Voted best in category in the Users' Choice awards.
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If we do not do it this turn, we almost certainly won't do it next one either, because people will be even more worried of the "Impending DOOM™" we somehow decided to vote ourselves into.
I mean, i will definitely argue for it if we don't do it now, i just think it will have less of a change.
Not sure where the mechanical synergies are supposed to come from, do people think we'll get freebies if we do it all in one go?
Narrative i could see though.
Just think the coins are too important to risk missing.
Both Regimand and Melkoth have decades of experience on Mathilde I expect both could assist with any of our magical projects.
 
Also, let's be honest here.

If it comes down to the old 'who is sleeping on the sofa' stand off between a Mathy, a Lord Wizard and Mathy's own master... she might as well just hide her porn stack now and set up the waiting room now.

Because in that list, Mathy is still the kid.

And the kid gets the sofa.

Edit: also, Regimand and Kragg having a good grumble about Mathy infront of her will be great.

Or him telling stories about all the stupid stuff she did during her training to her peers in the council and the king.

Because like all master, she will always be a journeymanling in his eyes, and all journeymanling need a good wack in the ego every so often
 
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Regimand doesn't seem to be an expert on the deep mysteries of magic. He is more practical sort of Grey Wizard - infiltration, assassination, all that jazz. Not R&D and enchantments and megaprojects.
And Melkoth seems mostly about throwing tons of Ulgu at problems until they wander off in a confused daze.
 
Also, I thought getting a hang of your marks was a personal thing?

Though I guess they are stranded enough that there could be some stuff on how to control the ones she has...

Might be a good book buy. Arcane Marks imperial?
 
Also, I thought getting a hang of your marks was a personal thing?

Though I guess they are stranded enough that there could be some stuff on how to control the ones she has...

Might be a good book buy. Arcane Marks imperial?
Sevir covers the theory of Arcane Marks in general, specific Winds for specific Winds' Marks. We've got Esoteric Imperial in both Sevir and Ulgu.
Edit: also, Regimand and Kragg having a good grumble about Mathy infront of her will be great.

Or him telling stories about all the stupid stuff she did during her training to her peers in the council and the king.

Because like all master, she will always be a journeymanling in his eyes, and all journeymanling need a good wack in the ego every so often
This needs to be a social turn option. "I'd like you to meet my former Master" seems like something with weight in dwarf culture.
 
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Regimand is an incredible operator, which is why we brought him up for Assassination; he might not have the highest Soul Level, so to speak, but he's really experienced at actually playing the game. He's the guy we're calling to learn how to do backstabs better.

Melkoth has a Soul Level 300 roleplay build; he's got even more experience than Regimand, but it's all in how to have the most fun messing around with the game's magic system rather than actually getting all the intrigue missions done. He's the guy we're calling in order to figure out a new item glitch that can let us shoot Chaos Bed Vestiges like throwing knives, so to speak.

Both of them will want to help us get better at the game because it's a constant Co-op, and they need every higher level character they can get (and they're also getting payed for the entire six months). It's their specialties that are the limitations, not their billable hours.
 
Also, let's be honest here.

If it comes down to the old 'who is sleeping on the sofa' stand off between a Mathy, a Lord Wizard and Mathy's own master... she might as well just hide her porn stack now and set up the waiting room now.

Because in that list, Mathy is still the kid.

And the kid gets the sofa.

Edit: also, Regimand and Kragg having a good grumble about Mathy infront of her will be great.

Or him telling stories about all the stupid stuff she did during her training to her peers in the council and the king.

Because like all master, she will always be a journeymanling in his eyes, and all journeymanling need a good wack in the ego every so often
Not only does Regimand feel like he has massive respect for Mathilde, but you stop being a kid the moment you get Great Deeds.

Also, this isn't the College. This is Karak Eight Peaks, and Mathilde is the Loremaster.

She is no journeymanling to be told to sleep in the couch on her own penthouse, whose previous owner, an Orc Warboss, she killed personally. Much less ordered about like a journeyman in her own Karak.

To say nothing that Grey wizards would never puncture each other's aura of mystery in public.
 
Edit: also, Regimand and Kragg having a good grumble about Mathy infront of her will be great.

Or him telling stories about all the stupid stuff she did during her training to her peers in the council and the king.

Because like all master, she will always be a journeymanling in his eyes, and all journeymanling need a good wack in the ego every so often
Regimand and Thorek swapping apprentice tales while Mathilde and one of Thorek's graduated apprentices, now a several hundred year old runesmith of great renown, listen in silent horror.
 
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Regimand doesn't seem to be an expert on the deep mysteries of magic. He is more practical sort of Grey Wizard - infiltration, assassination, all that jazz. Not R&D and enchantments and megaprojects.

I would hesitate to say categorically what our master is given how little we genuinely know about him. I'm pretty sure if you'd asked people what he was capable of back when we were the spymaster of stirland people wouldn't have said he'd be able to do the assasination work he did. All I'm saying is don't assume there isn't more to him. You might be right but I suspect there is more.

And Melkoth seems mostly about throwing tons of Ulgu at problems until they wander off in a confused daze.

The man is over a hundred years old per word of BoneyM, I'm very very sure there's more to him than just "lol BM" all I'm saying is don't be surprised if it turns out that they've a lot more insight to share in what we might want to do than we suspect. Certainly Melkoth being a 100 year battle wizard is likely to have a shit load of deeper insight into Ulgu, the real question is how much of it he can realistically share given how personal insight into magic becomes with the way the Colleges do magic.
 
The man is over a hundred years old per word of BoneyM, I'm very very sure there's more to him than just "lol BM" all I'm saying is don't be surprised if it turns out that they've a lot more insight to share in what we might want to do than we suspect. Certainly Melkoth being a 100 year battle wizard is likely to have a shit load of deeper insight into Ulgu, the real question is how much of it he can realistically share given how personal insight into magic becomes with the way the Colleges do magic.
The fact that can actually say "lol BM" actually says a lot about his insight into Ulgu
 
The fact that can actually say "lol BM" actually says a lot about his insight into Ulgu

I must admit I'm really looking forward to Melkoth teaching us and frankly I'm even sort of okay with losing the vote because I'm just so excited to see what we learn from him, MMM is one part of it but I wouldn't be surprised if he doesn't try and teach us more than that I just hope Mathilde is compatible enough with him to be able to understand his insights.
 
There might be fossil fuels in the tropics, since there was a narrow strip of land there temperate enough for life before the Old Ones arrived, and it seems logical to assume that there were plants and plankton instead of just dragons. But while that's all well and good for Southern Araby, Northern Lustria, Ind and Khuresh, it doesn't really make a difference to the Old World, which is significantly north of the tropics and has to make do with alcohol and peat instead of oil and coal.

What if we got a bunch of Hysh wizards to cast a super time warp on a swamp?
 
I'm going to once again point out [X] Plan K9 Paranoid Battlemagic Assassin to the no-coins voters - it has all the same things as [X] Plan: Assassin Battlemagic Edition v2 + Proper Security Measures, except that it uses this turn's Duckling action to recruit Hubert and the Winter Wolves instead of the Ambers and the Knights of Taal's Fury.

There seems to be a pretty strong consensus that we'll recruit both groups, so recruiting the group with the wizard likely to need more prep time first seems wise.

At least approval-vote it - it may yet catch up with the current no-coin vote.


The coin is surprisingly popular so I've created a plan that includes it, but as an EIC action so we're losing valuable preparation time.
The EIC action is not the same as the full one, and not just in where the physical coins end up. The half-action does not result in a complete historical record, even if you reassemble the bits scattered among all the different collectors the coins are sold to. Mathilde can't delegate going through the vault, she can only delegate selling things - she needs the full action to make a comprehensive record of the history those coins represent.

In an ideal world, we'd do both actions - that way, in the unlikely event that a (non-Skaven, non-undead) heir to one of the vaults turned up with proof that they owned one of the old vaults, Belegar could "discover" documentation of exactly what was in them and provide equivalent amounts of whatever precious metal was in there, while already having more money than he would have gotten from simply melting the coins down due to some of them having been quietly sold off for more than their material value.
 
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Regarding the talk about fossil fuels, there's definitely references in books to coal existing (the entry on the Chaos Dwarf train specifically says it's powered by coal, for example) but I'd put that down to the inconsistency of canon and authors not realizing the implications of the planet being mostly ice until 15,000 years ago.
 
There seems to be a pretty strong consensus that we'll recruit both groups, so recruiting the group with the wizard likely to need more prep time first seems wise.

Possible counterpoint:

As a local, Hubert is already aware that the Expedition is a thing, and from what we've seen of his character he already spends time training his swordsmanship and magic.

Esbern and Seija are much less likely to be considering a possible trip north, and could benefit more from being made aware earlier.

Edit: quote got eaten somehow.
 
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Possible counterpoint:

As a local, Hubert is already aware that the Expedition is a thing, and from what we've seen of his character he already spends time training his swordsmanship and magic.

Esbern and Seija are much less likely to be considering a possible trip north, and could benefit more from being made aware earlier.

Edit: quote got eaten somehow.

I'm still not sold on recruiting Esbern and Seija at all, myself. I'd rather have the Field Wardens, maybe.

I'm not even sure why Esbern and Seija are a "Duckling" action. They don't live near K8P and we' haven't seen them in a couple of years. They have nothing to do with the K8P wizards club.
 
I'm still not sold on recruiting Esbern and Seija at all, myself. I'd rather have the Field Wardens, maybe.
While I think Boney will let us vote for Pan and the Field Wardens, I think it would be very out of character for them to sign up. characters in this quest have their own agendas after all.

Pan and the Halflings have been constantly depicted as very content with their lot in life right now, a trip to hell doesn't seem to be something either group will be gun-ho about joining.
 
While I think Boney will let us vote for Pan and the Field Wardens, I think it would be very out of character for them to sign up. characters in this quest have their own agendas after all.

Pan and the Halflings have been constantly depicted as very content with their lot in life right now, a trip to hell doesn't seem to be something either group will be gun-ho about joining.

"What if they say no" can be applied to any recruitment action we go for. And the worst that could happen is that they say no, which I don't find as a compelling reason not to ask.
 
While I think Boney will let us vote for Pan and the Field Wardens, I think it would be very out of character for them to sign up. characters in this quest have their own agendas after all.

Pan and the Halflings have been constantly depicted as very content with their lot in life right now, a trip to hell doesn't seem to be something either group will be gun-ho about joining.
Pan also likes killing fools by growing thorny vines in their blood veins. I think she might come based on a dice roll same as most of our other picks.
 
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