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Hmm, wonder which one got a second?

So, 4 colleges don't send anyone, one college sends 2. A total of 5 baby ducklings.
Mopman43 threw 1 6-faced dice. Total: 3
3 3
 
Seems likely to yield a number of wizards that falls within comfortable narrative focus. That is, enough to be a reasonable result but few enough that voters could at least keep them all in our heads.
 
So that's... 5 Journeymen, 2 of them from the same College. Roughly equivalent to what the K8P expedition got.
 
So here's my guess on how the general college call for wizards works out. Roll once for each College.

1-3 Nobody shows
4-5 One Journeyman from that college
6 Roll again. On a 1-3, get 2 journeyman from the college. On a 4-6, one journeyman and one magister.

(Somebody do eight d6 rolls for funsies.)
I think you're possibly being a little unduly pessimistic. While the low end would indeed likely be no one as they remember the singing combustograms that accompanied our Sylvanian promenade, our dwarf related activities have been pretty nucking futz in the payout to our hangers on. Particularly for having zero fatalities to multiple Magister promotions, and the rumblings in the college political circuit that could probably be mistaken for the Slann getting crotchety about Altdorf's Feng Shui.
 
Can you just drop it please.
Question was asked, answer was given, no point in trying to find a loophole in the wording, Boney is not some Fae creature you can rules lawyer.

If you want a specific spell, ask about the viability and see if we can invent it.
I'm not just asking regarding this narrow topic. Nor am I trying to power game. At some point "fishing expeditions", though probably unrelated to College spells, might well fall into our interests. And a blanket statement that, say, BoneyM considers them unfun both to read and write, is a completely valid answer. As is "I allow them as write-ins but there won't be any no trap options protection for them because leaving empty handed more often than not is in the very nature of fishing expeditions".
It says that she's been in situations College Wizards have rarely found themselves in, and taken advantage of the insights those situations have provided.
I like this answer. It means that, were we to become an old LM with strong influence in our College and several apprentices, we might well revolutionize a thing or two without that meaning that Mathilde is somehow an exceptional genius.
I honestly forgot that ot was so much. And the idea that we never taught it to anyone and some Magister of a different Color pretty much reinvented it in a much better form after having seen our proof of concept is completely valid.
BorekQuest 2: Chaos Boogaloo
Does your version of the Negaverse pretend that the game is being played by modern age Dwarf beardlings in the very distant future where internet forums have become a traditional and respected passtime?
 
  • DollaryDoo = BoneyM
  • Mooks = random_npc?
  • oliveolave = me
  • Intrigue = Guile
  • LethargicPossum = Doomed Wombat?
  • Kranm = kfrar?
  • Onyon = Garlak
  • ShortSpeak = Briefvoice
  • SightCentral = Lightwhispers?
  • DollaryDoo = MoneyB, a common Negaverse QM = BoneyM, correct.
  • oliveolave, Intrigue, Onyon, ShortSpeak, all correct
  • Mooks = RedshirtArmy. They exist to die en masse. Edit: a specific reference to their response to the IRL Empress Heidi reveal here.
  • LethargicPossum - Honestly don't know, IIRC I copy-pasted it off one of @Redshirt Army's negaverses.
  • Kranm is me. The GURPS character that originally bore this name had a surname and that was it. Can't remember if I've populated it on my SV profile, though. It was 3 AM when I wrote BorekQuest 1 and chose the username, don't judge me. :p edit: Actually, no, past-me stayed up at 3 AM which is stupid, judge him hard.
  • SightCentral = @NexusEye. Edit: a specific reference to their response to the IRL Horstmann-roll here.

For the sake of completion, here's the full list I've used in my Negaverses:

stronkie = veekie
Ranalta = Alratan
SkydiveTENGU = BungieONI
FasterThanLight = SuperSonicSound
oliveolave = picklepikkl
PromisedGood = TotallyNotEvil
Away Team = Redshirt Army
Consonance = Alliterate
fudge13 = chocolote12
Cunning = Guile
Onyon = Garlak
AlphaHugged = Omegahugger

farain = BoneyM (Frank Farian is the lead singer of Boney M.)
hsv = vsh
Irolinft = Vebyast (don't actually remember why)
Lectalai = Alectai
Shalot = Garlak , again
Arantal = Alratan, again
 
Lol- if I ever show up in a negaverse, go with Nyx.

(Oh! We have greek speakers in the thread! I wanted to ask: I grabbed my name as a contraction of Glaukopis, from athena, with the understanding that it meant bright-eyed or flashing-eyed. Is Glau=bright even a recognizable butchering of that?)

Also, if we really do end up with more than a dozen magisters and journeymanlings, wind herder is going to get a WORKOUT.
 
What would my Negaverse name be, I wonder? For reference, my nickname means "Slipper thrower"
Or maybe you'd base it on "Tap-[k/c]omet", so something like "Valveasteroid" would work.
 
Kurgan diplomacy isn't useful as we'd need to get two AP into it to grab that skill and it's even more niche than Arcane Khazalid, we'd never use the skill again once out of the expedition at least Arcane Khazalid has the small potential to be more widely useable in Drazh and other Karak if we do solo scouting missions.

Like I'm usually for actions like that which would provide diplo boosts as I think it would be super helpful for the future elfcation but I think we're unlikely to ever go back to the chaos wastes and so there's no impetus to finish the skill off, I also think a partial learning in the skill isn't likely to help much, maybe I'm being unfair though?
Would get us an extra point of diplomacy, which is broadly applicable.
 
(Oh! We have greek speakers in the thread! I wanted to ask: I grabbed my name as a contraction of Glaukopis, from athena, with the understanding that it meant bright-eyed or flashing-eyed. Is Glau=bright even a recognizable butchering of that?)
I'm sorry to say that it's not. Glaukopis comes from glaukos, which describes light-colored eyes (blue, green, or grey). From this we derive the English word "glaucous" (used to describe colors in zoology and botany) and the medical condition "glaucoma."
Would get us an extra point of diplomacy, which is broadly applicable.
Sure, but if that's our primary motivation, there's the Human Nations of the Old World class, which might finish both our Bretonnia and Kislev skills and get us 2 points of Diplo in 1 AP, instead of 1 point in 2 AP.
 
Sure, but if that's our primary motivation, there's the Human Nations of the Old World class, which might finish both our Bretonnia and Kislev skills and get us 2 points of Diplo in 1 AP, instead of 1 point in 2 AP.
It's secondary to learning to talk with the guys we'll be working with, just saying that it's got some form of use outside of this story arc.
 
I don't think the expedition really needs more cavalry at this point, with all the wolves and demigriffs it already has. Maybe recruit a translator/guide/diplomat for dealing with the Kurgan tribes.

Improving the rather sketchy logistics of the operation would be good, too. To that end I could be sold on recruiting Panoramia. A Jade Mage with Fat of the Land solves the 'demigriffs need to eat their own weight in meat every month' problem, and the Fieldwardens boost the capabilities of the Rangers while bringing Halfling rations too. No time for training her, though, so it seems unlikely the thread will risk her.
Kinda funny looking back at this post made literally *one hour* before the option was presented to solve both problems with a single vote.
 
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Kinda funny looking back at this post made literally *one hour* before the option was presented to solve both problems with a single vote.
Yeah, it is a funny and convenient thing, innit?

Although, if the vote swings and the supplies fall through, it occurs to me that we could probably spend an AP arranging to have a caravan leave at the same time as the expedition as a supply convoy/first stage rocket engine. Because "Oh yeah, there's heavily armed guards for half the road this time" feels like it could draw some more help in.

(Or maybe just pay to fund a caravan and/or to keep supplies alongside itself? But I'm not sure whether that would work.)
 
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I've been thinking about it and despite my many observations and arguments I am pretty much okay with any option other than the mercenary one. They all lead to interesting results and have pros and cons that are neither clear cut nor important enough for me to clearly think that they will result in a significantly easier or harder expedition. Some have higher risk/reward variance, some are a bigger danger to our reputation and morale than directly risking lives, some allow us to have a potentially cool meeting with the Yasuk while others give us a chance to not have to deal with them at all, but in the end all of them end with us having to fight a large amount of Kurgan on a failed roll which, quote frankly, was something we expected to have to do anyway when we embarked on this expedition.

So while I do have slight preferences, they are all based on what would be interesting to see as opposed to what I think the smartest option would be. And since I think that BoneyM can make all options result in am interesting read with fun implications and consequences that depend heavily on dice results, I literally don't care enough to cast my vote.

Lol- if I ever show up in a negaverse, go with Nyx.

(Oh! We have greek speakers in the thread! I wanted to ask: I grabbed my name as a contraction of Glaukopis, from athena, with the understanding that it meant bright-eyed or flashing-eyed. Is Glau=bright even a recognizable butchering of that?)

I've honestly never heard the term glaukopis (γλαυκώπις) before. According to Wiktionary the root word is γλαυκός (glaukos) and means either bright/gleaming or blue-grey and is mostly used to describe eyes. Thus also the glaukoma.
 
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