Voted best in category in the Users' Choice awards.
SOOOOO i think i have decided on a long turn thread goal assuming we survive hell.

Petty Magics: These are the very basics of arcane magic, and are taught to all apprentice wizards before they move on to more complicated spells. Though all the Colleges hold these spells in common, each performs them differently due to using different Winds to achieve the same effect. Mathilde learned all of these at the start of her apprenticeship, but fell out of practice with all but Sounds. Magic 1 required to learn and cast reliably.

K / Drop: Compels someone at short range to drop something they are holding.
K / Glowing Light: Causes something to glow for as long as you hold it, up to one hour.
K / Magic Dart: Strikes someone at short range with an impact comparable to a sling stone.
K / Marsh Lights: Creates a light or lights at medium range which can be moved around as you desire. Lasts an hour.
K / Sleep: Compels someone you touch to fall unconscious for up to half a minute.
K / Sounds: Creates a noise of the type and volume of your choice, projected from where you choose within line of sight, though it can't convincingly mimic speech.

I want Mathy to come up with a matching list of Petty Magic (6 spells) that all start with Mathadile's (insert pun) and then publish it.

that way every student of magic in the empire (and even beyond) will be forced to know of our punny greatness!
 
SOOOOO i think i have decided on a long turn thread goal assuming we survive hell.



I want Mathy to come up with a matching list of Petty Magic (6 spells) that all start with Mathadile's (insert pun) and then publish it.

that way every student of magic in the empire (and even beyond) will be forced to know of our punny greatness!
Polyseveric assassination attempts, eh?
 
I / Bounce: A small object that you are holding gains the ability to bounce when thrown or dropped.
I / Snuff Light: The caster can quench a small light source such as a candle or a lamp at a distance.
I / Magic Dagger: create a small dagger of magic to defend yourself (comparable to a pocket knife.)
I / Awaken: Compels someone you touch to Awaken.
I / Flash: Creates a short image of the type and size of your choice, projected from where you choose within line of sight, though it can't convincingly create complex movement.

So @BoneyM are these theoretically ok? (and yes, they are 'counterparts' to the main spells.

now I just need to think of a good counterpart of Marsh Lights....
 
Last edited:
I / Bounce: A small object that you are holding gains the ability to bounce when thrown or dropped.
I / Snuff Light: The caster can quench a small light source such as a candle or a lamp at a distance.
I / Magic Dagger: create a small dagger of magic to defend yourself (comparable to a pocket knife.)
I / Awaken: Compels someone you touch to Awaken.
I / Flash: Creates a short image of the type and size of your choice, projected from where you choose within line of sight, though it can't convincingly complex movement.

So @BoneyM are these theoretically ok? (and yes, they are 'counterparts' to the main spells.

now I just need to think of a good counterpart of Marsh Lights....
There is a rule that you need a trait to be able to make spells.
 
There is a rule that you need a trait to be able to make spells.
We have a trait. It's called Magic 9.

Edit: (It'd cost us at least an AP per spell, and potentially more to make them Petty; I'm just saying that recent spell creation details have pointed towards traits being very good difficulty reducers rather than encompassing requirements, and it follows that there should be some tier of spells where they're not required to take a shot at it).
 
Last edited:
at the very least 'Magic Dagger' should be good...


edit: actually, that could be a very good tree to make.

Petty: Magic Dagger
Lesser: Magic Sword
Shadow: Shadow Greatsword
 
Last edited:
I / Bounce: A small object that you are holding gains the ability to bounce when thrown or dropped.
Slide : Makes an item harder to grasp, as if it was covered in oil. (brings to mind the inability to catch mist or smoke.)

Also, Mathilde doesn't use Sound enough. She could have used it to rile up the trolls or distract the Grey Seer. Also we get to choose volume, can we mimic the sound of thunder to be heard from several miles away? That could be a neat trick to signal things from afar. Wait, can we just morse code across a valley?
 
Last edited:
Voting closed, writing will begin after breakfast.

What if we got a bunch of Hysh wizards to cast a super time warp on a swamp?

And give whatever calls it home a few epochs of free evolution in a magic-saturated environment? This sounds absolutely guaranteed to be the start of a horror film.

even petty magic?

Like, that Bright Wizard managed with MAPP, so smaller and simpler spells seem to be a bit more open.

Especially Petty Magic. Trying to make spells that can be used with any Wind is like trying to build a ship in a bottle, except the bottle is invisible and intangible and you don't know for sure whether you broke it until you're done.
 
And give whatever's home to it a few epochs of free evolution in a magic-saturated environment? This sounds absolutely guaranteed to be the start of a horror film.

So... we absolutely have to do it then?

I mean think of it, this sounds like a great way to create magical beasts perfectly suited to specific conditions!

While also verifying the theory of evolution!
 
Last edited:
Especially Petty Magic. Trying to make spells that can be used with any Wind is like trying to build a ship in a bottle, except the bottle is invisible and intangible and you don't know for sure whether you broke it until you're done.
... ok, flipping the Magic Tree around

Shadow: Shadow Greatsword
Lesser: Magic Sword
Petty: Magic Dagger
 
Especially Petty Magic. Trying to make spells that can be used with any Wind is like trying to build a ship in a bottle, except the bottle is invisible and intangible and you don't know for sure whether you broke it until you're done.

We've had this discussion in-thread before when the MAP happened, but in a large number of ways, creating a low-powered spell that you can codify and share is significantly more impressive and useful than doing the same with big flashy battlemagic.

A hypothetical "Dusk Rider" battlemagic spell we make has a maximum "userbase" of, what, 36 Grey Battle Wizards, Advanced Battle Wizards, and Lord Magisters? And only a small portion of that will ever learn that spell in particular.

By way of comparison, our MAP had five times the potential users, on account of all the Grey Magisters and Journeymen getting in on the fun.

(Olenus's MAPP refinement blows that entirely out of the water, mind you - between the Apprentices being able to cast it and it being usable across multiple colleges, it's got something like eighty times the number of potential users before even considering it being used by priests.)
 
So... we absolutely have to do it then?

I mean think of it, this sounds like a great way to create magical beasts perfectly suited to specific conditions!

While also verifying the theory of evolution!
Time dilation wouldn't increase the input of energy into the affected area. From the reference frame of anyone inside, it would seem like the sun had frozen in place and dimmed to practically nothing. As a result, the only feasible source of energy would be from decaying organic matter and the ambient magic used to sustain the time warp. So one of two things would happen. One, everything would die as the available chemical energy in the system ran down to zero, which would make the whole thing a waste of time.

Or two, something would figure out how to metabolize Hysh, devour the time spell from the inside out, and then make a beeline for the nearest source of Hysh– which is probably going to be the wizards that created the spell.
 
Time dilation wouldn't increase the input of energy into the affected area. From the reference frame of anyone inside, it would seem like the sun had frozen in place and dimmed to practically nothing. As a result, the only feasible source of energy would be from decaying organic matter and the ambient magic used to sustain the time warp. So one of two things would happen. One, everything would die as the available chemical energy in the system ran down to zero, which would make the whole thing a waste of time.

Or two, something would figure out how to metabolize Hysh, devour the time spell from the inside out, and then make a beeline for the nearest source of Hysh– which is probably going to be the wizards that created the spell.

Thats why we also have a bunch of bright wizards create a giant magical fireball to replace the sun!

Actually we should work with Panoramia and a couple of other wizards... create a boxed artificial ecosystem under massive time warp... see what comes out.

Actually, creating an artificial ecosystem to experiment with the effects of an area be skewed towards specific winds of magic for long periods of time actually seems a like a pretty good experiment idea...
 
Last edited:
Thats why we also have a bunch of bright wizards create a giant magical fireball to replace the sun!

Actually we should work with Panoramia and a couple of other wizards... create a boxed artificial ecosystem under massive time warp... see what comes out.

Actually, creating an artificial ecosystem to experiment with the effects of an area be skewed towards specific winds of magic for long periods of time actually seems a like a pretty good experiment idea...
Look, if you do absolutely everything perfectly you're just going to get a crab.

The Inclination of Nature is a Crab.
https://en.wikipedia.org/wiki/Carcinisation said:
Carcinisation (or carcinization) is an example of convergent evolution in which a crustacean evolves into a crab-like form from a non-crab-like form. The term was introduced into evolutionary biology by L. A. Borradaile, who described it as "one of the many attempts of Nature to evolve a crab".[1]
There is no mystery involved anymore. :V
 
Excuse me what? Are you seriously dismissing an entire real life field of archaeology?
I'm not dismissing archaeology, I just have enough understanding of archaeology to understand just how little information the coins actually represent when striped of their context.

There are still people around who were alive back then. There are actual primary sources at large in the world, who have more historical value than any number of coins. If we want to be historian/Lara Croft we can book a trip to Nehekhara and learn a thousand times more.

THAT is an action I could be convinced to go for.
 
Last edited:
I'm not dismissing archaeology, I just have enough understanding of archaeology to understand just how little information the coins actually represent when striped of their context.

There are still people around who were alive back then. There are actual primary sources at large in the world, who have more historical value than any number of coins. If we want to be historian/Lara Croft we can book a trip to Nehekhara and learn a thousand times more.

THAT is an action I could be convinced to go for.
Mate I was replying to SuperSonicSound, not you.
 
I'm not dismissing archaeology, I just have enough understanding of archaeology to understand just how little information the coins actually represent when striped of their context.

There are still people around who were alive back then. There are actual primary sources at large in the world, who have more historical value than any number of coins. If we want to be historian/Lara Croft we can book a trip to Nehekhara and learn a thousand times more.

THAT is an action I could be convinced to go for.

This is technically true, and i would also support an extended trip to nehekhara.

but the coins already won... so its happening anyway.
 
Look, a warp crab is a perfectly respectable result of magical experimentation.

Just think of the possibilities! :V

This is true.


MAGIC CRAB RAVE!

Well this is another thing to add to the list of magic research... Effects of an ecosystem's long term exposure to unbalanced winds of magic under accelerated time...
 
Forgotten
Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.

So between the time we know this action was voted in and the time we get the results, let me tell you a story about what's going to happen.

Mathilde is going to go through the vault, chuckling to herself as she records the tallies of these ancient civilizations. Somewhere in the back, all grouped together as if to keep them isolated from the other accounts, she's going to find... something from a source she can't quite identify. They're clearly meant to be c̷o̴i̸n̵s̶, but there's something... odd about them. When you turn them enough times they start to c̸͈̲̲̰̠̓̍̄̌̿h̷̨̜̬̀̌̊ą̵̫̥͓̲̓͗ņ̴̞̗͝ğ̶̭̙̻̭e̴̮̰̋̉̓͒, to vary, in their inscriptions. Like the Ranald's four-sided coin, but not so regular or predictable. There's something... something not right about them. Yet they show no sign of magic to her senses. None at all. The record showing who they belong to is a n̶͎͎͎̙̓̅͘͝͝a̷͕̍̈́͛̂͆m̵̲͔̾é̵̺̪̼͖͋ like nothing she's ever heard... she's not even sure how to pronounce it. The location of origin (is that what it is?)? Well, it's a short word... pronunciation seems obvious, even. The thing is, Mathilde has never heard of such a nation (ruler's domain?). She consults her books, and nothing.

The rest of the sorting goes fine, great. Mathilde has added to the historical record, and maybe someday she can even share the results. That location, though, it h̷̢̧͔͔̩̙̠̞͎̞͇͙̝̲̥̖̝̘̪͉̪͎̜̠̣̄͋̄̾̌̌̈́̏̍̋͋̋̈̾͗͘͘͝ͅa̴̢̡̨̛̻͍̯̲̠̫͎͍͇̖͙͋͛͋̉͌͗͑̈́͊ͅų̵̖̳̪͓̜̂̏̇̐͊̃̀̓̌͆̊̄̑̔̿͐̓̒̚͠ń̵̨̢̻͓̹̝̫͖̤̘̥̺͋̾̐̇͆̚ͅṯ̵̡̖̻͔̻͚̺͉̉̊̈̓͑̀̓̉̇̄̊̌͋͆̓̾̇͝ş̴̢̤̝̰̩̙̬̥͓̲̟̰̥͕̗̥̊̓̉́̅̈͐͗̚̕͠͝her dreams. She looks it up in one book, then another. She says the name to Kragg, and he stares blankly before grumbling and shaking his head. Nothing, nothing... until finally, in an old dwarven text she finds faded letters that appear to have not quite been destroyed. And someone did try to destroy them, but perhaps because the passage referenced a grudge the dwarf in question couldn't quite bring themselves to do it. She remembers....

"No such thing exists, except through forgetfulness and destroyed records. But I'm now my father's only child, and if you trace back the lineage to find the next in line - and my father did - the result is a Salkalten shipwright who has never seen the mountains. Apparently I'm preferable to that. So records were destroyed and forgetfulness was induced, and everyone who knows better stays silent, and in the privacy of their own minds their respect for my father diminishes with every day he does not travel to Karak Kadrin and take the Oath." Ulthar's face is stony, disgust thick in his tone.

Yes, yes... even dwarves who remember everything will sometimes c̷̡̡̛͍͚̻̼͕͖̞̱̝̪̞͖̭͓̠̼̪̤̹̆̑͌͒͌͋̑̀̒̾̓̓̇̍̂̄̏̀̃̍͌̆͗̐̕͘̕͝ĥ̷̨̧̧̨̛̛̬̰̬̪͔̘̜̹̲͚̺̞̘̱̩̳͉͖̜͕͚̳̹̘̭͐̆̃͜͝ͅo̶̡̲͉̻͚̭̮̝͉̠̪̰̳̺̣̩̪̻̰͕̱͙̙͖̹͓̬̜͔̩̹̹̱̮͌̔́͘͜͠͠ơ̴̢̛̞̹̫̈́̈͂̐̾͒̅͑̾̃͒̈́͒̃̒̈̿͑̉̕͘̕͘͝s̸̯͖̪͍̟̮̗̪͇͇̙̆̀̌̉͘͠é̵̢̢̛̛̮̙͇͖͕͎͍̹̟̺̥̄̐̃̓͐͐̄̀͐͆́́̾̑̅͌͒͊̾͒̿̒́̕͠͝͝ͅ to forget when the cause is great enough. When the need is great enough.

Mathilde knows this is wrong, this curiosity. All her training about chaos and memetic hazards screams at her that this obsession is unnatural, that she should forget, let it go. She cannot. The grudge is the clue. Even if all else was destroyed, surely dwarves would never have destroyed the grudge record in Karaz-a-Karak. She goes to Prince Kazrik and makes a request, Next time he's there, on one of his diplomatic trips, does he might looking up a grudge for her? It's from a long time ago, but the record is surely still there. He agrees, of course he does.

Kazrik's gyrocopter returns near sunset, when the shadows of the peaks bathe the land and the shadows are at their strongest. A comfort, only partially driving away the foreboding Mathilde feels. When Kazrik stumbles out of the passenger compartment, he looks like a dwarf possessed. Eyes wild, one hand knotted in his beard, gripping it as if it's the only thing in the world still real. He looks to Mathilde and his mouth opens wide, too wide, far too wide, as he pronounces the w̶̗̱̝̬̱̮̘͔̞̍̏̿͋̓̓͒̉̀̇̚͠͠ò̵̘̬̼̪͈͕̞̫̭̗͉̑͑͑̅̏̂͂̅͛͋̆̅̕̕̚͠r̷̡̡̤̞̽̈́d̷̛̦̋͑̂̂͗͒͛̈́̆̒͒̎̊̄̓̍̚͝, the terrible w̶͕̪͙̜̪̻͓̓̆̋̋͐̄ô̷̧̧̢̫̠͎͍͇̝̄̀͆r̴̹̼̫̙̞͔͖̎̐̾̐̚d̶̲͚͇̺̳͇̮̭̖̮̹̔̽́͋̃̇̂͂͑͜͝͝.


Z̶̨̪̤͓̺̲͈̲̲͕̦̰̪̘͉̼̲̩̺̘̺͈̑͐̈͘͝͠ͅA̶̢̢̲̤̭͔̙̗̳͙͓̟̖̠̩̙̳͙̲͓̩͗̃̃̇̒͑͝L̴̬̙͔̲̳͖̯̏̈́͆G̴͔̜̞̳̝͍̮͙͌̏̎͗̈͊́͌͑́͗̌̓̐̉̄̅̀̉̏̑̏̒͋̚͝͝Ö̸̡̢̖̘̝̘̲͔̦̱̞͇͕̖̣̥̩̳̳̺̅̎͑̔̈́͒̓̔͒̌̊̉̀̑̃̆͂̕͝͠͝͠
 
Last edited:
Back
Top