Voted best in category in the Users' Choice awards.
We definitely killed some Daemonettes earlier. Might have to kill something higher up the food chain for it to count?
Hard to tell. It seems to be based on how awesomely its done. Snorri got it for taking "sudden daemonettes" like a champ and running forward to cut some apart where his fellow Rangers faltered, Egrimm and co. by killing a higher Daemon in view of everyone while it was taking on a Dragon Prince, a dragon, and a Lady Magister.

And Boney implied how it's partially reputation based with who gets it when Egrimm and his choir are apart.
 
@BoneyM, pardon me if this is rude, but could you calibrate expectations for the next update? Since there's no vote, there's no "voting closed, writing has begun" to jump off of, so I'm not sure if I should be taking advantage of the weekend to stay up late/check in the night like I did for this past update or if I should Just Maybe Chill.

Apologies for the presumption, but the hype is real.
 

You're like a dwarf that goes on about a gun design and as you're testing it over the course of a few hundred years like a PROPER GUN SHOULD BE, an Umgi swoops in and reveals a new Handgun somewhat similar, if incredibly shoddy, work.

Tis an apt comparison if I do say so myself.

Edit: I am not saying Boney's explanation was bad or shoddy, twas simply for the simile and not representative of what I think of the GM's input.
 
@BoneyM, pardon me if this is rude, but could you calibrate expectations for the next update? Since there's no vote, there's no "voting closed, writing has begun" to jump off of, so I'm not sure if I should be taking advantage of the weekend to stay up late/check in the night like I did for this past update or if I should Just Maybe Chill.

Apologies for the presumption, but the hype is real.

Hoping to get started in the next couple hours but I'm not entirely sure that's going to happen. Once the motor gets going I'll post something to that effect.
 
The key difference is that one is being cast on a group while the other is being cast on an area - "a fog allies can see through but enemies can't" needs to be large enough to cover the entire battlefield and effect everybody at once, while "people in this group can't be counted" only needs to cover members of that group and possibly however many people are looking at them at once.

This means that the second option is at least theoretically much easier to scale then the first, so for large campaigns where there might be multiple fronts you can get similar effects by easily/cheaply casting the spell on a small group and sending them out to skirmish with scouts on the opposing side - whereas the first one would need to be cast extremely widely (which is very power intensive) to cover multiple fronts.

IMO the second option is easier to scale down to the point of potentially not being a battle magic - which means codifying it and teaching it to others would be that much more valuable.
Missing out something, every factor here applies as a difficulty multiplier:
-Base effect: Obscure sight - Not difficult. Refer Pall of Darkness.
-Area modifier: Affects unit level area(1-5 persons) - Somewhat difficult. Brings Pall of Darkness to its current difficulty level.
-Area modifier: Affects squad level area(20-100 persons in close formation) - Usually battle magic already. See MMM.
-Area modifier: Affects theater level area(1000+ persons) - Only Cataclysm spells or rituals as example.
-Different modes of operation(Visible/Not Visible) - Very rare in the magic system. Usually gets around it by targeting multiple individuals, which strictly limits the maximum number of targets.
-Decisionmaking - Used to scale up the different modes of operation. Any decisionmaking by a spell seems to kick it up a tier of difficulty, more if the spell needs some way to discern something to make the decision with.

So the proposed battlefield scale IFF Fog would be like, a tier above Cataclysm magic.
The proposed masking of a specific group would be Cataclysm magic IF the group was not hindered by the effect or are beings of Ulgu(or similar things like Marked By Slaanesh) that simplifies the IFF. It'd be merely Battle Magic if you don't care that the members of the group can't track their own group.
Huh, here's a weird question.

Can we create a spell that does roughly the opposite, and instead of removing penalty to travel increases the penalty to travel?

Throw that in front of a fort and also cast MMM and the enemy will basically be traveling in slow motion.
Probably more expensive. Rite of Way mostly works by dint of massively saving on the magic cost by only fixing the broken bits of ground, though the Mystifying Miasma already does that, so I'm not sure why we'd want a spell specifically for that.
It would allow for practice of brute-force dispelling, but that's not hard to set up for. It won't allow for actual counterspelling practice in the same way there's a hard limit on what you can learn about boxing from hitting a punching bag.
Its a lot like n-dimensional wrestling isn't it?
 
You're like a dwarf that goes on about a gun design and as you're testing it over the course of a few hundred years like a PROPER GUN SHOULD BE, an Umgi swoops in and reveals a new Handgun somewhat similar, if incredibly shoddy, work.

Tis an apt comparison if I do say so myself.

Edit: I am not saying Boney's explanation was bad or shoddy, twas simply for the simile and not representative of what I think of the GM's input.

Eh, I'd say this comparison fits @King Arthur , the patent maker, more. He spent time designing a patent only to be told that "wizards can just do it". I just analysed why practice is so useful
 
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I'm sure this must have been asked at some point in the past, but if there's, natural fog around before we do anything ... does that have any impact on our spell casting abilities?

Does it make casting fog spells easier? Can we make the Fog Spells bigger maybe? Can we use the already present fog instead of having to create new Fog?
 
I'm sure this must have been asked at some point in the past, but if there's, natural fog around before we do anything ... does that have any impact on our spell casting abilities?

Does it make casting fog spells easier? Can we make the Fog Spells bigger maybe? Can we use the already present fog instead of having to create new Fog?

To an extent, but any attempts at creating fog to induce these conditions are a zero sum game. The amount of effort you save from there being fog is at best equal to the amount of effort creating it cost.
 
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I'm sure this must have been asked at some point in the past, but if there's, natural fog around before we do anything ... does that have any impact on our spell casting abilities?

Does it make casting fog spells easier? Can we make the Fog Spells bigger maybe? Can we use the already present fog instead of having to create new Fog?
Ideal Ulgu conditions have been known to add a +10 previously. They're hard to get on demand except in the Tower.
 
Couldn't resist making my own Slaaneshi Karak Vlag banner :V

maybe don't look at this if flashing lights are bad for you

Just imagine club music playing in the background.
 
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Missing out something, every factor here applies as a difficulty multiplier:
-Base effect: Obscure sight - Not difficult. Refer Pall of Darkness.
-Area modifier: Affects unit level area(1-5 persons) - Somewhat difficult. Brings Pall of Darkness to its current difficulty level.
-Area modifier: Affects squad level area(20-100 persons in close formation) - Usually battle magic already. See MMM.
-Area modifier: Affects theater level area(1000+ persons) - Only Cataclysm spells or rituals as example.
-Different modes of operation(Visible/Not Visible) - Very rare in the magic system. Usually gets around it by targeting multiple individuals, which strictly limits the maximum number of targets.
-Decisionmaking - Used to scale up the different modes of operation. Any decisionmaking by a spell seems to kick it up a tier of difficulty, more if the spell needs some way to discern something to make the decision with.

So the proposed battlefield scale IFF Fog would be like, a tier above Cataclysm magic.
The proposed masking of a specific group would be Cataclysm magic IF the group was not hindered by the effect or are beings of Ulgu(or similar things like Marked By Slaanesh) that simplifies the IFF. It'd be merely Battle Magic if you don't care that the members of the group can't track their own group.
I think Fog of War would be simplified a bit from this, in that for enemies the fog isn't any more magical than a regular thick fog - the magical bit is summoning the fog in the first place, and allies being able to see through it.

In my wildest fantasies, we get to make several spells of varying difficulties that are all approximately the same spell, but outputting different quantities of this fog.
 
So, my guess is that the dwarves of the expedition are all traumatized by these events, should the Ulrik dudes separate and prepare the dead for whatever interrement gazul priest does?

Meh, dwarves just rage harder when traumatized i guess.
 
So, my guess is that the dwarves of the expedition are all traumatized by these events, should the Ulrik dudes separate and prepare the dead for whatever interrement gazul priest does?

Meh, dwarves just rage harder when traumatized i guess.
The Ulricans really didn't cover themselves in glory, nearly routing before even getting into melee range.

Actually, from what we saw, the wizards and rangers were the backbone that held things together, with MVP going to Egrimm's choir.
 
The Ulricans really didn't cover themselves in glory, nearly routing before even getting into melee range.

Actually, from what we saw, the wizards and rangers were the backbone that held things together, with MVP going to Egrimm's choir.

We still haven't seen how the Taalites did. Let's see that before we start handing out accolades.
 
Couldn't resist making my own Slaaneshi Karak Vlag banner :V

Flashing lights

Just imagine club music playing in the background.
while i enjoy the joke, I opened it without reading the warning and those were some strong flashes.

if I had epilepsy that would have got me.

maybe delate it? or dull the flash?
 
Well if we can't pull off any of the more wild spells proposed in thread we could always go for making one that forces the target(s) think Mathilde's casting "tasty burrito" tier magic. :V

Mathilde: * casts Mathilde's Mistinterpreted Manipulation*

Minion 1: "by the gods, that's a [Mcguffin Resonator]!"
Minion 2: " How the hell did she make that work?"
Minions in sync: " Mist is an excellent conductor of magic"

* Jackass_Intro.wav*

Minion 1: "... I don't know whether to be relieved or disappointed "
 
Does the fog need to be a physical thing?
Because it feels like trying to enchant our enemies is simpler than making a special fog.
Literally just let the spell target everyone in area aside from our allies and make them think there is a fog.

That would reduce the range of the spell (since anyone outside this spell will be capable of peering in), but it does simplify matters, I think.
 
Oh hey, i woke up from my (unintended) nap at a good time it seems :p While we're waiting, have some minor dramatis personae updates i noticed:

Magister Egrimm van Horstmann, with Journeyman Citharus, Journeyman Barbitus, and Journeywoman Timpania, of the Order of Light
Spells: Shem's Burning Gaze, Banish, Daemonbane, Ill-bane, Light's Demand, Pillar of Radiance, Radiant Gaze
Daemonslayer: Egrimm and the trio of Journeymen acting as his Choir slew a higher Daemon with a bolt of Hysh.
Battle-Hardened: Citharus and Timpania are exuberant after their first taste of battle, and are looking forward to the next.
Shaken: Barbitus has become quiet and withdrawn after his encounter with the forces of Slaanesh.



Journeywoman Alexandra Kohler of the Bright Order
Spells: Curtain of Flame, Fiery Blast, Fire Ball, Inextinguishable Flame, Ruin and Destruction
Battle-Hardened: After having tasted battle against the forces of Chaos multiple times, Alexandra has discovered she has a taste and a knack for it.
 
Oh hey, i woke up from my (unintended) nap at a good time it seems :p While we're waiting, have some minor dramatis personae updates i noticed:

Battle-Hardened: After having tasted battle against the forces of Chaos multiple times, Alexandra has discovered she has a taste and a knack for it.

Doesn't this imply that Alexandra has fought Chaos before? The Wizards other than Mathilde have only encountered Chaos once so far during this expedition.
 
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