SOOOOO i think i have decided on a long turn thread goal assuming we survive hell.
I want Mathy to come up with a matching list of Petty Magic (6 spells) that all start with Mathadile's (insert pun) and then publish it.
that way every student of magic in the empire (and even beyond) will be forced to know of our punny greatness!
Petty Magics: These are the very basics of arcane magic, and are taught to all apprentice wizards before they move on to more complicated spells. Though all the Colleges hold these spells in common, each performs them differently due to using different Winds to achieve the same effect. Mathilde learned all of these at the start of her apprenticeship, but fell out of practice with all but Sounds. Magic 1 required to learn and cast reliably.
K / Drop: Compels someone at short range to drop something they are holding.
K / Glowing Light: Causes something to glow for as long as you hold it, up to one hour.
K / Magic Dart: Strikes someone at short range with an impact comparable to a sling stone.
K / Marsh Lights: Creates a light or lights at medium range which can be moved around as you desire. Lasts an hour.
K / Sleep: Compels someone you touch to fall unconscious for up to half a minute.
K / Sounds: Creates a noise of the type and volume of your choice, projected from where you choose within line of sight, though it can't convincingly mimic speech.
I want Mathy to come up with a matching list of Petty Magic (6 spells) that all start with Mathadile's (insert pun) and then publish it.
that way every student of magic in the empire (and even beyond) will be forced to know of our punny greatness!