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Don't go to the Border Princes it sucks there.

You literally have nothing to work with but very small villages and basically you would everything from the ground up with no protected roads.

Not only do you have to a shit ton of orc waaghs, there is also other asshole border princes, and a good portion of people living there aren't the best.
Which is why its Karak Eight Peaks being discussed, because after this its going to be rather a lot better than the Border Princes.
 
Don't go to the Border Princes it sucks there.

You literally have nothing to work with but very small villages and basically you would everything from the ground up with no protected roads.

Not only do you have to a shit ton of orc waaghs, there is also other asshole border princes, and a good portion of people living there aren't the best.
As Bungie has already stated, I'm suggesting we setup a hideaway/wizard tower inside Karak Eight Peaks, which is a) not a very small village b) incredibly protected and would possess secure roads if the Underway we took to get here and the port that Karak Varr is supporting us from c) is going to do literally everything in their power to resist an orc waagh d) shit on any border prince that looks at them funny and e) be filled with Dwarfs who think we're pretty damn great, for an Umgi at least.

If we factor in the Dwarfish camp followers which are basically in this instance colonists, the Dwarfish adventurers, and Karak Angrund's forces we're looking at about 30,000+ settlers. That's ignoring the Stirlanders (and presumably the Nordlanders and Middenlanders) who just want a plot of land and security for themselves and the Halflings who were explicitly promised land to settle in the Eight Peaks. That's a lot of people. Given we know that Belegar is pretty damn open minded for a Dwarf and that he's willing to offer land grants already and is, for all his frustration with the Empire glad to see humans helping out we could see a lot of people other than Dwarfs potentially calling Eight Peaks home. For a medieval urban center that's a notable population, though I don't know how BoneyM is calculating population figures and I imagine it would by no means be large for a Karak.
 
As Bungie has already stated, I'm suggesting we setup a hideaway/wizard tower inside Karak Eight Peaks, which is a) not a very small village b) incredibly protected and would possess secure roads if the Underway we took to get here and the port that Karak Varr is supporting us from c) is going to do literally everything in their power to resist an orc waagh d) shit on any border prince that looks at them funny and e) be filled with Dwarfs who think we're pretty damn great, for an Umgi at least.

If we factor in the Dwarfish camp followers which are basically in this instance colonists, the Dwarfish adventurers, and Karak Angrund's forces we're looking at about 30,000+ settlers. That's ignoring the Stirlanders (and presumably the Nordlanders and Middenlanders) who just want a plot of land and security for themselves and the Halflings who were explicitly promised land to settle in the Eight Peaks. That's a lot of people. Given we know that Belegar is pretty damn open minded for a Dwarf and that he's willing to offer land grants already and is, for all his frustration with the Empire glad to see humans helping out we could see a lot of people other than Dwarfs potentially calling Eight Peaks home. For a medieval urban center that's a notable population, though I don't know how BoneyM is calculating population figures and I imagine it would by no means be large for a Karak.
I don't remember seeing any indication the Stirlanders actually plan on settling here, or any other humans either.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.

Need to scout some more. Add more disruption as well. If Mathilde manages to get the Greenskin forces in the Mount focused on killing each other when the army begins the assault, it will save the expedition a lot of trouble.
 
I don't remember seeing any indication the Stirlanders actually plan on settling here, or any other humans either.
Having gotten to know him a little, talk turns to the men under his command. "Most of the Stirlanders," he says, "and perhaps a third of the rest, seek nothing more than enough money to purchase a farm of their own. The remainder, however, seek their fortunes - either for ambition, or because they are the type to drink and gamble and whore away any amount of money they get their hands on." He looks at you appraisingly.
Not here necessarily, but land grants as a reward for service are on the table- and you only need to actually look at the humans making up the expedition to really see how little a fuck they give about the Empire right now. The Nordlanders and Middenlanders are so angry about the civil conflict that has displaced them they've bonded with the people that were previously sacking their respective towns over it. Do they have any intent on going back? Unlikely. The Stirlanders? A significant fraction of them are actually Sylvanians who want nothing to do with the damned dead, and most of them enlisted on this expedition because they refused to bear arms for the Countess Van Hal (granted out of disdain for gunpowder) and all of these are likely veterans of the Drakenhof campaign and saw how much help from the Empire given to them as they fought and died in the tens of thousands for their Count and their people?

Most of these humans have nowhere to go and nothing to fight for except a safe place they can call their own. The Empire has little for them, and is arguably not particularly safe either, the Border Princes even less so, and Brettonia? Fat chance of that ending in anything but horrific and debasing serfdom. The gods only know the price of land in Estalia or Tilea, and both of those are fractious lands to boot. There's a reason these people are marching to what must seem like the ends of the world in the service of a foreign King, and its because they pinning their hopes on a prayer and have as far as they see it no other recourse left.
 
As Bungie has already stated, I'm suggesting we setup a hideaway/wizard tower inside Karak Eight Peaks, which is a) not a very small village b) incredibly protected and would possess secure roads if the Underway we took to get here and the port that Karak Varr is supporting us from c) is going to do literally everything in their power to resist an orc waagh d) shit on any border prince that looks at them funny and e) be filled with Dwarfs who think we're pretty damn great, for an Umgi at least.

If we factor in the Dwarfish camp followers which are basically in this instance colonists, the Dwarfish adventurers, and Karak Angrund's forces we're looking at about 30,000+ settlers. That's ignoring the Stirlanders (and presumably the Nordlanders and Middenlanders) who just want a plot of land and security for themselves and the Halflings who were explicitly promised land to settle in the Eight Peaks. That's a lot of people. Given we know that Belegar is pretty damn open minded for a Dwarf and that he's willing to offer land grants already and is, for all his frustration with the Empire glad to see humans helping out we could see a lot of people other than Dwarfs potentially calling Eight Peaks home. For a medieval urban center that's a notable population, though I don't know how BoneyM is calculating population figures and I imagine it would by no means be large for a Karak.
We've asked before. The dwarfs are willing to have Mathilde live with them for a time(really its just an extended rental with someone who's respectful from their lifespan perspective), but they won't let her build a lab anywhere inside, above, below, or next to the dwarfhold itself, because they also don't trust Umgi not to fuck up, nor spellcasters not to fuck up, and thus would prefer something a few hours hard ride away from the place if the Umgi is going to do anything magicky.

Which is a fair concern.
 
We've asked before. The dwarfs are willing to have Mathilde live with them for a time(really its just an extended rental with someone who's respectful from their lifespan perspective), but they won't let her build a lab anywhere inside, above, below, or next to the dwarfhold itself, because they also don't trust Umgi not to fuck up, nor spellcasters not to fuck up, and thus would prefer something a few hours hard ride away from the place if the Umgi is going to do anything magicky.

Which is a fair concern.
To be fair, there's a lot of space in Eight Peaks given it's several different mountain peaks- I'm not talking about building it right on top of the hold because there's probably plenty of space here if they're repatriating part of the Moot here. It might require having Halflings for neighbors but there are worse fates in the world.
 
We've asked before. The dwarfs are willing to have Mathilde live with them for a time(really its just an extended rental with someone who's respectful from their lifespan perspective), but they won't let her build a lab anywhere inside, above, below, or next to the dwarfhold itself, because they also don't trust Umgi not to fuck up, nor spellcasters not to fuck up, and thus would prefer something a few hours hard ride away from the place if the Umgi is going to do anything magicky.

Which is a fair concern.

Nah, they would allow it. It requires spending that hard to acquire Dwarfen Favor though.

Its mentioned in the Info post under Dwarf Rep:

Let Mathilde move into a dwarf hold and live there
If you promise to refrain from spellcasting inside the Hold, and would be willing to live in the bunkhouses, your rep would be enough.
  • While conducting magical research?
    Four points, and you'd have to work out a way to have a laboratory far from the populated parts of the hold.

Emphasis is mine.
 
Even the most confused skaven would be able to reach the conclusion 'this unknown rat-shaped person is probably my ally and this unknown not-rat-shaped person is probably my enemy'. Being completely unable to tell one species from another is more the territory of Bewilder and Universal Confusion. It'd be possible to develop Battle Magic level spells to make the enemy fight each other but they'd require an element of illusion as well, and would be rather difficult.
I dunno, for skaven it might very well be more like 'this unknown rat-shaped person is probably my enemy and this unknown not-rat-shaped person is probably my enemy'.
 
"Literal god can fuck us over" is very weak argument for (or against) any course of action since, well, whatever we do literal god can fuck us over.
See Exhibit A: Sigmar

while your belt would prevent it from lasting long after it curdled into Dhar, magic that is being turned into fire is magic that is not protecting you.
Are you sure about that?

Remember, Clan Eshin can't catch you if you're on fire.
 
Eh, not permanently leaving Stirland either, just having a residence for the real high security shit we're inevitably going to get involved with. We kept the Tome, and now it's time to own up to being it's keeper. That means creating the greatest security and protection we can for it- secrecy, a secure location, and a force protecting it that will never be tempted to use it. We really can't ask for a better place to keep it then a Dwarf Hold that will consider itself Oathbound to keep our stash out of anyone else's hands. Especially a major and defensible one like Eight Peaks.

Like seriously, we can travel hundreds of miles in a day before we even consider have to consider putting more effort into getting there like a magical item to temporarily reduce or ignore fatigue or keeping a gyrocopter pilot or two on retainer at Zhufbar for a fast commute. We are mobile.
If you want to stash the book in a Dwarf Hold, why Eight Peaks? Zhufbar is closer to Stirland and will be better defended. Even if the expedition is a fantastic success, it'll be years before the Karak is restored properly, and it'll probably still be underdefended because it'll lack population.
 
If you want to stash the book in a Dwarf Hold, why Eight Peaks? Zhufbar is closer to Stirland and will be better defended. Even if the expedition is a fantastic success, it'll be years before the Karak is restored properly, and it'll probably still be underdefended because it'll lack population.
Already specified that we're looking at several tens of thousands of Dwarf settlers as things stand now, let alone the Halflings so- while that is technically true that also places it at a decent size for a medieval city on it's lonesome. And like hell the Dwarfs won't be willing to drop everything to prevent the fall of Eight Peaks a second time. The time thing I'm ambivalent on considering this quest has already covered a decade and could quite easily work some year long turns or minor time-skips into things. We're a wizard, now that we're a Magister, time isn't one of our major worries, especially because I'd be utterly shocked if the thread doesn't eventually want to try and pull an Elspeth or Gelt and become an immortal being of Ulgu. *

As for Zhufbar versus Eight Peaks? A few reasons, one I'd actually like to get a bit of distance from the Empire in our little hideaway here, because we're liable to be researching/storing things that would get us executed here and the distance is absolutely trivial for us and vast for a large force or pretty much anyone but another Wizard. Second of all, by the end of this we're going to have a personal rapport with Belegar and the other Dwarfs settling Eight Peaks- it's both narratively more satisfying given how much time and updates will be invested in helping this Karak, and a much more personal loyalty to us than for the most part Dwarfish reputation. This is to say nothing of the fact it's vastly easier to hide the fact this is where we're going as opposed to somewhere simply in the Borderlands or Tilea/Estalia than it would be to hide setting up a wizard tower/base of operation on the outskirts of Zhufbar. We retain more anonymity in addition to fixed defenses and trustworthy allies.

*We might actually even have a decent shot at it in the long run given she knows from Weber's Box that the winds theoretically can have a material form in the material plane, and her matrix is all about safely tying spell structures and the Winds to organic beings over the long term- though being an activated bound spell rather than a lattice to support and help replace our physical makeup with pure Ulgu.
 
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Already specified that we're looking at several tens of thousands of Dwarf settlers as things stand now, let alone the Halflings so- while that is technically true that also places it at a decent size for a medieval city on it's lonesome. And like hell the Dwarfs won't be willing to drop everything to prevent the fall of Eight Peaks a second time. The time thing I'm ambivalent on considering this quest has already covered a decade and could quite easily work some year long turns or minor time-skips into things. We're a wizard, now that we're a Magister, time isn't one of our major worries, especially because I'd be utterly shocked if the thread doesn't eventually want to try and pull an Elspeth or Gelt and become an immortal being of Ulgu. *

As for Zhufbar versus Eight Peaks? A few reasons, one I'd actually like to get a bit of distance from the Empire in our little hideaway here, because we're liable to be researching/storing things that would get us executed here and the distance is absolutely trivial for us and vast for a large force or pretty much anyone but another Wizard. Second of all, by the end of this we're going to have a personal rapport with Belegar and the other Dwarfs settling Eight Peaks- it's both narratively more satisfying given how much time and updates will be invested in helping this Karak, and a much more personal loyalty to us than for the most part Dwarfish reputation. This is to say nothing of the fact it's vastly easier to hide the fact this is where we're going as opposed to somewhere simply in the Borderlands or Tilea/Estalia than it would be to hide setting up a wizard tower/base of operation on the outskirts of Zhufbar. We retain more anonymity in addition to fixed defenses and trustworthy allies.

*We might actually even have a decent shot at it in the long run given she knows from Weber's Box that the winds theoretically can have a material form in the material plane, and her matrix is all about safely tying spell structures and the Winds to organic beings over the long term- though being an activated bound spell rather than a lattice to support and help replace our physical makeup with pure Ulgu.
How many of those Dwarfs are going to stick around though? many are from other holds and will probably just go home after the Karak is retaken. And sure, but it's not like they didn't try before, and it still fell. Especially because of how far it is from most of the other Dwarf holds. And my thought was less about moving back and forth for the day to day, and more about emergencies, especially because we'd have to build away from the main population of the hold. We're talking what, a couple weeks between something happening and our arriving at K8P if something happens? That's a fair bit of time.
 
Say for Egrimm van Horstmann does anyone have a good title I can give him in my trailer omake? Currently all I've got is Lord of the Cabal.
 
@Sinsystems "The Traitor Patriarch"? This isn't sourced from canon, but it would make perfect sense as a title IMO.


If we were to return to our estate in Stirland and stick to research and/or opening a branch of the College, would you guys be amenable to "hanging out a shingle" as it were, and telling our various well connected friends of high and low standing about it. Word would spread and it would allow BoneyM to throw minor and major plot hooks at us to bring variety between the research updates.
 
It occurs that, from the descriptions, we may need to pass by the lighted room, where some of the gobbos are still celebrating, even after starting our fire. That might leave us pinned between two light sources, with goblins pouring out everywhere.
 
It occurs that, from the descriptions, we may need to pass by the lighted room, where some of the gobbos are still celebrating, even after starting our fire. That might leave us pinned between two light sources, with goblins pouring out everywhere.
Wouldn't that also means the goblins would be casting plenty of shadows? Not to mention, unless there's more sober goblins than I thought, they don't seem to be a huge threat.
 
I think that after this adventure is done that we go back to Stirland. That's where our fief is and we have a duty to run it well. We asked to be a knight, so let's well be a knight.
 
I think that after this adventure is done that we go back to Stirland. That's where our fief is and we have a duty to run it well. We asked to be a knight, so let's well be a knight.
That fief was given to us specifically because it could easily be ignored and because no one wanted it. Additionally we've put in a frankly absurd amount of gold and effort into it already, we've probably put more gold into the place than most lords would have done over a century. We could have easily have gotten away with visiting the place once and forgetting about it, as is most people who find out how much we've put into the place will either wonder if we're mad or if the place has a gold mine in it.

Anyway it's much too soon to decide or even really think about what comes next after the campaign. We've got a long journey ahead on the campaign trail and our efforts should be focused there.

I'm thinking that once we've taken this position the dwarfs will likely want to fortify for a while. That will be a good opportunity to hole up for a while and read through the Libris Mortis, while it likely won't be immediately useful for the greenskins I expect the book will contain anti-Skaven spells and tactics which will be excellent in the coming battles. We'll also want to keep up a bit of spying and sabotage to keep the greenskins off balance but we shouldn't extend ourselves more than that.
 
Honestly, I liked van Horstmann better before he got his own book. Book is full of "just as planned" and paints whole Order of Light (except Kant and van Horstmann himself) as gormless idiots. I mean, he apparently has tattooed daemonic contracts all over his body and was taking books from their restricted vaults and libraries and burning them (as a tribute to Tzeentch) and no one suspected anything. His acquisition of the Skull of Katam was even worse - when the skull of a heretic tells you "this guy is worthy, so I'll leave this vault that you are guarding with him" you don't stand around and let it happen, you call Witch Hunters just in case.

And his backstory is even worse! "Serpents are the symbols of our order, therefore serpents may have some inherent ability to sort corrupt from pure, so let's grab two random kids and toss them into a pit full of serpents" - that was actual logic of actual wizards of Light Order in the book (not fallen ones, normal wizards!).
 
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