[X] HALL: No
[X] MEAT: Yes
[X] ARM: No
[X] NUT: Yes
[X] PAPERS: Yes
[X] MEAT: Yes
[X] ARM: No
[X] NUT: Yes
[X] PAPERS: Yes
They have an information network good enough to track a LM Grey across the Empire. Keeping track of who goes into their own strongholds should be a no brainer.I somehow thought it might be something else with the naming scheme just being a weird coincidence. That said, why would he care about this stuff? What difference does it make to Uzkulak?
And if he either personally cares enough to ask or Uzkulak's institutions care enough to make him ask, then why is there an up front offer to choose "incognito", which I estimate any Imperial Ulgu user of the three previous categories would choose 99 times out of 100?
Not to mention, it really sits ill with me the idea of taking this to opportunistically and greedily go on a personal shopping tree and spend 2000 more gold than we need to.
Sure, if you had never turned it on before. If someone decided to make a knock-off lizardman prosthetic that turns into a Dhar bomb when used, just to take a shot at us on the off chance we not only came to Uzkalak, but also found it and decided to buy it? Yeah, that's firmly in the Wile E. Coyote school of schemes, and I'm perfectly fine with taking that risk.Wouldn't it theoretically be possible to devise a ritual or artefact that uses untainted magic in order to produce an effect that itself creates tainted magic?
Don't care, gib shiny.So according to turn 16, we are spending enough gold here to build twenty towers, six manors, or two fortresses. Moreover, we're giving that to pirates and slavers.
Uzkulak doesn't have a bank and/or rentable secure storage space?
Wouldn't it theoretically be possible to devise a ritual or artefact that uses untainted magic in order to produce an effect that itself creates tainted magic?
It's not like there was a demon of the Schemer running around burning our food caches making it more likely we will visit here or anything....Sure, if you had never turned it on before. If someone decided to make a knock-off lizardman prosthetic that turns into a Dhar bomb when used, just to take a shot at us on the off chance we not only came to Uzkalak, but also found it and decided to buy it? Yeah, that's firmly in the Wile E. Coyote school of schemes, and I'm perfectly fine with taking that risk.
Also, the belt means it probably wouldn't even kill us.
Don't care, gib shiny.
"Gabriella von Ernachthafen," he repeats, carefully scrawling runes with a quill. He looks you up and down. "Grey, Black, Thrall, or incognito?"
I somehow thought it might be something else with the naming scheme just being a weird coincidence.
I'm actually starting to get worried that people are going to essentially suicide mission Mathilde into releasing a bunch of untrained malnourished and unarmed slaves in the middle of an incredibly well fortified city full of Chaos dwarfs, Dark Elves and Hobgoblins.
Don't be, No is winning out over Yes by about ~250 to ~20.I'm actually starting to get worried that people are going to essentially suicide mission Mathilde into releasing a bunch of untrained malnourished and unarmed slaves in the middle of an incredibly well fortified city full of Chaos dwarfs, Dark Elves and Hobgoblins.
On the way back.
What does that actually achieve other than getting them all and possibly us killed?I am 100% in favor of such now that we have seen the hive of villainy.
On the way back.
First, WoG is that the Expedition is operating on an effective Budget of "Yes" for the purpose of mundane currency (because they're Dwarves), with the real resource issue being Storage and Food.
Matty dropping two grand on Weird Magic Shit is kinda hefty from our perspective, but doesn't actually affect the Expedition's available budget in terms of buying power.
Second, there are several practical reasons to get these things.
While Matty isn't aware of it ICly, the Magic Gold Robot Arm is damn similar to an Artifact that murders Demons good, and if we're able to get it working then we've picked up an answer to Bloodthirster tier enemies, which is something we should be expecting to see at Dum. "I have a good feeling about it" is honestly a valid enough explanation as the Head Magic Person of the group, especially with the rep we just established with pulling a whole Karak out of the Warp.
The Nut is a Life Magic power source which is at minimum useful for our Magic Healy Roots in a pinch.
The papers admittedly are a more personal purchase, but Lizard Lore is rare as hell and compared to the total spent so far it's barely a drop in the bucket.
All told, this doesn't actually limit the Expedition's ability to buy things and potentially provides us with Magical Tools that are very relevant to our overall objective of reclaiming Dum.
That's why they said "on the way back".
What does that actually achieve other than getting them all and possibly us killed?
And of all the possible guises said scheme could take, it's the arm? Not the seed?It's not like there was a demon of the Schemer running around burning our food caches making it more likely we will visit here or anything....
I don't know about other people, but I have no intention of stopping in here on the way back, and I don't expect we'll be in any shape to do so anyway.I'm actually starting to get worried that people are going to essentially suicide mission Mathilde into releasing a bunch of untrained malnourished and unarmed slaves in the middle of an incredibly well fortified city full of Chaos dwarfs, Dark Elves and Hobgoblins.
Mathilde is also highly likely to be familiar with Nehekaran script from having sorted through all of those coins from their various dynasties of theirs, regardless of whether that knowledge would be typical for a College Wizard. She probably doesn't understand it, but could probably give a yes/no answer on if a given sample of writing was Nehekaran or not.I mean, I imagine Empire Wizards are well trained to recognize Nehekharan script (if not to read it) for exactly such reasons. The sigils on the arm are specifically called out as being unrecognized by Mathilde, which means a civilization which the Empire is largely unfamiliar with; Lizardmen fit the bill, but If it's not Lizardman in origin then it's more likely to be from... say ind or Khuresh than Nehekhara. Which does not necessarily mean its safe to buy.
I'm pretty sure that a momentary glimpse of incredible craftmanship will not be too troubling for Johann, given that looking at the Ancestor Gods doing divine tier was treated as just being essentially food for thought. The real trouble is that this artifact is probably tens of thousands of years old and has likely seen a good deal of use in its intended purpose as a magitech cyborg laser-arm and a great deal more of sentry duty/a shelf somewhere/etc for those points of time where it's not lasering daemons' faces off.
And that a number of people in the thread are stupendously arrogant enough to think we can just casually waltz around one of the major Dawi-Zharr cities with impunity.I'm actually starting to get worried that people are going to essentially suicide mission Mathilde into releasing a bunch of untrained malnourished and unarmed slaves in the middle of an incredibly well fortified city full of Chaos dwarfs, Dark Elves and Hobgoblins.
On the way back.
Luthor Harkon hands them out to people. Grants discount necromancy in exchange for aiding him in his raids against the Lizardmen. The aid isn't negotiable.
Luthor something-or-other, the leader of the vampires of the vampire coast in Lustria, is at war with the Lizardmen because he's a pirate and wants all their gold. He apparently made a bunch of gilded black skulls that, when smashed, give the smasher necromantic powers, and also bind them to his service for his looting war. I'm a bit fuzzy on any details beyond that, I'm afraid.
Putting it this way, I did go back and edit my vote to just include the arm and papersWell, we can use this as a reference:
So according to turn 16, we are spending enough gold here to build twenty towers, six manors, or two fortresses. Moreover, we're giving that to pirates and slavers.
That would be a great way to die pointlessly, or get those slaves killed slowly and painfully just to set an example for the other slaves. Remember, these slaves would not be in good shape physically or mentally, and you'd be expecting them to escape a literal dwarf fortress city with a lot of heavily armed warriors and their constructs already in the way, ready to bust into action at a moment's notice, then somehow trek across difficult terrain with little place to hide while an elite force specifically trained, equipped, and prepared for a massive pursuit in force (with magical firepower to back it up) hunts us down with zeal. We'd then be bringing back a whole bunch of slaves, some of whom might be our sworn enemies, back to an expedition that is already short on food and very, VERY much doesn't want additional trouble for itself, let alone the forces of the capital of the Chaos Dwarves coming to wreck our shit.You know what, fuck it. I say we go in, raise hell and liberate as many slaves as we can. Who cares if it results in negative consequences for the expedition? We're best friends with the god of freedom from tyranny! Are we really going to ignore the plight of slaves just because it's politically convenient? Is Borek's expedition to a hold that's probably doomed more important than the lives of those suffering not two streets away? Can Mathilde really look at herself in the mirror if she chooses a dwarfs mad ambition over ending the suffering of innocents? Ignoring their plight, pretending they're not there, isn't going to be a balm on that wound.
"Oh sorry slaves, you're not important enough to save right now, it's too difficult and scary." Fuck that noise. We kick down the door, blast spells everywhere and flee with all the loot we can carry—like a proper Ranaldian should. Does not the Gambler take risks? Does not the Night Prowler attack the strong? Does not the Protector defend the weak? Does not the Deceiver trick the confident? Who is stronger or more confident than a chaos dwarf in his hold. What is riskier than rescuing slaves, who need our protection? We are not a Sigmarite, who makes sacrifices for the greater good. We challenge authority and tyranny no matter where it hides, no matter the cost.
[X] Rescue the slaves, no matter the cost
[x] HALL: Yes
[x] MEAT: Yes
[x] ARM: Yes
[x] NUT: Yes
[x] PAPERS: Yes
I'm actually starting to get worried that people are going to essentially suicide mission Mathilde into releasing a bunch of untrained malnourished and unarmed slaves in the middle of an incredibly well fortified city full of Chaos dwarfs, Dark Elves and Hobgoblins.
On the way back.
Here's an analogy that might help explain some of the objections:
It's like being asked to pick up a pizza with your roommate's credit card, and then coming back upstairs with a new TV and gaming PC on the expenses list. While yes, you're good for it, and you are paying it back, it's not quite what was expected of you to do. Oh, and the electronics were made by sweatshop labor.
Probably not even that. Norscans tend to melt down gold coins they acquire and turn them into armbands to mark themselves as prestigious, since gold ore is very scarce in Norsca.Putting it this way, I did go back and edit my vote to just include the arm and papers
Only one new fortress for you, Destro barbarian guy!