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Okay, maybe I was misunderstanding. I mean, the bit just a little earlier in the thread there was discussion where throwing vampires into a magical vortex that by all accounts was supposed to disappear things forever was deemed insufficient to be confident you're getting rid of them. And then there's the entire orders who have to guard vampire skeletons essentially forever to make sure they don't come back.

If it was supposed to be, "Well no vampire is potentially beyond the reach of resurrection if powerful necromantic rituals are applied," that's a bit different from them randomly popping back up on their own.
 
Was that in the Time of Legends books? I prefer Night's Dark Masters, personally.
Not sure the source, I'm a secondary to the WHF fandom.
Nagash tricks/coerces Dark Elves to give him access to their lore.
Nagash uses his new lore to backstab his brother and raise his own supporters.
Neferata's faction steals the formula from Nagash, and then theres an orgy of backstabbing over how to develop it ethically, front stabbing when negotiations broke down and ideals betrayed in all directions before the final Elixir was created, though its tainted by poison and flawed.
Vampires join Nagash, then ditch him when defeated, only to be cursed by Nagash.

Like, its got enough narrative to be as cursed as the Rhinegold lol
 
If it was supposed to be, "Well no vampire is potentially beyond the reach of resurrection if powerful necromantic rituals are applied," that's a bit different from them randomly popping back up on their own.
So, way back when, Nagash invented Necromancy (after interrogating some Dark Elves and learning how Dark Magic works, he combined his new insights with the magics of the Mortuary Cult of Nehekhara). He also created the "Elixir of Immortality". It definitely made him unkillable, but I certainly wouldn't call him alive anymore. He's basically a giant skeleton these days, though it's my understanding that he ingested a whole mess of Warpstone before he looked like that.

He rules Nehekhara as a tyrant, before he get's overthrown, his devotees killed and his works burned. The daughter of the man who lead the rebellion was Neferata, and she became queen of his old city, Lahmia. She was tutored by W'soran, who no-one in Nehekhara knew had been a devotee of Nagash, and together, they tried to recreate Nagash's elixir using some smuggled materials. For whatever reason, it didn't quite turn out the same, given that they required blood to keep going, but the end result is that all Vampires are metaphyisically incapable of truly dying- their souls are bound to their bodies, and can never truly pass on.

Not sure the source, I'm a secondary to the WHF fandom.
Nagash tricks/coerces Dark Elves to give him access to their lore.
Nagash uses his new lore to backstab his brother and raise his own supporters.
Neferata's faction steals the formula from Nagash, and then theres an orgy of backstabbing over how to develop it ethically, front stabbing when negotiations broke down and ideals betrayed in all directions before the final Elixir was created, though its tainted by poison and flawed.
Vampires join Nagash, then ditch him when defeated, only to be cursed by Nagash.

Like, its got enough narrative to be as cursed as the Rhinegold lol
The version in Night's Dark Masters and the Liber Necris doesn't have any of the bolded stuff. Neferata and W'soran recreate the elixir, but there's no particular backstabbing at that time (though there is a bit in general, given that W'soran had basically been leading Neferata on to get to this moment, feeding her bitterness over not being allowed to learn magic and teaching her dark magic to corrupt her- he was never all that loyal to her in general)
 
You know, I don't have a lot of experience with Warhammer Fantasy canon. Actually, my main exposure was from reading the Genevieve books and then the Gotrex and Felix books. So I was pretty flabbergasted the first time I read people in this thread talking about how WH vampires are immortal (in an absolutely can't be truly killed sense), which was not even hinted at in either of those book series.

And seems like kind of a bad decision anyway. Why the hell would you make vampires, which play a starring role in the Genevieve books that is always careful to paint it as an awful, mind-warping condition, into some kind of "true immortality" over and and above nearly everything else in the setting? What the hell was wrong with, "immortal until someone sticks a stake in their heart and then they're dead, dead, dead"? I mean, you all seem to think it's canon and so does BoneyM, so I believe you, but it's not something I would ever keep in my home game.

I belive that if you want to understand why Vampires are so immortal in Warhammer you have to understand where they came from, Nehekhara, arguably the greatest human nation to ever exist spent milenia researching imortality and made very good progreess to the point the craked the whole imortal untill killed thing, then came Nagash the Great Necromancer and improved on everything they had, and after him there was Neferata who improved on his work to create her elixir of life the resulted in vampires. That is why Vampires are the most immortal thing in the world, they are the culmination of milenia of effort from an entire civilazation to produce just that.

I personally think Boney takes it a little farther than canon. As far as I'm aware, most explicit cases of a Vampire genuinely dying and coming back required a necromancer bringing them back, compared to here, where constant vigilance is needed to stop our skulls from growing scalp.

(For instance, Mannfred was sitting in a peat bog for ~400 years before some schlub necromancer dug up his body and did a ritual to bring him back)

(Like, Vlad dying the first time was treated as "well shit, now who's in charge?", not "damnit, got to wait a year for the boss to regrow")

Basicaly the problem is that you are conflating the idea that they are never truly gone for good with the idea they can come back at will. Just because they would inevitably come back sonner or later doesn't mean they would do so quicly or whenever they wanted. Also the reason they treated Vlad's death that way is because the Sigmarites have him under lock and key on their cathedral.

Okay, maybe I was misunderstanding. I mean, the bit just a little earlier in the thread there was discussion where throwing vampires into a magical vortex that by all accounts was supposed to disappear things forever was deemed insufficient to be confident you're getting rid of them. And then there's the entire orders who have to guard vampire skeletons essentially forever to make sure they don't come back.

If it was supposed to be, "Well no vampire is potentially beyond the reach of resurrection if powerful necromantic rituals are applied," that's a bit different from them randomly popping back up on their own.

Basicaly how it works is that a Vampire sould is permanently tied to the world like nothing else, so they never ever realy pass on so theorethicaly they can recover from anything given enought time to gather strengh, the key point here is given enouhgt time since practicaly it can easily take centuries, and since realy knows all the variables that influence how long it takes the only way to be sure is to keep their remais under constant watch.
 
I belive that if you want to understand why Vampires are so immortal in Warhammer you have to understand where they came from, Nehekhara, arguably the greatest human nation to ever exist spent milenia researching imortality and made very good progreess to the point the craked the whole imortal untill killed thing, then came Nagash the Great Necromancer and improved on everything they had, and after him there was Neferata who improved on his work to create her elixir of life the resulted in vampires. That is why Vampires are the most immortal thing in the world, they are the culmination of milenia of effort from an entire civilazation to produce just that.



Basicaly the problem is that you are conflating the idea that they are never truly gone for good with the idea they can come back at will. Just because they would inevitably come back sonner or later doesn't mean they would do so quicly or whenever they wanted. Also the reason they treated Vlad's death that way is because the Sigmarites have him under lock and key on their cathedral.



Basicaly how it works is that a Vampire sould is permanently tied to the world like nothing else, so they never ever realy pass on so theorethicaly they can recover from anything given enought time to gather strengh, the key point here is given enouhgt time since practicaly it can easily take centuries, and since realy knows all the variables that influence how long it takes the only way to be sure is to keep their remais under constant watch.
I was talking about the first time Vlad died, when a Talabecland general killed him with his own sword. They had his body and everything.
 
I belive that if you want to understand why Vampires are so immortal in Warhammer you have to understand where they came from, Nehekhara, arguably the greatest human nation to ever exist spent milenia researching imortality and made very good progreess to the point the craked the whole imortal untill killed thing, then came Nagash the Great Necromancer and improved on everything they had, and after him there was Neferata who improved on his work to create her elixir of life the resulted in vampires. That is why Vampires are the most immortal thing in the world, they are the culmination of milenia of effort from an entire civilazation to produce just that.

Okay, but that's an in-world explanation. The writers could have just not written that. Like, don't make vampires, who I think work fundamentally better as creatures of horror who though they might on the surface seem to have advantages are always ultimately a diminished parody of true life, into the result of some sort of immortality super-ritual.

Just... don't make the choice to write them that way.

Basicaly how it works is that a Vampire sould is permanently tied to the world like nothing else, so they never ever realy pass on so theorethicaly they can recover from anything given enought time to gather strengh, the key point here is given enouhgt time since practicaly it can easily take centuries, and since realy knows all the variables that influence how long it takes the only way to be sure is to keep their remais under constant watch.

Eh, I don't like it. It turns the narrative from "how do we defeat the vampire" into "but they'll never stay dead". That was cute, once, for Strahd. Or in Warhammer, maybe one or two super-special villain overlords. Making it true of every random vampire in the setting (considering they can easily make more of their kind) is a bad idea.

EDIT: And sorry, I know the quest isn't the place for random Warhammer canon debates. It's just it feels like the thread have made it really relevant to this particular quest by obsessing so much over vampirism in a distressing way.
 
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An excerpt from the journal of Soizic d'Karak, a Questing Knight 25
An excerpt from the journal of Soizic d'Karak, a Questing Knight-


Dear diary, forgive me for this delay, but duty demands I transcribe such notes as I had into your pages afore I entrust to you the events following.

And the shaking of my hand upon recollection of those events yet demands time to soften.
_____________________________________________

For a moment, there was a gash in the world of such blackness such that it would swallow even dragonfire. The sun itself was wrenched from the sky behind me, the shadows blinking into their new orientation as if suddenly slapped awake, throwing the whole of the caldera into darkness. The snow-coated peaks above the pitch shown blinding white, driven to eye-burning incandescence by the contrast alone.

The shadow of Karag Nar fell across the horde, and in the moment it touched them they died.

I know not what magics the Grey Wizard conjured. I know not how much was planned by our clever King. I know not what sacrifices of blood or bone or souls were made. (I do not wish to know, for my heart worries and my lessons tell me that the old stories are correct: no imperial magic of this magnitude may be done without sacrifice. I hope only that those who died to give us this chance were willing, and are honored by their gods in the afterlife for their choices.)

All I know is that we required a miracle for even the least number of us to survive what was coming. And that miracle was delivered beyond the wildest hopes I dared entertain! An army burned to ash where it stood, struck down as if by an angry god. (And I write, dear diary, not from ignorance in such matters, for I have seen the foot of Mork crushing his own followers in a blind rage.)

My Lady, I give thanks you that you stretched out your benevolent hand, sheltering your servant and offering her only those tasks she might overcome. I would thank you twice over, for the lessons in war and glory that thou hast shown me, for the sight of victory by that strength that lays beyond feats of arms.

Ranald the Protector, my thanks to you for your servant amidst our ranks.

(Dear diary, the woman I was four years ago would rather have cut her own throat than write such words as above, but such has been this adventure that I can scarce limit myself to them.)

T'was the cold truth of the world that one blow, while vast, was not the end of this battle. I saw columns of dwarves running out of Karagil and Mhonar, rangers shifting about Ziflin and Yar, bolting to bar the western gates with their bodies. From my perch it seemed painfully slow progress across the distance, even as the greenskins piling through the gates slammed themselves to a halt upon seeing what had become of their compatriots. Though they tried to turn, they were shoved forwards by those behind them.

I could see the trail of the dwarves by the swaths they cut through the standing corpses, clouds of ash billowing about them and flat roads of beaten dust behind them, stretching back through fields of orcs like grotesque pillars.

I rallied the undumgi, pulling back as many as I could from the checkpoints above and below, to join with the detachment in the underway facing Mhonar which was to be mostly abandoned: the dwarves were advancing, not retreating, and so it had become superfluous. Seven hundred and fifty above, seven hundred and fifty below. Four thousand and a hundred with me, four hundred dead or unable to fight.

We exited through Mhonar, waved onwards by one of the Princes of Karak Azul, who was standing guard over the massed bolt throwers in the entrance tunnels. Outside, in the caldera, it was eerily silent, the greatly muffled shouts and clashes of metal from a melee less than a mile away barely making it to my ears, as if the dead orcs were eating the sounds.

Dear diary, such a sight was it! I weep to think I might never again see it's like. It was as if the entire Waaagh was frozen in time, thousands upon tens of thousands upon hundreds of thousands, all staring upwards, at Karag Nar and it's crown of towers. Armor yet hung on them, and their brandished weapons mostly stood upright in brutish fists; but every square centimeter of exposed once-green flesh had burned to black. (I have seen black orcs before, and confess with laughter that I much prefer this version.) If you so much as touched one, they fell to pieces, bones burned to a degree even beyond the skin.

There was, disappointing as I may have felt it to be, little time to linger amidst this wonderland. Princess Edda was sallying forth, her runners confirming to me that the foe yet remained in the crude tunnels they had dug. King Kazador likewise sent word, for despite all the devestation wreaked by our Dame Magister near a hundred thousand of the orcs remained beyond the broken gates. (Ah! I was much amused at the time by the news that the first force to fight its way west out of the gates was, in fact, the few orcs who had seen the burning shadow consume their brethren while they were yet sheltered from it's reach.)

I left Johnathan with a thousand pike under the princess, for she seemed confident that her engagements would be limited in scope, if prolonged in time. Even as I left with the remainder of my command, she had formed the pike into an inward facing circle, surrounded by her crossbows. I heard two sharp hammerblows ring out from the top of the towers of the citadel, and knew them for the Runelords and their anvils: such a noise is riven into my very bones I feel, after the last time. The ground in the circle of pike began to steam and bubble, boiling as if it were a pot of water, and threw back our forces from heat alone. Lucky, then, that our pikes were long and our crossbow skilled- screaming orcs and lesser greenskins roiled to the surface like small onions in a soup. They did not last, for the heat killed almost as quickly as the bolts and stabbing pike.

Princess Edda moved onto the next space, clearly intending to proceed as if on a grid. (Although, she looked oddly... thankful? as Johnathan responded to her orders. Such is worrying to me, for it might be that she did not think he would respect her authority, and we cannot have that impression among the dwarves here, lest they cease to trust us. Bah! T'is for another time.)

My command, with Hubert at my side and Matthew as my second, moved to the gates through avenues opened by the king in his haste. (Though the almost-feeling of the sheer satisfaction that the throng had taken in the disintegration of their foes under their boots still lingered.) Joyfully did we make the short march.

But the West Gate was sobering.

A wedge of armored dwarves had driven forward through the oversized barbican, but had stalled against the press of bodies against them. The sheer weight of orcflesh attempting to enter was compressing the wedge from the sides, and there were greenskins as far forward as the remnants of the gate itself on the flanks. King Kazador was roaring orders from the center of his wedge, loosing a bolt with every fourth word.

My Lady, should I grow in your esteem, grant unto me the skill in command as I saw then, for I was humbled by it, as I am humbled before you.

He saw us and laughed, his grin growing fiercer, and in moments began ordering maneuvers in a most *audacious* manner. The Undumgi he split in two, we lined either side of the passage through the mountains behind the gate, our backs against the mountains and a quintuple row of pike facing inwards. That portion of his throng not yet though the gate, perhaps four of five, he stacked in a column ten across down the center of the road between the ranks of the undumgi. Our pike reached towards them, perhaps three meters of space clear on their flanks, with a broad shieldwall of dwarves to close off the entire gap between the two mountains, beyond the end of our ranks nearest the caldera.

Imagine yourself a bird, dear diary, or perhaps a dragon flying above. Imagine a glittering arrow of dwarves, the broad head of the arrow passed through the gates and blocking entrance, the shaft stretching towards the caldera and the fletching closing off the pass, many dozens of ranks deep. Imagine the pike on either side of the shaft, as if we were the boltgroove of a crossbow.

The King shouted an order, and the broad head collapsed into a bodkin. The greenskins poured in through either side where passage through the gate was exposed, and with the sudden release of pressure at the point, the arrow was loosed. He drove forward, extending deep into the horde and splitting it in twain. The outer four ranks of the arrow shaft held where they were, the inner six marched forward to extend the shaft behind the king, and the ranks of the fletching flowed up to replenish them.

And my brilliant undumgi? We ground the orcs against the dwarves from both sides. You see, dear diary, that the greenskin masses who strove to break through the gates had a sad clarity of focus once they succeeded: seeing the dwarves to one side, the pike to the other, other brutes pressing from behind them and a clear path ahead? They spilled straight forward, between us.

And we picked them apart as they ran in front of us. We formed a gauntlet, thousands of spearpoints pressing them to grind against a Dwarven shieldwall, and the few that made it all the way to the end died against the fletching of our formation.

King Kazador was amazing, for the whole maneuver was precarious almost beyond belief- should the shaft be breached, his flow of reinforcements would be cut off and he would be surrounded- and the shieldwalls of the shaft were thin indeed. But as long as the orcs could be induced to rush forward in parallel rather than stop and press, he was free to push forward. I saw him manage the orcs with flickering charges out sideways, the shaft growing and retracting thorns, convincing them that his front was broader than it actually was. He baited the crush of the Waaagh outwards away from the center, where he cut forwards almost unimpeded.

Audacious! And skilled, for once he had extended his throng by two thirds through the gate, he blew again his horn. The forward thrust stopped, and instead two wedges were thrust sideways, out towards the walls of the pass, where it had widened considerably. Thus the arrowhead mushroomed to fill the entire width of the passage even as the front ranks reversed and gave ground, flowing with the pressure even as the shaft and fletching spent themselves forward, thickening the ranks pushing left and right. The Undumgi ground apart the remaining orcs behind the gate, who were faltering without the press of reinforcements, then flowed forward through and behind the last ranks of dwarven reinforcements, untill we filled the shaft of the arrow entire, the whole of King Kazador's command extended into a T rooted at the gates and the pass's walls.

We lowered our points and pushed forward through the two dwarven shieldwalls, skewering our foes against the mountains, while the dwarves broke rank and moved up to consolidate the throng.

Four maneuvers, dear diary, to go from a wedge bogged down in the gate, to a broad position consolidated forward of it, where the weight of bodies could no longer force entrance Thousands of the foe dead traded for mere dozens of our own. Forming up, thrusting forwards, extending to the wings, surrounding and eliminating the foes to the flanks. Four maneuvers, with a masterful command of his enemy's momentum, clean advances, and disciplined fighting retreats. And he was not done.

He had chosen carefully how far to extend, just far enough that the slopes to either side were climbable rather than sheer where his front ranks ceased giving ground and set themselves. His back ranks split to either side, and began climbing the mountains. My command he formed up some ways behind his rapidly thinning center, a proper full pike formation arrayed before the gates. Maneuvers five, and six.

A blast of the horn, and his center parted, pulling back to the slopes and up, dwarves looking almost like ranks of mountain goats as they formed up on the sides of Ziflin and Yar. Away went the shields and axes, out came the crossbows. Maneuver seven, and he had reversed his position entirely while gaining ground. Instead of a wedge thrusting forward and pressed from the sides, he had two flanks of archers mostly out of reach pressing on either side of the orcish wedge.

In the center, we received the greenskin thrust. I stood once again in the front ranks against an orcish charge, for I know my Lady favors me and I would not have had another stand in front of me 'gainst this peril. But compared to those two I faced before, this was anemic. Perhaps t'was the blizzard of quarrels falling from both sides upon them as they can forwards. Perhaps it was the goblin wolf-riders and gyrocopters that I began to glimpse, cutting at their rear. Perhaps it was King Kazador, and his horn. Regardless, their morale was weak, their bellowing sub-par, and their choppas dull. We tore them apart.

It was not easy, dear diary, never believe fighting a Waaagh is easy. (In all honesty one must ignore the taking of the citadel, for never before have I even heard of such loss of ferocity, and so cannot believe it repeatable.) But as the minutes grew to hours, we held them and broke them.

King Kazador was forced to come down from the slopes as his quarrels were exhausted. The Undumgi were forced to retire behind reinforcements from exhaustion. Even near the end of their numbers the orcs grew close once again to the gates, until a swirl of duels saw the Bosses and Big Bosses dead to lightning bolts and runed axes.

It was that which finally broke them, and with mere tens of thousands remaining they began falling back. The wolf riders hesitated, but did not challenge us, choosing instead to harry the losers even unto annihilation.

We stood triumphant.

A miracle and more besides we had needed, but looking out the western gates of the Karak as I once looked out the western gates of the citadel, it could not be denied.

Victory, utter and crushing and unlikely beyond belief. Our home secured entire, our curtain walls reclaimed, our enemies broken- and all this before our swiftest allies could even arrive! Ah, I look forwards to telling tales to the winter wolves, for to gently mock them for missing the greatest of the battles of reclaimation, an entire war packed into two days.

A lightning war, a weekend war. If my first campaign might be called the Damsel-Tale War, then this most certainly is the Two-Day War. (Is the conquest of Karagil enough to stand with these? I doubt, for it was but a single battle.)

My Lady, my heart sings with your grace and glory. My lips and pen run over with your praises, and my mind dwells on this victory that I might turn it to your service. I do not deserve your favor, but I shall strive all my days to be worthy of that which you have lifted me to.

Dear diary, I close your covers now, to go wash and feast. Wish me luck!



A/N: Whew! Long time coming, this. Turned into an opportunity to detail that bit of the battle Mathilde missed, that Boney said most of the songs would end up being about. From here, we write towards Soizic getting a sword!
 
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I was talking about the first time Vlad died, when a Talabecland general killed him with his own sword. They had his body and everything.
Looking at that isn't the entire reason they reacted that way because that was the first time he had died so no one knew he could come back at all in the first place ?

Okay, but that's an in-world explanation. The writers could have just not written that. Like, don't make vampires, who I think work fundamentally better as creatures of horror who though they might on the surface seem to have advantages are always ultimately a diminished parody of true life, into the result of some sort of immortality super-ritual.

Just... don't make the choice to write them that way.



Eh, I don't like it. It turns the narrative from "how do we defeat the vampire" into "but they'll never stay dead". That was cute, once, for Strahd. Or in Warhammer, maybe one or two super-special villain overlords. Making it true of every random vampire in the setting (considering they can easily make more of their kind) is a bad idea.

EDIT: And sorry, I know the quest isn't the place for random Warhammer canon debates. It's just it feels like the thread have made it really relevant to this particular quest by obsessing so much over vampirism in a distressing way.
I understand that you have a strong preference for a specific flavour of Vampire, but to finish this I think you should always keep in mind Warhammer is first and foremonst a wargame and the setting was build around the idea of everyone fighting everyone else all the time forever, so all the vampires being able to come back is a feature not a bug, it becomes realy telling when you realize the Empire seens to be the only major faction whose heroes tend to worry about old age in the first place even.
 
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Okay, but that's an in-world explanation. The writers could have just not written that. Like, don't make vampires, who I think work fundamentally better as creatures of horror who though they might on the surface seem to have advantages are always ultimately a diminished parody of true life, into the result of some sort of immortality super-ritual.

Just... don't make the choice to write them that way.



Eh, I don't like it. It turns the narrative from "how do we defeat the vampire" into "but they'll never stay dead". That was cute, once, for Strahd. Or in Warhammer, maybe one or two super-special villain overlords. Making it true of every random vampire in the setting (considering they can easily make more of their kind) is a bad idea.

EDIT: And sorry, I know the quest isn't the place for random Warhammer canon debates. It's just it feels like the thread have made it really relevant to this particular quest by obsessing so much over vampirism in a distressing way.
Thats kind of how vampires worked back in Dracula though. Bastard kept coming back, had a hundred and one magical powers, was charming and seductive, and had the unholy strength of the dead.

Classical Vampires are supposed to be diminished in one major respect - they are damned, never to know God. In every other respect they're solidly superhuman.

The version in Night's Dark Masters and the Liber Necris doesn't have any of the bolded stuff. Neferata and W'soran recreate the elixir, but there's no particular backstabbing at that time (though there is a bit in general, given that W'soran had basically been leading Neferata on to get to this moment, feeding her bitterness over not being allowed to learn magic and teaching her dark magic to corrupt her- he was never all that loyal to her in general)
Still plenty of intrigue and backstabbery going on, so seems fine as a premise. Mostly.
 
Can we do those soul experiments on vampires? It seems less unethical.
Note that it is possible that the process may imbue a soul with phenomenal cosmic power.
Or annihilate it. You need candidates which would not be a bad idea if they did actually get massive cosmic power.

We're a far cry from being able to make any informed decisions there though. Most "acceptable targets" for Mathilde also have significantly deviant soul metaphysics.
Its the sort of idea to file away and check back in a decade or so, after substantial growth and other research options paying out.
 
How about no experimentation on any sapient creature whatsoever? That seems like a good baseline.

In real life sure, I would be less sanguine about it in Warhammer where there are cannibal megalomaniacs, mutant horrors in the thrall of dark gods and other beings that fit the term hostis humani generis all too well lurk in dark places.

I'm not saying we should do it mind, just that we should actually take into account the context of the world before making sweeping moral decisions.
 
Thats kind of how vampires worked back in Dracula though. Bastard kept coming back, had a hundred and one magical powers, was charming and seductive, and had the unholy strength of the dead.

Classical Vampires are supposed to be diminished in one major respect - they are damned, never to know God. In every other respect they're solidly superhuman.
Dracula also had a bunch of weaknesses Fantasy vampires don't though. He couldn't cross running water, he needed soil from his homeland to rest, he aged, if he was asleep during the day he physically couldn't awaken, he's nowhere near as immortal etc. The tropes that Fantasy vampires are based off are there, but they're solidly more powerful than Dracula IMO.
 
Dracula also had a bunch of weaknesses Fantasy vampires don't though. He couldn't cross running water, he needed soil from his homeland to rest, he aged, if he was asleep during the day he physically couldn't awaken, he's nowhere near as immortal etc. The tropes that Fantasy vampires are based off are there, but they're solidly more powerful than Dracula IMO.
I'll note that Fantasy vampires can't cross running water either
 
Dracula also had a bunch of weaknesses Fantasy vampires don't though. He couldn't cross running water, he needed soil from his homeland to rest, he aged, if he was asleep during the day he physically couldn't awaken, he's nowhere near as immortal etc. The tropes that Fantasy vampires are based off are there, but they're solidly more powerful than Dracula IMO.
Fantasy Vampires also get new ones like the tears and blood of the innocent burning like acid. Depends on the Vampire in question, of course.
 
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