Voted best in category in the Users' Choice awards.
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Take no heed would do nothing in battle. At best it would lower our priority for snipers.
I am not so sure about it - by common sense, if You have 20 effectively faceless targets You engage at random, and one of the is under "take no heed" - which one would You attack?

This is how battle works like. Chaotic melee. If one of participants is under effective SEP field, then he/she should be attacked much less. And no, it would not ensure safety, but it should decrease amount of people deciding to attack in clash. After all that person is "not important", "very easy to ignore" and "not worth paying attention to". He or she is 'someone else problem'.


Still, that is a guess based on common sense. BoneyM is final arbiter.
 
[X] King Belegar Ironhammer
[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
[X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
 
[X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
[X] King Belegar Ironhammer
[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
 
Approval vote:

[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
[X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
[X] Test their skills in battle.
[X] King Belegar Ironhammer
 
I am not so sure about it - by common sense, if You have 20 effectively faceless targets You engage at random, and one of the is under "take no heed" - which one would You attack?

This is how battle works like. Chaotic melee. If one of participants is under effective SEP field, then he/she should be attacked much less. And no, it would not ensure safety, but it should decrease amount of people deciding to attack in clash. After all that person is "not important", "very easy to ignore" and "not worth paying attention to". He or she is 'someone else problem'.


Still, that is a guess based on common sense. BoneyM is final arbiter.
That actually does seem reasonable. I just thought from your phasing of "and then deal with enemies in any way she wants", that you thought it was more than that. Sorry.
 
[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
[X] King Belegar Ironhammer
[X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
 
[X] King Belegar Ironhammer
[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
[X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
 
Inserted tally
Adhoc vote count started by Sinsystems on Apr 1, 2018 at 5:55 PM, finished with 14927 posts and 93 votes.
 
Inserted, comprehensible tally :V
Adhoc vote count started by Imrix on Apr 1, 2018 at 5:59 PM, finished with 14928 posts and 93 votes.

  • [X] King Belegar Ironhammer
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] King Belegar Ironhammer
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
    [X] King Belegar Ironhammer
    [X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] Protection
    -[x] 15 Favors
    [X] King Belegar Ironhammer
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[X] A flamberge
    -[X] 15 favours
    -[X] Very killy
    -[X] Capable of enhancing and stabilizing Ulgu
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Marksman Codrin Petrescu
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Marksman Codrin Petrescu
    [X] Marshal Titus Muggins
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] King Belegar Ironhammer
    [X] There's a fork ahead, with a bridge across the Skull River. Join the Grand Masters in riding ahead and guarding it, just in case.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)

    [X] King Belegar Ironhammer

    [X] Training

    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.

    [X] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)

    [X] Introduce him to the dwarven smiths so he can try to convince them to teach him.

    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] Test their skills in battle.
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
    [X] Ask the smiths to teach him as a favour to you (-2 favours)
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Marksman Codrin Petrescu
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)

    [X] King Belegar Ironhammer

    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] Antimagic/Protection
    -[x] 15 Favors
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
    [X] Test their skills in battle.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] A chance to turn aside any blow, no matter how powerful it is (ward save)
    -[x] 5 Favors
    [X] Don't buy a thing
    [X] Test their skills in battle.
    [X] Ask the smiths to teach him as a favour to you (-2 favours)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] King Belegar Ironhammer
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[X] Makes the wearer faster
    -[x] 15 Favors
    [X] King Belegar Ironhammer
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
    [X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] Bring protection and luck
    -[x] 15 Favors
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Marshal Titus Muggins
    [X] King Belegar Ironhammer
    [X] Ask the smiths to teach him as a favour to you (-2 favours)
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] King Belegar Ironhammer
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman, protection
    -[x] 6 favors
    -[x] Greatsword, very killy
    -[x] 12 Favors
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] Test their skills in battle.
    [X] King Belegar Ironhammer
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] Protection
    -[x] 15 Favors
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] King Belegar Ironhammer
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Marksman Codrin Petrescu
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
    [X] King Belegar Ironhammer
    [X] Test their skills in battle.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] King Belegar Ironhammer
    [X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Ask the smiths to teach him as a favour to you (-2 favours)
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] King Belegar Ironhammer
    [X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
    [X] Marksman Codrin Petrescu
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] There's a fork ahead, with a bridge across the Skull River. Join the Grand Masters in riding ahead and guarding it, just in case.
    [X] King Belegar Ironhammer
    [X] Master Engineer Durin Wutokri
    [X] Marshal Titus Muggins
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] Test their skills in battle.
    [X] Ask the smiths to teach him as a favour to you (-2 favours)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] King Belegar Ironhammer
    [X] Marksman Codrin Petrescu
    [X] Marshal Titus Muggins
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Marksman Codrin Petrescu
    [X] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
    [x] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] Antimagic/Protection
    -[x] 15 Favors
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] There's a fork ahead, with a bridge across the Skull River. Join the Grand Masters in riding ahead and guarding it, just in case.
    [X] King Belegar Ironhammer
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] Test their skills in battle.
    [X] Ask the smiths to teach him as a favour to you (-2 favours)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] King Belegar Ironhammer
    [X] Marksman Codrin Petrescu
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] Bring luck
    -[x] 15 Favors
    [X] King Belegar Ironhammer
    [X] Thane Skaroki Grimbrow
    [X] Marksman Codrin Petrescu
    [X] King Belegar Ironhammer
    [X] Master Runelord Kragg the Grim (?)
    [X] Thane Skaroki Grimbrow
    [X] Master Engineer Durin Wutokri
    [X] Grand Master Sigwald Kriegersen
    [X] Grand Master Ruprecht Wulfhart
    [X] Marksman Codrin Petrescu
    [X] Marshal Titus Muggins
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] Bring luck
    -[x] 15 Favors
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
    [X] King Belegar Ironhammer
    [X] Marksman Codrin Petrescu
    [X] Marshal Titus Muggins
    [X] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
    [X] Ask the smiths to teach him as a favour to you (-2 favours)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
    -[x] Talisman
    -[x] Miscast pressure valve
    -[x] 10 Favors
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
    [X] Test their skills in battle.
    [X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
    [X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.
    [X] Test their skills in battle.
    [X] King Belegar Ironhammer
 
The absolute weight and agility of the weapons are fairly similar - in fact you can mordhau with the two-handed sword to use it almost exactly like you'd use the axe - but the way they're used is different. The axe's fencing style stays closer to the body and only unchokes for limited use of the heavy, crushing blows, while the sword is there explicitly for those sweeping strikes that take some pretty extreme athleticism to handle. So, if you're a lightweight who doesn't trust their ability to keep dancing with a heavy weapon, you'd want to use an axe, because its specialty is one more suited to what your body can manage.
This isn't much of a worry for Mathilde. Her training with Markus covered fitness extensively.
 
[X] King Belegar Ironhammer
[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
[X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
 
Right. Well, with Ranald apparently being a jealous god who disapproves of any manipulation of luck other than his own, a luck talisman is out as an idea. I still believe that talismans are the best option for runework and that a large investment of favors is the best choice, though. Protection is a very solid fallback as the dwarves have some exceptionally potent protective options- some of which are genuinely expensive enough to justify all the favors we could spend. The idea of getting something which would help us handle miscasts is really interesting and I like it, but I think I'm inclined to go for something the dwarves have well-worn and truly exceptional techniques in rather than getting them to twist around their skills to something less conventional.

The miscast handling idea is worth keeping in mind for later, though. If we ever end up making a Grey College branch and have a giant pile of dwarf favors sitting around at the time post-campaign, maybe we could see about getting them to design some kind of emergency miscast suppressors to build into its structure. A little out there, but then, giant pile of favors. Something to throw in the "future dreams" bin.

Other votes... I really can't approve of studying greataxes; if we're studying any combat-related skills it should be some kind of tactics, command, logistics, etc. as Mathilde is more than adequate in melee combat already and has no significant education in military leadership. In spite of this she's in a position where she is expected to usefully contribute input and expertise to military leaders, so giving her the background knowledge she actually needs to know where and how she can best contribute (and, if she ends up running raids against the enemy, what the best targets would be). That's not a default option and we're not in a studying sort of timeframe anyway so I don't think going for a learn-new-skills option is beneficial over social choices.

Speaking of social choices, we need to meet pretty much our entire War Council, still. Without any scenes displaying the council at work to us we don't know much about their personalities or thoughts so individual introductions are the best we've got as a fallback, except in the case of the Grand Masters who we might be able to meet them and see their knights in a single "do something with them" action slot.

The horn for the rangers is explicitly marked as +rep, and well, rep is a big part of the reason we're here. Makes that all but mandatory.

Not feeling any of the journeyman options at the moment; too many other good things to do and none of the journeyman stuff strikes me as time-sensitive.

[x] There's a fork ahead, with a bridge across the Skull River. Join the Grand Masters in riding ahead and guarding it, just in case.
[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
[x] King Belegar Ironhammer
[x] Thane Skaroki Grimbrow
[x] Master Engineer Durin Wutokri
[x] Marksman Codrin Petrescu
[x] Marshal Titus Muggins
[x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
-[x] Talisman
-[x] Protection
-[x] 15 Favors
 
So we have:
- 15 votes to commision something
- 12 votes that specify Talisman
- 10 votes that specify 15 Favors
- and only 4 votes that describing what exactly it should do...

@BoneyM - options viable from commision were gradually being unveiled during vote. With people having no real idea what is viable at moment of vote, it was close to impossible to bring commision/no commision vote up. Lack of visible good options.

Could You include explicit commision options during next vote? It could just include things confirmed during discussion today:

- Talisman / Luck / 15 Favours
- Talisman / Protection / 15 Favours
- Talisman / Antimagic&Protection / 15 Favours
- Talisman / WardSave / 5 Favours
- Flamberge / Killy / 15 Favours
- Greatsword / Killy / 12 Favours
- Greataxe / Killy / 15 Favours

I believe those are all mentioned/approved possibilities that gathered more than 1 vote. Apologies if I've missed anyone.


Alternatively, as @Rafin suggested few pages back, it may be good to split commision vote. First question whether we want to commision something, and second question what exactly. This way it would be possible to avoid vote being split several ways with ultimately nothing being done.
 
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Yes I agree strongly, personally I have not made up my mind if I would like to commission an item at all. However, if I decide to vote no, but the voterbase votes yes, I would like to be able to vote on what still.
 
[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
[X] King Belegar Ironhammer
[X] Master Engineer Durin Wutokri
[X] Marksman Codrin Petrescu
[X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
[X] Ask the smiths to teach him as a favour to you (-2 favours)
[X] Now that you know (well, remember) a little more, a certain suspicion is growing. Pin him down and ask his intentions regarding Skaven technology.

I would like to mention that they are not called the Dwarves, and things made by them are not Dwarven. In Warhammer, they are the Dwarfs and their artifice is Dwarfen.
 
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I would like to mention that they are not called the Dwarves, and things made by them are not Dwarven. In Warhammer, they are the Dwarfs and their artifice is Dwarfen.
It's funny you should say "In Warhammer". As opposed to what? :smile:

Because dwarfs is in fact more commonly in use. That one Disney movie, for instance, is called Snow White and the Seven Dwarfs.
(What, you think this is an April Fools prank? Go look it up!)
 
It's funny you should say "In Warhammer". As opposed to what? :smile:

Because dwarfs is in fact more commonly in use. That one Disney movie, for instance, is called Snow White and the Seven Dwarfs.
(What, you think this is an April Fools prank? Go look it up!)
Dwarfs may be in more common use (and more correct) than dwarves in most contexts, in fantasy fiction this is not really true as a consequence of Tolkien.
Furthermore, Dwarfen is almost never utilized outside of WHFB (I have literally never seen it used otherwise), it's pretty much always Dwarven.

In this thread Dwarven is used almost 500 times but Dwarfen less than 20
 
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[X] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
[X] Master Runelord Kragg the Grim (?)
[X] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
 
Dwarfs may be in more common use (and more correct) than dwarves in most contexts, in fantasy fiction this is not really true as a consequence of Tolkien.
Furthermore, Dwarfen is almost never utilized outside of WHFB (I have literally never seen it used otherwise), it's pretty much always Dwarven.

In this thread Dwarven is used almost 500 times but Dwarfen less than 20
It's trivia, bit Tolkien originally wanted to use "Dwarrows". But yeah, "dwarfs" is correct one.
 
On the topic of spending dwarf favor to get runic items, I'm inclined against weaponry right now, and am thinking more along the lines of anti-magic capabilities. Dwarfs do that "very well", and in both of the Drakenhof sieges our anti-magic options were "point guns at it until it stops being a thing". Which is entirely satisfactory...if you're a dwarf. We are, much as we like them, not a dwarf. We're a waterfall crafter, and our job on the battlefield is to keep other casters from having their wicked ways with our charges (and to have our own wicked way in turn, if practicable). We have shirked dispelling duty before, but at our magic level we're running low on excuses. We're a trained magister with an embarassingly high magic rating, while our Learning isn't anything to sneeze at. Yes, I'd prefer to kill the shamans and seers before the battle ever begins, but that won't always be practicable. Case in point; if there had been a fight this update, we wouldn't have had much of a chance to poison them the night before. To that end, I am in favor of something to help us dispel enemy magic, like a rune of spellbreaking or whatever other option there is. A metal tablet that is, functionally, a rechargeable Dispel Scroll we could use once a month would be very handy, or a dwarfen wand that gives us a flat +20 on dispel attempts or something like that? Do not just us but the entire army a favor.

My other reason for opposing getting an admittedly impressive dwarf weapon is that, in addition to already having a perfectly serviceable sword right now (that is automatically magical, plus we have the potential of letting the cute gold journeymanling reforge for us later, and our own enchanting efforts) it doesn't really feel...necessary. When Mathilde will need a magic sword she'll need one, but when Mathilde will need to dispel an enemy spell everyone will need one, and we can't exactly get a half dozen burly Nordlanders to serve as a bodyguard unit against that sort of eventuality. We'll be protecting everyone else from that, not the reverse. Guns are still a preferred option of course, so long as we have dwarfen gunnery crews working them, but that won't be a thing forever.

Voting:

[x] Rangers appreciate an anticlimactic victory. Enchant a spider-horn for them to commemorate it. (+rep)
The +rep is actually secondary to me here, I'm looking more for the greater integration with the rangers. We're not less of an outsider, but it's one more thing they can grudgingly point to and say "She's not as bad as she could be".
[x] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
I'm wondering if we can pick up other plant-based poisons and have Panoramia supply appropriate compounds to the sharpshooters as a continuation of this policy.
[x] Barak Varr has a number of Runepriests, and Kragg the Grim himself is marching with the Expedition. There's not likely to be a better time to commission a runic item (Specify: type of item, desired effect, number of favours to be spent)
-[x] Anti-magic
See above for reasoning.
[x] The Forest of Gloom is still accessible if you summon a horse for her. Guard her as she ventures back into the Forest of Gloom to hunt for useful ingredients.
There were areas she couldn't get to because of giant spiders. I wonder what she might get with help.
[x] Ask the smiths to teach him as a favour to you (-2 favours)
Spend favors to make favors. The sooner he starts the sooner he can git gud, and he'll be able to spend his own dwarf rep on more advanced applications. A dwarf-trained gold wizard blacksmith is a great boon, but a dwarf-trained gold wizard gunsmith a greater one. We're short on College favors right now, and this is starting things rolling to get more later. Yes, he might not survive the campaign, but that applies to everyone, including our own self, and we earned two favor points from the spiders this turn. Spending them now means we're no less well-off than we started the turn with.
[x] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
I imagine Mathilde will make it sufficiently unambiguous about him being caught stealing dwarf tech and how sharp Imperial disapproval would be. Whether he focuses on 'stealing dwarf tech' or 'getting caught' is up to him, but assuming he really is here for the Skaven we don't have much to fear on that count. And while dwarf guns tech would be a great boon to the Empire, it isn't worth losing the dwarfs as a natural ally.
 
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