We don't even know if we can use the Secrets of Dhar against Chaos Sorcery. Do we really want to start wrestling with a Chaos God over the Winds? I think the second secret is something different to just regular dispelling. It possibly requires a more intimate engagement with it.
we have word of god that Chaos sorcerers aren't vulnerable to the secrets of dhar that allow us to casually deconstruct entire armies of necromancy into chain exploding.
People would be complaining that we can't yet hang with Lord Kroak nor eat the Horned Rat. I don't think questers here will ever be satisfied with what we have.
And to be fair, that is how Mathilde rolls in character. She's insanely ambitious. After all, young Mathilde would have considered everything we did up to retaking K8P "a good start" if i am quoting BoneyM correctly. I don't think she is the type to accept any sort of limits.
And to be fair, that is how Mathilde rolls in character. She's insanely ambitious. After all, young Mathilde would have considered everything we did up to retaking K8P "a good start" if i am quoting BoneyM correctly.
She does seem to hold to the axiom that if it hasn't killed you yet, you can push it further. And if your desiccated corpse doesn't spontaneously self-animate to keep at it, were you really trying all that hard?
Did Mathilde suggest that? If not, does she know who did?
I'm just curious if there's anyone in the king of Barak Varr's court knowledgeable in magic.
RE: Elfcation, finish the sword style and get Elf Diplo. Take at least a crack at tongs, I suppose.
And let's get it over with already.
We've been sitting on that for 5 in-game years and almost a full year IRL- certainly be the time the expedition is over we'll probably be at a full year. I want to actually see what Boney does with it. We're good enough at shadow-murder that I'm pretty sure the Shadow Warriors will be fine with it. If we were going to Saphery, then sure, we need more magic-related stuff, but it's Nagarythe, I'm pretty sure they care more about the stabbing people bits.
She didn't, and she doesn't. But Barak Varr is very cosmopolitan by Empire standards, let alone Dwarven ones, and there's probably at least one mercenary Wizard to be found there at any given time.
She didn't, and she doesn't. But Barak Varr is very cosmopolitan by Empire standards, let alone Dwarven ones, and there's probably at least one mercenary Wizard to be found there at any given time.
Even mono-wind tradition elves can still use the other Winds, they just specialize. Unlike humans they don't really go mutating themselves to align permanently with one Wind, they just pick up a lot of Wind specific skills and techniques.
Techniques we can loot like crazy.
I think the best way to contextualize it is that...Elf mages are like Dwarf Runesmiths - you're never going to impress them with your prowess at magic because by their perspective, you are definitionally Doing It Wrong.
Even if you're very good at doing it wrong and its very successful, its not the right way.
So you know like there's really, really cool stuff we could do from theoretical physics if they weren't literally impossible, like, I dunno - sending a hydrogen atom backwards through time to turn it into anti-matter. Maybe human wizards can (in this analogy) reverse the flow of time for some hydrogen!
(Warning, do not decide to do this IRL and then not reverse the atom's time-arrow after the explosion. That voids the warrenty on our causality, and those are really expensive to replace. I refuse to be on the hook again after what happened next time!)
@BoneyM in theory, if Elven magi-science could eventually be developed (many tens of thousands of years from now) to the point where they are able to cast masteries (any sufficiently advanced magi-science is indistinguishable from mysticism, and all that), would that not mean that they could now (theoretically) design a multicaster spell, where:
They have an elven magi-science foundation, an [insert mysticism goes burr process] from a human wizard, and then build upon the output of that process to do something really cool... like idk, making a burrito?
Or does that run into the "eight humans trying to work together to cast high magic" compatibility issues, in that each designed spell would need to be made specifically for the individual human's paradigm, mood at the moment of casting, and what they had for breakfast three weeks ago?
Magic 9 with one battle magic spell that debuffs is useful, but it's like a pretty minor change to the battlefield, the big boy leagues have spells that cause mass casualties, that buff or debuff and can do more than one neat trick. In the novels battle mages essentially cast spell after spell in quick succession
We can always learn more BM spells though. Considering the College pocket dimension might be tied to the Penumbral Pendulum and Pit of Shades that might be quite worthwhile.
Besides Battle Magic is a battlefield changer. A BM casting wizard is worth multiple hundreds extra soldiers at a minimum and Mathilde can cast the Miasma hundreds of times if she's not dispelled (she just cast Substance of Shadows 300 times in quick succession and the Miasma is about as hard for her - so take that novel wizards because I'm betting nobody outside the uppermost uber-tier ever cast a BM spell hundreds of times).
She didn't, and she doesn't. But Barak Varr is very cosmopolitan by Empire standards, let alone Dwarven ones, and there's probably at least one mercenary Wizard to be found there at any given time.
Oh, mercenary Wizards. Those are pretty dang cool. Given that they are mostly active in Estalia, Tilea and the Borderlands and the Colleges haven't been around for that long, i wonder how many of them still follow pre-Teclisean models. By the time canon rolls around I'm pretty sure most merc mages were College trained or Dark Mages. Too bad we ain't got the time to look into that.
I get the impression that from the elf perspective, every Mastery is a different spell, and most of the Mastery improvements are fairly minor over the original spell - why bother with the development work for something that works 90% the same when you might as well build a new spell that does the job specifically?
Even mono-wind tradition elves can still use the other Winds, they just specialize. Unlike humans they don't really go mutating themselves to align permanently with one Wind, they just pick up a lot of Wind specific skills and techniques.
Techniques we can loot like crazy.
I think the best way to contextualize it is that...Elf mages are like Dwarf Runesmiths - you're never going to impress them with your prowess at magic because by their perspective, you are definitionally Doing It Wrong.
Even if you're very good at doing it wrong and its very successful, its not the right way.
You know what I really hope to learn from the elfcation?
Mind magic. Literally any sort of mind/memory affecting spells. Right now we only have mindhole and our confusion gas, which is very far from the rumoured "wipe your memory, implant fake memories with triggers, read your thoughts" bullshit Grey wizards are rumored to be able to do.
I don't expect anything wildly OP, but something useful but situational (like Substance of Shadow, but for thoughts!) would be nice.
So you know like there's really, really cool stuff we could do from theoretical physics if they weren't literally impossible, like, I dunno - sending a hydrogen atom backwards through time to turn it into anti-matter. Maybe human wizards can (in this analogy) reverse the flow of time for some hydrogen!
(Warning, do not decide to do this IRL and then not reverse the atom's time-arrow after the explosion. That voids the warrenty on our causality, and those are really expensive to replace)
@BoneyM in theory, if Elven magi-science could eventually be developed (many tens of thousands of years from now) to the point where they are able to cast masteries (any sufficiently advanced magi-science is indistinguishable from mysticism, and all that), would that not mean that they could now (theoretically) design a multicaster spell, where:
They have an elven magi-science foundation, an [insert mysticism goes burr process] from a human wizard, and then build upon the output of that process to do something really cool... like idk, making a burrito?
Or does that run into the "eight humans trying to work together to cast high magic" compatibility issues, in that each designed spell would need to be made specifically for the individual human's paradigm, mood at the moment of casting, and what they had for breakfast three weeks ago?
If you run the clock tens of thousands of uninterrupted years of magical research and posit they're able to incorporate arbitrary masteries, then yeah, they could produce just about any burrito you could imagine. That's a hell of a bundle of 'ifs', though. At that point you're basically looking at Star Trek with Elves.
If you run the clock tens of thousands of uninterrupted years of magical research and posit they're able to incorporate arbitrary masteries, then yeah, they could produce just about any burrito you could imagine. That's a hell of a bundle of 'ifs', though. At that point you're basically looking at Star Trek with Elves.
This also assumes that their "scientific" paradigm is actually scientific -- you can develop paradigms of thought that outwardly look like science, but lack the fundamental philosophical underpinnings that produce worthwhile progress. Especially in a setting where reverse-engineering is the primary way to gain more understanding, because you're two to three layers of Dark Age down from the heights previously achieved.
You know what I really hope to learn from the elfcation?
Mind magic. Literally any sort of mind/memory affecting spells. Right now we only have mindhole and our confusion gas, which is very far from the rumoured "wipe your memory, implant fake memories with triggers, read your thoughts" bullshit Grey wizards are rumored to be able to do.
I don't expect anything wildly OP, but something useful but situational (like Substance of Shadow, but for thoughts!) would be nice.
Eh, i think Mind Magic just isn't Mathildes shtick anymore. Aside from Cloud of Confusion she ain't got a single mastery that affectst the mind, most of hers are about affecting solid shadows and with the Staff and Fog Warrior she is pretty heavily specced into the Fog/Mist subtype of Grey Magic.
I think BoneyM even pointed out that Mathilde prefers the physical side of Ulgu over the metaphysical one. Fog and Shadow, instead of Confusion and Memory Manipulation.
On the matter of power levels: as far as Battle Magic cares, we're at least a Level 1 wizard, out of the four levels. Maybe a bit higher. And that means we're a valuable unit to literally every army in the world. "But what about"-- yes, that one too. Even the Slann, or the Dark Elves, ignoring any necessary questions about why we'd be fighting on their side.
Literally them all. They might think our tradition is trash or apprentice work or whatever, but at the widest scale this setting goes to we're still visible. We're not a Cataclysm Mage just yet, with an army of supernatural ghost warriors and the ability to go one of eight flavors of super saiyan, but outside of a storm of magic nobody is one of those, so I think we can take just a step or two back and acknowledge that we've been following the shounen protagonist training regimen Teclis set up pretty successfully.
This also assumes that their "scientific" paradigm is actually scientific -- you can develop paradigms of thought that outwardly look like science, but lack the fundamental philosophical underpinnings that produce worthwhile progress. Especially in a setting where reverse-engineering is the primary way to gain more understanding, because you're two to three layers of Dark Age down from the heights previously achieved.
Reverse engineering would be how humans do it, Elves apparently go from first principles(which is why their training time is so long ass).
Trying another angle for understanding.
Problem: Chilli sauce(for buritto)
-Human method - Look for spicy plant by eating random things until you find a spicy plant that won't kill you, mash spicy plant. Sauce obtained. The rest is just making the sauce better.
-Elf method - Identify the basic biochemical receptors for pain and the right levels of stimulation. Assemble the stimulant for those receptors from raw elements. You have the chilli sauce.
--Human derivative of elf method - Now you mix this with a different mashed plant, add some sugar and half decomposed fish and now you have Thai Chilli Sauce. It is delicious, if you disregard the violent shits of the first test subjects.
--Elf reaction: (=.=)
It seems to me that some people seriously underestimate Mathilde.
She took on a whole School of Necromancy and its Necrarch leader single-handedly and won. This should be impressive even by Elf standards. Yes, it was risky, but it was also six years ago. Mathilde has grown quite a bit more powerful since then.
It seems to me that some people seriously underestimate Mathilde.
She took on a whole School of Necromancy and its Necrarch leader single-handedly and won. This should be impressive even by Elf standards. Yes, it was risky, but it was also six years ago. Mathilde has grown quite a bit more powerful since then.
Yea it was, though it made use of the coin on prowler which we wont have to enable a heck of a lot of it and Mathilde would have died if the Necarch had recongised the belt runes which was possible.
Any way i've not said Mathilde isn't actually pretty damn powerful in her own right but it's very situational and there are a number of circumstances which Mathilde isn't equipped to handle. I'm not worried about her magical power in the sense of needing to boost her raw stats higher, those are competitive with the top 1% of the setting (although the divergence from that to the actual top tiers is pretty huge)
No what I'm worried about is the holes in her capabilities, we lack a battlemagic spell to do damage, we lack battle magic to buff our allies and whilst these holes in our capabilites are very far from crippling they are concerning when heading to hell (Karak Dum, Wastes)
For the elf cation it's not even about power it's about having a few things to act as reputation ceiling breakers that shatter their understanding and thoughts of how limited humanity is.
Mastery in a weapon.
Ulgu tongs to manipulate more than one wind of magic
Then I want to use that to angle for a permanent invitation, so we can come here on a real sabbatical and learn all the cool secrets of the shadow warriors. Yes Mathilde is an absolute shit kicker in many ways, but the Elder races are called that for a reason there's still more we could learn from them.
Especially I feel from the shadow mages and more importantly, pass that on to the colleges. What we learn on the 2nd phase is the kind of stuff that could be a permanent boost the grey college.
[*] Plan: SQUEAK, Panoramia variant
-[*] MAX: Have him scour all the reference materials at his disposal for any other Dhar-radiating explosive, as well as how difficult it might be for non-Skaven to replicate their blackpowder. (NEW)
-[*] JOHANN: Have him investigate the metal evidence taken from the Skull River ambush. (NEW)
-[*] DUCK: Work with Panoramia to try to implement the Waaaghsoak Mushrooms as an aid to spellcasting.
-[*] EIC: Have the Hochlander investigate how feasible it would be for a non-Skaven to acquire warpstone-enhanced blackpowder. (NEW)
-[*] Attempt to complete your 'Fog Path' spell (NEW-ish)
-- [*] Use overwork if necessary
-[*] Join the Karag Dum Expedition in Praag, rather than at High Pass.
-[*] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[*] The Protector
Max and Johann are pulled from their own preparations for the upcoming Expedition to aid you with your investigation into the attack on the Okral. Max is sent to investigate the possibly too-easy answer of 'Skaven did it' while Johann is turned loose on the metal fragments recovered from the ambush site: the fragments of barrel hooping and a single metal slug extracted from the ship's upper deck. Modest evidence, but hopefully enough for him to be able to pull information from. Barak Varr and Karaz-a-Karak are both performing their own investigations, including the former hiring a Jade Wizard to interrogate the river and trees, so hopefully between the three different avenues of investigation the truth of the matter can be uncovered.
It's actually something of a relief that those parallel investigations preclude you from performing your own. The Fog Path spell is tantalizingly close to being completed and you very much want that arrow in your quiver before joining the Expedition. You have the individual Skywalks, you have the mechanism for identifying where they're needed. All that's left is the overarching delivery mechanism to go from you to the path to be travelled.
You spend some time considering a shadow-based delivery mechanism, since you've found so much success with Burning Shadows and Substance of Shadows, and after all 'Fog Path' is just a working title. But for something intended to be used on the move, having to control local light levels to properly use it would be too big a handicap. So you instead turn your attention to Universal Confusion, which hasn't seen any real use since you learned it almost five years ago but did manifest quite promisingly as a billowing cloud from its interaction with your Mantle of Mist Arcane Mark. That has quite a pleasing mental image to it - a rolling carpet of fog emanating from your person and covering the landscape ahead. You dig out your notes from when you learned it and get to work.
You'd thought it would serve perfectly well as a delivery mechanism. It covers the ground in a near-uniform carpet of opaque fog and hides obstacles from the eyes, so why not hide obstacles from the legs too? But though it's trivial for you to billow out fog, controlling its flow and weaving a spell into it proves to be as frustrating as... well, as frustrating as trying to herd fog would be to someone who isn't a Grey Wizard.
[Attempt to work around it: Learning, 69+28+5(Library: Ulgu)=102.]
A more dramatic person would have dramatically crossed out all the accumulated notes on your chalkboard. You are more sensible and simply move to the next one, as you might still need to refer to those notes later. But you have been looking at it all wrong. You've gotten hung up on using fog as a mechanism. No wonder you're getting nowhere. Fog isn't a mechanism, it's a medium.
(Okay, you're compelled to admit that fog might still be used as a mechanism, but you've hit a wall on that front so for now you're disregarding the possibility altogether.)
So step one, emit and corral the fog to where it needs to be, step two, have the delivery mechanism flow through it. Doing two moderately difficult things versus doing one slightly more difficult thing... probably isn't a great trade-off, but it's better than failing entirely. Days turn to weeks as you map out this alternate path, and eventually you're left with all your notes properly transcribed into a notebook and with nothing left to do but to take it for a ride and see what happens.
The inside of your Room of Dawn and Dusk isn't typical casting conditions, but you're glad you opted to do it there rather than anywhere else. As roiling fog fills the room and the identifier flows unsteadily through it, looking in vain for any interruptions in the smooth floor below you, you exhale shakily and let the spell dissipate. If you had done it in less ideal conditions, or if you didn't have your Staff to make channeling the fog that much easier, that spell would definitely have ripped itself out of your control. You now know the final few pieces to make it more reliable, and over the coming days you test it in a variety of conditions.
It's... not bad. Not great, but not bad. If you stuck to the few hours around dawn and dusk, you could probably maintain the spell for three or four hours a day without pushing yourself, as many as six if the weather cooperates. That's certainly a lot better than nothing, but is it enough? You know you're capable of better, but as you eye the calendar, you're not certain if you can do better before it's time to leave. And it would mean a lot of late nights and early mornings to even try.
[ ] Push on and try to improve the spell Use overwork to spend another action to try to create a better delivery mechanism for the spell.
[ ] It's good enough for now It will be possible to try to improve the spell further after returning from the Expedition.
---
Johann has been buried in maps and frequently absent as he tries to nail down specifics. Tale of Metal is a very useful spell, but as he frequently complains, people are rarely considerate enough to mention their name and precise location while crafting. The barrel hoops prove especially frustrating as the cooper neglected to even open a window in his workshop, leaving Johann to spend fruitless weeks trying to narrow down a location based off the colour of the wood and trying to identify an accent in the cooper's mutterings. In desperation he turned away from the cooper and towards the steel itself, and though he remains tight-lipped about this stage of the investigation, he comes out of it claiming with complete confidence that the steel was smelted in Morlenfurt, a Reikland town on the foothills of the Grey Mountains. He also gives you the dimensions of the barrel in question which matches that of a hogshead.
The lead ball that was shot at the ship takes him on an equally frustrating journey. Cheap shot of questionable quality is still made with molten lead poured into moulds of metal or sand, but the modern method is to use shot towers, where precise amounts of molten lead are allowed to fall a great height and naturally form a round drop before plunging into water and being near-instantly quenched. While a triumph of modern engineering, this also means that the 'creation' process lasts only a few seconds and is contained within a featureless tower, though thankfully there are enough windows for ventilation that he is able to get the lay of the land around it, one glimpse at a time. There's only so many shot towers in the Empire and each is known to its administrative apparatus so that if necessary they can be pressed into service of the Empire's military, so while the task is a tedious one, it's also a finite one. He eventually finds the shot tower that matches the one that he saw: Kreutzhofen of southwest Wissenland, the crossroads of the Vaults, which stands at the intersection of passes leading to Tilea, Bretonnia, and the Border Princes.
For his part, Max has spent weeks buried in your library surrounded by ramparts of books on engineering, chemistry, and warpstone. He complains at length that it would have been a matter of minutes instead of weeks if you had Skaven-authored books on chemistry, but does concede that the Skaven-authored books you do have are all that makes it possible to reach an answer without flagrant breaches of the Articles. "It's a matter of conditions," he says, leafing through his notes. "You know the Colleges, 'assume a perfectly spherical ball of Chamon in a magically inert plain' and all that. Skaven engineering doesn't work that way, at least not the stuff that ends up widely used. They assume that their equipment is going to be poorly maintained and stored in the damp by incompetents before it's dragged onto a battlefield, and often intersperse their notes with extended rants on the subject. That's what the warpstone is for. When used with a warplock trigger mechanism it makes for a much more reliable means of ignition than a snaphance or a flintlock, and even with mundane mechanisms, finely-ground warpstone is ignitable, and detonates hard. So if the blackpowder is damp it still works as long as any of it is dry enough to ignite, because that sets off the warpstone which forces even wet powder to ignite, and makes it go off all at once instead of in a wave. So for a relatively small amount of warpstone, you get a more reliable ignition and a more efficient explosion than blackpowder on its own."
"How easy is it to create?"
"Depends how much you care about others. The Skaven have a process to make it much less radiant and therefore more efficient as well as safer to handle and use, but if you don't care about that you can just use the raw stuff. Grinding and mixing it would do terrible things to whoever does it, and you wouldn't want to be downwind of it when it ignites, but it could be done. The only tricky bit would be getting the warpstone in the first place."
You grimace. "Any way to tell if the explosion used refined warpstone or raw?"
"Not unless you were there to see it."
"Damn. You turn up any other type of explosive that would radiate Dhar?"
He shrugs. "Nothing solid. There's accounts of various Chaos Dwarf weapons that would radiate all kinds of malign energies, but they tend to have more exotic effects than just exploding. The Zombie Pirates of the Vampire Coast are said to use some sort of altered gunpowder, and I could easily see it having some sort of necromantic component that would radiate Dhar. Cathay are said to use both Dark Magic and blackpowder."
"The list of possible suspects is long enough without venturing outside the Old World. Johann says the barrel was a hogshead, does that fit the results?"
He drums his fingers. "It's all variables. I have a decent idea about what sort of steel the monitor would have been made out of, but not the thickness or the design. How tight was the barrel bound? How much pressure did the depth of the water exert? How close was the barrel to the hull when it exploded? But with all that said... yes. It would fit."
"It matches logistically too. It'd be unwieldy to carry, but easy enough to move around with a rowboat or a cart or even a wheelbarrow. Good work, Max."
He smiles and goes about clearing up his work area.
The final stop on this tour is with the Hochlander's reports. Warpstone, or wyrdstone as it is known to the ignorant, is highly illegal to trade in but very profitable to those willing to take the risk, as the gullible believe it to have all sorts of mystical properties, and those that know more than they should can use it to power all sorts of forbidden magics. The Hochlander's first step was confirming that that's just as true as ever and indeed it is, and he leaves a trail of burning pyres as his Witch Hunter contacts follow in his wake. The second step is to investigate the cottage industries of the Empire, where second-rate blackpowder is made to a thousand different recipes which often owe more to guesswork and superstition than chemistry. He comes out of it with a frankly terrifying list of additives that might grace the weapon of anyone who cheaps out on blackpowder, and though some are of dubious legality and one or two result in still more pyres, none seem to have hit on ground wyrdstone as an additive.
The third step is the most dubious and requires reading the Hochlander in on the Conspiracy of Silence: see if any can be acquired more directly. There's ample evidence that some humans are in league with the Skaven as Cults worshipping the Horned Rat crop up from time to time and need to be burned out. Considering the ambition and duplicity that Skaven are capable of, and, admittedly, the ambition and duplicity that humans are capable of, it's not all that outrageous to think that there might be some crossover between the black markets of the Empire and the black markets of the Under-Empire.
This comes up bust, though the Hochlander does make some new friends among Witch Hunters, Excisemen, and one of Algard's Hands from encounters where both tried to bait the other into admitting something incriminating - good thing you made sure he has all the right documentation to prove that he really is acting on official orders. Either the theoretical black market crossover is even better hidden than you thought or it doesn't exist. But he does find something in parts of Reikland - blackpowder circulating among criminal organizations, said to be more reliable and produce a harder-hitting shot than regular blackpowder. His investigation is unable to find exactly who the ultimate supplier is, but all the trails seem to point in the direction of Ubersreik, where the Skaven undercity was recently exterminated. Not quite collusion with the Under-Empire, then. Just ordinary corruption. You make sure to pass the information on to where it needs to go to begin a formal investigation and sit back to collate your information.
So. One hogshead of what was very likely warpstone-infused gunpowder. Its source could be Ubersreik, or it could be made by someone with knowledge enough of the Skaven to replicate their gunpowder and the contacts and wealth to acquire wyrdstone enough for a hogshead worth. The barrel was hooped with Morlenfurt steel, which is just north of Ubersreik, and the bullets of the ambushers came from Kreutzhofen. Probably not Skaven, then. Someone of a mind to suspect Marienburg could draw a line directly south from Marienburg to Ubersreik for the powder, to Kreutzhofen for the equipment, to the Border Princes for the lackeys, and then to the Skull River for the ambush. Someone of a mind to clear Marienburg could quite reasonably point out that anyone in or around the Empire with money and contacts could have made this happen. You look over your notes one last time, and consider what you're going to tell Belegar, and what he will go on to tell King Byrrnoth and High King Thorgrim.
[ ] The evidence points to Skaven Warpstone-infused gunpowder. It's open and shut. The Karaz Ankor doesn't need new enemies.
[ ] The evidence does not point to Skaven The Dwarves could easily overlook the actual culprit if they're too caught up on their ancestral foe.
[ ] The evidence points to Marienburg It could be true, and the Empire could benefit if it becomes believed that Marienburg is committing murder with dark magic.
[ ] The evidence points to a framejob Somebody is trying to drive the Dwarves into war with Marienburg. Nobody wins when the forces of Order fight amongst themselves.
[ ] The evidence is inconclusive It could be anyone. It could even still be the Skaven. Nothing you've learned rules out anyone.
- There will be a two hour moratorium.
- There were rolls for the investigations, but they were hidden because Mathilde doesn't know for sure whether these results are all there is to find or not.
- It is valid to vote based on the result you want your words to have, rather than what you think the evidence reflects.
- The volume of the barrel in question is about 54 imperial gallons, 65 US gallons, or 250 liters.
- You have not yet used any overwork this turn. This vote is for the second box of overwork, which will give a -10 penalty to actions next turn.
- Reminder: penalties from taking overwork now will not kick in until after the Expedition.
For the Elf-cation, my opinion is that the only things we need are 1) Elf diplomacy lessons, so we don't say something stupid by mistake, and 2) Arcane mark control, because not having control over your own soul is just embarrassing.
Completed spellbook/swording/seeing-in-the-dark is nice, but not needed.
Problem: Chilli sauce(for buritto)
-Human method - Look for spicy plant by eating random things until you find a spicy plant that won't kill you, mash spicy plant. Sauce obtained. The rest is just making the sauce better.
-Elf method - Identify the basic biochemical receptors for pain and the right levels of stimulation. Assemble the stimulant for those receptors from raw elements. You have the chilli sauce.
--Human derivative of elf method - Now you mix this with a different mashed plant, add some sugar and half decomposed fish and now you have Thai Chilli Sauce. It is delicious, if you disregard the violent shits of the first test subjects.
--Elf reaction: (=.=)
-Divine casting method: You buy a bottle of gourmet chilli sauce from a store. It costs you and you don't know what's in it, but it's almost certainly better than what you could make yourself.
--From non-chaos gods: You have excellent chilli sauce of mild-to-medium potency that won't make you sick
--From chaos gods: You have chilli sauce of high-to-extreme potency that has a good chance of making you sick and quite possibly has addictive drugs as an ingredient
-Necromancy: You spike the shitty chilli sauce you made with mind-altering drugs. Whether it tastes good is a matter of opinion, and you'll probably end up addicted and/or brain damaged, but it's certainly powerful.
-Dwarf method: You follow the ancient chilli sauce recipe passed down from your ancestors (well, the one you haven't lost), measuring every ingredient with exacting precision and timing every step to the millisecond. You do not know exactly why you have to stir it in a certain way or use a specific kind of pot, but you will follow every instruction to the letter. You could do this blindfolded, which is convenient because your kitchen has no light. And in the end, you will have some damn good chilli sauce.
Edit:
[ ] Push on and try to improve the spell
Just one more push, to make sure it scales up well outside ideal conditions. We don't want to use something shoddy on a dwarf expedition.
[ ] The evidence is inconclusive
If only we had time to really dive into the investigation in person...