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I'm pretty sure Mazdamundi operates on a significantly higher level than Malekith.

Did Teclis beat Malekith, or did he massively outclass Malekith like it wasn't a contest?
Afaik, Teclis show of might at the Battle of Finuval Plains intimidated Malekith so much, that he rather risked jumping through a hole into the warp rather than facing Teclis.
 
I'm pretty sure Mazdamundi operates on a significantly higher level than Malekith.

Did Teclis beat Malekith, or did he massively outclass Malekith like it wasn't a contest?
Malekith and he were generally tied, maybe a little advantage on Malekith's side as the army books state that while Teclis strove to stop his magic with counter spells, Malekith was still doing some damage. And of course, he was in the thick of things while Teclis was more away from the scrum. Teclis won by taking advantage of his staff's power (Malekith has no equipment meant for empower his magecraft) and exploited the weakness in Malekith's flesh in that it was still vulnerable to Asuryan's wrath, igniting the lingering flames. A combination of, IIRC a desire to escape Asuryan's vengeance where he couldn't go (the Realm of Chaos) and enemies closing in on him while he was weakened and distracted prompted his escape.
 
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Question, enchanted items that cast spells ... does that actually count as a spell being cast, or is it just the effect activating.

Basically, what I'm asking is, if there's, say, a ring that casts the spell Magic Lock, and you wanted to stop the spell from being cast when the item is activated, would that have to be dispel, or could you counterspell it like you can a wizard casting a spell?
My impression is the latter, with the additional factor that the bound spell being cast is easier to counter, without a active mind to cast it. We see something similar all the way up to our Doomfire Tower, as I understand it.
 
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Teclis was 200 years old at the Battle of Finuval Plains. Malekith was around 7,000 years old at the time. Teclis is 400 now, so a rematch is likely to go significantly worse for Malekith.
 
Question, enchanted items that cast spells ... does that actually count as a spell being cast, or is it just the effect activating.

Basically, what I'm asking is, if there's, say, a ring that casts the spell Magic Lock, and you wanted to stop the spell from being cast when the item is activated, would that have to be dispel, or could you counterspell it like you can a wizard casting a spell?
You can counterspell it. You can't induce a miscast in a bound spell without a special ability to do so*, but you can counter the effect from activating in the first place -- fairly simply, because there's nobody actively shaping and controlling the magic, just an item doing it in a predetermined way.

*Sort of. This came up last year when we were obsessively worrying about all the angles by which the Eye of Gazul might fail. The Eye of Gazul firing with not-a-Grey-Wizard at the helm can be relatively straightforwardly counterspelled (though simple and straightforward probably isn't the same as easy when you're talking something as juiced as the Eye), whereas with Mathilde in control, counterspelling becomes much harder (since now Mathilde's will is guiding it instead of an enchantment) but theoretically you could cause it to miscast by fucking up her control of the spell.
 
Afaik, Teclis show of might at the Battle of Finuval Plains intimidated Malekith so much, that he rather risked jumping through a hole into the warp rather than facing Teclis.
Teclis got lucky in the end with a good blast, it wasn't exactly one-sided beatdown. I think Morathi is the better mage among Druchii, anyhow - Malekeith is more of a generalist.
Teclis was 200 years old at the Battle of Finuval Plains. Malekith was around 7,000 years old at the time. Teclis is 400 now, so a rematch is likely to go significantly worse for Malekith.
On the other hand, Malekith fought his way out of the Realm of Chaos after jumping there. Seven thousand years or not, that would give anyone a good workout and a chance to pick up new traits.
 
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Based on the experiences of the Battle Wizards in Sylvania, I have to say the bolded is vastly overstating the dangers. There's a decent danger of miscast, but there are multiple ways of mitigating the consequences of a miscast.
Mathilde is starting to get a lot of experience in miscast management.

I wonder, if we get a trait for miscast management, or if we get a couple more years of experience and spend some time interviewing other wizards for their notes on miscasts, could we write a paper on miscast management?
Seems like the sort of subject where any improvement to the bonuses battle wizards and trainees are getting could be important.
I am really Glad the Nurgle demons got away safely without anyone noticing them.
I'm still betting we'll find out that any 'survivors' have, or are entirely composed of, a Nurglite cult that's been spreading through them while they were isolated and in despair of their chances.
 
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I wonder if the scenario that happened here was that the daemons of the other Chaos Gods sensed that Karak Vlag was about to fall back into reality, so charged in to get a place on the boat on the off chance they could exploit the opportunity. They might well not have been part of what was happening to the place in the Aethyr until after we cut the power.
Its possible the Mountain's Demonic manager, sensing that the jig was up and they couldn't hold the mountain, immediately picked fights with the surrounding rivals in an attempt to lure them into a pyrric brawl and waste time on a futile Realspace jaunt.
 
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We know that the Eye of Gazul could be counterspelled, and I suspect the same holds true for all other bound spells.

I actually wanted to ask about bound spells. Did Boney say how difficult it would be to make bound spells? Because I was thinking that between our staff and tower we might be able to produce a modest number of instances of MMM bound to a location for defenders to activate, or perhaps create an ark of MMM for Imperial armies to unleash on monsters, but I wasn't quite ready to make a proposal before I'd completed the research.

Its possible the Mountain's Demonic manager, sensing that the jig was up and they couldn't hold the mountain, immediately picked fights with the surrounding rivals in an attempt to lure them into a

Incomplete sentence here.
 
Presumably this is readily apparent to Mathilde (or will become so with a cursory examination in the next update) rather than being purely for us readers.

It is.

Oh wait, just remembered. We have this thing too.

Heals injuries, and is recharged by Hysh.

@BoneyM can we hand the Candle to a Light Wizard -- as they can recharge it on their own, since they can just channel Hysh to it -- and ask them to go about providing healing to any humans that need it? (Since, well, magical healing on a Dwarf... I think that starts turning them to stone, or risks doing so. So probably humans only. ... Well, and Demigryphs and giant wolves. But the Amber Wizards might have something for that. Still, couldn't hurt to help the warbeasts too, of course.)

If I remember correctly, neither the Jade Wizard nor any of the Light Wizards on the expedition actually have a healing spell. So our Candle of Cleansing Radiance is it.

Also, fortunately, the Candle is an external item to Mathilde rather than a secret ace like the Seed of Rebirth is! So Mathilde can just hand it out to a Light Wizard, and let them go to town on healing people. Without revealing that she has a secret resurrect-from-near-death ability, if you're worried about that. (Or even better; it makes people think that this is your only healing ability. Because why would anybody have two healing items?)

This way Mathilde doesn't have to go around making constant judgment calls on whether to use her limited (but rechargeable) Seed or not. Because the Light Wizard can just easily recharge the Candle natively, via their own ability to channel Hysh.

No need to go about doing anything, in fact, because this just involves temporarily handing the item over to another person and having them do it; so it can be put into the background (or brought into the foreground if wished).

Neat way to dodge some of the issues of the Seed healing question! ... Or, uh, at least so it looks like to me. Right?

QM fiat says that any and all management of whether Mathilde heals people or not is completely out of quester hands. Otherwise it puts the players in a position where morality demands a boring story.

@BoneyM How usual is it for Magisters to know the standard Battle Magic list of other Colleges?

Not at all unusual if they're fighting alongside them.

If we were to cast Rite of Way, is there a good chance that it might impress or intrigue Michel, Egrimm, Esbern or Sejia?

Mathilde only knows Esbern and Seija well enough to speculate, and they're the sort to be more appreciative of deeds than discoveries.

Also, does the Choir have the Daemonslayer trait only as a group or will they benefit from it even if separated?

Mechanically as a group, reputationally individual.

Isn't stumbling around in the fog, falling over things that shouldn't even be there fairly thematic for Ulgu? I mean if a given terrain is already pretty rough and treacherous then just casting the spreading fog of Rite of Way with the Skywalk component ripped out would already hinder anyone trying to traverse. (Edit: In crunch terms it wouldn't create rough terrain but it would increase the penalties of already existing rough terrain).

Sure, but that's not what the question was. It was asking about one specific effect, not general inhibation.

Speaking of, does Rite of Way include anything like an IFF? Or does it affect everyone in the area equally regardless of the caster's wishes?

No built-in IFF, but it does take caster concentration to maintain so they're able to pick and choose where it covers and ergo who benefits. If there was an invisible enemy hiding in the middle of a column of marching soldiers, for example, they'd benefit from it.

@BoneyM

choose your fighter


I like the brown-on-white, third from the left on the top row. They'd be snowbound more often than not.

Question, enchanted items that cast spells ... does that actually count as a spell being cast, or is it just the effect activating.

Basically, what I'm asking is, if there's, say, a ring that casts the spell Magic Lock, and you wanted to stop the spell from being cast when the item is activated, would that have to be dispel, or could you counterspell it like you can a wizard casting a spell?

It's much easier to disrupt than a spell cast by an actual Wizard, but can't be made to miscast.

I actually wanted to ask about bound spells. Did Boney say how difficult it would be to make bound spells? Because I was thinking that between our staff and tower we might be able to produce a modest number of instances of MMM bound to a location for defenders to activate, or perhaps create an ark of MMM for Imperial armies to unleash on monsters, but I wasn't quite ready to make a proposal before I'd completed the research.

Sounds like you're leaning in the direction of an Ulgu Battle Altar.
 
So one thought on my mind, is that the demons of the Plotter moved towards the East. Which doesn't have many people, but does have one thing of note.

Now, I don't know my Warhammer metaphysics on demons that well but... Could they have gone to occupy the waystone clog? Attempt to use it to stay corporeal? It seems like something the Chaos God of magic would do, if he at all could.
 
So one thought on my mind, is that the demons of the Plotter moved towards the East. Which doesn't have many people, but does have one thing of note.

Now, I don't know my Warhammer metaphysics on demons that well but... Could they have gone to occupy the waystone clog? Attempt to use it to stay corporeal? It seems like something the Chaos God of magic would do, if he at all could.
The clog was North, not East.
 
So one thought on my mind, is that the demons of the Plotter moved towards the East. Which doesn't have many people, but does have one thing of note.

Now, I don't know my Warhammer metaphysics on demons that well but... Could they have gone to occupy the waystone clog? Attempt to use it to stay corporeal? It seems like something the Chaos God of magic would do, if he at all could.
The only thing over there, so far as we know, is Clan Moulder.
 
Who may have some Warlocks or similar (or those Chaos Dwarf Sorcerers) who noticed the Aethyric Earthquake we just provoked...
I think the only magic users Clan Moulder would have would be Grey Seers? (I'm pretty sure none of the Moulder-archetype characters like Packmasters and the like are casters?)
 

Here's a recolour for the pink haired slayers.
The color scheme's right but for best results we need the variant banner @Redshirt Army accidentally made.
What does it look like if you pull the outside lines of the 'gate' more vertical? Leave more of a triangle of open space in the outer bottom corners and separate the 'gates' a bit visually.
Uhh... it looks kinda phallic, actually. :oops:
 
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