Ekzentric Lohner
I miss Wildstar...
[X] Act normal
[X] Stone is an excellent insulator of magic.
[X] Stone is an excellent insulator of magic.
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That's what I get for using copy-and-paste instead of the Vote feature...You need an X between the brackets for the vote counter to pick it up.
There arent any alternate land routes along which you can drive a steam wagon the size of a ship. The canon expedition used an airship.Given the route, I was figuring there'd be three or four similar things: large concentrations of enemy forces that our survival strategy was to avoid aggroing. A chaos dwarf throng or a kurgan warband or an old dwarfhold being used to fuel a ritual: all of them are scary enemies that we have to leave on our path of retreat because slipping by is how we actually do our mission.
1) The amount of magic in play is, in the considered opinion of the Lady Magister who is our PC, enough to have Major Effects.This isn't something in the middle of the empire that needs dealing with. This is the first of many obstacles to be avoided.
They flew though.There's the route they took in canon, which is an insane route involving a more time spent in the deep Wastes even though it's shorter in terms of overall distance.
You're thinking of the second expedition, the one that actually got there. There was the first, failed expedition where Gotrek was one of the only survivors; that one went the stupid route overland.They flew though.
Which allowed them to bypass all the landbased threats of that particular decision. Attempting to navigate the deep Wastes on land with limited food and fuel seems like a deeply suboptimal choice.
Or maybe we're about to find out it was not-so-stupid... 😱There was the first, failed expedition where Gotrek was one of the only survivors; that one went the stupid route overland.
We're in Kurgan territory after all, and they almost certainly have their own (dark) magic users who pass by the mountain on a semi regular basis.
@BoneyM, speaking of infohazard and things thought and known 'out of nowhere' - did Mathilde actually read description of Karak Vlag detailed enough to know placement of gates and what was drawn on them? Or is it something that she 'just happened' to think about?
@BoneyM
Assuming that there is a large magical attack/portal from the mountain targeting the expedition for us to disrupt, is there anything to be gained by rounding up the other wizards and trying to disrupt the attack together? Are we meaningfully capable of cooperation? How much would the distance back to the expedition reduce our ability to disrupt something?
Question do we have an alternative return route? I dimly recall there being two possible routes.
(I can't find the threadmark with the maps grml)
I think we had an alternate route using Peak Pass?
Other idea, how hard is it to turn the steam wagons into something that can swim again? ..uh and boat around Norsca
There was a first expedition? That tried to go through the deep Waste ON LAND?You're thinking of the second expedition, the one that actually got there. There was the first, failed expedition where Gotrek was one of the only survivors; that one went the stupid route overland.
They tried to pass through the Deep Waste on land.
Have you considered what the absolute best case Ranald-blessed outlier outcome here does to the Dwarf Favour economy?
We're currently part of the first expedition that tried to reach Karag Dum by land. The existence of Mathilde has altered the route and added significant forces to the expedition but still.There was a first expedition? That tried to go through the deep Waste ON LAND?
Jesus Christ.
They tried to pass through the Deep Waste on land.
Its going to be a very hard sell to make that look anything other than incredibly stupid.
Eh, it probably wouldn't even be counted as favors, just another Boon/Great Deed type thing. At least, that's what I would expect.Have you considered what the absolute best case Ranald-blessed outlier outcome here does to the Dwarf Favour economy?
🏔
We already have more dwarf favor then we have ways to effectively spend. At least on ourselves. We might start doing silly things like examining the Phoenix Kings crown and such. Might even ask if it is possible to get an improved version of our belt and wouldn't that be an awkward conversation.Have you considered what the absolute best case Ranald-blessed outlier outcome here does to the Dwarf Favour economy?
🏔
We have plans for the great deeds actually. For example the Library+Research branch combo.We don't even know what to do with the Great Deeds we've already got. That'd be the funniest problem: succeeding too much and getting the wrong currency.
Yeah, the problem isn't that we don't know what to do with that currency, it's that we can't agree on what single thing to do.We have plans for the great deeds actually. For example the Library+Research branch combo.
Question do we have an alternative return route? I dimly recall there being two possible routes.
(I can't find the threadmark with the maps grml)
I think we had an alternate route using Peak Pass?
Southernmost blue route would be the third possible return route to the Old World. Note the interruption - that's because you'd have to figure out how to descend from the Zorn Uzkul plateau into the much lower Badlands when you get there. You could also keep pushing southwards until you reached one of the three southern passes, Karaz-a-Karak's Silver Road, the Border Princes' Mad Dog Pass, or even Karak Eight Peaks' Death Pass.
I wonder if Mathilde's avatar-ness is as well-hidden to divinity-aware priests and wizards as her magic is.You serve the Trickster, yha?"
Apparently not very well if she already knows that. "I do."
Mathilde: <fleeeeeeEEEEEEEXXXXXxxxxx on the celestials>You slide four aces across the table towards him, and he frowns at them and starts rifling through the deck in his hands. When he looks up again, you're gone.
"Greys," you hear him say with a sigh, and you smile as you slip away.