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[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.

If we can trick the goblins into thinking the fire's a mistake, it'll distract the goblins, and we can slip further in to scout unnoticed.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.
 
@BoneyM Does this work?

[X] Cut the ropes on the doom diver catapults, it's quiet if not subtle. Then try and kill the leader surreptitously. Hopefully they'll only realise he's dead once they find the sabotage adding to the confusion when the attack comes.
[X] Advance deeper into Karag Lhune.


The downside of setting the fire is it's loud and obvious enough that they will find it before the attack. So whilst they'll be out of doom divers they'll be able to use all those goblins elsewhere instead. Hopefully this option still prevents the doomdivers but also adds chaos and lack of leadership once they find the sabotage to any response to our forces attacking.
 
Also, if they start fighting after the leader dies, then it will thoroughly muddy the waters about what happened
 
Are we expecting to attack The Landing Pad anytime soon? if we aren't, then there's little point in sabotaging the place to the detriment of our mission.
 
Are we expecting to attack The Landing Pad anytime soon? if we aren't, then there's little point in sabotaging the place to the detriment of our mission.
There's an attack that will go right past the place I believe. With their artillery stationed there they'll be able to rain death down, which obviously we don't want.
 
Are we expecting to attack The Landing Pad anytime soon? if we aren't, then there's little point in sabotaging the place to the detriment of our mission.

We're expecting that the dwarves will have to advance under the fire of the artillery at the landing pad, and don't want then to have to separately try to attack it from a massive disadvantage.
 
We should have chosen to be a saboteur in the first place, really, if opportunities for it are this ripe. Maybe we can admit we misjudged where our tactical value would serve best when we get back.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.
 
[X] Cut the ropes on the doom diver catapults, it's quiet if not subtle. Then try and kill the leader surreptitously. Hopefully they'll only realise he's dead once they find the sabotage adding to the confusion when the attack comes.

I like this one. The fire risks them simply setting the catapults up for a battle that isn't the next one.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.

This is a fairly soft yet high value target and one we can (probably) cripple without alerting anyone to our infiltration attempt. Worth the shot.
 
Could we use illusions to trick one of the goblins into thinking that a torch is a tankerd of beer then knock him out leaving a scapegoat in the room? Or trick him into setting fire to them himself
 
Could we use illusions to trick one of the goblins into thinking that a torch is a tankerd of beer then knock him out leaving a scapegoat in the room? Or trick him into setting fire to them himself

Eye of the Beholder: You can change something's appearance to make it look either worthless or valuable for several hours.

Goblins think beer is valuable, I suppose.
 
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[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune
 
[X] Set fire to the stacked doom diver wings. Use the response to the fire to find the leader, and use the shadows from the fire to subtly kill that leader.
 
Fishing for Necromancers
So you're fine with pulling it out in an emergency with no prior study or preparation... but carefully studying it so we actually understand it is out?
...

"Ah, Skavenshite," Tyronnen, a Dwarf you had met on campaign, grunts as he ducks another hail of arrows. "That's a lotta dead out there."

"Wait, what shite?" Luka, the mercenary you had hired, questioned, a look of faint bafflement crossing his face. Surpressed memories seemed to be boiling up again you judged.

You scowl at the dwarf as you begin your weave. "Be more careful Tyronnen. Mindhole." You flick your fingers at the human guard, removing the name from him again.

The dwarf actually looks a little abashed, but bulls on anyway. " 'Pologies lass. Still might not matter though-that's jest too many zombies and skeletons fer us to handle."

"Hmm. Well, there is one thing I can do, but..."

"Then do it!" Luka insists. "We're already in hip deep, I'd rather have some chance than none!"

You sigh heavily, but they're not wrong. There's enough undead out there that you aren't getting away-even Shadowsteed would be caught. You grab your saddlebags and pull out a box. A locked box, with magic sealing the lock. A quick wave of your hand dispelled the seal, allowing you to pop the latch and retrieve the contents.

"That don't look like a friendly kind o' book lass," Tyronnen mutters. His hand tightens almost imperceptibly on the hilt of his mace as he stares.

It's Luka that responds though, "It's not. Why does a College approved Wizard have a copy of the Liber Mortis? Especially one that old looking-it must be one of the earlier and more complete copies." You quirk an eyebrow at the knowledge displayed by the man. He had said he was well traveled, and your connections backed that up, but to recognize the Liber Mortis, well, you might have to request his full record with the Order.

"Frankly, because I don't trust it out of my sight," you grumble, holding the book closed as you begin casting a spell. "Don't worry though, I'm not going to be casting anything from it." Your companions relax very slightly at your reassurance, but don't seem entirely convinced.

"Then what's the plan lass?" Tyronnen grunts.

"A distraction," You say. With that you finish your spell, manifesting a shadow that grabs onto the book. "Get ready to run!" With that, the shadow leaps out the window, the unsealed Liber Mortis fouling the Winds in it's wake. "The necromancer may not know what it is, but as soon as he senses the Dhar, he'll know that my Shadow has a powerful necromantic artifact. It will distract the undead long enough for us to get away! Now run!" Putting action to word, You run down the stairs and out the back, beating feet as the various undead try to catch up with your shadow. Luka and Tyronnen follow, managing to help you break out of the weakened zombie lines. It takes time, but by the time your shadow is destroyed, you and your companions are on the top of a hill quite some way away.

"Not that I'm ungrateful lass," Tyronnen grumbles at you, "but we might have just made a threat much worse. An old book o' Necromancy-might not have much truck with magic, but even I know that's bad news." Luka doesn't speak up, but he does scowl a bit in your direction.

"Watch," you point down into the valley below the tower where the small army of undead still milled about, a figure in black robes just barely visible amongst them.

It takes a minute, but you know the exact moment that the necromancer finds his prize. The Winds seem to darken, and a chill passes over all and sundry as Dhar spreads from the book. Even your companions feel it, judging by their sudden shivers.

And then the shadows erupt, a pit opening beneath the necromancer as your spell trap activates, grabbing the necromancer by the soul and dragging him into their realm, kicking and screaming. Many zombies and skeletons are torn in as well, severely disrupting the magic animating the rest of them and causing many bodies to simply flop where they stand.

You look at your companions, committing the befuddled expressions to your memory. Ah, the best part of doing this~

"What'd ye do lass?" Tyrennon asks, his accent showing even more in his surprise.

You smirk in response, "I have a special technique for binding spells into things. Usually living, but it can work on objects too. More, the Liber Mortis is so powerful that it's almost a living thing itself. So I just bind Pit of Shades into the book and the first person to read it gets a nasty surprise. And since it's bound to the book, it doesn't suffer the usual problem of targeting, instead just murdering whoever is closest. Of course, now we have to go deal with the remaining undead and get it back, but that's a small price to pay really."

"But wait," Luka objects. "If the book is somewhat alive, why does it let you do that? Can't it get rid of the spell on its own?"

You nod consideringly, "Yes, but there are two factors. First, I recast the spell twice a week, making sure that it is entirely refreshed and free of Dhar. Secondly," you pause as you consider your next words carefully, "you have to understand that Dhar is an elemental force of resentment and corruption. Anything made with it takes on some of those qualities-it's why using Dhar artifacts is so dangerous. Even if you can avoid corruption, it will turn on you eventually; it's the very nature of the magic."

"Okay, but what does that have to do with it letting you bind enchantments onto it?" Luka asks.

"It is somewhat alive. I think it finds the whole thing funny."

@BoneyM an idea that tickled my dark humor bone. Basically playing fetch with a stick of dynamite.

{Credit to way too many hours of Tom and Jerry}
 
[X] Set fire to the stacked doom diver wings. Use the response to the fire to find the leader, and use the shadows from the fire to subtly kill that leader.
[X] Advance deeper into Karag Lhune.

Alright then. Let's take out the ammunition and the individual that might be able to respond to this sudden change in events. Hopefully, that will delay their response long enough.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune
 
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