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"Put the finishing touches on it earlier this year."

There's silence in response to that, and you glance up from the path ahead to see Egrimm looking at you in surprise. "Well," he eventually says, "I suppose that's why I haven't encountered it before. That's an impressive spell to have made from scratch."
Other events have overshadowed that part, but it's nice to see Mathilde's esteem rise in the eyes of her colleagues. :)

With all the classified papers he must've thought of Mathilde as more of a warrior than a scholar.
 
@BoneyM Would the spell Law of Form be applicable to the ground? Or does it only apply to discrete objects? Because while stone is harder than steel, it is brittle. Steel, when overstressed does not crumble, but deforms, which would give more time to react if another collapse was about to happen.
Could Max use that spell in this way?
 
@BoneyM

For future reference, do we have enough magical ability to construct a bare-bones Tower of Burning Shadows on Karag Dum, if they happen to need some help breaking a siege?
 
[x] Press on

If we didn't have a debt to Kislev that we had to pay off, and that will be paid by harming Chaos, I would be torn on the cost-benefit due to the fact the landships are now harder to repair, but the food situation is actually better if we press on. But that Kislev debt tips the scales for me to the point of it being a slam-dunk decision.
 
Nothing drives wedges between friendships like money. Before they were closer to equal partners. Now the Empire will be more dependent. Maybe you're right, just highlighting it since I think it's being brought up for a reason.
But they stand to profit from this. This is both friends getting richer from this. The Empire isn't more dependent on this; they didn't depend on trade with the east to, say, get their food or crucial supplies of iron or something. It was wealth and such.

The only people that, potentially, might lose out are non-Karaz Ankor non-Empire people.

And even then, I don't think they are going to lose out. I think that they, too, will see increased profits from this. The difference will be in that the Karaz Ankor and the Empire will profit more.

Uncertain how Uzkulak and the Chaos Dwarfs will be affected though. On the one hand, more safe passages to Cathay via southern paths, means less people going in the far north. On the other hand, a lot of their customers are Norscans, Kurgans, and people from all over the world; Norscans and Kurgans and Druchii don't exactly pass by Karaz-a-Karak or Karak Eight Peaks in order to get to Cathay. So, there will still be a lot of traffic in Uzkulak.

On the one hand, Norscans and Druchii can still try to raid the traders who took the far-south passages. On the other hand, the existence of the Karaz Ankor-Empire giant canal, could put a damper in those plans; traders will not have to go by sea in order to deliver things to the Empire.

On the other hand, that could mean they resort to more trading at Uzkulak because they can't get Cathayan goods by raiding the Black Gulf and Tilean and Estalian coasts?

Or maybe they (the Norscans anyway) start trading with Marienburg and/or the Empire more; because the Empire now has more access to Cathayan goods? (This is assuming the canal gets finished, and the passes get garrisoned and secured, that is.)
 
I've been convinced/convinced myself we ought to press on. We can probably still transport survivors - the overwhelming majority of our food consumption is the mounts, a few more dwarves won't change that.

What convinced me more than anything else was the realisation that we could have Deathwing hunt for food when we're running low a opposed to right from the start, so we'd still have him for the nastiest parts of the Wastes.

[x] Press on
Yes, but it's Deathfang.
 
Heck, this version of the expedition to Karag Dum is already going better than the canonical one. Well, minus the pesky risk of Belakor becoming a Fifth Chaos God down the road.
 
I'm not, SVs questing community has a deep unwillingness to give up on what they've set their minds on. Just look at Drunk Dynasty quest for a taste.
In fairness they have thus far gotten away with it.

They should Grudge that road and level it...
And what? Cut a ten mile ramp into the cliff up to the plateau?

He can have all the influence he wants, its not like he can use it now he's dead.
Mathilde: Hey guys! I got that Sally Port of Gazul thing open. Turns out some people want a word with you.
 
@BoneyM

For future reference, do we have enough magical ability to construct a bare-bones Tower of Burning Shadows on Karag Dum, if they happen to need some help breaking a siege?
Almost certainly not, because even laying aside all the expertise we originally needed and don't have with us (like the greatest living runesmith and the Grey college patriarch) that was a project requiring months of effort from both Mathilde and dozens or quite possibly hundreds of expert crafters who were not under constant threat of enemy attack.* EDIT Even if we have the magical knowledge, we have less than 2 weeks of food and would have to get through any hypothetical enemy lines, find the materials to construct a tower and then actually build it while fending off attacks aimed to stop us building whatever big thing we're clearly trying to build.

Now if there are existing fortifications like the Karak 8 peaks citadel, that we can somehow get to and the sun happens to be in the right place, Mathilde can use burning shadows on the shadow of an existing building (with all the attendant risks). But that's very different to what you're suggesting.

*Edit: Well. Even if it wasn't safe our control and defences were a lot firmer than I'd expect in the Chaos waves from a hypothetical faction of besieged dwarves who haven't successfully got a messenger out in centuries.
 
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Nothing drives wedges between friendships like money. Before they were closer to equal partners. Now the Empire will be more dependent. Maybe you're right, just highlighting it since I think it's being brought up for a reason.
The Dwarves controlling the passes and being richer will probably benefit the Empire since it's not like the Empire used to control any of those passes.
 
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It wouldn't be a good idea to set up a Burning Shadows mountain in Karag Dum anyway.

The area around K8P is rather short on Ulgu users who aren't from the Empire- in the Chaos Wastes, that's very much not the case.
 
Sure we have engineers, but no one important, because no one important is here. They will likely be told to keep their beardling opinions to themselves.
This kind of expedition, right here, is exactly how someone becomes important.

Dawi venerate age, but they also definitely venerate epic deeds. If this expedition is a success, everyone who returns with a decent showing is going to be cloaked in glory.
 
Quick question @BoneyM

Is there a reason mathy can't burning shadow away the rocks covering part of the road?

She could, but it'd just strip away any dirt and moss and maybe cause extremely minor pitting if it's an exceptionally soft rock.

While that is true, I assume most widows and orphans are not clanless like Gotrek's, are they?

Gotrek was in a grey area and he died in the recovery of at least one Dwarfhold and its entire population, which is the sort of unprecedented feat that breaks Dwarf brains when it's done by someone their culture considers lesser. Even if Gotrek's clan decides to go full asshole, she'd bare minimum have a place in Clan Redbeard, Karak Vlag, and probably Karak Kadrin if she wanted it.

No Karak is overpopulated. I assume this means Huzkul is going the "we used to be Clanless so everyone decent enough is welcome to join us" route instead of the "we did something meaningful to become a Clan and diluting ourselves with every passing Clanless that didn't will rob us of what little legitimacy we have" route?

There's a different between 'population less than capacity' and 'our entire population would fit in one of eight peaks and if we don't start filling this space soon something else is likely to'. And Dwarf women have an easier time finding a new Clan than Dwarf men, even if they don't go the marriage route. A Dwarf woman with a daughter in tow even more so.

How many cornering rolls? One per corner?

One total.

Nothing drives wedges between friendships like money. Before they were closer to equal partners. Now the Empire will be more dependent. Maybe you're right, just highlighting it since I think it's being brought up for a reason.

The Empire doesn't require anything from the east. If the Dwarves were charging for access to Kislev or Bretonnia or Tilea or Estalia it would be a point of contention since the Empire imports things like food and metal from them. But from the east comes things like silks and spices and jewels and ivory. Merchants will complain, but they always do, and the merchants wealthy enough to make complaints that get listened to aren't going to care. The status quo benefits those desperate enough to do a high-risk high-reward yolo and lucky enough to succeed, safer but slightly dearer routes will benefit more established trading concerns.

@BoneyM Would the spell Law of Form be applicable to the ground?

Single discrete objects only.

@BoneyM

For future reference, do we have enough magical ability to construct a bare-bones Tower of Burning Shadows on Karag Dum, if they happen to need some help breaking a siege?

If you had at least a couple of weeks to do so, you could take a swing at it.
 
At the risk of this getting lost, I feel like we should discuss the reference to the political consequences to the dwarves controlling all of the routes to the east from the empire. I don't know how important access to the east is for the Empire, but presumably it isn't insignificant. This has the real possibility of becoming a flash point between the empire and the dwarves. It's worth noting that this was brought up by a character with the trait 'Savvy'. Additionally we have seen how the dwarves handle transit in the passes of Karak Kadrin. I could see this leading the Empire to take a more revanchist footing towards Marienberg in order to secure additional Ports.
There's basically two things on the others side: First and foremost, Gribblies. Moulder, Chaos Dwarfs, Chaos dudes and just general gribblies. Second and far away, rare luxury goods. Those can make you a lot of money, but they're extremely unreliable and far from bulk goods. And the cut the dwarfs will take isn't going to critically increase the price in the empire. Might actually decrease it, since that section of the route is now much safer and thus less risky. It's low volume, high risk, very high value trade

Marienburg on the other hand, basically controls the only waterway towards 80% of the empire. It's pretty much all trade. Even for trading with the dwarfs, for many it would be cheaper to ship something to Marienburg, then sail it all the way to Barak Varr. It's hard to overstate how important waterways are to trade in that era.

Controlling the passes isn't going to affect Empire/Dwarf relationships negatively. The opposite really, since humans from the empire did a lot to secure them in the first place.
 
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We only managed to get them to hold still long enough for Karak Vlag because we managed to get the outmost pieces of it left behind as slanaash was in a hurry when ripping it back into the warp. Losing some of their number sucks, but was an expected event.
 
Btw, I'd expect dwarves to stay here until they'll find everyone.
Word of Boney on the matter:
Also, I assume that the fallen Wagon is being dismantled until every corpse is recovered enough so as to get a proper Gazulian burial?
The Expedition doesn't have the tools to do it quickly or the time to do it slowly. Any unrecoverable bodies will have to take their chances with the next life. Every Dwarf on the Expedition knew that was a possibility.
It sucks. Everything about this sucks. The one silver lining is that we rolled 25% of the Engineers surviving on a table of 1-3 "everyone dead," 4 "10% survive," 5 "25%" and 6 "40%." I'd have preferred that 5 on the roll for "can we recover Gotrek's body in time," but c'est la quest.
 
So, admittedly I come at WHF from a very different origin than most, and that feeds through to not really knowing Karl Franz or Gortek as characters in their own right.

That said, I'm actually glad that both are gone in this 'verse? Hearing them talked about rather than emotionally bonding with them first they kinda come off as a bit insufferably Mary Sue, where the rules of the world bend themselves around the characters because they were just That Cool and could do things through sheer force of how much more Awesome they were than anyone else. It's like not having to play in a world where the GM's favorite NPC is running around saving the world.

It lets other characters matter more, rather than having the chosen ones handle everything. And it changes the context of a lot of future threats- without plot-armored characters using them to style on, they loom much larger as real problems.

The dice have, objectively, spoken - Gotrek is dead and the expedition has permanently lost him and his expertise. But the dice have, just as objectively, also spoken against Gotrek being found among the dead.

His body wasn't shown in story, which means there is still room for an expedition epilogue where he wakes up, badly injured but alive, somewhere underground that no one would have found without crashing into it (in this case literally)... and sees a certain axe.

As long as his final final fate isn't shown in story, there's still room for a miracle, even if Mathilde never gets to see it.

I'm kinda surprised that no one has written an omake yet. In fact, were someone *particularly* ambitious, this would be an amazing point for a second quest to fork off- one where the players are Gortek waking up in a smashed cave on top of a runic ax.

We, too, can create! And I always love reading stuff that bounces off the worldbuilding Boney does, because they are so *thoughtful* about it.

I'm kind of surprised the Press On option has such a strong lead.

I'm honestly seeing this as karmic payback for us getting greedy and spending a week on Vlag at the beginning. We made the decision that we had enough of a safety margin and were willing to risk failure and massacre over a target of opportunity, of course fate is going to bite back. But now we are too far in to back out.

Personally, the worst outcome for us now is a significantly intact dwarfhold that wants to evacuate. We have neither the space not the material to help at all relevantly, and getting a large population through chaos dwarf territory without being enslaved, much less expecting to procure food from then, would be a nightmare.

Best case scenario for us, there are ~50 dwarves remaining and holding the treasuries. We loot, grab all the survivors, and bolt- success on all counts, and within our capabilities to support.

Odd case would be the dwarves basically surviving more or less fine, under siege, but in a nice bubble of reality kept running by their waystone. (Honestly, with Borek knowing secrets, is possible the king of Dum could do something like actively control the focus of the waystone suction to evaporate demons as an at-will AoE) In that case, we restock, catch them up, plan, and maybe overwinter.

Bad case is we get there and it is empty and destroyed or full of gribblies- we stand off, scout with ulgu, loot, and leave.
 
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