Diplomacy: 12-2=10
Martial: 13=13
Stewardship: 8+3=11
Intrigue: 12+3+1=16
Piety: ?
Learning: 15+2=17
Magic: 2+1=3
Traits:
Grey Wizard: She has the ability and education to wield the winds of Ulgu, the grey magic of shadow and illusion.
Apprentice: She has reached the level of training where she is able to begin learning the simplest of spells. Her Master is Lady Magister Mathilde Weber.
In Awe of Mathilde: Every story Eike grew up hearing about Mathilde has convinced her to make the most of the opportunity to learn from her directly. This will be replaced by one of Mathilde's traits at some point during her Apprenticeship.
Seen, Not Heard: Eike learned at a very young age that there are few benefits and many drawbacks to drawing attention to herself, an instinct that serves her very well in some ways but holds her back in others. +3 Intrigue, +1 Piety, -2 Diplomacy
Keep The Wagons Rolling: Eike believes implicitly that logistical efficiency is absolutely essential for the continued survival of the Empire and its allies. +2 Learning, +3 Stewardship
Mark of Ulgu: She bears the Mark of Ulgu upon her right arm, signifying the claim that the Wind has laid on her soul. +1 Magic.
Diplomacy:
Colleges of Magic (1/3)
Empire of Man: Under the tutelage of her grandmother, she has achieved a solid understanding of the provinces of the Empire. +1 Diplomacy
Eonir of Laurelorn: A period of immersion in Tor Lithanel during her teenage years gave her a solid understanding of the Eonir. +1 Diplomacy
Karaz Ankor: Her Apprenticeship to a Thane and Loremaster of Karak Eight Peaks made her a part of Dwarven culture almost by default, and she learned to operate within it early. +1 Diplomacy
Nobility: Her upbringing gave her a deep understanding of the realities of nobility. +1 Diplomacy
Politicking (1/3)
Entertainers (1/3)
Martial:
Equestrianism (2/3)
Fitness: Beneath her robes lies the muscle of a warrior rather than the soft flesh of a typical wizard. +2 Martial
Greatsword: Eike has developed a basic understanding of the Tilean spadone style, with a few Imperial flourishes. +1 Martial
Greatsword, Advanced (1/3)
Naval Tactics: She has a fascination with the many historical sea battles in the Sea of Claws. +1 Martial
Naval Tactics - The Empire (1/3)
Pistols: She was taught to wield her grandmother's weapon of choice from a young age. +1 Martial
Intrigue:
Infiltration: She has a very good grasp of how to be seen but not noticed. +1 Intrigue
Advanced Infiltration (2/3)
Stewardship:
Accounting: As heir apparent of the EIC, she has been taught the arcane art of double-entry bookkeeping. +1 Stewardship
Advanced Accounting (1/3)
Trade: She has a basic understanding of the endless flow of goods and gold that keeps civilization running. +1 Stewardship
Piety:
Old World Pantheon (Northern) (1/3)
Old World Pantheon (Southern): Having grown up in the softer corners of the Empire, she is familiar with the more civilized of the Empire's Gods.
Shallya (1/3)
Theogenesis (1/3) (I could see an argument for this going into Learning, if she's approaching the gods more intellectually than on faith)
Learning:
Economics (Old World): She has an understanding of the bigger picture of the flows of money and goods throughout the Old World, and what causes those flows to shift. +1 Learning
Linguistics (1/3)
Engineering (1/3)
Languages:
Reikspiel
Lingua Praestantia
Tar-Eltharin (Eonir accent)
Magic:
Natural Alchemist: Eike has both an intuitive grasp and a solid grounding in the theory of the way the Aethyric Winds interact with mundane matter, and vice versa. Skills that rely on this, such as Alchemy, Enchanting, Potions, and Turning, are one step easier to learn and advance (eg: Basic Alchemy requires 2/2 instead of 3/3 to learn).
Enchantment: Able to enchant objects with Petty and Lesser Magic spells.
Materials: Eike is able to quickly and precisely evaluate how conductive a material is to various forms of magical energy, and how to compensate for or take advantage of that conductivity. +1 Learning, Advanced will give +1 Magic
Waaaghbane (2/5)
Windherder (1/4)
Spells known:
All Petty Spells
Aethyric Armour (Mastery - Indefatigable), Silence (Mastery - Neither Seen Nor Heard), Dispel, Magic Mapping, Skywalk