Voted best in category in the Users' Choice awards.
Voting is open
Despite their claims, Ulthuan's prominence does not quite reach all the seas. They have the home field advantage in the Great Ocean, but even there they can't quite suppress the Norscans, Sartosans, Corsairs and Zombie Pirates. In the Dread Sea between the Southlands and Ind, the Chaos Dwarves are the most dominant presence and almost constantly on the search for slaves and wealth, with Ulthuan seemingly content to focus on containment, blocking their access to other seas with the Fortress of Dawn in the west and the Gates of Calith in the east - though this quarantine is largely symbolic ever since the tunnel to Uzkulak gave the Chaos Dwarves access to the the Great Ocean via the seas north of Norsca. The final ocean is the Far Sea, which is either that of the far east or the far west depending on your perspective, lying between the New World and Cathay. Though the fleets of Cathay and Nippon largely control their coasts, the majority of the waters are dominated by Naggarothi fleets who sail via an underground ocean beneath their continent and into the Far Sea. With Ulthuan's ships having to sail all the way around Lustria just to reach Naggaroth's backyard, the Dark Elves are largely free to reave as they wish.

So though ocean voyages have a much larger payoff if they succeed, they also have a much greater initial cost and face just as much danger as the overland routes, if not more.
God everything about this makes me want to find a way to blow up that tunnel to Uzkulak on the way to Karag Dum. I know it wouldn't be easy and we would probably have to spend the rest of our lives dodging those hobgoblin assassins deployed by submarine we heard about last time but God do I want to do it anyway.

Screw the Chaos dwarfs and their whole slave economy!

The Dark Elves discovered it and spent quite a bit of time charting it and fighting with the critters that call it home, so if it is artificial it wasn't made by them. It could be that it's all at sea level and it's a system of extremely large natural caves underneath the mountains of Naggarond, or it could be Old One malarkey, as there's rumours of ruins and lost civilizations down there. It's apparently quite prone to sudden and unpredictable flooding, which could suggest either.
Oh yeah this one too! I same thing for the Dark elves! Their are two massively important underground routes of evil and I want to destroy them both! I never knew I was so obsessed with blowing up underground river until now!
 
God everything about this makes me want to find a way to blow up that tunnel to Uzkulak on the way to Karag Dum. I know it wouldn't be easy and we would probably have to spend the rest of our lives dodging those hobgoblin assassins deployed by submarine we heard about last time but God do I want to do it anyway.
In fairness, they're still Dwarfs, and they built it on their own the first time around. They'd probably have any damage we could possibly do fixed inside a year.
 
When you realize, that the Ocean of Old World is actually relatively safe compared to others...

Meanwhile everyone seems to have enough resources to go raiding. Infinite attrition capability is the name of the game.
 
In fairness, they're still Dwarfs, and they built it on their own the first time around. They'd probably have any damage we could possibly do fixed inside a year.
I know but still think about the amount of damage even a year without that canal would do!

All the supplies that could have traveled on it stuck and how much that weakens everyone in their empire down the line! And that isn't even mentioning the chaos brought about by internal faction backstabbing each other to take advantage of the shake up or whatever raider who might otherwise have trade with them deciding that they could get those good easier by attacking them when they are weak.

If it helps, there's a much more benign one underneath the Vaults called the River of Echoes that links southwest Wissenland to Miragliano. It's rather cramped but still provides a useful trade link for less bulky goods when Miragliano is feeling cooperative.
Sigh... thanks but the Empire uses that one, their is no way the Supreme magister would let us blow it up!
 
If it helps, there's a much more benign one underneath the Vaults called the River of Echoes that links southwest Wissenland to Miragliano. It's rather cramped but still provides a useful trade link for less bulky goods when Miragliano is feeling cooperative.
Warhammer seems to like underground river systems. I'm pretty sure the Norse Dwarfs have one as well.

I suppose it's their answer when they come to the question "How can we, with any remote sense, have ships go from x to y without going around half a continent?"
 
In fairness, they're still Dwarfs, and they built it on their own the first time around. They'd probably have any damage we could possibly do fixed inside a year.

Still, it be a nice setback to give the Choas Dwarfs for a time.

On the other...if we do enough damage, we end up like Lady Magister Grey and have to deal with a endless wave of Hobgoblin assassins.
 
Still, it be a nice setback to give the Choas Dwarfs for a time.

On the other...if we do enough damage, we end up like Lady Magister Grey and have to deal with a endless wave of Hobgoblin assassins.
If the chaos dwarves start sending hobgoblins into K8P, especially if it's to assassinate Mathilde, then they're inviting open war with the regular dwarves there. That's not to say that they wouldn't do it, just that it might make them hesitate a little; it's one thing to send out waves of assassins when you know there's no realistic possibility of blowback, but another when you know it might rouse an entire army (and possibly more than one) to come marching to your doorstep.
 
If the chaos dwarves start sending hobgoblins into K8P, especially if it's to assassinate Mathilde, then they're inviting open war with the regular dwarves there. That's not to say that they wouldn't do it, just that it might make them hesitate a little; it's one thing to send out waves of assassins when you know there's no realistic possibility of blowback, but another when you know it might rouse an entire army (and possibly more than one) to come marching to your doorstep.
I think they'd welcome it, honestly. No Dwarf army has ever marched into the Dark Lands to settle it out with the Chaos Dwarfs, not in canon anyway, and nothing they could do to Mathilde would really compare to "A literal corruption of everything we know and love".

If existing isn't enough to get the Dwarfs to square up with their wayward cousins, I don't think Hobgoblins with bombs strapped to their chests popping out of closets will do it either.
 
I think they'd welcome it, honestly. No Dwarf army has ever marched into the Dark Lands to settle it out with the Chaos Dwarfs, not in canon anyway, and nothing they could do to Mathilde would really compare to "A literal corruption of everything we know and love".

If existing isn't enough to get the Dwarfs to square up with their wayward cousins, I don't think Hobgoblins with bombs strapped to their chests popping out of closets will do it either.
I do rather want Mathilde to wreck the Chaos Dwarves (yes Dwarves, they don't get the respect of the f) sometime, in some kind of fashion. Preferably doing enough damage that its similar to the amount of time, energy, and resources destroyed by Freddy destroying the fake Throne of Power.
 
Nah, the Skaven have it as an intentional feature. The deaths from flooding are a free food source/means of population control.
And also an incentive to get a promotion; no doubt the higher up the ranks you are, the less likely your quarters are to get swamped.
I think they'd welcome it, honestly. No Dwarf army has ever marched into the Dark Lands to settle it out with the Chaos Dwarfs, not in canon anyway, and nothing they could do to Mathilde would really compare to "A literal corruption of everything we know and love".

If existing isn't enough to get the Dwarfs to square up with their wayward cousins, I don't think Hobgoblins with bombs strapped to their chests popping out of closets will do it either.
It's a difference between passive and active offenses. The chaos dwarves as they are now are an affront to the regular dwarves, but a passive one; they don't go out of their way to attack them, slander them, or even really make their existence known to the rest of the world. Sending hobgoblin assassins into a major dwarven karak, on the other hand, is a decidedly active and hostile act- doubly so because they'd be targeting a person that the karak's king feels they owe a literally immeasurable favour to.

It's sort of the difference between a guy who hasn't washed or changed their clothes in two months and who's constantly muttering racist words under their breath standing near you in the street, and that same person coming up to you and flicking a cigarette in your face. One's incredibly offensive and unpleasant, but the other makes it worse by adding a direct and blatant provocation on top of that.
 
Last edited:
Despite their claims, Ulthuan's prominence does not quite reach all the seas. They have the home field advantage in the Great Ocean, but even there they can't quite suppress the Norscans, Sartosans, Corsairs and Zombie Pirates. In the Dread Sea between the Southlands and Ind, the Chaos Dwarves are the most dominant presence and almost constantly on the search for slaves and wealth, with Ulthuan seemingly content to focus on containment, blocking their access to other seas with the Fortress of Dawn in the west and the Gates of Calith in the east - though this quarantine is largely symbolic ever since the tunnel to Uzkulak gave the Chaos Dwarves access to the the Great Ocean via the seas north of Norsca. The final ocean is the Far Sea, which is either that of the far east or the far west depending on your perspective, lying between the New World and Cathay. Though the fleets of Cathay and Nippon largely control their coasts, the majority of the waters are dominated by Naggarothi fleets who sail via an underground ocean beneath their continent and into the Far Sea. With Ulthuan's ships having to sail all the way around Lustria just to reach Naggaroth's backyard, the Dark Elves are largely free to reave as they wish.

So though ocean voyages have a much larger payoff if they succeed, they also have a much greater initial cost and face just as much danger as the overland routes, if not more.



It would take an incredible amount of work above and beyond the spell itself just to be able to usefully control an entire second body, but the spell itself could be viable.
For the spell. Could we make it long ranged like that vampire remote operation ability?

It would make many missions much safer.
 
For the spell. Could we make it long ranged like that vampire remote operation ability?

It would make many missions much safer.
BoneyM's already said it won't work unless Mathilde's up and moving around or if you detach the shadow, so I doubt it.
 
The Magister Patriarch of the Gold Order
Instead of charting a course around Sylvania like you normally would to reach Karak Kadrin from Altdorf, you instead detour near it. Your destination is Leicheberg, the unofficial headquarters of the Battle Wizards contributing to the fight against the remaining Vampire-ruled towns. With the armies of Stirland elsewhere, there's plenty of tents and barracks to give each Battle Wizard plenty of space and peace to keep themselves centered without unduly bothering the locals.

There is a known trend for Wizards to become less and less able to connect with 'normal' people as they venture further and further into the embrace of their Wind, though the specifics vary from Wind to Wind and Wizard to Wizard. The Gold Order in particular is known for becoming more rigid and uncompromising as they advance, and less able to connect emotionally to others. This makes Magister Patriarch Feldmann an oddity, and an extremely dangerous one, as either through chance or through carefully cultivated ability he has retained the ability to interact usefully with Burghers and Nobles alike. He can claim a great deal of credit for the ever-growing wealth of the Gold Order, built atop the contracts he has bargained and the contacts he has maintained. If there is a downside to this rare power, it's that he tends to be the one sent along with the Battle Wizards to soothe ruffled feathers and calm panicked citizenry, and ever since Emperor Luitpold unleashed the Battle Wizards upon Sylvania, Feldmann has been there alongside them to coordinate, communicate, and keep everything under control.

He also, it seems, has made himself quite at home in Leicheberg, having acquired a large and rather opulent manor located between the town proper and the camp occupied by the Battle Wizards. Something akin to a landing pad has been set up in lines of shimmering metal sketched into the hardpacked earth, and the pilot needs some coaxing to be convinced to land on such obvious Zhufaz. When you do finally touch down, a well-dressed majordomo has positioned himself nearby to greet you, welcome you, and show you in, ignoring with solemn dignity the dust kicked up by the gyrocopter that has turned his doublet a light brown.

"Magister Weber," Feldmann says as you enter his office, and you take a moment to take the room in. The books lining the walls are clearly his own rather than having come with the manor, as Reikspiel is often crowded out by Lingua Praestantia or alchemical symbols in the titles. Being in control of the corporation that would likely have been responsible for shifting all of this, you're sure the cost of transplanting this library would have been considerable - but compared to the wealth and power of the Gold Order, it probably didn't even register. As for Feldmann himself, he is a tall man with a build that tells of a war fought between muscle and an encroaching waistline, and his eyes are as gold as his robes - truly gold, instead of the light brown sometimes described as such. He also has a neatly-trimmed beard and moustache framing his mouth, mostly black hair with flecks of grey. If he was not wearing the robes of his order, he'd not be out of place in any of the upscale portions of the Empire's cities.

"Magister Patriarch Feldmann," you reply, giving a short bow which he returns with a nod of his head. He indicates the seat in front of him with an airy wave of his hand, and you sink into the overstuffed softness of it.

"I've been following with interest your work in Karak Eight Peaks," he says, sliding open a drawer and rummaging through it. "It's become something of a matter of pride to my Order that we tied with the Ambers for having the right amount of foresight and ambition to get in on a good thing early. You are to be commended for your diligence, and for your ability to forge ties with the Dwarves - which I can attest is no small feat."

"Thank you, Magister Patriarch," you say cautiously.

With a tut, he slides the drawer closed and opens another. "You are a woman of many hats," he begins, then eyes your more literal hat and seems to lose his train of thought for a moment. "Magister, of course," he says after rallying. "Knight. Thane. Businesswoman. Loremaster. Archmage, one could argue. None could argue against the results, but if I may be frank with you, and I mean no aspersion in saying so, I have my disagreements with the timetable. Split so many ways, the results of any one facet of your efforts are delayed more than I'd like. Any year could bring war to our beloved Empire once more, and so each year is crucial."

"We're talking, I take it, of our subterranean foes?"

He smiles. "Your cautiousness does you credit. I do speak of them, and more specifically I speak of the many artefacts and writings you've accumulated. These were, of course, honourably acquired through conquest and I would not dream of simply asking you to hand them over. But you cannot deny that in your hands, the undoubtedly brilliant insights you would achieve would be spread out over years or decades. I would quite like to accelerate that schedule, and I've spoken on the matter to Dragomas and to Algard, who have pointed out both precedent and law give you the power to share or not as you see fit. So as per Articles 4, 11, and 12, I ask you simply to name your price."

You control your reaction, and consider his words. "For everything, I take it."

"Everything. We'll take responsibility for transport, and our scribes will produce copies of every book and scroll and scrap of paper for you to retain for your own library. The Gold Order can bend considerable amounts of talent and resources to the task, and, one hopes, have usable insights ready and weaponized before the next existential threat we all face. Let us not forget that our Orders were founded in the face of the Everchosen, Asavar Kul, and each year might bring his successor, or a new Waaagh, or a fourth Vampire War, or some other threat to life as we know it. And the calendar will not do us the courtesy of waiting for us to be ready." He places his hands on the desk and leans forward slightly - not enough to be an attempt at intimidation, instead apparently being an expression of sincere intensity. "I am asking you to give up a lot of opportunities, and I do not do so lightly. So in exchange for giving up so many papers and books and all the reputation and goodwill that would come with those, I say to you: name your price. The Gold Order has wealth and influence and secrets beyond measure. Tell me what we must surrender to you, so that you will release your grasp on the secrets of the Skaven."

[ ] Name your price: write in.
[ ] Decline


Example prices:
GIANT ROBOT
Gold Magisters or Battle Wizards or Wizard Lord assistance for a specific project or expedition
Outfitting of an entire College-scale library
Complete Gold Order cooperation for the Waystone investigations
Gold Order creates and supplies a 'seviroscope' - a way to provide Windsight without interacting with the brain
Gold Order outfits a branch college (created through separate Great Deed expenditure)
Insights on creating independent, temporary, and combat-capable constructs in the vein of Gehenna's Golden Hounds
Gold Order influence, politicking, and bribery to assist with a vote to legitimize the worship of Ranald
Outfit the K8P gunnery school with the best equipment, texts and tools available
Buy me some spy networks
A flying warship, suited for exploration, warfare, and research


- There will be a three hour moratorium. Please suggest prices in that time to populate the list with some examples.
- The Gold Order is, indeed, very wealthy and very powerful. There's little they couldn't make happen if they put their mind to it.
- Magister Patriarch Feldmann is a Magister Patriarch. If he says he spoke to Dragomas and Algard, he's telling the truth. Lying about that sort of thing is a career-ender.
- If you accept, this will clear out your remaining Skaven artefacts but will not affect your library.
- If you accept, you would receive copies of any papers produced, but will not have future access to the artefacts.
- The Gold Order would be extremely able to make it up to Johann and Maximilian if you agree to sell.
- Approval voting is permitted. If you want to split the vote between multiple items, do so under a plan name. In the examples below, replace the * with X.
- Splitting the vote will get you lesser results than focusing on one item when it comes to the big-ticket items. If you ask for a robot and a flying boat, you'll get less robot than if you'd just asked for robot, and less flying boat than if you'd just asked for flying boat.


[*] Example Approval Vote 1
[*] Example Approval Vote 2

[*] Plan Split Vote
-[*] Example Split Vote 1
-[*] Example Split Vote 2
 
Last edited:
So, he wishes to purchase these?
Eshin:
Throwing star, still dripping venom.
Eshin Sorcerer crystal sword.
Eshin Sorcerer amulet, shattered.

Moulder:
Electric whip, stolen from Clan Moulder.
Vials, stolen from Clan Moulder.

Skryre:
Firearms; jezzails, pistols, bullets, gunpowder.
Warp Lightning Cannon (misfired, possibly broken)
Lighting mechanism, stolen from Clan Skryre. (shared project with Adela)
Breathing apparatus, stolen from Clan Skryre. (shared project with Johann)
Brass orb, stolen from Clan Skryre.
How would this affect our two shared projects? Would we hold on to those, or would our collaborators get paid if we make this decision?
 
Voting is open
Back
Top