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Two, not three advisors. Only Anton resigned and Mathilde was dismissed.

It would have been better to slowly phase them out, but as it is, this just means she modernized faster at the cost of manpower.
Wilhelmina resigned not long after, she just didn't want to make a scene.
She was seriously considering staying when she heard Van Hal's kid had accepted the position.
 
That will be an interesting thing to see. Just what happened in Stirland while we were gone. Hell, the Witch Hunters might have found Mat's buried base. The first thing we did was chase down the last spymaster, no reason she couldn't be doing the same once she knew Mat was out of the province.

I wonder what the duties of Knight Dame Weber might mean, if and when Mathilda comes home. I think how well the dwarven expedition goes will influence a lot what kind of rep she has among the Stirland nobility, now that she isn't "that scary spymaster" anymore. And depending on just what Van Hall's kid does with the province.

A point of worry is the trading company, and what Wilhelmina's kids might do, if something happens to her. You'd think they would know better than to piss of a Magister of the Grey, but maybe not. Also, isn't Mat in debt to the treasury of Stirland for her take in the company? Wonder how that will work out with her not there to keep an eye on it all.

It will be interseting to see who stuck to the reputation and did not cross her while she was away, and who tried shit.
 
IIRC, only two. Still, yes, there is a bit more to thread's dislike of RSvH than "She was really mean to us."

Hopefully that is not a trend that continues, because I'd rather not see Stirland get fucked up after we worked so hard to fix it, but the first signs are not pretty.
Personally that's why I want to go back to Stirland because of her messing so much up, we need to be there to make sure Van Hal's Legacy isn't completely destroyed.

Also her reaction to us saving her life from some vampiric assassination attempt could be a lot of fun.
 
That will be an interesting thing to see. Just what happened in Stirland while we were gone. Hell, the Witch Hunters might have found Mat's buried base. The first thing we did was chase down the last spymaster, no reason she couldn't be doing the same once she knew Mat was out of the province.
I agree that it is certainly interesting to see what she had been doing while we are gone. As for her discovering the buried base, I don't think it's likely mainly because unlike when we took charge this isn't a situation where the spymaster just up and disappeared. When we left we transferred pretty much everything to her, so they have next to no reason to actually investigate us.
I wonder what the duties of Knight Dame Weber might mean, if and when Mathilda comes home. I think how well the dwarven expedition goes will influence a lot what kind of rep she has among the Stirland nobility, now that she isn't "that scary spymaster" anymore. And depending on just what Van Hall's kid does with the province.
We'd still be the Dusk Rider and after the Sylvania campaign I doubt we aren't considered terrifying. As for duties, I think the current Elector Countess just wants to keep us as far away from her as possible so even if we had some she is unlikely to call them in.
A point of worry is the trading company, and what Wilhelmina's kids might do, if something happens to her. You'd think they would know better than to piss of a Magister of the Grey, but maybe not. Also, isn't Mat in debt to the treasury of Stirland for her take in the company? Wonder how that will work out with her not there to keep an eye on it all.
Well keep in mind we have the profits we are making from the company and our niter sales to the dwarfs. As such I fully expect that by the time we get back, barring something terrible happening, we would have fully paid back the debt and then some.

As for Wilhelmina I don't expect something to happen to her, she probably just wants to live out her retirement at this point and considering she survived working with a Witch hunter for a long time she can probably handle most physical threats. Only thing to worry about is inevitable illness or old age.
 
Just finished re-reading everything, oh man the memories... the feels...

Well, time to keep on slaying. Kinda like how much we're getting along with dwarfs.

It's pretty clear charisma is her dump stat, immediately dismissing a competent advisor and losing ten thousand trained crossbowmen/hunters is gonna be hard to recover from.

Kinda makes me wonder how the players of Stirland quest are feeling.
still doing rounds of high fives over getting the magical poop out of the water supply

Let's assume the players are the same ones from before. Likely this was the result of the downsides of their initial Abelhelm Van Hal build. They were likely as surprised as we are to see that all their work in writing letters and the rare visit wasn't enough to give them an heir they liked, instead due to poor rolls the first thing they saw 'Sigmar Fan' + 'Distrusts Magic' with that 'Roll for how your heir handles magic (4 + 5(from your letters) and 'diplomacy save check' roll '12+7' resulted in them all flipping their lid as they lost best spymaster girl who ya know, they handed over things to... OH NO AND THEN BEST BOY LEFT TOO! HE GOT US A DRAGON OH NO, OH NOOOOO. And then within a turn or two, noooo Wilhelmina tooooo. We were doing so welll the dice hate us now.

Currently Stirland quest is on fire, and still is as they try and salvage some bad second chargen results and dealing with traits and also their Witch Hunter Org's manipulations too.
 
Let's assume the players are the same ones from before. Likely this was the result of the downsides of their initial Abelhelm Van Hal build. They were likely as surprised as we are to see that all their work in writing letters and the rare visit wasn't enough to give them an heir they liked, instead due to poor rolls the first thing they saw 'Sigmar Fan' + 'Distrusts Magic' with that 'Roll for how your heir handles magic (4 + 5(from your letters) and 'diplomacy save check' roll '12+7' resulted in them all flipping their lid as they lost best spymaster girl who ya know, they handed over things to... OH NO AND THEN BEST BOY LEFT TOO! HE GOT US A DRAGON OH NO, OH NOOOOO. And then within a turn or two, noooo Wilhelmina tooooo. We were doing so welll the dice hate us now.

Currently Stirland quest is on fire, and still is as they try and salvage some bad second chargen results and dealing with traits and also their Witch Hunter Org's manipulations too.
I really want to see a Stirland Quest omake about that and maybe the reaction to the rumor mill in a later turn as it concerns Mathilde.
 
I want to see an Omake of Rose finding out about the rumours of us being her father's lover.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.
 
I would definitely like to return to Stirland after a preferably successful campaign. See how things are, chat with old friends and look into wether Abdelhelms legacy is in need of saving. We're probably going to be filthy rich at that point, and a lot better at intrigue and magic than we were when we first established our network. We'll run rings around RvHs witchhunter buddies.
 
Honestly, a negaverse reaction to how we just up and fired Mathilde, and then losing more staff would be amusing. With at least one salty person.
 
I want to see an Omake of Rose finding out about the rumours of us being her father's lover.
Nah, I can imagine that the Sterland Quest players were having a panic attack when the heir was rolled up and she dismissed Mathilde. Since they realized "Oh shit we gave the Liber Mortis to her!" and all the other stuff we hadn't handed over by that point. So there was a follow up roll that resulted in Mathilde handing over the Runefang (low DC), our info network (Medium DC) but not the Liber Mortis (High DC) due to negative modifiers.
 
I'd rather assumed that was why she got rid of Mathilde quite so fast.
I think BoneyM explained that Roswita's prejudice against mages mostly came in the form of "magic users have an unacceptably high risk of randomly exploding with little warning and I really don't want that happening too close to me."

Which doesn't seem entirely unreasonable given the setting?
 
I'm pretty sure they have more important things to do than informing a teenage girl about tavern rumours involving her father's sex life.

They almost certainly don't. Informing the next heir to Stirland that her predecessor may have been subverted by a witch* would be near the top of their priority list.

* to the Witchhunters, an Imperial Magister is merely a Witch they have to jump through some hoops to burn.

I think BoneyM explained that Roswita's prejudice against mages mostly came in the form of "magic users have an unacceptably high risk of randomly exploding with little warning and I really don't want that happening too close to me."

Which doesn't seem entirely unreasonable given the setting?

Towards mages in general yes. To this specific mage in particular?
 
I'm pretty sure they have more important things to do than informing a teenage girl about tavern rumours involving her father's sex life.
True, but both Mathilda, Stirland and the Van Hal's have a lot of enemies. One of them might spread rumors to that effect to further sour the relationships and plant scandal and mud on Van Hal's name.
 
I think that a sudden death in the midst of a bizarre destructive distraction would do more for causing suspicion than averting it. How exactly are we supposed to "use the shadows from the fire to subtly kill him" anyway?
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.
 
I think that a sudden death in the midst of a bizarre destructive distraction would do more for causing suspicion than averting it. How exactly are we supposed to "use the shadows from the fire to subtly kill him" anyway?
Obviously, we use powerful magic to transform them into acid-shadows and then just subtly melt them to death. :V
 
I think that a sudden death in the midst of a bizarre destructive distraction would do more for causing suspicion than averting it. How exactly are we supposed to "use the shadows from the fire to subtly kill him" anyway?
It's more that the shadows would strengthen Ulgu in general giving us more power to use in whatever way seemed best to kill him.
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune
 
[X] A fire among the haphazardly stacked doom diver wings will neutralize the threat, and judging by how high they're stacked near the torches, it may even be thought an accident.
[X] Advance deeper into Karag Lhune.
 
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