Putting some of my thoughts down, as I'm still not sure what to go for.
Presupposing active observers in position to act hostilely:
- They may have a prepared a response to the Expedition, may even have expected sightseers like us.
Stand Your Ground confirms to any active observers we've noticed them, and makes us an obvious target.
Run away does the same, but might influence their response, timing or target.
Act normally comes down to our 'bluff check', but still leaves them free to act- they knew the Expedition was coming. Bearing in mind the Rangers may also need to pass the bluff.
If there
are no active observers, but the memetic defenses are constructed to trigger a response when someone has seen through them:
- Those responses would probably be centred here, on the observer, or at least their most likely location. Summon demons? Big destructive firespell? More mind magic?
Stand your ground means we're at ground zero when the response happens, with the associated risks and possibility of disruption.
Run away means the opposite.
Act normally won't accomplish much in this scenario. If it's a triggered effect we've already activated, we'd probably be caught in between, neither able to disrupt it, and possibly not far enough away to be safe.
If there are no active observers, and nothing is in fact going to happen imminently:
We just made Studious Concentration Bluff Face for no reason.
What we are voting on then mostly just affects delay versus embarrasment, so is (meta thinking) is probably a little anticlimatic for this type of All-Stop vote.
...If discovery is meant to be the big trigger for the grand ritual of doom to spring the trap, OR the Expedition is exactly the type of large, pre-announced target they've been waiting for-
Then standing at ground zero probably means we're toast, yeah. Don't think we're likely to be able to disrupt that sort of thing, and are about to take a Portal of Demons to the face.