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Hey, when we started out, Martial was our lowest stat and Diplomacy just our second-lowest!
Maybe the Grey College just didn't offer martial classes to apprentices and assumed that those who wanted to swing a sword later would find teachers for it.
I mean, joining some imperial patrol, guard or army group is one of the most common paths for martially-inclined journeymanlings.
 
I am like 80% there are Chosen Chaos Warriors who do in fact have practice under those circumstances.

... And at least one Oxyotl.
I guess even in the deepest Chaos Wastes these small-scale inconsistancies are rare.
You might loose or win a few decades, but you are unlikely to suddenly fight as if underwater and then not for the next strike.
 
It's a long and exhausting process that severely drains the Ulgu reservoir of your Grey Tower, and Ulgu itself seems to fight you every step of the way. But through it all Melkoth is there, nestled into the armchair he brought with him from Altdorf and with one eye on you and one eye on a book from your library. He seems to intuitively grasp every twist and turn of the Grey Wind and has a knack for communicating what would normally be incommunicable. As the weeks pass, you learn how to form and unleash the most basic Battle Magic of the Grey College: Melkoth's very own Mystifying Miasma. The secret behind it is that it doesn't actually affect the mind of those caught in it, which could be resisted by the strong-willed - it alters reality in such a way that to those inside it time runs just a little bit slower, indirectly slowing reaction speeds and disorienting even the most highly-trained of combatants. Many elite warriors train to be able to fight when in altered states, but you've never heard of any that have trained to fight effectively when the passage of time becomes a variable.
Wait, what if they have trained for fighting when the passage of time becomes a variable? Because that seems like something that a Chaos Warrior or Daemon would totally do given how the warp screw with time often. Is their a chance we could cast MMM on a high level Chaos baddy and he will just deal with it?
 
Wait, what if they have trained for fighting when the passage of time becomes a variable? Because that seems like something that a Chaos Warrior or Daemon would totally do given how the warp screw with time often. Is their a chance we could cast MMM on a high level Chaos baddy and he will just deal with it?
It can be variably effective, that'd probably just be the IC representation of that.

If it's constantly changing there's no real adapting, just riding it out as best as you can.
 
Mathilde's Mysterious Messer
A messer (German for "knife") is a single-edged sword with a knife-like hilt construction.

Ranald: =.="
To be clear, Messer also means a normal knife.
I butter my bread with a Buttermesser, I cut my beef with a Messer, I do not stab people, but if I did it might be with my Taschenmesser (pocket knife).

It is a very versatile word that can be applied to almost every bladed implement there is.
Perfect fit.
 
Wait, what if they have trained for fighting when the passage of time becomes a variable? Because that seems like something that a Chaos Warrior or Daemon would totally do given how the warp screw with time often. Is their a chance we could cast MMM on a high level Chaos baddy and he will just deal with it?
While, as I also stated earlier, there is a risk that certain Chaos Warriors have experience fighting in variable timestreams, if a high level Chaos Baddy happens to just shrug it off I would honestly blame sheer skill before anything else.

You don't get to reach the high ends of Chaos' ladder without being able to adapt to new and highly unusual threats. Same goes with Wizard Lords and century old vampires.
 
To be clear, Messer also means a normal knife.
I butter my bread with a Buttermesser, I cut my beef with a Messer, I do not stab people, but if I did it might be with my Taschenmesser (pocket knife).

It is a very versatile word that can be applied to almost every bladed implement there is.
Perfect fit.
Its a very nice and Ulgu-y word isn't it?
Even has the right shape.
 
Seeing how we don't micromanage the Ducklings and usually only cost our hired Gold Wizards a subset of their actions each turn, do you also have something like lists of their more general advancements that are/were unrelated to Karak Dum?

I don't keep a list of them, though they're usually mentioned at Duckling Club if you really want to start tabulating them.

What is the state of art right now when it comes to things like portraits? Is accurate anatomy and depth already a thing among both Humans and Dwarves? Has realism already taken off?

I'm of the opinion that calling realism in art a thing that needed inventing is pure hubris, the same sort of self-impressed 'gosh look how much smarter we are than the savages of the past' wank that lead to the terms like 'Dark Ages' and 'Renaissance' catching on. People have always been capable of drawing things that looked like the things they were drawing, and have been doing so since they were doing it on the walls of caves.

(not intended to be an attack on you, just a pet peeve of mine)

I am like 80% there are Chosen Chaos Warriors who do in fact have practice under those circumstances.

... And at least one Oxyotl.
Wait, what if they have trained for fighting when the passage of time becomes a variable? Because that seems like something that a Chaos Warrior or Daemon would totally do given how the warp screw with time often. Is their a chance we could cast MMM on a high level Chaos baddy and he will just deal with it?

The Warp screws with everything, time isn't the one thing you can single out to train against to be resistant to Warp interference. If someone has prepared for fighting in literally every possible conceivable alteration of reality, or they've inexplicably chosen time as the one facet to defend against even though it's one of an immense amount of different possible variables, then yes, they could theoretically be resistant (though not immune) to the effects of the Miasma.
 
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"I take it the chisel doesn't bypass armour like Shadow Knives?" You nod. "Pity. Let me know if you do manage to codify the dagger." He looks at it thoughtfully, drumming his fingers on his armrest. "Have you ever studied anatomy?"
How would we go about codifying our Shadow Dagger Mastery?
Is it a serenity action? A full action? A full action to figure it out and then a serenity to write it down?
 
Wait, what if they have trained for fighting when the passage of time becomes a variable? Because that seems like something that a Chaos Warrior or Daemon would totally do given how the warp screw with time often. Is their a chance we could cast MMM on a high level Chaos baddy and he will just deal with it?
Minor nitpick, but Chaos Warriors and Daemons don't really do training, they just fight to the death, constantly, and the ones who emerge on the other side are what you get to face off against.
 
Did you miss the part where people are hanging up wooden carvings of a Wizard as good luck charms?
How does that affect how people see other Wizards that walk on foot, wear no hat and aren't even Grey?

Also, what happens to the Staff of a dead Wizard in the cases where it gets recovered intact? Is it still useful as a marginal/lesser tool for other Wizards?
I'm of the opinion that calling realism in art a thing that needed inventing is pure hubris, the same sort of self-impressed 'gosh look how much smarter we are than the savages of the past' wank that lead to the terms like 'Dark Ages' and 'Renaissance' catching on. People have always been capable of drawing things that looked like the things they were drawing, and have been doing so since they were doing it on the walls of caves.
Do you have RL historical examples that come to mind? Because it might well be that the history books I read and documentaries I watched as a youngster simply failed me. Wouldn't be the first time.
 
Intrigue:
Advanced Assassination: You know how to end a variety of forms of life with a single stab. +2 Intrigue
Advanced Infiltration: It takes significant effort to make it even slightly difficult for you to enter somewhere. +3 Intrigue

IIRC Advanced Infiltration only gave +2 Intrigue before, so I think this is an error.
It's sort of both. It's a result of Winds in small amounts being less differentiated than Winds in large amounts, so a spell that uses sufficiently low amounts of magic can be easily translated because of how similarly the Winds act at that level. But creating a spell within that limitation is very difficult.

As their energy level lowers, the Winds converge closer and closer in their effects and form. This leads to the theoretical Zero Wind, where all 8 winds would become completely identical at zero energy level. Conversely, at extremely high energy levels each Wind splits into 8 similar yet distinct Super-Winds, meaning there are 64 Sup-Winds in total. Recent study has shown that many Cataclysm spells unknowingly weaved multiple Sup-Winds together for their effects...
Rolling around with +73 to learning Ulgu spells (when we're Gambling, and we're always Gambling) does make picking up the other battle magic spells a lot more reasonable. Even with a critical as the base requirement, that's still only effectively DC 30: We faced harder when we were trying to pick up Invisibility in Sylvania.

I disagree; this is still noted as the most "basic" of Battle Magics. We didn't get to see the DC this time since we rolled a 91 and blew straight past it, but future spells will be more difficult and if we roll a 10 or 20 then we could still hit a miscast.
 
Minor nitpick, but Chaos Warriors and Daemons don't really do training, they just fight to the death, constantly, and the ones who emerge on the other side are what you get to face off against.

What? Shonen manga told me that a training is no good if it is not highly dangerous, and that fighting a ton of enemies at the same time makes for good training. You mean shonen manga lied to me? :eek2:
 
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I disagree; this is still noted as the most "basic" of Battle Magics. We didn't get to see the DC this time since we rolled a 91 and blew straight past it, but future spells will be more difficult and if we roll a 10 or 20 then we could still hit a miscast.
I mean, I specifically pointed out that no matter what we were casting we'd hit a miscast on a <20 roll anyways, so that's not a rebuttal that actually provides new information.
 
Mathilda's Murder Messer

On that note if we ever do develop a spell containing an illusion of ravens, we have the perfect name for murders
 
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