Voted best in category in the Users' Choice awards.
Runesmith Guild Business. It'd be dangerous for Belegar to step into that. Better to let Thorek take the lead...and I'm FAIRLY sure Kragg may have been in the disapproving voices of yore so...
I'd say it's about 50/50 that Kragg was involved. On the one hand, oldest and grumpiest runelord alive. On the other, we know he disdains politics as it intersects with runesmithing with a passion.
 
I'd say it's about 50/50 that Kragg was involved. On the one hand, oldest and grumpiest runelord alive. On the other, we know he disdains politics as it intersects with runesmithing with a passion.

I suspect heavily that Kragg wasn't involved in that or if he was a big part of his approval for political machinations comes from this conclave and the result it had. So I can see why Kragg would disdain Thoreks actual intentional political machinations but like Kragg learned the wrong lesson if his view was "Politics is something to stay out of"

Any way after further discussion i'm going to modify my plan and change the recruitment action to see if we can't get Thorek to join us on the expedition.
 
For dragons breath does the liquid going in affect the strength. Such as drinks with differing alcohol content or AV.

I read 'AV' as 'ABV'. Putting Aethyric Vitae in the Dragonflask is absolutely in 'try it and find out' territory.

I'd be willing to ask if Mathilde thinks she has any chance of success IC. @BoneyM is it resonable to ask Thorek along given what we learned?

You could invite him but it does mean that the guy who just said he'll detonate the Runesmiths Guild if he gets hard proof is going to the place with all the hard proof.
 
Last edited:
[] Plan: Fog Path to Success (Damsels and Thorek)
-[] MAX: Allow him to spend all his time on his own preparations.
-[] JOHANN: Allow him to spend all his time on his own preparations.
-[ ] DUCK: Aid Hubert in his search for a Familiar.
-[ ] EIC: Improve the EIC's paramilitary river navy. (NEW)
-[ ] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[ ] Try to see through Pall of Darkness with your improved magical senses.
-[ ] Continue to work on your 'Fog Path' spell
--[ ] The Gambler: specify an action this will apply to: Fog path spell
-[ ] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery.
-[ ] Attempt to recruit assistance for the Karag Dum Expedition. (Damsels of Bretonnia, Thorek Ironbrow)
-[ ] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[ ] Write a paper: select which. [ Warp Lightning observations - shared with Adela ] (Serenity)


[] Plan: Fog Path to Success (Damsels and Rune smiths)
-[] MAX: Allow him to spend all his time on his own preparations.
-[] JOHANN: Allow him to spend all his time on his own preparations.
-[ ] DUCK: Aid Hubert in his search for a Familiar.
-[ ] EIC: Improve the EIC's paramilitary river navy. (NEW)
-[ ] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[ ] Try to see through Pall of Darkness with your improved magical senses.
-[ ] Continue to work on your 'Fog Path' spell
--[ ] The Gambler: specify an action this will apply to: Fog path spell
-[ ] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery.
-[ ] Attempt to recruit assistance for the Karag Dum Expedition. (Damsels of Bretonnia, Runesmiths of Azul)
-[ ] PENTHOUSE: Add security measures to your Penthouse to prevent forcible entry.
-[ ] Write a paper: select which. [ Warp Lightning observations - shared with Adela ] (Serenity)

Right two plans, I'm going to vote for both I hope we push for Thorek though. I think forging a relationship with him is going to be important in the mid term and I'm hopeful he'll join us, if nothing else he's far more likely to be open to deal making and working with Mathilde and the colleges than Kragg will be as he's going to have internalised the lessons that politics teaches which to some degree is about compromise something runesmiths like Kragg would never contenance.
 
Last edited:
I really hope we are done spending vast quantities of resources on power boosts. The Expedition probably doesn't have much more money to spend after all the other stuff, between Asarnil and the other prices that they had to pay for the clear winter weather. Spending remaining time finishing up Fog Path and getting our arcane marks under control is definitely what I would prefer.
 
2 major purposes I can see.
1. You are surrounded by foes, blow a hole in their formation and get away before the rest of them can see anything but the afterimage of the fire again.
2. A particularly dangerous enemy stands ahead of you and you propably can't assassinate him without notice, use Dragonbreath to make him not be there anymore.
I don't think 1 works. From the update and from what Boney's said about being able to vaporise a tree it seems like it's got a relatively short width. Seems like it's fantastic for 2 though.
 
Honestly, I'm not seeing the penthouse action as useful @SuperSonicSound. If enough foes get close enough to force their way in despite the heavy steel doors, then we're a bit effed anyway.

Personally, I'd go for the Ulgu battery (50 gc) or the Far Sight tower (though that does cost 2 CF)
 
Drinking the magic liquid that expands into a cloud of gas, and use it in a spell, where 7/8ths of it will probably become Dhar seems like a terrible idea.
I mean, considering the "horribly powerful" aspect of Dhar and how Dhar already turns to fire when in our vicinity, I would definitely be willing to give it a shot in case we need even more firepower and/or to burn something that's immune to fire.
 
You could invite him but it does mean that the guy who just said he'll detonate the Runesmiths Guild if he gets hard proof is going to the place with all the hard proof.

Given what the detonation would be over it might be worth it. Also we get a runelord added to our Calandorian dragonlord and almost Lord Magister. If that is not enough power to punch through to Dun nothing is.
 
Honestly, I'm not seeing the penthouse action as useful @SuperSonicSound. If enough foes get close enough to force their way in despite the heavy steel doors, then we're a bit effed anyway.

Personally, I'd go for the Ulgu battery (50 gc) or the Far Sight tower (though that does cost 2 CF)

Hmm, Ulgu battery could be useful.

What does every one else on that front think? Should we do Ulgu battery and get a tower upgrade?
 
I don't think 1 works. From the update and from what Boney's said about being able to vaporise a tree it seems like it's got a relatively short width. Seems like it's fantastic for 2 though.
The field is exploded into shrapnel through the roots and out for a distance behind the stump its full of impact craters from volatized matter.

Think we're fine enough.
 
@BoneyM, what would happen if we spilled the contents of the flask without drinking it? I'm just curious, in case we get jostled while readying ourselves to drink it or something,
 
@BoneyM If we take the Far Sight tower can it be upgraded to a proper Astronomical Observatory? Or Mathilde will never get an observatory (despite its privileged location for it) because they tend to attract a certain kind of wizard that she and the Greys find extremely annoying?
 
@BoneyM

Just realised this and it's very late but I have a question regarding some rolls earlier in the quest on turn 30.


[Mathilde studying Warp Lightning: Learning, 67+28+4(Library: Skaven Warp Magic)=99.]
[Adela studying Warp Lightning: Learning, 41+20+10(Adaptable Mechanic)+4(Library: Skaven Warp Magic)+5(Uncanny Memory)=79.]

Were these tests done in the room of utter neutrality or the room of calamity?

Room of Utter Neutrality: A room with absolutely no ambient magic whatsoever, perfect for close examination of magical phenomena. +20 to investigating magical phenomena, +10 to investigating anything else for Mathilde or anyone with similarly developed Magesight. +10 to investigating magical phenomena to anyone with less developed

Tbh even if this was done in the room of utter neutrality I fully understand if this is to far back to make any changes.


Edit: please ignore post. It was in the room of calamity and called out as such. I'd just forgotten due to time that had elapsed and was skim reading to refamiliarise my self.
 
Last edited:
@BoneyM If we take the Far Sight tower can it be upgraded to a proper Astronomical Observatory? Or Mathilde will never get an observatory (despite its privileged location for it) because they tend to attract a certain kind of wizard that she and the Greys find extremely annoying?

An observatory can be a possibility separate to the far sight tower.

@BoneyM

Just realised this and it's very late but I have a question regarding some rolls earlier in the quest on turn 30.


[Mathilde studying Warp Lightning: Learning, 67+28+4(Library: Skaven Warp Magic)=99.]
[Adela studying Warp Lightning: Learning, 41+20+10(Adaptable Mechanic)+4(Library: Skaven Warp Magic)+5(Uncanny Memory)=79.]

Were these tests done in the room of utter neutrality or the room of calamity?

Room of Utter Neutrality: A room with absolutely no ambient magic whatsoever, perfect for close examination of magical phenomena. +20 to investigating magical phenomena, +10 to investigating anything else for Mathilde or anyone with similarly developed Magesight. +10 to investigating magical phenomena to anyone with less developed

Tbh even if this was done in the room of utter neutrality I fully understand if this is to far back to make any changes.

Calamity, what with it being warp lightning.
 
Last edited:
[X] Plan: LightLan
-[X] Contains 1 [OVERWORK] action
-[X][MAX] Allow him to spend all his time on his own preparations.
-[X][JOHANN] Allow him to spend all his time on his own preparations.
-[X][DUCK] Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X][EIC] Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Enchant an item with a Fiendishly Complex or easier spell: Enchant new Robes with Aethyric Armour including our Mastery - Indefatigable.
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
-[X] Continue to work on your 'Fog Path' spell.
--[X] Coin: The Gambler
-[X] Try to see through Pall of Darkness with your improved magical senses.
-[X] With the help of a gyrocarriage, personally scout part of the route (Road of Skulls)
-[X][PENTHOUSE] Add security measures to your Penthouse to prevent forcible entry.
-[X][SERENITY] Warp Lightning observations
 
[X] PLAN: Chaos makes Taal feel peeved!
-[X] MAX: Allow him to spend all his time on his own preparations.
-[X] JOHANN: Allow him to spend all his time on his own preparations. (NEW)
-[X] DUCK: Attempt to recruit Esbern and Seija and their compatriots of the Knights of Taal's Fury.
-[X][EIC] Integrate the Gong Farmers and the Niter Factory into the EIC, and expand production.
-[X] Attempt to recruit assistance for the Karag Dum Expedition. (Damsels of Bretonnia, Azul Runesmiths)
-[X] With the help of a gyrocarriage, personally scout part of the route specify: Western Great Steppes
-[X] Continue to work on your 'Fog Path' spell
--[X] The Gambler: specify an action this will apply to: Fog path spell
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them.
-[X] Enchant an item with a Fiendishly Complex or easier spell: Robe with AA and AA mastery (with an aim to have physically indefatigable always on (Overwork)
--[X] Use Ulgu power stones and drake scales to assist with the enchantment if it would help.
-[X] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] Write a paper: Warp Lightning observations - shared with Adela (Serenity)


I'm can be convinced to changed the penthouse option easily, right now I'm thinking Ulgu battery - also the niter factory will help us feel comfortable spending more gold on stuff like rooms and towers

[DELETED THIS PLAN. I hate it. Anyone who wants it can construct it themselves]

And this is for those who like the idea of our information network focusing on having more weapons, rather than stuff like... information.
I'll put in the sunken palace idea, cuz it's cool, but people seem to really want to have a trading company be better at enforcing their will via weapons, rather than having the state do so on their behalf.

Approval voting:

[X] Plan Perfectly Balanced
 
Last edited:
Back
Top