Voted best in category in the Users' Choice awards.
Aside from spellcasting, as I recall our personal sword fighting style was specifically called out as impossible for someone in heavy armour.
 
Everyone, let's not be selfish. We have all the gear and wealth we need. Now is when we get some runic thingy that helps the Empire, or at least a major city!

Anything would do, but I like the idea of improving the anti-Skaven underground defenses in under-Nuln or something.
 
Personally, I'm drawing a blank atm, so I am genuinely asking you: What things do you have in mind?
Right, but what would make for a selfish idea that Mathilde would want or need from the Runesmiths, considering Mathilde is already decked out in quite a good deal of Runic Gear? The origin of altruistic expenditures for Runesmith favors comes from the premise that there isn't very much Mathilde could frankly want or need from huge boatloads of Runesmith favor, except certain aspects of Runelore that might or might not be useful for her own intellectual ambitions. Might as well use it to change things for the better for institutions that Mathilde deeply identify with, such as the Grey Order. I think that until a feasible "grand" selfish idea is put on the table that is highly appealing to the thread consensus, helping the college is the line most discussions take on this issue.
Mostly in this case Mathilde is mostly tricked out in almost all possible equipment as it is, we've just ThreadMadnessed that. Which leaves infrastructure, but she's also been taking full advantage of that as well, with her towers.

Which leaves institutional. Runesmith/College cooperation can go far, is something beneficial to her, is something beneficial to the Empire, is something beneficial to the Runesmiths even...but nobody can initiate it without having the Runesmiths owe SOMEBODY a buttload.

The thing is, the proposed favor economy plan looks just as underwhelming, if not more, than the more selfish plans that have been proposed :

1. We would be spending favors so that the colleges can trade favors with the runesmiths. This looks like a net favor loss to me.
2. How are the colleges supposed to earn favors exactly ? I don't think they have that much to offer.
3. What are the colleges supposed to buy ? Is "more dwarven equipment for individual member who can afford it" really the instituntional boost that we think the colleges need ? If we wanted to create opportunities for the runesmiths and the colleges to work on common projects, there are many solutions that are better at that than the favor economy. And if we wanted to give an infrastrucure upgrade to the colleges, there are many ways to do that as well. This plan is really vague.

In fact point .3, and the arguments you have used in your replies, reinforce the opinion that I had about the plan. Which is that it is a way to dump favors to someone else because we don't know what to buy. Now, I don't know what to use them on either, but I don't think we should be satisfied by a favor dump plan, let alone one that looks as weak as this one.
 
We should get them to make us a hoverboard.
So this was a joke but I have to clarify that this is legitimately, entirely possible.

The Warhammer Fantasy Battles core book lists a bunch of available magic items that all races get access to. How a given magic item works differs case to case. Let's use the Book of Ashur as an example. It's a magic item that boosts a wizard's ability to cast and dispel. What exactly the "Book of Ashur" is varies from faction to faction. For an elven high wizard, it could be a book written by a famous mage called Ashur. For a Chaos sorcerer, it could be a magic crown. For a life wizard, it could be a wand fashioned from a cutting of the Oak of Ages. Think of this system as being like how the Petty and Lesser Spells have identical effects across all lores but their exact methods differ.

Now, magic items classified as Arcane Items like the Book of Ashur can only be given to wizards, and because the dwarf army book lacks wizards they can't outfit us with wizard gear. What they can outfit us with are Enchanted Items. One of the items listed there is the Arabian Carpet, which gives its bearer the Fly special rule. For the Empire, this could be an imported flying carpet from Araby, or maybe it's a cloak enchanted by celestial wizards. For the dwarfs, it's an object they made with rune magic that lets their bearer fly.

So yeah. While I admit it's not certain the dwarfs have a runic hoverboard specifically, they can use rune magic to make an item that can let us fly. (And who knows, maybe it does come in the form of a hoverboard; might be those gun-runing Radical wizards in Zhufbar fly around on them doing sweet kick flips.)

On a related note, one of the items listed under the Enchanted Items sections is Fozzrik's Folding Fortress, which is about the size of a watch tower. Accounting that the dwarfs have their own methods for achieving that kind of thing, it's legitimately possible to make an entire library fly with enough favours to apply the sheer quantity of runework it'd take to make it happen.
 
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The thing is, the proposed favor economy plan looks just as underwhelming, if not more, than the more selfish plans that have been proposed :

1. We would be spending favors so that the colleges can trade favors with the runesmiths. This looks like a net favor loss to me.
2. How are the colleges supposed to earn favors exactly ? I don't think they have that much to offer.
3. What are the colleges supposed to buy ? Is "more dwarven equipment for individual member who can afford it" really the instituntional boost that we think the colleges need ? If we wanted to create opportunities for the runesmiths and the colleges to work on common projects, there are many solutions that are better at that than the favor economy. And if we wanted to give an infrastrucure upgrade to the colleges, there are many ways to do that as well. This plan is really vague.

In fact point .3, and the arguments you have used in your replies, reinforce the opinion that I had about the plan. Which is that it is a way to dump favors to someone else because we don't know what to buy. Now, I don't know what to use them on either, but I don't think we should be satisfied by a favor dump plan, let alone one that looks as weak as this one.
In my expectations, at least, it's a little more than just "favor economy". It's "open negotiations for an institutional alliance" sort of in the way the Karaz Ankor and Empire have as a whole, but on a smaller scale. So thing like non-sensitive lore exchanges, collaborative transfer programs where, say, apprentices from either side can go study and learn from the other side for some period of time, maybe set up a few bigger projects to get a favor economy going if possible, stuff like that. Like... like think of the Eye, and how poewrful that was with two masters from either side working on something together. What I want out of all this, personally, is to make things like that possible without relying on Mathilde's unique mindset, position, and personal favor expenditures to get it to happen. Open channels of dialogue, make an early standing deal where both sides offer something to the other, and then go from there. Like getting two nations to work out a trade deal.
 
This was a suggested as brainstorming phase, which is usually better spent coming up with ideas, rather than attacking other peoples.
In fact, during this phase of brainstorming, attacking other ideas is the worst thing you can do. The entire point of this phase of brainstorming is to throw away all the instinctive filters you build up through your life, because when you've run into a problem that requires this kind of brainstorming you've almost necessarily run into something where all of your existing heuristics and approaches are useless or counterproductive. Trying to filter ideas right now re-engages all of those heuristics and defeats the purpose of the brainstorming session. You have to filter down all of your ideas eventually, but you'll often want to do it in cycles, bouncing back and forth between utterly unhinged creativity and ruthless pruning. Each creativity phase provides more options to compare in the pruning phase and forces you to confront new facets of the problem in the process of filtering your ideas, and the pruning phase helps you familiarize your subconscious with the situation and helps you identify the key problems that you have to be addressing with your creativity.

Right now I think we're still very definitely in the creativity phase. Filtering is for later.
 
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Specifically, a Quest has multiple inherent filtering steps, when the plans-in-vote-form are first proposed, refined, and then actually voted on.
 
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Ok, so, a plan for Mathilde is coming together for me, subject to GM approval. Ask for the runelords to teach or share with Mathilde whatever they can that's related to magic and enchantment that isn't restricted runelore. This would cover any dwarven magical language, applicable principles of enchantment, any magical lore acquired from the elves they preserved.

I'd also like to be able to build in an option to have Mathilde able to present future apprentices of hers to a runelord to get permission for them to be read into the secrets, although that might be a bit ambitious.

The reason I'd put it like this is that we don't know what the runelords know that might be applicable.
 
I don't want to pester with questions, so let me know if I should stop, but is there any mileage in the proposal I made above for asking for tuition based on whatever the collaboration with a dwarf expert to help Mathilde enchant an item would involve?

The collaboration would be Runes and an enchantment working in parallel to try to achieve some sort of synergy, not something distinct to Runesmithing that could be taught.
 
Let's find out if Runes can interface with the 2nd secret to blow Dhar up.

Alternatively, Rune Lore. All the Rune Lore.
 
So this was a joke but I have to clarify that this is legitimately, entirely possible.

The Warhammer Fantasy Battles core book lists a bunch of available magic items that all races get access to. How a given magic item works differs case to case. Let's use the Book of Ashur as an example. It's a magic item that boosts a wizard's ability to cast and dispel. What exactly the "Book of Ashur" is varies from faction to faction. For an elven high wizard, it could be a book written by a famous mage called Ashur. For a Chaos sorcerer, it could be a magic crown. For a life wizard, it could be a wand fashioned from a cutting of the Oak of Ages. Think of this system as being like how the Petty and Lesser Spells have identical effects across all lores but their exact methods differ.

Now, magic items classified as Arcane Items like the Book of Ashur can only be given to wizards, and because the dwarf army book lacks wizards they can't outfit us with wizard gear. What they can outfit us with are Enchanted Items. One of the items listed there is the Arabian Carpet, which gives its bearer the Fly special rule. For the Empire, this could be an imported flying carpet from Araby, or maybe it's a cloak enchanted by celestial wizards. For the dwarfs, it's an object they made with rune magic that lets their bearer fly.

So yeah. While I admit it's not certain the dwarfs have a runic hoverboard specifically, they can use rune magic to make an item that can let us fly. (And who knows, maybe it does come in the form of a hoverboard; might be those gun-runing Radical wizards in Zhufbar fly around on them doing sweet kick flips.)

On a related note, one of the items listed under the Enchanted Items sections is Fozzrik's Folding Fortress, which is about the size of a watch tower. Accounting that the dwarfs have their own methods for achieving that kind of thing, it's legitimately possible to make an entire library fly with enough favours to apply the sheer quantity of runework it'd take to make it happen.
Unfortunately this is wrong in regards to dwarfs. The core book says all armies get access to its magic items but turns out the dwarfs book specifically says the dwarfs don't - only the stuff in the dwarfs book. Bah.
 
Did this require balcony time, or were you prepared for this eventuality?

I was prepared for this.

Ok, so, a plan for Mathilde is coming together for me, subject to GM approval. Ask for the runelords to teach or share with Mathilde whatever they can that's related to magic and enchantment that isn't restricted runelore. This would cover any dwarven magical language, applicable principles of enchantment, any magical lore acquired from the elves they preserved.

I'd also like to be able to build in an option to have Mathilde able to present future apprentices of hers to a runelord to get permission for them to be read into the secrets, although that might be a bit ambitious.

The reason I'd put it like this is that we don't know what the runelords know that might be applicable.

There's not really anything that qualifies. Wind magic and Runesmithing have completely different relationships with magic, there's not really any crossover in relevant information. And any institutional knowledge from working from the Elves has been lost to history.
 
  • An attempt to systematize the Lingua Praestantia for implementation in Runes the way we could have gotten a speech-to-text system in our writing room but only for Khazalid.
  • A scientific expedition to Morrsleib (not because it is easy, but because it is hard!)
  • Help change the common perception of Wizards throughout the Empire and the Karak Ankor. Nothing spectacular, just something like every runesmith consciously trying to be nicer about human magic.
 
Get a promotion from Belegar's wizard to Kragg's wizard.... and then collaborate to start rebuilding the lore from the golden age
 
There's not really anything that qualifies. Wind magic and Runesmithing have completely different relationships with magic, there's not really any crossover in relevant information. And any institutional knowledge from working from the Elves has been lost to history.

Fair enough. I was vaguely hoping that there was a vault inside Karaz-a-Karak full of looted texts from the elven cities analogous to the skaven one, but presumably not.

Arcane Dwarf if it exists still seems like a nice thing to know, even if it's just to make it easier to do join Wind and Runic item enchantments.
 
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One thing we will be able to burn dwarf favor on: keeping them from killing the elves.
The debts are non-equivalent, you might buy a specific waiver for specific elves though...and theres one thought - Belegar could ask(presuming a lack of irreconciliable grudges), but he can't force Master Runesmiths to work on the Waystone Project. A buttload of favors may be able to buy Kragg's grudging collaboration on a single project perhaps, even if he normally would not have any truck with elf.
There's not really anything that qualifies. Wind magic and Runesmithing have completely different relationships with magic, there's not really any crossover in relevant information. And any institutional knowledge from working from the Elves has been lost to history.
As far as I understand it, its pretty much down to:
-Runic item provides Wind-less effect that the Wind magic keys off of. Light Runes and Burning Shadows for instance would be safer than Light spells and Burning Shadows, and more convenient than a giant bonfire. The reverse is much rarer, as Runic effects tend to be selfcontained.
-Wind magic delivers Runic item to destination. The Azyr Fated Bolt idea uses Azyr to stack the odds, then fires a bolt of Runic Killyness.
-Wind magic and Runic item buffs the same person or object, which then uses the combined buffs to do more than any single buff could.
 
Now, I don't know what to use them on either.
And I look forward to your perspective on the pros and cons of the various ideas when we get to the bit where we evaluate them then, but I think it is unfair of you to complain that we are being insufficiently selfish in our proposals when you yourself do not come up with something.

I assure you, that if there were some sort of super-selfish idea that I found appealing I would present it.

My point here is that it feels like you are complaining that we won't do something (propose selfish ideas), when the reality is that we can't come up with any. It leaves a rather bad taste in my mouth to be treated as if I am choosing to not do something that I can not do.
 
As far as I understand it, its pretty much down to:
-Runic item provides Wind-less effect that the Wind magic keys off of. Light Runes and Burning Shadows for instance would be safer than Light spells and Burning Shadows, and more convenient than a giant bonfire. The reverse is much rarer, as Runic effects tend to be selfcontained.
-Wind magic delivers Runic item to destination. The Azyr Fated Bolt idea uses Azyr to stack the odds, then fires a bolt of Runic Killyness.
-Wind magic and Runic item buffs the same person or object, which then uses the combined buffs to do more than any single buff could.

I wonder if we could make a Seviriscope for a dwarf by doing something with the Rune of Brotherhood with a wizard and runelord who know each other very well, with the wizard knowing arcane dwarf and the rune that allows transcription/reverse transcription of dwarven languages. Basically, have the Rune of Brotherhood (and other runes in the array) be the only thing that touches the dwarf's mind, with it somehow taking direct information from the Wind enchantment and contextual knowledge and understanding from the wizard.
 
I wonder. When we reveal how long we have been sitting on AV are the runesmiths going to be shocked by how long we have done nothing with it or shocked that we only Kept it locked up for our own study for a few years and are astounded by our openness.
 
Is there anything we actually want or need right now? Because buying something just because we can seems like a waste. I'd rather bank it. I'd also like to give at least a tithe of it to the colleges, even if no one expects us to. We've just had such an excess of it in total that we should spread the love around at least a little.
 
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