Voted best in category in the Users' Choice awards.
he actually isn't, he is still technically a karak-a-karaz runesmith that is technically squinting...

not that anyone is stupid enough to say that to him, let alone make a deal about it.
I assume you mean squatting, but the idea of Kragg going around squinting and nobody having the guts to ask if he needs glasses is hilarious.
He's a mean squinter
 
Where does this reveal happen? Because I don't remember anything like that, and unless I've had a major blankout, we have yet to take the powerstone class.
QM comments in the thread:
A Power Stone begins as a single individual strand of magic, rather than a specific amount. That's part of what makes it tricky, it really doesn't like being scrunched into a ball.
So would you say it is more like trying to weave a rope out of several hundred struggling snakes? If so, that sounds like the Liber Mortis had some relevant insights to the process...
More like origami with a single snake that can move in more dimensions than you.
 
-Go to Kragg if you need a veritable work of legend, a piece of art.
-Go to Thorek('s apprentice swarm) if you need something basic, done well, and done repeatedly.
-Go to Kragg if you're handling something of deep and mysterious power and need an idea of how to do so.
-Go to Thorek if you're doing fundamental research on the properties of something.

In Thorek's defense, he is also an excellent runesmith, capable of crafting great artefacts.

Just... Kragg's better.

Also, Thorek is better at using Anvils of Doom.
 
In Thorek's defense, he is also an excellent runesmith, capable of crafting great artefacts.

Just... Kragg's better.

Also, Thorek is better at using Anvils of Doom.
Thorek's the second best runesmith alive at the moment. It's just that the gap between first and second place is vastly wider than the gap between second and third.
 
Thorek's the second best runesmith alive at the moment. It's just that the gap between first and second place is vastly wider than the gap between second and third.
He's the second best runesmith, but if runelord means more than 'really good runesmith' and implies responsibilities to further the craft, then you can make the case he's the better runelord.
 
It's a liquid, so... yes? A solid is more solid than a liquid?
It's matter, not energy. Ignoring whether or not it'd even be possible to condense liquids in a mechanical sense, AV isn't a wind, so I don't see how you'd go about origami'ing it into anything else.

Please understand; the gist of my argument is that 'AV powerstones' sounds about as coherent as baking an ice sculpture to find out what baked ice looks like, or 'banana'ing' a wave (in the ocean sense). You can put words together in that way, but they don't mean anything in the same sense that a number divided by zero doesn't equal anything. People call things nonsense when they can understand things but they don't like those things, but this is nonsense in the sense that I can't understand it, not as an insult. I can't engage with the idea in any way other than this because I don't even know what it means.

I apologize if that sounds combative. I'm confused, but don't mean to be aggressive.
 
Question, @BoneyM would runesmiths, in Mathilde's professional opinion, get general usage out of something like the Seviroscope, or would it be a unique solution to Bok and not much else?
There would kinda be general uses?
A week later the more portable portions of his workshop arrives and he established himself deep within the largely-unoccupied Kvinn-Wyr, and the two of you get to work - he reluctantly concedes that your senses are much sharper than whatever equivalent Runesmiths use to feel the movement of magical energy.
Thorek, despite not being as good as Kragg, is presumably still one of the greatest Runelords in the Karaz Ankor. If our Windsight is more precise than his, it is likely also more precise than any other Runelord/Runesmith could manage. As such, should we manage to make a Sevirscope about as good as Mathilde's Windsight it would represent a significant increase in precision/fidelity for Runesmiths - at least for any of them willing to concede that some manling artifact is better then they are at something and could be of use for the Dwarf religious calling of Runesmithing.


Seriously speaking, I wonder whether Thorek's methodical empirical from the first-principals up approach might actually be more effective at tackling Bok.
I'm not actually sure - Thorek has demonstrated extreme adeptness at developing applications for something from first principles, but that doesn't actually mean he'd necessarily be just as good at developing first principles from practical applications.

He'd likely be more willing to attempt replicas or creations that copied some elements from Bok, but there's no guarantee that those creations would be more likely to work.

It's matter, not energy. Ignoring whether or not it'd even be possible to condense liquids in a mechanical sense, AV isn't a wind, so I don't see how you'd go about origami'ing it into anything else.

Please understand; the gist of my argument is that 'AV powerstones' sounds about as coherent as baking an ice sculpture to find out what baked ice looks like, or 'banana'ing' a wave (in the ocean sense). You can put words together in that way, but they don't mean anything in the same sense that a number divided by zero doesn't equal anything. People call things nonsense when they can understand things but they don't like those things, but this is nonsense in the sense that I can't understand it, not as an insult. I can't engage with the idea in any way other than this because I don't even know what it means.

I apologize if that sounds combative. I'm confused, but don't mean to be aggressive.
Strictly speaking, AV is (or at least acts like) a collection of all 8 winds arranged into a specific pattern that is stable. That pattern is very small but for stability reasons doesn't seem to interact with itself (barring external pressure), so in sufficient quantities it acts as a liquid.

Powerstones are, as far as we know, arrangements of Winds sufficiently complex and ordered enough that they behave as a solid.

A hypothetical AV powerstone would be essentially a pile of AV particles arranged in a sufficiently complex and ordered way that they behaved more like that of a solid than that of a liquid - theoretically possible, depending on the exact properties of individual AV particles and the exact way Powerstones move from gaseous Wind to physical object when properly scrunched.

It's not really so much "easy baking an ice sculpture" so much as "I can make really neat sculptures out of each of these different kinds of legos, and I can also make neat patterns by combining all these legos - can I make a neat sculpture out of the combinations of legos without breaking any individual combination?"
 
Last edited:
It's matter, not energy. Ignoring whether or not it'd even be possible to condense liquids in a mechanical sense, AV isn't a wind, so I don't see how you'd go about origami'ing it into anything else.

Please understand; the gist of my argument is that 'AV powerstones' sounds about as coherent as baking an ice sculpture to find out what baked ice looks like, or 'banana'ing' a wave (in the ocean sense). You can put words together in that way, but they don't mean anything in the same sense that a number divided by zero doesn't equal anything. People call things nonsense when they can understand things but they don't like those things, but this is nonsense in the sense that I can't understand it, not as an insult. I can't engage with the idea in any way other than this because I don't even know what it means.

I apologize if that sounds combative. I'm confused, but don't mean to be aggressive.

Well we know that the process of condesnsing the winds into power stones goes Wind -> gas (what Adela has in her wand) -> liquid -> solid. AV is already a liquid that decomposes to Winds so perhaps, the idea goes, the process to turn crystal mist precursor-liquid into crystal mist can be adapted to AV.
 
Last edited:
It's a Mathildian artifact. Are you saying her work is the same as any other manling's? Thems fighting words.
Sorry, I should have included the "then they are" at the end of it. It's a pride thing, whether or not they'd be willing to accept a tool that would do something rather than just getting gud and doing it the way they already know how to.

It's also not clear just how important magical senses are for Runesmithing - they might not need more precision.
 
The Idea that AV could be made into a powerstone is that, generally, a liquid should have a solid-state.

now, will that solids-state be useful or stable at the current magical understanding up in the air. ( @chocolote12 example of ice is a good one, in that keeping AV solids might not be realistic currently.)

or its solids state is theoretical sound, but the conditions needed are not possible. (e.g irl there are solids, liquids and gases that we know can exist, but the lab room would need to be impossibly hotter or colder then we can make it.)

but solid AV it is a logically sound assumption, so one worth looking into.
 
Turn 28 Social - 2483.5 - Part 1
[+] The Wizards of Karak Eight Peaks (locked in)
[+] Social interaction initiated by someone else (locked in)
[+] EIC Reports (does not cost a choice)

[*] [ROMANCE] Magister Johann
[*] Empress Heidi, to pay her a social visit and see how Mandred is growing
[*] [ROMANCE] Journeywoman Panoramia
[*] Karak Hirn, to satisfy your curiosity about Prince Ulthar.

You first visited Karak Hirn five years ago, shortly after joining the Expedition. Since then, you've visited most of the surviving ancient holds that date back to the Time of the Ancestor Gods, and the differences are many and obvious. Though its population is significantly smaller than the Old Holds, Karak Hirn is filled to the brim with Dwarves, as its population has never been significantly bigger than it is right now, and parts of it ring with the sound of excavation and construction as more room is dug out for their still-growing population. It was never connected to the Underway, so any enemies it might face must approach overland or tunnel through untouched rock to reach them, and if anything does manage that feat, a warning and call to arms is sounded through the massive caverns that give the Hornhold its name. And situated where it is high in the mountains between Wissenland and the Border Princes, it does not face the constant threat of nearby enemies that the World's Edge Mountains so often crawl with.

It's a tragic contrast, and you hope one that Karak Eight Peaks can begin to change - though thinking of Kragg's seemingly doomed obsession with the ancient elemental Bok, and how the Dwarves of the Karak are already spreading themselves thin trying to populate the same halls as their ancestors instead of more practically calling a single mountain home, it might be that your hopes are already in vain. The ancient masterpieces from before the Time of Woes are a source of great pride for the Old Holds, but also a constant reminder of how far they've fallen.

You shake your morbid thoughts as you enter the Hornhold, your name alone being enough to grant you entrance, and see to the tedious task of making your way up the chain of courtiers and officials before you can gain access to the heir apparent. In contrast to how this usually goes, the higher you climb the faster it goes, as the more important Dwarves in this process are more familiar with events in the distant south, and do not doubt your claim to having reason to meet with the Prince you once fought alongside.

At last you're led through the bustling passages, and you find your lips quirking in a smile as you finally set eyes once more on Ulthar, who could not be more different from the last time you saw him. Though he's still wearing the universal Dwarven 'casual' outfit - leather and chain, with a hand weapon on his hip - the small differences you've learned to spot are the equivalent to a particularly vain Altdorf noble. The chain is a silvery colour, not gromril but pretending to be, an expensive and militarily pointless variation on the silversteel of Karak Eight Peaks, his axe glints with jewels instead of Runes, and instead of braids, his sable-black beard bears silver rings, dotted with sapphires. He looks up from the table overflowing with accounts and reports, and takes a moment to blink in shock before leaping up and hurrying forward to greet you, clasping your arm in his. "Utkazakali!" he roars in delight. "Grimnir smiles on this day. What brings you to these mountains?" He waves a hand dismissively at the courtier who brought you here, who hesitates a moment before scurrying off.

"Mostly a social call," you say, returning his smile. "I hear the Head Ranger of the Karak Eight Peaks Expedition has gone up in the world."

He barks a grim laugh. "You could say that, but I'd disagree. Chains of gold still chafe, and I'd kill to be back on the open road."

"Nobody would give me a straight answer about this whole..." you wave a hand vaguely.

"Of course they won't. Some shames are too great to speak aloud in polite company." He sighs, and runs a hand over his face. "Good thing neither Rangers nor Zhufokri are polite company. I was third in line, and had my differences with my father besides, and in my rebellious youth I joined the Rangers to aggravate him further. And found astounding success in doing so - I was disinherited. Which at least meant he'd stop hounding me to get married. Then during the Expedition, my two more traditional and favoured brothers went out hunting together, and were found days later with their axes tangled in each others' guts, and their bodyguards similarly slain by one another. The only surviving bodyguard blamed the paranoia of the elder before his execution, but some dubious evidence was uncovered in their quarters that suggested the ambition of the younger was the cause."

You wince. Such a tale wouldn't be out of place in human histories, but to Dwarves these events would feel as shameful to them as the reign of Dieter IV was to the Empire. "So you were reinherited?"

"No such thing exists, except through forgetfulness and destroyed records. But I'm now my father's only child, and if you trace back the lineage to find the next in line - and my father did - the result is a Salkalten shipwright who has never seen the mountains. Apparently I'm preferable to that. So records were destroyed and forgetfulness was induced, and everyone who knows better stays silent, and in the privacy of their own minds their respect for my father diminishes with every day he does not travel to Karak Kadrin and take the Oath." Ulthar's face is stony, disgust thick in his tone.

There's not much that can be said to that, so you place a hand on Ulthar's shoulder in comradely commiseration. "Could be worse," you eventually say.

"How so?"

"Let me tell you about my parents..."

---

On a gyrocopter is possibly the worst place to nurse a hangover, but you do your best to recover as you make your way to Altdorf several days later, while also trying to remember how old this heir presumptive is. You were there for his first birthday, which was almost a couple of years ago, which makes him almost three, which means he's... still fairly helpless, you're pretty sure. Ridiculous. Wolf was fully grown and capable of killing a man by the age of two.

You've mostly recovered by the time you touch down in Altdorf, and you pass through the security of the Imperial Palace without trouble after handing over your pistols - they don't know about Branulhune, but they do know you're a Wizard and thus capable of summoning a variety of forms of magical death if so inclined, so it's entirely a matter of being polite instead of a security measure. You make your way through the massive building until you enter the part of the palace that is the domain of the Empress, and from there you are pointed towards her current location within the gardens, a surprisingly small patch of green sandwiched between the bulk of the palace and the sprawl of the Imperial Zoo, and pause to consider your formidable coreligionist as she holds court amongst her coterie of retainers and ladies-in-waiting.

The Empress looks not a year older than when you first met her as Gabriella, and is half-dressed in furs that she's partially removed as the early winter sun provides some heat, giving her a chance to also show off the silks beneath. Some of the crowd around her hold drinks and light snacks for their mistress, but others hold paper and slates, and every now and then one is dispatched to send or retrieve a document for some obscure purpose. Heidi is not resting on her laurels, and though her official station begins and ends with the creation of the heir that is currently charging around the grass waving a wooden sword at imaginary foes, the position can allow immense amounts of unofficial influence, and Heidi appears to be taking full advantage.

As you approach, a wave of nudges spreads through the small crowd and you find yourself facing an array of speculative looks. They part at your approach, and Heidi makes a delighted noise and unceremoniously unseats the previous favoured who had been sitting beside her on the bench. A rapid-fire series of orders scatters the coterie with a series of tasks, including fetching drinks and snacks for you, and the two of you are very quickly left alone. "So," she says with a smile, "I hear you're making a wave or two amongst the Colleges."

"There's been a bit of interest in my research," you say, matching her airy understatement. "How goes the business of Empressing?"

She smiles with what seems like genuine fondness at the boy currently menacing at swordpoint the statue of Emperor Jürgen the Opulent. "It gives new meaning to 'long con', but it's not without its charms. Especially now that the northern troubles have faded to a dull roar. There's always something somewhere, but that just means there's something to keep the mind occupied." She scratches her chin thoughtfully, looking sideways at you. "Do you think you could take on Dragomas?"

"What?" You consider that for all of two seconds. "No. Absolutely not. He went off the edge of the map to the 'here be dragons' and came back with the ability to turn into one. And it's even stronger than the ones the other Ambers can turn into."

"That's a shame. He's a surprisingly difficult nut to crack."

You shake your head in exasperation. "Be that as it may, he's very good at his job and the Battle Wizards adore him. I don't envy anyone that succeeds him."

"Any idea who that might be?"

You consider it. "Elspeth von Draken probably could if she wanted to, but she only took up leadership of the Amethyst after whatever happened to Hexensohn and there were no better candidates. Paranoth might be able to, he was Supreme Patriarch for a few years, but that was years before I was even an Apprentice. Algard likes him too much, No-Relation Reicthard doesn't seem the type... I think the most likely candidate to try is Feldmann of the Golds, he's said to be ambitious and he's very good at getting along with non-Wizards... but to me, that suggests that he's not dipped enough into his Wind to stand a chance." You shake your head. "I think Dragomas is going to be a fact of life for the foreseeable future. And though that might not be ideal for your ambitions, I think he's good for the Empire."

"Oh, fine. It was just a passing thought, anyway."

"If your palms are getting itchy, watch the rivers."

"Is this about the peat thing? The Grand Theogonist will not shut up about it."

"No, no. The channels."

"Ostermark's project?"

"And between the Aver and the Black Water."

"Oh, that." She frowns. "Isn't it a series of locks?"

You sigh. "It will have both. My point is, it's going to stir things up for trade throughout the southern Empire. There's going to be plenty of opportunities for you to get up to mischief without causing another Night of a Thousand Arcane Duels."

"Trade is just fencing for the boring," she says loftily, but you can see her considering it. "Mandred darling," she calls out, and the lad turns from tormenting the former Emperors. "Come and say hello to your Godmother."

"Speaking of," you say as the boy approaches, "what's the cover story for how we know each other?"

"The truth told sideways is the best lie. We met in Stirland and hit it off, and I've decided you'd make a suitable protector for the lad if anything were to happen."

"Hit it off? I seem to recall giving serious consideration to hauling off and whacking you with my sword," you grumble, and turn to the child. With a look of great concentration on his face, he gives you a solid attempt at a courtly bow.

"Pleasedtomeetyoufairlady," he recites in a practiced burst, then smiles, pleased with himself.

"Quite charming, isn't he?" Heidi says, ruffling his hair. Mandred lifts his arms up at her, and she obliging picks him up and perches him on her lap, and he snuggles against her happily.

"Fairly," you concede, watching the future Emperor pluck at loose hairs on Heidi's stole. You refrain from mentioning that Wolf is capable of talking in complete sentences. You suppose teaching someone to talk is harder when they're not directly linked to your mind.

---

As you make your way out of the Palace some time later, you find yourself tailed by someone that's so overflowing with nervousness that you can feel them coming. You seriously consider summoning Branulhune as they finally summon their courage enough to approach, but instead of coming at you with a knife, they bow nervously and stutter, "Dame Weber! I am Baronet Holzkrug, in the service of the Chamberlain of the Seal. He would like to meet with you, and talk of matters of state."

Though you keep from showing it, you're quite surprised. The Chamberlain of the Seal answers directly to the Emperor and is responsible for foreign relations, and the current holder of the role is Graf Otto von Bitternach, who despite his youth has been able to cultivate a reputation for fair and straightforward dealing with the allies of the Empire. "What matters, specifically?"

"He would like your insight into the inner workings of our steadfast allies of the Karaz Ankor." Though the young man is clearly a bundle of nerves, you can't see any misdirection in him, so you give the only answer one can give when called upon by the Imperial Council - you accede. And as you follow the man into the part of the palace dedicated to the bureaucratic warrens that do their best to run the Empire, you consider what you will say. You owe loyalty to the Empire, but also to King Belegar, and there's likely to be questions put to you in the following meeting where your answer cannot fully serve both.

[ ] Speak honestly of everything you're asked about, even outright secrets of the Karaz Ankor
[ ] Speak honestly of everything not explicitly secret, including rifts within the Karaz Ankor
[ ] Conceal matters you know the Dwarves would prefer you conceal

---

You have also resolved to embark on the first tentative steps of romance, starting with getting to know Johann and Panoramia better. How exactly will you go about this?

Johann:
[ ] You've got a puppy, he's got several. Easy. Spend time with him as your pup plays with his.
[ ] Though you both use your magic to cheat, you both have an interest in personal fitness. Work out with him.
[ ] There's a festival to Grungni coming up, and Johann has taken to observing the Holy Days of the Ancestor-God. Join him in this.
[ ] Other (write in)

Panoramia:
[ ] Though you rarely think of those days, you did grow up on a farm and know something of the soil. Spend time with her as she goes about her work.
[ ] The Halflings are renowned chefs, and several restaurants have opened clustered around the base of Karag Nar. Share a meal with her.
[ ] Panoramia currently calls a small cottage somewhere in the Eastern Valley home, help her expand it into a proper tower.
[ ] Other (write in)


- There will be a two hour moratorium.
- If you have a different set of criteria in mind with the meeting with the Chamberlain, please suggest them.
- The suggestions given for romance are off the top of my head. Write-ins are absolutely valid here.
 
Last edited:
"He would like your insight into the inner workings of our steadfast allies of the Karaz Ankor." Though the young man is clearly a bundle of nerves, you can't see any misdirection in him, so you give the only answer one can give when called upon by the Imperial Council - you accede. And as you follow the man into the part of the palace dedicated to the bureaucratic warrens that do their best to run the Empire, you consider what you will say. You owe loyalty to the Empire, but also to King Belegar, and there's likely to be questions put to you in the following meeting where your answer cannot fully serve both.

[ ] Speak honestly of everything you're asked about, even outright secrets of the Karaz Ankor
[ ] Speak honestly of everything not explicitly secret, including rifts within the Karaz Ankor
[ ] Conceal matters you know the Dwarves would prefer you conceal
I see Boney is eager to bring the title of this quest back into action.

We absolutely should not breach the secrecy of the Karaz Ankor, that's a Grudging in the making. The question is whether we're willing to be open about private-but-not-explicitly-secret matters. I'm inclined to going full Dawi on this, but I imagine this will be in hot contention among the voters.

WRT the romance votes, I think I favor dog park and tower construction.

EDIT: Actually, for PanPan, I think maybe I'd prefer to do something she finds interesting rather than sweep into her home and rearrange it to our taste.
 
Last edited:
[ ] Conceal matters you know the Dwarves would prefer you conceal

Felt like centuries since the last update. I'm gonna vote this, mostly because I'm suspicious that a determined enough cult and/or conspiracy could find out whatever we tell the Chamberlain - especially about the goddamned potential rift between the dawi. This part felt like a recipe for a brand new War of the Beard.
 
Back
Top