Voted best in category in the Users' Choice awards.
Does it? We've got three of them on us right now, if I recall correctly (the Torc, the Seed, and The Belt, which deserves both capital letters).
It does. Using the Seed or the torc (which, in my opinion, just doesn't compare to our other swag) means a little bit of Dhar is produced, since it's using two winds (the permanent Ulgu enchant, plus the activation of the effect) at the same time. I think there was some WoG clarifying it when we made the robe.
 
So I have been looking over some old posts and found something that may influence our 'sneaking about' tactics:
We haven't yet had time to tame our shadow so wondering around Doppeled into a greenskin probably isn't going to work terribly well.

The greenskins rely on burning wood and various mushroom oils for light, which means that your uncooperative shadow is difficult to spot as being any different from the flickering, jumping shadows of everyone else as long as you don't stick around too much. This may become more of a problem later, depending on how (whether?) the skaven illuminate their sections of the Karak.

Does it? We've got three of them on us right now, if I recall correctly (the Torc, the Seed, and The Belt, which deserves both capital letters).

The Seed works internally, the Torc projects outwardly, and your Aethyric Armour lies just atop your skin, so the three of them can just about coexist happily. There's some resultant Dhar but your belt burns it off, and even if it didn't a little Dhar is still preferable to whatever wounds your Seed would be healing. But if you, say, got your hands on an artifact that gave you the effects of Esbern's Boar's Hide spell, then it and your Aethyric Armour would intermingle constantly, and while your belt would prevent it from lasting long after it curdled into Dhar, magic that is being turned into fire is magic that is not protecting you.
 
Outside of someone intentionally making it, doesn't intermingled magic take time before it stagnates enough to turn into dhar? Or am I thinking of warpstone?
 
Heavy armor isn't very stealthy. Once we re-enchant our robes, we can get a +4 armor save, which is pretty good.

With how fast and easy Aethyric Armour is to cast, we really don't need to bother with re-enchanting our robes. The only reason to enchant them in the first place was in to provide some protection in the very unlikely case of a sudden ambush assassination attempt.

Well commenting on it I don't think it'd have to necessarily be a permanent move, she's fast enough to travel between them and having multiple 'homes' is reasonable in my opinion. I am however interested in Stirland as well.

Agreed. I feel like it would be advantageous to have a heavily warded and secured workshop in K8P even if we keep most of our day to day business in Stirland.
 
Technically there's a very strong argument to be made that simply reading the Liber Mortis for ideas of what can be done with conventional magic is exactly the same sort of thing as your Matrix, but the reputation of the book completely changes the equation. This isn't a novel cantrip of an unknown necromancer, this is the how-to guide written by the man who made Sylvania synonymous with the restless dead. Learning that there's an original and unredacted copy of the book in existence, let alone in the possession of a wizard, would be likely to panic conservative members of the powers-that-be as well as giving them all the justification they need to err on the side of burning the witch.
About what I expected. Studying it would be likely to get us purged.
 
[X] Advance deeper into Karag Lhune.
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.

Still wanna do Terror Tactics, but it could probably be saved for later.

About what I expected. Studying it would be likely to get us purged.
getting caught with it will get us purged, but it hasnt been wiped from existence for a reason.

After all, aside from the specifics of Necromancy we could have come from the knowledge through other sources, no matter how unlikely that may be.
 
Last edited:
Outside of someone intentionally making it, doesn't intermingled magic take time before it stagnates enough to turn into dhar? Or am I thinking of warpstone?

Magic being actively channelled is much more reactive than ambient magical energies, and forcing two winds of magic to meet accelerates this even further.

Agreed. I feel like it would be advantageous to have a heavily warded and secured workshop in K8P even if we keep most of our day to day business in Stirland.

From eyeballing the map, it'd take about 40 hours of Shadowsteed riding to travel between Stirland and Karak Eight Peaks. About five days at a reasonable pace, three in a pinch.

Do Skaven see in the dark?

They can see very well in low light, but not total darkness. They're much less sight-reliant than humans or dwarves so even in total darkness they can get around fairly well using their nose and whiskers. But they'd have illumination whenever there's delicate work to be done, or when they have non-skaven slaves to do the work.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Return to the army with what little information you've garnered.

so finally read this Quest and glad I did.

though reading it all in a few days has let me notice that the thread has become a lot less risk-averse since the exam.

and yes, our girl is a badass now, and it narratively makes sense that she is a bit reckless at the moment, but the GM is going to start scaling the threats up at some point and a nat 1 is a nat 1.

going any deeper is pushing our luck and GM's mercy.
 
Last edited:
Eh, there might be some wiggle room if we make sure not to study it. We are just following the last order of our Elector Count.
Again, it stands on getting caught with it at all. Since that's the lowest common denominator given what Boney mentioned about people freaking out that it exists. And right now and for a significant period after that, there is very little reason for people to look.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Return to the army with what little information you've garnered.

so finally read this Quest and glad I did.

though reading it all in a few days has let me notice that the thread has become a lot less risk-averse since the exam.

and yes, our girl is a badass now, and it narratively makes sense that she is a bit reckless at the moment, but the GM is going to start scaling the threats up at some point and a nat 1 is a nat 1.

going any deeper is pushing our luck and GM's mercy.
You may have a point, at least in regards to recklessness with sabotaging the enemy artillery, but we're here to scout, we possess the skills to get much more, and we have next to nothing so far.
 
You may have a point, at least in regards to recklessness with sabotaging the enemy artillery, but we're here to scout, we possess the skills to get much more, and we have next to nothing so far.
I mean just generally, per exam the questers would not have even think about doing all the solo diving into enemy territory without loads of planning and build up first.

now, we seem to be picking the riskiest option most of the time. (Ironhammer didn't ask us to do this scouting, we chose to do this... im not even sure he knows we are even here!)
 
Eh, there might be some wiggle room if we make sure not to study it. We are just following the last order of our Elector Count.
No way to prove it one way or another.
I mean just generally, per exam the questers would not have even think about doing all the solo diving into enemy territory without loads of planning and build up first.

now, we seem to be picking the riskiest option most of the time. (Ironhammer didn't ask us to do this scouting, we chose to do this... im not even sure he knows we are even here!)
Pushing further is simply going for the stated scouting goals though. We don't have any actionable intel that won't be immediately obvious in the first minute of battle.

And not especially risky given drunk greenskins spotting skill is shit.

They can see very well in low light, but not total darkness. They're much less sight-reliant than humans or dwarves so even in total darkness they can get around fairly well using their nose and whiskers. But they'd have illumination whenever there's delicate work to be done, or when they have non-skaven slaves to do the work.
So probably just some glowing goo unless its an engineer, leader or spellcaster
 
Why would the shaven steal a random heavy locked metal box over all the thousands of obviously valuable things in that camp?

Edit: Heh Shaven nice one autocorrect.
No one can resist the allure of the Mystery Box.
Well In completely against permanently leaving Stirland like That, everything we've set up is there.
I'd also like to be there to make sure things don't fall apart and ruin Van Hal's legacy.
Coming back to Stirland and being completely impossible to dislodge would be fun.

"How goes the hunt, my spymaster?"
"We are almost 50% sure she is actually in this province, My Lord, and not flying in from the Marches on the back of some hideous shadow beast!"
"... Thank you, Inquisitor."
...
"You should really fire him."
"Hush, Dame Weber."
"I'm just saying."
 
Well In completely against permanently leaving Stirland like That, everything we've set up is there.
I'd also like to be there to make sure things don't fall apart and ruin Van Hal's legacy.
Eh, not permanently leaving Stirland either, just having a residence for the real high security shit we're inevitably going to get involved with. We kept the Tome, and now it's time to own up to being it's keeper. That means creating the greatest security and protection we can for it- secrecy, a secure location, and a force protecting it that will never be tempted to use it. We really can't ask for a better place to keep it then a Dwarf Hold that will consider itself Oathbound to keep our stash out of anyone else's hands. Especially a major and defensible one like Eight Peaks.

Like seriously, we can travel hundreds of miles in a day before we even consider have to consider putting more effort into getting there like a magical item to temporarily reduce or ignore fatigue or keeping a gyrocopter pilot or two on retainer at Zhufbar for a fast commute. We are mobile.
I'm not sure I want to burn favor on that instead of sweet magical swag. She still needs a nice sword, some armor, some more armor, maybe some rings. Some more armor, too. Dwarfen fashion is something to emulate.

That said, given Dwarfen attitudes to magic, a major hold is probably second on the approval list, after the college.
Eh, a lot of what I'd like to do in the long run is commission Dwarven items and then eventually enchant them ourselves. Enchanting a single flamberge with Mindrazor for instance seems way less risky than actually casting the spell, presumably easier to pull off, and would make Mathilde an utter beast in melee. It would take a lot of Dwarf favors to rival that, and it wouldn't be as thematically interesting.

Rings- we'd probably want at least one Ulgu ring and I doubt we can spam magical rings to begin with. Armor, we'd probably be better off getting the Dwarves to make a bitching set of armor (who's ever heard of gromril light armor amirite?) to sneak around in that we can wear under our robes and then enchant that then just going all in on Dwarvish runed armor. We invested in being talented at enchanting oh so long ago, sooner than later it's time to get gud and make some awesome enchanted personal gear. Moreover, the more rep we get with the Dwarves, the more opportunities we liable to have to get favors with them especially if we're partially living with them. We'd have the rep to be considered capable, trustworthy, and a close ally of theirs. Us being in a position to help them out further is likelier than not. Even if its' just 'can you help us track down and gank this goblin, he's on the list.'
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.

A thought? Could we use a magic dart to start a fight among the greenskins? Like the thing with the rock from Jason and the Argonauts?
 
They can see very well in low light, but not total darkness. They're much less sight-reliant than humans or dwarves so even in total darkness they can get around fairly well using their nose and whiskers. But they'd have illumination whenever there's delicate work to be done, or when they have non-skaven slaves to do the work.
Certain Skaven such as plague monks are completely blind or there eyesight has been damaged to the point where they can't see anywhere near as good as other skaven.
 
Last edited:
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.

A thought? Could we use a magic dart to start a fight among the greenskins? Like the thing with the rock from Jason and the Argonauts?
Theoretically, maybe, but it would have to be timed ludicrously right. Too uncertain to try it.
 
Don't go to the Border Princes it sucks there.

You literally have nothing to work with but very small villages and basically you would everything from the ground up with no protected roads.

Not only do you have to a shit ton of orc waaghs, there is also other asshole border princes, and a good portion of people living there aren't the best.
 
[X] Advance deeper into Karag Lhune.
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
 
Back
Top