Voted best in category in the Users' Choice awards.
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@veekie

Change has been made as requested.


There's two major self-improvement actions I think people really want to do: Pall of Darkness training and beginning the Branulhune style. Your plan has Pall, Beep's has Branulhune. My assumption is that we do one of them this turn and one of them the next turn before we go, and it doesn't make a big difference to me what order we do them in.

In contrast, the duckling action makes a big difference to me; I would be much more willing to support your plan if you swapped the duckling action. I like the notion of investing in Hubert's growth, but not nearly as much as I like extra recruitment actions.

I've made the change you requested, are you willing to approval vote my plans now?
 
It does not matter if we get the whole Imperial army to march into the wastes, the expedition would not exist without Karaz Ankor, therefore it is their expedition.
Yet they are unlikely to want to rejoin the Karaz Ankor. If we have an alternative that lets them thumb their noses at all the other Runesmiths, will they take it?
 
Not interested in any plan that wastes more college favour, or that puts Thorek in a dangerous position.
He is probably the only Runelord that inovates and makes plenty of aprentices,
if we take him to the expedition and something happens to him we will have hurt Karak Ankor irreparably...
 
Both, they teamed up to kill him (again) in the Battle of Arden and to fend off the retributive raids by the Beastlord Mograk.
Really? I though that the Battle of Arden was a Wood Elf only fight, and the High Elves and Wood Elves didn't work together until six years later, and the Slaughter at Bleak Meadow.

So the best 10% of all runelords is currently in K8P. Man the dwarf kings must be jealous of Belegar.
Thorek doesn't live in K8P. Or even, I think, spend most of his time there. Mathilde just catches him when he's there. Or goes to wherever he is (which is probably usually Azul).

Right, as I edited in, we go to Melkoth. Explain this idea to him, and float the possibility of sending out a team of Lord Magisters + retinues to tempt an ostracised group of Runesmiths into direct Empire employ.
Taking Melkoth was called out as a bad idea by Boney a while back. He'd be totally down but he's more than a hundred years old.
 
[] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.

If the sword only had that one rune this would be amazing, but the other runes make it so powerful that it would likely never be needed. Plus building her fighting style around Branulhune will leave her vulnerable if/when it gets broken, cursed, eaten by demons ect.

I think it makes more sense for her to learn to add in magic tricks to her normal greatsword style, like learning to pull people off balance with her shadow, or confusing people with her mind tricks during combat. If she took it far enough she could eventually become like a Jedi.
 
If people want to take a Runesmith, I think that they should strongly consider the Thorek plan.

He's politically minded, so if there are surviving Dum Runesmiths he's probably the best at engaging with them productively, and although he'll take action if he finds proof of other runelords misdeeds, I think it's much better for him to be able to say he personally witnessed that proof if it's non-portable, for example, rather than relying on the word of a more junior runesmith, who might be easier to try to discredit, worsening any resulting schism. He's also less of a risk, if the proof isn't conclusive and he decides to keep silent, he's much better placed to judge this than someone more junior.
 
Taking Melkoth was called out as a bad idea by Boney a while back. He'd be totally down but he's more than a hundred years old.
No no, not take him. I mean inform him of the potential of such a plan and let him make the decision to maybe burn his own College Favour to make it a reality. Hell, even the remote possibility of getting Runesmiths on side might interest Dragomas.
 
"what happens in 150 years when this buisness has an army"
We address the head of the EIC as "Elector Count", just like all the other assholes making a profit off people by use of arms. Where do you think hereditary aristocracy comes from? There's nothing the EIC can do with money that an Elector Count can't also do with money. The worst case for the EIC is that it becomes exactly the same as the aristocrats that currently rule.
 
Not interested in any plan that wastes more college favour, or that puts Thorek in a dangerous position.
He is probably the only Runelord that inovates and makes plenty of aprentices,
if we take him to the expedition and something happens to him we will have hurt Karak Ankor irreparably...
[X] Plan: LightLan
-[X] Contains 1 [OVERWORK] action
-[X][MAX] Allow him to spend all his time on his own preparations.
-[X][JOHANN] Allow him to spend all his time on his own preparations.
-[X][DUCK] Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X][EIC] Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Enchant an item with a Fiendishly Complex or easier spell: Enchant new Robes with Aethyric Armour including our Mastery - Indefatigable.
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
-[X] Continue to work on your 'Fog Path' spell.
--[X] Coin: The Gambler
-[X] Try to see through Pall of Darkness with your improved magical senses.
-[X] With the help of a gyrocarriage, personally scout part of the route (Road of Skulls)
-[X][PENTHOUSE] Add security measures to your Penthouse to prevent forcible entry.
-[X][SERENITY] Warp Lightning observations
my plan is not taking Thorek and not spending CF.
 
I get this is far out there, but I think this is one of those situations where the sheer potential gain for the Empire and Colleges means that we're obliged to at least inform our superiors in the Colleges of it.

@BoneyM
Would that be a possible thing to do, take a day trip by gyrocopter to brief the College leadership of the possibility?
 
I get this is far out there, but I think this is one of those situations where the sheer potential gain for the Empire and Colleges means that we're obliged to at least inform our superiors in the Colleges of it.

@BoneyM
Would that be a possible thing to do, take a day trip by gyrocopter to brief the College leadership of the possibility?

Creating an entire hierarchy of Runesmiths outside of the Karaz Ankor is a declaration of war with extra steps.

Really? I though that the Battle of Arden was a Wood Elf only fight, and the High Elves and Wood Elves didn't work together until six years later, and the Slaughter at Bleak Meadow.

That's how the Dwarves understand it.
 
Yet they are unlikely to want to rejoin the Karaz Ankor. If we have an alternative that lets them thumb their noses at all the other Runesmiths, will they take it?

They already have that alternative, it's called 'go live with the umgi'. They don't need the college for that nor would they trust them. Keep in mind they were isolated before Magnus founded the colleges of magic and would thus not even have a first hand account of the meager two centuries of reliable service.
 
So. Anyway. If any of them remain in Karag Dum, they're going to be running off of and feeling not just regular Dwarf stubbornness, but the extra special strong I-warned-you-all and but-none-of-you-listened type of bitterness and disappointment, too. They had to survive on their own, but they did survive. And now they come to help them? Almost 200 years after the fact? Yeah, they aren't going to be happy people at all.

It occurs to me that there might be a bit of Precedent of use here:

For Karaz-a-Kark's neglect of Vala-Azril-Ungol for 3 years and six months, (which officially never happened,) the Okral was sent to work for K8P for 3 years and six months.

For the Runelords who snubbed Karag Dum at their time of need, (which officially never happened,) perhaps two centuries working for the Karag Dum Runemasters would be an appropriate reparation.
 
@Angelform

To go through your post: The sunken palace looks cool, and that is my next vote - that or a full hand off, depending on discussion about the sunken palace option.

EIC navy... I'm done going into it, suffice to say my response is same as yours: no

The niter is to get it tidied up, to get some more gunpowder materials for sale (hopefully we'll expand to aldorf or any of the other big cities), and a bit more cash so players feel more relaxed about spending on things.

I want the Far Sight tower, personally. I think it's really nifty. Espically if we manage to link it to a MMAPP room in the future.

The Damsels are the heavy hitters of the heavy hitters, from what I have been told. Worth trying a half action for. The knights are sorta covered by the winter wolves and Taal's people - also, I like seeing our two ambers, so that's why I'm going for them :)
 
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Not interested in any plan that wastes more college favour, or that puts Thorek in a dangerous position.
I don't think any of the plans spend College Favour, so I'm confused about that objection. Could you clarify what you mean?
It occurs to me that there might be a bit of Precedent of use here:

For Karaz-a-Kark's neglect of Vala-Azril-Ungol for 3 years and six months, (which officially never happened,) the Okral was sent to work for K8P for 3 years and six months.

For the Runelords who snubbed Karag Dum at their time of need, (which officially never happened,) perhaps two centuries working for the Karag Dum Runemasters would be an appropriate reparation.
This is a good idea, if we manage to rescue survivors and they are pissed, but it requires everyone involved being willing to play ball. Belegar was willing to play ball with Thorgrim, and we were willing to go along with it, and everyone else who knew was a dwarf subordinate who could be ordered to keep their mouths shut. I would certainly like it if that deal were workable, but it would involve a lot of things going right.
I want the Far Sight tower, personally. I think it's really nifty. Espically if we manage to link it to a MMAPP room in the future.
This is a really cool application that I had not previously considered and has made me go from "eh, I don't really care about the Penthouse action" to "hell yes, full steam ahead on the SS BeepSmile."

I don't really expect recruiting Damsels to work, but it would be nice if it did, and I agree that our Knightly complement is pretty covered by our other recruitment.
 
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