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It's canon that the dwarves fuel things with alcohol, not oil, and it's canon that the planet was a frozen iceball up until the Old Ones massively shifted its orbit to warm it up and then did a ton of terraforming.
There might be fossil fuels in the tropics, since there was a narrow strip of land there temperate enough for life before the Old Ones arrived, and it seems logical to assume that there were plants and plankton instead of just dragons. But while that's all well and good for Southern Araby, Northern Lustria, Ind and Khuresh, it doesn't really make a difference to the Old World, which is significantly north of the tropics and has to make do with alcohol and peat instead of oil and coal.
Thanks for answers.
I'll be grateful if you point where they said Mallus was a "frozen iceball" and/or about Old Ones shifting it's orbit.

I'm not sure if i'm the only one who thinks this but shouldn't it be important that we learn Kurgan or Hobgoblin languages since opening a dialogue means less time to worry about fighting enemy armies, right?
I think no one believes in diplomacy with Chaos-worshippers or (hob)goblins. :whistle:
 
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I'm not sure if i'm the only one who thinks this but shouldn't it be important that we learn Kurgan or Hobgoblin languages since opening a dialogue means less time to worry about fighting enemy armies, right?

Well diplomacy or scouting.
Either way it'd be a good tool to have.
It's been brought up, but 1) we don't really have time to learn languages (it's multiple AP to learn one, since we lack the Polyglot trait) 2) being able to talk with them doesn't guarantee safe passage (the Kurgan do in fact worship Chaos, they aren't super nice people).

So, like, it would be nice, but I don't think the reward for the investment is as good as the other options available to us.
 
Check the bores on the cannons, the handles on the backs of the cannons, the heights of the guardrails on the front, the heights of the handholds on those guardrails, the steps on the stairs, and the ladder behind the stacks. If anything, I'm giving the dwarves the benefit of the doubt with the height of the doors - it looks to me like they're banging their heads on the doorframes every time they walk inside. And, frankly, there's no way the dwarves are making the controls on their cannons or their stairs to ogre scales. Note also that these affordances imply a consistent size for dwarves across the entire image and that the image and schematic have no apparent inconsistencies, so clearly there was a scale of some kind that this image was built off of.
Issue #3: assuming the illustration has a correct scale. See what I'm talking about?

I absolutely expect 50+ kittybirds. You say they eat too much, I say you can't know how much they eat. It's a literal magical creature, for all we know it can carry a salted pig carcass in its back and be good for weeks.
 
Thanks for answers.
I'll be grateful if you point where they said Mallus was a "frozen iceball" and/or about Old Ones shifting it's orbit.

Lizardmen Army Book, 8th Edition:

The origin of the Lizardmen is a tale that goes back to a primeval era when the world was dark and largely encased by thick sheets of ice. Long before Chaos came to the world, in a time before Elves, Dwarfs or Men, the land was ruled by titanic monsters. These enormous creatures battled for dominance and the warmest regions, those nearest the equatorial band, became the most highly contested zones.

...

The Old Ones decreed that this world would have a central place in their unknowable plans and stellar gates at either pole were created to allow easy access to this hopeful new colony. Before the designs for their newest planet could be fully set in motion, the Old Ones had to reshape it to better fit their needs. Using powers beyond mortal comprehension, they shifted the planet's orbit towards the warming sun. In time, the ice sheets retreated, verdant forests soon growing to cover over the newly revealed land.
 
It's been brought up, but 1) we don't really have time to learn languages (it's multiple AP to learn one, since we lack the Polyglot trait) 2) being able to talk with them doesn't guarantee safe passage (the Kurgan do in fact worship Chaos, they aren't super nice people).

So, like, it would be nice, but I don't think the reward for the investment is as good as the other options available to us.

On the other hand, we do have the Xeno-Affinity trait for picking up diplomacy skills even if not language

Kislev (1/2)

Been a lot of focus on the late end of the trip, but finishing off Kislev could help with the early part as well as smoothing things over with our Ice Witch minder/employer.
 
It's canon that the dwarves fuel things with alcohol, not oil, and it's canon that the planet was a frozen iceball up until the Old Ones massively shifted its orbit to warm it up and then did a ton of terraforming.
Makes sense that all the dragons just want to nap. One of the better ways of dealing with overly hot days.

So either Cython is super cool ( :V ) because they're not affected by the climate shift since they carry the preferred climate along and so is way more active, or they're extra affected and just too badass to let that slow them down.

The bottom line, in case anybody is wondering, is that Cython is great and you must vote for them. That's always the bottom line.
There might be fossil fuels in the tropics, since there was a narrow strip of land there temperate enough for life before the Old Ones arrived, and it seems logical to assume that there were plants and plankton instead of just dragons. But while that's all well and good for Southern Araby, Northern Lustria, Ind and Khuresh, it doesn't really make a difference to the Old World, which is significantly north of the tropics and has to make do with alcohol and peat instead of oil and coal.
The age of exploiting Not!Arab for oil is still one or two centuries in the future.
 
It occurs to me, given that this is Warhammer Fantasy, these are Dwarves, and the people doing worldbuilding were likely a bunch of titanic nerds, there's a good possibility that dwarven ale would qualify as a hyperbeer, in the same sense as the storied "307 Ale".

Because I see no reason why dwarven brewers wouldn't manage to brew something that's "one hundred fifty-three and one-half percent alcohol".
 
[X] Plan: Battle Huskies, Fog Path, Record Coins, and Proper Security Measures

I want those coins saved and will not let them become casualties of history.

The only other real solo crusade I can think of is Omegahugger, but besides reading the Liber Mortis I've seen no success for that effort.
The main success is the fact that even now people are talking about necromancy, over two years and 6000 pages since it last has been directly relevant. It is not enough to win on its own, but the first step to get people to want something is to remind them that it's something that exists.

I wouldn't call it a solo crusade though. There are several other distinguished members of this thread who have reliably supported necromancy and even more people who have voted in our favour. Each and every one of their voices matters and I am proud to stand beside all of them.
 
Well it seems that [] Plan: Battle Huskies, Fog Path, Record Coins, and Proper Security Measures is losing ground, but it still has the advantage...

Come on guys the coins are interesting and they keep us from having the following turns into a min-max machine
 
Or, of course, you could simply love something that's already mainstream, identify the other people who like what you do, and assemble a discussion block with each other that can amplify your talking points, in which case it'll get added to the plan votes pretty quickly. Basically the artificial version of that perfect storm. But low level mainstream votes are a lot less dramatic than one person and a dream meme. :V
I have no idea who you could be talking about.

'Glances nervously at the coin debate that I had no small part it Getting rolling'

Non at all...
 
I have no problem with doing the coin option on the next turn.
I just think Pale Of Darkness synergies better (both mechanically and narratively) with both Melkoth and Regimand on this turn.
 
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Should've built that second guest bedroom in the penthouse. :)
Not sure how Regimand and Melkoth will enjoy bunking together, like being junior apprentices again. ;)
 
Should've built that second guest bedroom in the penthouse. :)
Not sure how Regimand and Melkoth will enjoy bunking together, like being junior apprentices again. ;)
They can just do eight hour shifts. Mathilde sleeps from zero to eight, gets one teacher from eight to sixteen, and the other from sixteen to twenty four. Regimand sleeps from eight to sixteen, teaches from sixteen to twenty four, and does his own things from zero to eight. Melkoth sleeps from sixteen to twenty four, does his own thing from zero to eight, and teaches from eight to sixteen.
 
I have no problem with doing the coin option on the next turn.
I just think Pale Of Darkness synergies better (both mechanically and narratively) with both Melkoth and Regimand on this turn.
If we do not do it this turn, we almost certainly won't do it next one either, because people will be even more worried of the "Impending DOOM™" we somehow decided to vote ourselves into.
I mean, i will definitely argue for it if we don't do it now, i just think it will have less of a change.
Not sure where the mechanical synergies are supposed to come from, do people think we'll get freebies if we do it all in one go?
Narrative i could see though.
Just think the coins are too important to risk missing.
 
I wonder what kind of shenaniganish training montage Melkoth & Regimand are going to put Mathilde through.
I'm imagining it with a grey wizard variant of the animated film's Mulan song "I'll Make A Man Out Of You" playing throughout the training montage.

Edit: Now that I thought about it; the training songs from the Karate Kid and Rocky films also make suitable substitute music for a grey wizard training montage.
 
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I think it's a reconfigurable set up, so we can have three comfortable bedrooms on the guest cave?
This is correct.
[ ] Guest Room
For when you have visitors; can fit three comfortably, or up to six if enough of them are on good terms with each other.
...but it's also more boring than this answer:
As it so happnes, Mathilde inherited her preference for powerful older men from Regimand, so he's perfectly fine with that. [/joke]
So that's the explanation I choose to believe.
 
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