Voted best in category in the Users' Choice awards.
So, after reading a bit, it seems the method you described for "breaking a ships back" is a fairly modern technique and likely centuries ahead of what Marienburg would be able to use, it seems that ships surviving multiple impacts was the norm instead of sinking rapidly after a single hit, and those were of course shoddy ships that had nothing on a proper dwarf river monitor.
That makes it sound like it'd be something Skaven or Chaos Dwarfs might have, too.

And I'm also reminded of the fact that the Chaos Dwarfs apparently were able to send Hobgoblins all the way to Altdorf. Via submarine insertions.

... Actually, I wonder if Marienburgers could hire a Chaos Dwarf submarine for this? Huh. That'd be a hell of a surprise, but. Would certainly be one hell of an interesting twist though.

...

It'd also make the Dawi ultra mad.
The bottleneck on the technique's application was the development of the proximity fuze, which required electronics. Magic, particularly maritime-specialized Celestial magic, would be far more reliable, practicable, and straighforward. Literally a one-shot Detect Object set to "boat within 10 meters Y/N?". It probably would've taken very, very few tests to figure out the best use once the fuze was developed.
Well, we know the Skaven have electricity... Though probably not electronics. :V Hmm. Some kind of daemonic item being able to mimic similar things, would not feel out of place though. Wonder if that's more the Chaos Dwarf style or Skaven style.
 
That's never going to be the sort of thing you can deploy en masse, tho, because of the problems inherent with trying to get celestial wizards of all people to crank out standardized enchantments, and permanent ones at that. It's definitely not scalable to defend an entire harbor.
I have a feeling that "Do this or we get invaded and you all die" is a pretty solid motivator. You also don't need a permanent enchantment; it only needs to be able to "go off" once. I wouldn't even be surprised if it's a variant on Mathilde's Mystical Matrix. And even if it is difficult to build - that's just even more motivation to stick it on a big enough bomb to sink anything that floats.

That said, I agree that daemonsmithing could also do the job. I agree with the current winning vote: Finding a part of this bomb that we can inspect is absolutely top priority. Undoubtedly more likely to lead us to the perpetrators than the bandits themselves are.
 
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That makes it sound like it'd be something Skaven or Chaos Dwarfs might have, too.

And I'm also reminded of the fact that the Chaos Dwarfs apparently were able to send Hobgoblins all the way to Altdorf. Via submarine insertions.

... Actually, I wonder if Marienburgers could hire a Chaos Dwarf submarine for this? Huh. That'd be a hell of a surprise, but. Would certainly be one hell of an interesting twist though.

...

It'd also make the Dawi ultra mad.
We know that theirs a family of Dwarves on Marienburg's Directorate.
There is a Dwarven family that is part of Marienburg's Directorate.
Making it highly unlikely that they'd hire Dawi-Zharr, though not impossible if sections of the Directorate did it anyway without the consent of the rest.
 
I'm going to be amused if the answer turns out to be something monster-related rather than technology-rated, after all this speculating. Like, maybe a Troll bomb set up to go off or something. That is, a Troll primed to explode somehow.

Or maybe the bandits were here to guide the torpedo or set off the bomb remotely, rather than it being a contact bomb. Maybe that's why they bailed. They were just there to make sure the bomb or torpedo went off by activating it or sending a signal or something.
 
Some kind of daemonic item being able to mimic similar things, would not feel out of place though.
Does warhammer fantasy have any small demons? Imps and the like? I hear a lot about big demons, but not really about any small yet somewhat smart ones.

I'm going to be amused if the answer turns out to be something monster-related rather than technology-rated, after all this speculating. Like, maybe a Troll bomb set up to go off or something. That is, a Troll primed to explode somehow.

Or maybe the bandits were here to guide the torpedo or set off the bomb remotely, rather than it being a contact bomb. Maybe that's why they bailed. They were just there to make sure the bomb or torpedo went off by activating it or sending a signal or something.
They might have just shot the bomb from the shore. That would explain the gunfire. Which I had thought seemed a bit odd considering how little effect gunfire would have on an armored ship like this. Much simpler then an enchantment as well.
 
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I honestly still kinda want it to be orchestrated by some High Elf Noble who bought into their own hype and sought to create a second War of the Beard to distract from some kind of scandal or other political turmoil back home.

It would be dumb, reckless, completely out of the blue and quite possibly the most 2020 move possible.
 
I have a feeling that "Do this or we get invaded and you all die" is a pretty solid motivator. You also don't need a permanent enchantment; it only needs to be able to "go off" once. I wouldn't even be surprised if it's a variant on Mathilde's Mystical Matrix. And even if it is difficult to build - that's just even more motivation to stick it on a big enough bomb to sink anything that floats.

That said, I agree that daemonsmithing could also do the job. I agree with the current winning vote: Finding a part of this bomb that we can inspect is absolutely top priority. Undoubtedly more likely to lead us to the perpetrators than the bandits themselves are.
mmm the matrix, now that's an idea, stick it on a turtle and when the turtle sees a ship above it, it activates the mine.

but really, while in theory the magitek mines are possible, I think they are just too convoluted to be cost effective, you would need a minimum of 2 enchantments to make an effective deployment (one to detach the mine from the bottom, and one to detonate it at the right distance), and having 2 enchantments per mine, when in most cases a regular mine would work just as well, and you can deploy one hundred mines for each advanced mine just makes them a waste.

I can see the chaos dwarves using them tho, but not on mines, torpedoes since they actually have the submarines to make the right use of them, and the mentality to use advanced weapons to ensure victory.
 
Does warhammer fantasy have any small demons? Imps and the like? I hear a lot about big demons, but not really about any small yet somewhat smart ones.

Mathilde's books on the subject speak of Imps, the least powerful and smallest of daemons. They are often summoned by Sorcerers to serve as familiars or gifted to those that serve or amuse a Chaos God. They tend to be no taller than three feet or so.
 
Write up an omake, I suppose?

I don't see Mathilde ever choosing to look into that of her own free will, given her characterization up until now - so much of her has been defined purely by opposition to the environment she grew up in.

No doubt her drive to understand others no matter how alien they seem (as evidenced by her approaching the We and Cython, among other things) is in large part due to having personally experienced the pain of having that xenophobia turned against her.

And if Mathilde doesn't initiate the meeting... well, random Stirland Peasants aren't really in a position to meet with a Lord Magister who lives half the continent away in a dwarfhold, even if they want to.

About the only way I could imagine her meeting her birth family again would be if some kid from it expressed magic. I imagine the college does keep records so someone would tell Mathilde 'BTW your grand niece is a wizard now'.
 
I honestly still kinda want it to be orchestrated by some High Elf Noble who bought into their own hype and sought to create a second War of the Beard to distract from some kind of scandal or other political turmoil back home.

It would be dumb, reckless, completely out of the blue and quite possibly the most 2020 move possible.
"The dwarfs are on the warpath your grandiose majesty"

"again? and they cannot be dissuaded? as painfully obstinate as they tend to be, they tell me they are not beyond reason when properly applied"

"we tried to scoff at them and to defuse the situation by showing them how inconsequential their petty concerns are, but to no avail"

*gaps*
"the gall! but surely ignoring them for a bit after that showed them the error of their ways?"

"the ambassador managed to fill his agenda for 2 weeks in advance, but they just raised their voice over the other petitioners"

*a courtesan visibly faints in the background*

"barbarians! well they leave us no other choice, inform the ambassador to try being condescending and offer them a book on how to uplift themselves, such as dwarf-beard cross-stitch or other such recreational activities, we give diplomacy one last try"
 
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Personally, I wouldn't mind if we had the occasional vote where Mathilde immediately regretted her choice and thought, "Wow, that was a lousy idea!"

Often my issue with quests in general is that there's not enough feedback to voters when they made a wrong decision and instead can only guess if a vote result was sub-optimal. The difference between "risky and not even slightly worth the risk" and "risky but the result was worth the risk" and "not risky but a worthwhile time expenditure" and "not risky but actually it was a waste of your time" isn't always apparent enough post-vote. How do you learn from decisions if you can't properly evaluate them afterwards?
On the other hand, even when the QM attempts to telegraph "this was a very dangerous gambit," sometimes it doesn't work.

This case was pretty explicit, in that much of the update dwells on the risks Mathilde is taking (which we largely didn't consider as I recall) and the enormous toll it takes on her, leaving her more exhausted and ground-down than she's been in years.

And, well... let's just say that a lot of people wanted to go ahead anyway.

...

Also, it can be hard to have a quest protagonist engage in self-reflection that makes it clear whether their actions were worthwhile, without that self-reflection being interpreted as the QM criticizing the players or calling them stupid.

If your protagonist thinks "I was reckless and greedy," implicitly you are telling the voters that they were these things.
 
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Easy sidestory omake material. A dwarf observer remembering what he saw, the slow rising of impossible hope as the casualty list is halved before his eyes. Then, the last dwarf comes up and she appears on shore, absolutely exhausted, limbs shaking, and barely able to stand. She's quickly given a chair and [1]has quiet words with a visibly concerned King Belegar, before getting up and staggering up and down the beachfront.
Going by the votes: [1]"takes a small stone-like thing from her pocket and stares at it for a moment, before looking at the boat with an expression of worry and determination and deep tiredness" is something that could be added in there.
 
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I feel the need to emphasize that this is kind of comparing apples to oranges and that some of the axioms being taken for granted here simply do not exist. While I am not saying that this could not be the case, it is also not as likely as the information that has been presented would assume it to be.

Fundamental comparison breakdowns:

1. The damage caused by a torpedo is in part because it is an object with a frontal cross section of perhaps a square foot that could weigh up to several tons traveling at 60 knots. An explosion caused by a torpedo is made significantly worse by the fact that by the time a torpedo detonates, it's momentum has carried it through the outer hull and into the ship. An explosion inside of a ship is exponentially worse than one outside of it. During the carrier battles of the Second World War, a near miss was not really much better than a total miss. Japanese D3A1s carrying 250kg bombs which had about half of that in high explosive did no significant damage whatsoever on American carriers on near misses, even ones that were within a few meters of the ship.

2. Breaking the back of a ship is basically impossible to do intentionally in the context of the Second World War and certainly not in the context of mundane 16-17th century technology. While magnetic detonators began to see use in the conflict, they were absurdly unreliable for the most part. During the Narvik campaign, German submariners complained constantly about their magnetic detonators which was later discovered due to have been the different nature of the magnetic field at higher latitudes. This was not an exclusively German problem. Those who know of the sinking of the Bismarck may also know that the British air strike that jammed Bismarck's rudder was actually the second one flown that day. The first mistook the British Heavy Cruiser HMS Sheffield for the Bismarck and landed some hits... Which thankfully in this case did not detonate as their magnetic detonators flat out failed to function. Without a magnetic detonator, you literally just have to hope that your torpedo plays nice with the current and happens to hit near the keel of the ship, which is entirely a matter of luck. Even with a magnetic detonator which could explode a torpedo right as it passes under the keel, you are still taking for granted that you know the approximate draft of the ship which is going to significantly vary based on how much fuel, ammunition, etc are aboard, and you are still taking the gamble that the current will play nice with your torpedo depth setting. If the Moniter ran into a mine, it is unreasonable to assume that it hit in such a fantastically unlikely way that would have destroyed the keel. While it is marginally more likely for a mine to hit the keel of a ship all other things equal, it should be remembered that the margin for hitting a ship and not hitting a ship is extremely small in terms of depth and that putting a mine just tiny bit deeper in order to impact close to the keel, in the currents of the Skull River could just as much mean missing the ship entirely.

3. While many ships of that 1k ton to 2k ton displacement, were sunk by munitions of about the size of what could fit into a barrel, a great deal also survived equally grievous hits if not worse and destroyers are thoroughly optimized against survivability in favor of attributes like speed and armament, a totally opposite design philosophy to the Dwarves. Even then, it was extremely rare for a ship to sink as quickly as was described, with sinkings that swift being reserved basically for that situation where the keel is broken and the ship snaps in two, which were only perhaps 20% of all cases. Even then there are a handful of cases of just the frontal third or quarter of a destroyer being blown off and the rest of the destroyer managing to reverse the whole way back to port. As a further example of the total ineffectiveness of near misses, the Japanese Destroyer Ariake as part of the Tokyo Express to Guadalcanal suffered 6 near misses from what were presumably 1000 ilb bombs which are again about half that in High Explosives, and despite that, she was not sunk.

Summary of War Damage to U. S. Battleships, Carriers, Cruisers and Destroyers 17 October, 1941 to 7 December, 1942

NAVSHIPS A (374) SUMMARY OF WAR DAMAGE TO U. S. BATTLESHIPS, CARRIERS, CRUISERS AND DESTROYERS 17 OCTOBER, 1941 TO 7 DECEMBER, 1942 Preliminary Design Section Bureau of Ships Navy Department 15 September, 1943

What this link is should be somewhat self explanatory, and I'll outline the relevant parts here. I am including the losses at Pearl Harbor, but am only counting Torpedo exclusively caused losses or Torpedo and gunfire caused losses.

10 Destroyers sank under those circumstances, but 3 survived to be repaired! Among the sunken destroyers include ships that were scuttled, and also those that did not sink for many hours or even days afterwards.

The most gratuitous edge case I can think of is that of the USS Laffey, which although not impacted with an underwater form of weaponry, survived 4 bombs of up to 500kgs and 6 kamikaze aircraft, and successfully returned to port to be repaired.

A Dwarven monitor would surely be much more inclined towards survivability especially a passenger monitor, than any destroyer ever built by human hands.

Barring a truly unprecedented intervention by Ranald(which is admittedly theoretically possible; see the effect of Italian limpet mines on British battleships after the Raid on Alexandria), it is simply too unlikely in my mind that a conventional explosive deployed in a conventional manner could take down a Dwarven Monitor so quickly that only some 20 Dwarves were able to get to shore.
 
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Dwarven in the sense of the race, or dwarven in the sense of the culture of Karaz Ankor? I can't really see Karaz Ankor dwarfs doing well as a merchant family in Marienburg, though that might be buying too much into dwarf stereotypes.

The former, though a lot of their money comes from trade with Dwarfholds so it's reasonable to conclude they'd be aware of the culture of the Karaz Ankor, even if they were no longer part of it.
 
Dwarven in the sense of the race, or dwarven in the sense of the culture of Karaz Ankor? I can't really see Karaz Ankor dwarfs doing well as a merchant family in Marienburg, though that might be buying too much into dwarf stereotypes.

Surface dwarfs are defined by rejecting many of the socio-cultural norms of Karaz Ankor, the more integrated into human cities the greater the cleavage. That said there is some cultural overlap to even the most independent of surfce clans since without the rites of Valaya for instance they would have long since turned to stone.
 
Hey @BoneyM out of curiosity, is there any sort of equivalent to the game of Russian Roulette in the Old World? Because that really seems like a perfect way to describe what we just did if anyone asks or we have a reason to describe it. Russian Roulette of the soul, where every life we saved was another pull of the trigger. Good thing we worship a god of luck and gambling, huh?
 
I do have to question what any other member of the Grey College might do in this situation though. I can't 100% say if trying to manipulate events so the dwarves go after Marienburg would be something they would do or not. On one hand they definitely would love to take a crack at them with Dwarf support on the other it has been pointed out that this is a bad time since so many provinces aren't ready to mobilize and the situation is complex. The possibility exist though and that is very uncomfortable.

Seeing as Mathilde's loyalty is foremost to the Empire than her college. With the dawi as the oldest allies and the whole Sigmar pact thing. Id say those Grays has done goofed as it could be argued they're putting the Empire at risk or not following its creed.
 
Two things occur to me.

One, what other race could we have asked to put up a massive moon-shade in the dark, on no notice, using scavenged materials at maximum speed, and nevertheless be a absolutely confident that nothing short of enemy action could cause that shade to fail?

Second, all this speculation about IRL naval explosives, as cool as it is, is moot unless Boney did a similar amount of research. Which is possible, but given that this is a fantasy quest and not an alt-history quest, certainly not guaranteed.
 
Also for the various divination or magical magnetic or proximity triggers...keep in mind thats a solid months work each by a skilled specialist of which the Empire has maybe a dozen who could and maybe twice that many who can learn to within a year
 
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