A lot of gods don't have divine lores. That doesn't make them not gods.do they have accesss to the Lore of Morghur? because if they don't he is not a god.
I think it's the time limit, which isn't really applicable except in this specific situation. We might be able to come up with theories, but we'll never know if they were right or not. If this were just down the road, then it'd always be possible for us to come back and solve it definitively.
Maybe it's just me?
That seems very legalistic. The Old Ones lack divine lores, and yet for all intents and purposes they are the gods of the Lizardmen.do they have accesss to the Lore of Morghur? because if they don't he is not a god.
This puzzle has, over the course of several updates, gone from a great deal of fun to a great deal of frustration. What seems obvious to me is not so to other players (and vice-versa, I'm sure), and now if we leave it'll be without answers.
I think it was an interesting experiment, but not viable in a quest format with a large playerbase.
when you're claiming they have spellcasting priests it does. We've been staring at the guy for hours, surely if he was throwing around the same divine energy that is eroding the stone we would have noticed.A lot of gods don't have divine lores. That doesn't make them not gods.
There's no Lore of Gazul, but Gazul's a god. Same with most of the rest of the Ancestor Gods.do they have accesss to the Lore of Morghur? because if they don't he is not a god.
gods, in this case, is referring to beings capable of using the divine energy we saw, as such the Old Ones, who are not beings of the Aethyr, are not godsThat seems very legalistic. The Old Ones lack divine lores, and yet for all intents and purposes they are the gods of the Lizardmen.
he literally has holy pilgrims, Beastmen will sometimes get the overwhelming compulsion to drop what they're doing and run to Morghur in order to prostrate themselves in his presence. They either survive the ordeal "blessed" with holy mutations, or are warped to death, or become mindless gibbering spawn (which are also holy with mutation)If he was a god he would have priests, he does not have priests, so therefore he is not a god. If any sufficiently strong being is a god, then sign me up for the Cult of Kragg.
In fairness, those were three-thousand-year-fallen Karags held by fractious Skaven and Orcs, not a sealed Karak warded by Kick-Flipping Runemasters.
seriously, the notion that Morghur is the divine energy we see eroding the rocks is silly, we've been staring at the guy for an hour and seen him in combat and we haven't seen him using divine energy.he literally has holy pilgrims, Beastmen will sometimes get the overwhelming compulsion to drop what they're doing and run to Morghur in order to prostrate themselves in his presence. They either survive the ordeal "blessed" with holy mutations, or are warped to death, or become mindless gibbering spawn (which are also holy with mutation)
There are two Beastmen that are functionally demigods. Malagor and Morghur. Malagor isn't because the beastmen are unloved and forgotten by CA and the Chaos Gods both. Morghur isn't for the same reason. Otherwise one would be Ruination and the other would be Mutation/Degeneration
The Threads reached that point where the majority of the players are heavily invested, and it's gone on long enough it's become a familiar thing to them. So they don't want it to end, and actively avoid risks they would have taken earlier in the quest.
You see it in every long running quest eventually. As time goes on, the 'acceptable risk' range will continue to shrink and shrink.
Maybe you're right, and I'm just being a downer. I'd be impressed if we could understand anything well enough to have the answer without even looking inside the place, but you're the QM so I'll hardly gainsay you on that.Morghur does not exist in a vacuum. Whatever is happening here runs off the same fundamental metaphysics as everything else. It's far from impossible that Mathilde will eventually understand enough about the way things work to reach a conclusion without ever setting food here again, and what she has learned here might contribute pieces to the puzzle that eventually leads her to that enlightenment.
Having an advantage "over logic and sanity" sounds like a very Chaotic thing...We are 21st century humans, why are we acting like a dwarf and like the inflexible witch hunters(from our world) that burn people at the stake.
We have a advantage over logic and sanity so why write Karak Dum as a lost cause instead of verifying.
For whatever it's worth, I was able to open both (though I had to be logged in). Try a different browser?
To be clear, this was honest feedback, since you mentioned at one point that this was an experiment for you.
Ah, that was in reference to putting down the THEORY: and PLAN: prompts and saying 'figure it out' to the thread and letting chaos reign. There's been mystery metaplots right from the start.
I don't think that the frustration means that the experiment was a failure though. It's a real feeling evoked by the work, one that mirrors Mathilde's the character's frustration. The way that the thread has been reflected in Mathilde's consciousness, and the way that Mathilde's failures and successes cause emotions in the thread mirror each other, and that's really good writing, and very interesting. Just because a piece of art makes you sad, or angry, or frustrated, doesn't make it a bad piece of art.This puzzle has, over the course of several updates, gone from a great deal of fun to a great deal of frustration. What seems obvious to me is not so to other players (and vice-versa, I'm sure), and now if we leave it'll be without answers.
I think it was an interesting experiment, but not viable in a quest format with a large playerbase.