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We're done here. The only information we may find is uncertain and frankly wouldn't help anything.
 
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I think it's the time limit, which isn't really applicable except in this specific situation. We might be able to come up with theories, but we'll never know if they were right or not. If this were just down the road, then it'd always be possible for us to come back and solve it definitively.

Maybe it's just me?

Morghur does not exist in a vacuum. Whatever is happening here runs off the same fundamental metaphysics as everything else. It's far from impossible that Mathilde will eventually understand enough about the way things work to reach a conclusion without ever setting food here again, and what she has learned here might contribute pieces to the puzzle that eventually leads her to that enlightenment.
 
This puzzle has, over the course of several updates, gone from a great deal of fun to a great deal of frustration. What seems obvious to me is not so to other players (and vice-versa, I'm sure), and now if we leave it'll be without answers.

I think it was an interesting experiment, but not viable in a quest format with a large playerbase.

Leaving without all the answers doesn't mean we'll never have them. While its true that we're definitely never coming back here, we have a lot of resources and people to talk to back home about what information we did gather.

There are ways of continuing to unravel the mystery that don't involve YOLOing through the Forbidden Forest and into Mount Doom.

And even if there weren't, even if we would never find out one more thing about this whole situation than we already know, I'd still be voting to leave.

Also- I think the thread can, in fact, handle an unsolved mystery. At worst all this will do is add another kind of Thread Madness, and a mostly harmless one at that.
 
We are 21st century humans, why are we acting like a dwarf and like the inflexible witch hunters(from our world) that burn people at the stake.

We have a advantage over logic and sanity so why write Karak Dum as a lost cause instead of verifying.
 

The Threads reached that point where the majority of the players are heavily invested, and it's gone on long enough it's become a familiar thing to them. So they don't want it to end, and actively avoid risks they would have taken earlier in the quest.

You see it in every long running quest eventually. As time goes on, the 'acceptable risk' range will continue to shrink and shrink.
 
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Memes aside, we aren't a cat, lack the nine lives of a cat, and should not risk emulating a curious one. Further investigation options are not exactly risk-free (ranging all the way up to fucking dangerous even for us) and the results aren't likely to change anything materially.
 
If he was a god he would have priests, he does not have priests, so therefore he is not a god. If any sufficiently strong being is a god, then sign me up for the Cult of Kragg.
he literally has holy pilgrims, Beastmen will sometimes get the overwhelming compulsion to drop what they're doing and run to Morghur in order to prostrate themselves in his presence. They either survive the ordeal "blessed" with holy mutations, or are warped to death, or become mindless gibbering spawn (which are also holy with mutation)

There are two Beastmen that are functionally demigods. Malagor and Morghur. Malagor isn't because the beastmen are unloved and forgotten by CA and the Chaos Gods both. Morghur isn't for the same reason. Otherwise one would be Ruination and the other would be Mutation/Degeneration
 
In fairness, those were three-thousand-year-fallen Karags held by fractious Skaven and Orcs, not a sealed Karak warded by Kick-Flipping Runemasters.

Also, we had a way in each time.

Tunnels below ground that are just wide open, wooden doors with no guards, etc, etc.

I have to assume if dwarves are still here every entrance is guarded 24/7, and there's no underway for is to take advantage of.

I have full faith in Mathildes abilities, I don't think any stealth mission is beyond her completely, but I definitely believe this has to be a much tougher infiltration than any she's attempted before.
 
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I've seen enough. Any attempt to glean further information would be simple unnecessary risk for minimal gain. The only thing that would get us more answers is infiltrating Karak Dum, and that would be extremely dangerous to even attempt--and since the expedition is leaving soon anyway, there's not a whole lot of time to get anything from that even if it were successful.

Let's not forget that the return journey is going to be dangerous, too. The longer we stay here, the more dangerous it's going to be.
 
he literally has holy pilgrims, Beastmen will sometimes get the overwhelming compulsion to drop what they're doing and run to Morghur in order to prostrate themselves in his presence. They either survive the ordeal "blessed" with holy mutations, or are warped to death, or become mindless gibbering spawn (which are also holy with mutation)

There are two Beastmen that are functionally demigods. Malagor and Morghur. Malagor isn't because the beastmen are unloved and forgotten by CA and the Chaos Gods both. Morghur isn't for the same reason. Otherwise one would be Ruination and the other would be Mutation/Degeneration
seriously, the notion that Morghur is the divine energy we see eroding the rocks is silly, we've been staring at the guy for an hour and seen him in combat and we haven't seen him using divine energy.
 
The Threads reached that point where the majority of the players are heavily invested, and it's gone on long enough it's become a familiar thing to them. So they don't want it to end, and actively avoid risks they would have taken earlier in the quest.

You see it in every long running quest eventually. As time goes on, the 'acceptable risk' range will continue to shrink and shrink.

Is that a bad thing?

Honestly you could see it as character development for Mathilde- as more and more people grow to depend on her, she's less and less willing to risk it all.

That's fine.
 
Morghur does not exist in a vacuum. Whatever is happening here runs off the same fundamental metaphysics as everything else. It's far from impossible that Mathilde will eventually understand enough about the way things work to reach a conclusion without ever setting food here again, and what she has learned here might contribute pieces to the puzzle that eventually leads her to that enlightenment.
Maybe you're right, and I'm just being a downer. I'd be impressed if we could understand anything well enough to have the answer without even looking inside the place, but you're the QM so I'll hardly gainsay you on that.

To be clear, this was honest feedback, since you mentioned at one point that this was an experiment for you.
 
We are 21st century humans, why are we acting like a dwarf and like the inflexible witch hunters(from our world) that burn people at the stake.

We have a advantage over logic and sanity so why write Karak Dum as a lost cause instead of verifying.
Having an advantage "over logic and sanity" sounds like a very Chaotic thing...
Jokes aside, there's like... 200? pages of argumentation, filled to the brim with people arguing on the basis of risk, expected utility, etc. Just rhetorically asking why isn't that strong an argument, in that context.
 
This puzzle has, over the course of several updates, gone from a great deal of fun to a great deal of frustration. What seems obvious to me is not so to other players (and vice-versa, I'm sure), and now if we leave it'll be without answers.

I think it was an interesting experiment, but not viable in a quest format with a large playerbase.
I don't think that the frustration means that the experiment was a failure though. It's a real feeling evoked by the work, one that mirrors Mathilde's the character's frustration. The way that the thread has been reflected in Mathilde's consciousness, and the way that Mathilde's failures and successes cause emotions in the thread mirror each other, and that's really good writing, and very interesting. Just because a piece of art makes you sad, or angry, or frustrated, doesn't make it a bad piece of art.
 
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