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[X] Scour the river banks for anything the bandits left behind

We've done more than our fair share of work and are dangerously fatigued and tired. We've saved the VIP along with a vast majority of the dwarves trapped in there and Barak Varr will hopefully clear up the rest. Our job right now is to get as many clues as to who the hell did this so that the Dwarves don't end up declaring a grudge against the wrong people and everything gets even more complicated.
 
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I am really suprised everyone wants to scour the riverbands rather than chasing the bandits. I thought it would have been a no brainer. But I want to make more people aware that chasing bandits is a time sensitive mission and arguably the more important one. People that support scouring in the riverband are saying that 1. we have windsight and 2. we have to be near enough to help if goblins attack and 3. that we are exhausted 4.the bandits are patsy anyway we can't get reliable intel on them. I want to answer some of these concerns.

1.About windsight I am not going to argue that we have great windsight but these are dwarves and they are undoubtedly better able to handle and recognize what kind of explosive can take their ship down and what kind of force is necessary to do that. This is a pretty important attack and have no doubt they are going to comb the shit out of that area with the best experts that the old world has. And as we have just seen while we have great windsight it is not infalliable, it is not precise as we like to think, I doubt we are going to get a revolutionary insight with it that says who did it that can't be figured out by other experts.

2.No we dont need to be near for goblins attacks because the copter is going here with as many hammerer as it can and they are going to lay their lives down to protect these people. While they might have just lived thorough a life threathining event they are still dwarfs and they are about 300 of them. So we can be sure that even if there was a fight they are reasonably protected and also not very easy opponents. Especially for goblins that get regullarly culled.

3. Yes we might be exhausted but this is not going to be that big of a deal. Remember people this is a quest and that may have some negative modifiers but i have no doubt our other abilites can easily mitigate that. Outside of that we have an armor that compeletly negates exhaustion and I wonder why it is so bad in the first place. Just our mundane sneakiness should be more than enough for any random mortal. Remember people we are someone that went and defeated a vampire.

4. They may be patsys but they undoubtedly know somethings, atleast a point of contact that we can further investigate. And doubtless the dwarves will want their pound of flesh from them as well. Though I doubt that they can be just any bandits as no one that is not a professional attacks with this kind of success. And anyone professional makes sure where the money comes from if shit goes sideways and they want recompense.

Hope my arguments made some of you reconsider your votes. And thanks as always for this wonderful update Boneym. To tell you the truth I think I like these actions more than I like the regular turns somewhat. Certainly more exciting for one.
We are tired from chaincasting Substance of Shadow 300+ times in order to save a several metric tons of dwarf.
If we were not, i would vote to chase bandits, as is, i am prioritizing searching for evidence here in the hopes we can find whatever was used to sink the ship, or weapons, residue of gunpowder, any residue of potential magic used, that sort of thing.

Everything is time sensitive, question is what takes priority and why.
 
I think the Powerstone vote is too risky.

We've averted the worst of a tragic disaster. And we pulled it off by the skin of our teeth.
It's a victory.

We've already pushed our limits, and so far it hasn't bitten us.

It would be wiser to cut our losses while we are ahead. We have done more than our fair share: Belegar will understand.

We are one of 8 Lord Magisters of the Grey college: not replaceable.
 
We are tired from chaincasting Substance of Shadow 300+ times in order to save a several metric tons of dwarf.
If we were not, i would vote to chase bandits, as is, i am prioritizing searching for evidence here in the hopes we can find whatever was used to sink the ship, or weapons, residue of gunpowder, any residue of potential magic used, that sort of thing.

Everything is time sensitive, question is what takes priority and why.

I think I already told in my very longwinded writing but I will write again. We are proficient enough in acts of espionage that even without casting we should be able to follow without being noticed and our armored robes makes it that our exhaustion does not matter. Whatever we want to do on the riverband won't be important enough than tracking the ones responsible for this. And that is the one most time sensitive.
 
I think I already told in my very longwinded writing but I will write again. We are proficient enough in acts of espionage that even without casting we should be able to follow without being noticed and our armored robes makes it that our exhaustion does not matter. Whatever we want to do on the riverband won't be important enough than tracking the ones responsible for this. And that is the one most time sensitive.
The "bandits" are nomore responsible for this than the muskets they used.
And no, it is not the most time sensitive, saving the Okral is, which i am not voting for because of the risks involved.
I do not think the robes remove existing exhaustion, could be wrong, either way, i am not comfortable hunting down bandits who may or may not have wizards of their own (as is one of the theories on how the ship was sunk), without ability to fall back to spellcasting.
 
I think I already told in my very longwinded writing but I will write again. We are proficient enough in acts of espionage that even without casting we should be able to follow without being noticed and our armored robes makes it that our exhaustion does not matter. Whatever we want to do on the riverband won't be important enough than tracking the ones responsible for this. And that is the one most time sensitive.
Without casting is one thing. Without casting, fatigued, half-blind, and half-deaf is another.
 
But I want to make more people aware that chasing bandits is a time sensitive mission and arguably the more important one.
This might be a reason many of those who voted for it before aren't doing so now. They might believe that the mission was so time sensitive that two additional hours make it likely not worth it anymore.
they are about 300 of them.
There actually many more than those. 300 are just the ones we personally rescued from the one Monitor ship carrying mostly just the metalworking guild. The whole Okral going with all the other Monitors is also present.

@BoneyM How many Okral members are currently on these shores and what have they been doing?
And doubtless the dwarves will want their pound of flesh from them as well.
You should emphasize this point more if anything. Even if they were just a bunch of complete morons that happened upon an exploding Monitor and decided that taking potshots at Dwarves for no reason would be fun, then the Dwarves would still place a large priority on getting them and failing to do so would mean a permanent mark on the Damaz Kron.
 
I think I already told in my very longwinded writing but I will write again. We are proficient enough in acts of espionage that even without casting we should be able to follow without being noticed and our armored robes makes it that our exhaustion does not matter. Whatever we want to do on the riverband won't be important enough than tracking the ones responsible for this. And that is the one most time sensitive.

Just a nitpick, but our exhaustion is not the kind that can be wiped away with our armor.

We've channelled so much Ulgu in a short time that we are experiencing that soul fatigue as a physical sensation. Invigorating our body with Ulgu is not likely to help against that kind of exhaustion. Without our magesight, we are half blind and deaf.

This is the kind of Fatigue we experienced after Ranald mugged Mork through our soul, or after we judged 800,000 orcs as "Enemies of the Dawi".
 
[X] Scour the river banks for anything the bandits left behind

We've done a lot of good work up to this point, anything more is pushing diminishing returns at the same risk (ie high). I think this is a good time to find answers.
 
Algard blinked at the report on the attack against the Okral. Specifically, the spell she cast to evacuate the survivors. More specifically, the number of survivors evacuated, each by individual castings. Slowly, he buried his face in his hands. "If she doesn't have a new Mark when I next see her..."
 
Just a nitpick, but our exhaustion is not the kind that can be wiped away with our armor.

We've channelled so much Ulgu in a short time that we are experiencing that soul fatigue as a physical sensation. Invigorating our body with Ulgu is not likely to help against that kind of exhaustion. Without our magesight, we are half blind and deaf.

This is the kind of Fatigue we experienced after Ranald mugged Mork through our soul, or after we judged 800,000 orcs as "Enemies of the Dawi".
I haven't seen any indication of this. We've suffered three miscasts that hurt our sight, hearing, and strength, but if there was text that indicated any form of spiritual exhaustion I've missed it.

People really are conflating the two situations a bit much.
 
That could breach the compartment. Something materializing inside something else is often as bad for the something else as it is for the something.
Couldn't we just come up through the floor? Since it's absurdly unlikely that any light source would be on the floor in a ship with flooding, we'd be able to see with our Windsight well enough once our head was past the floor itself to know where the light sources were, then go all the way up into the cargo hold.
 
Couldn't we just come up through the floor? Since it's absurdly unlikely that any light source would be on the floor in a ship with flooding, we'd be able to see with our Windsight well enough once our head was past the floor itself to know where the light sources were, then go all the way up into the cargo hold.
They already found a workaround for the light situation (and i doubt coming through the floor would help).
Now the debate is on if it is too risky anyway because of exhaustion.
 
The navy has been steaming towards them this whole time , and between their ships and the hundreds of expert dwarfs on the riverbank it should be simple to re-float the moniter. Weber, on the other hand, is exhausted.

The bandits have now had hours to run through the night and get to ground. It's do-able with shadow horsey, but I think she'd wind up too far away to help if something else hits the camp.

[X] Scour the river banks for anything the bandits left behind
 
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