
    --[x] Hire a scribe to ensure that they are literate and numerate enough to send regular legible reports. (-15g discretionary)
    -[x] Van Hal recommended asking Anton about sons and daughters of nobles to use as assistants. They're likely to be well-educated and politically savvy, but their loyalties would be to their family and they may be undisciplined. Line up some interviews and see how it goes.
    --[x] Ranald's Blessing
    -[x] Report on Gustav based upon the previous investigation, anything learned from initially meeting him and asking some general questions about his background and plans, and whatever the new hires turn up before the deadline. (no action)
    --[x] Pass anything new to Van Hal, as well. (no action)
    -[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
    --[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
    -[x] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
    --[x] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed)
    ---[X] Postpone action. Just buy the stuff first.
    -[x] That damn Asp has still been quiet, but now you've got a lead. Peruse the book Light And It's Properties, by Leonardo da Miragliano.
    [X] Plan Solid Core
    -[X] As Per Orders: Perform your current assignment. Choose ONE to have Van Hal's assistance with.
    --[X] Examine and interrogate the imprisoned infiltrator.
    ---[X] Van Halp
    --[X] Trace their actions inside the castle, investigate every facet of what they did and see if there's a way they somehow could have sabotaged something.
    --[X] Walk back their movements, see whether they left the castle and if so, what they were doing.
    --[X] Go out to the nearby villages and confirm the details of every single servant claiming to be from there.
    ---[X] Overwork
    -[X] Influencing Van Hal: You're going to be spending time with him anyway, that's a lot of time to talk. Choose up to ONE. If 'Sucking Up To The Boss' is chosen, choose up to TWO.
    --[X] He's seriously considering getting rid of Kasmir. Spend some time with him and suggest a specific approach, or try to talk him out of it. (write in approach and reasons)
    ---[X] Approach: You'd suggest to avoid doing anything as extreme as to the late Marshal, as that would ensure that the clergy of Stirland and the general Church of Sigmar would go from passive interference to active disruption. Which leaves three ways:
    ----[X] Rehabilitation: Approach it as a strategic exercise for Kasmir, that he cannot effectively convert the residents of Stirland back to Sigmar's will if he does not know the opposition. Challenge Kasmir to find out what needs are met by Morr, Ulric and Shallya which Sigmar's servants have not been meeting, then meet them. More importantly, find out how to tell apart those who are of different faiths, from those who are loyal to abominations unto Sigmar, of the vampires and necromancers that blight the world, take examples from Sigmar's own trials under each god to gain their blessing and how his own priests should emulate their god in uniting the gods of Man against the forces of Night. There's nothing to be lost but time and possibly patience from trying this approach first.
    ----[X] Provocation: Appoint influential local priests of Morr, Shallya, Rhya, Ulric, and maybe even Handrich, Myrmidia and whatever the halflings follow as Kasmir's advisory council, in addition to a local Sigmarite priest. Either he'd learn to work with the other faiths, achieving the objective without having to cross the Grand Theogonist, or Kasmir would be goaded into doing something unfortunate to his advisory council, in which case you'd be able to fire Kasmir for criminal action. Bonus if you can make sure that said priests come from noble backgrounds so as to make the resultant mess as hard to sweep away as possible.
    ----[X] Sabotage: You're hesitant to suggest this, but it would be possible to plant evidence in Kasmir's rooms that he's been working with the contents of the East Wing in secret. Which would give Van Hal the justification to execute him if successful. The problem is that given the way such things work, its all too easy for a lie to become reality and you'd really rather not touch any of it yourself.
    ----[X] You'd recommend trying to rehabilitate him before going with the the provocation approach, since it SHOULD be useful even if it fails, and theres really nothing stopping the Grand Theogonist from sending endless and increasingly worse lines of zealots as he removes each one. The best course of action is one which makes Kasmir an asset, as the Grand Theogonist cannot replace him or censure us if we change Kasmir's mind on things.
    -[X] Backtracking and Side Operations:
    --[X] Okay. A report on the new Martial. Follow them around for a while, see what you can find out about them. (NEW)
    ---[X] Van Hal gets a copy as well.
    --[X] Try to tail the messenger who you give the report to. (NEW)
    ---[X] Ranald's Blessing
    -[X] Van Hal can get you veterans of the Army of Stirland - mostly uneducated and suspicious of magic, but unquestionably loyal to Stirland. (no action required, -10g discretionary/turn each) (NEW)
    --[X] Get five.
    ---[X] Assign one to Bidenhof, Tarshof and Julbach each. Preferably someone who comes from those villages. Their job is to keep you up to date with the village rumors and point out what's just local custom, and whats unusual for those villages, as well as to acquire more gossips/informants from the village outlying farms in their own time.
    ---[X] Assign one to keep in touch with Swartzhafen, preferably someone who knows the Commander there.
    ---[X] Assign one to summing up the Wurtbad Watch's reports and to personally get to know the Watchmen.
    --[X] Pay for them to be taught literacy, and basic sums if necessary. Check if they have any useful side skills. Assign to other tasks if they do.
    --[X] You'll get someone more educated(and no doubt, more expensive) from Anton later to manage what these guys churn out, but for now their job is to expand the not-at-all subtle informants and save your ass from riding up and down the country all year.
    -[X] Home Comforts: Your Palace-Shrine is bursting with potential. And also mud.
    --[X] Wardrobe Expansion: Start wearing a tunic and breeches under your wizard's robes. (no action required, -personal gold)
    --[X] Diggy Diggy Hole, Outsourced: Pay someone to do the digging, then Mindhole them on their way out. (no action required, -personal gold)
    --[X] Enchantment: So far you've failed to find suitable equipment (damn Wizard Chic) but you could always try again with local goods. (-personal gold, action required to set up and learn to use equipment, action expenditure can be postponed) (NEW)
    ---[X] Postpone action. Just buy the stuff first.
    -[X] Research:
    --[X] That damn Asp has still been quiet, but now you've got a lead. Peruse the book Light And It's Properties, by Leonardo da Miragliano. (NEW)
    -[x] Mention to van Hal that you heard from your master in Altdorf that Schultz was the concession that brought Talabeclands vote. You have no reason to suspect Schultzs' commitment to his role in Stirland, but it appears that Talabecland interests wanted him here.
 
@BoneyM

Can other departments find derp or ask for her help in theory?

Does Van have his own backer that he can get help from?

Is Moot halfling a immediate political problem?

Where are Van's contacts and underlings from his hunting days?
 
[X] Plan Solid Core

It's not perfect, but it actually starts working towards finding out just who our secret master is...
 
@BoneyM

Can other departments find derp or ask for her help in theory?

Not at short notice, unless she happens to be in the courtyard waving around a sword.

Does Van have his own backer that he can get help from?

In theory, all Elector Counts have the Empire as their backer.

In practice, not so much.

Is Moot halfling a immediate political problem?

So far, Van Hal has resisted the ancestral curse of Moot Revanchism that all Stirlandian Elector Counts face. The Moot is unwilling to endanger this state of affairs, and as such are being very quiet neighbours.

Where are Van's contacts and underlings from his hunting days?

Well, there's Wilhelmina. You don't know about the others.

rolls a die

It occurs to you that you've never heard anyone in the Council reporting to Van Hal re: Stirland's resident Witch Hunters. He may be controlling them personally.
 
[X] Plan Solid Core

It's not perfect, but it actually starts working towards finding out just who our secret master is...
So hey, you know how if we fail to follow our mysterious spymaster's instructions, we will be 'declared rogue', which I assume means the Grey Order hunts us down and murders us?

What do you think they'll do if they think we're trying to ID them? I'm assuming the Grey Order has something worse than mere excommunication and death they can throw at us, in such case.
 
Last edited:
With the votes still ongoing and discussion still lively
Dammit, we had a solid lead with no new votes coming for more than two hours and you do this. Remind me to never post when winning in the future.

...questions, I guess... to the best of Mathilde's knowledge, does Van Hal know who forced each of his councilors on him? We just added throwing a note about learning that Talabecland was backing Schultz to the council in exchange for their vote into the current action set; it had never occurred to me that he didn't know that already, but apparently there's a belief amongst the other players that he doesn't or they wouldn't have wanted to bring it up.

My logic was that after all, as an Elector Count why would he let people be placed on his council by someone else unless he knew what politics were involved in placing them there? But I thought the same logic applied to Kasmir- obviously the Grand Theogonist put him there so he works for the Grand Theogonist, or his placement wouldn't have been a requirement for the Grand Theogonist's vote- and apparently that wasn't the case.
 
Last edited:
...questions, I guess... to the best of Mathilde's knowledge, does Van Hal know who forced each of his councilors on him? We just added throwing a note about learning that Talabecland was backing Schultz to the council in exchange for their vote into the current action set; it had never occurred to me that he didn't know that already, but apparently there's a sentiment that he doesn't. After all, as an Elector Count why would he let people be placed on his council by someone else unless he knew what politics were involved in placing them there? But I thought the same logic applied to Kasmir- obviously the Grand Theogonist put him there so he works for the Grand Theogonist, or his placement wouldn't have been a requirement for the Grand Theogonist's vote- and apparently that wasn't the case.

Since they were all forced upon him he knows that they're someone's catspaws, and he can reasonably conclude that there was all sorts of compromises at the Elector's Meet when he was chosen for the post, but you don't know whether he knows who's pulling Schultz's strings. So far, he hasn't seemed to mind as long as they do their job. The problem is that so far two of them have failed to do so, which casts a cloud over Schultz, who didn't have the foresight to increase Van Hal relation early on.
 
Since they were all forced upon him he knows that they're someone's catspaws, and he can reasonably conclude that there was all sorts of compromises at the Elector's Meet when he was chosen for the post, but you don't know whether he knows who's pulling Schultz's strings. So far, he hasn't seemed to mind as long as they do their job. The problem is that so far two of them have failed to do so, which casts a cloud over Schultz, who didn't have the foresight to increase Van Hal relation early on.
Okay, then, for clarity:

How can he not know whose catspaws they are? As a practical matter once he was installed as Elector Count no one is getting him out of that office short of an invasion (or assassination), so he doesn't need continued votes in his favor in order to retain the thing that they gave him originally. The reason that he hasn't fired his initially demanded council even if he doubts their intentions must be that he doesn't want to alienate their backers, but there's no point in those backers not letting him know which catspaw is associated with each of their council members, because it's the backers who actually matter. Van Hal has no reason not to offend Kasmir, but he has reason not to offend the Grand Theogonist; therefore, if the Grand Theogonist wants Kasmir to remain in place regardless of what Kasmir does, he needs to let Van Hal know that removing Kasmir will piss him off. The same logic applies to every catspaw on the council.

It just boggles the mind as to why anyone who forced their rep into Van Hal's inner circle would subsequently not let Van Hal know who their rep is representing. How can that be what's going on?
 
Last edited:
Imagine if we went with a Vampire or Chaotic minion?

This might've been a very short quest.
 
Voting is open
Back
Top