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See heres and interesting thing, we wanted to buid an enchanting workshop before studying them and that toke a long time to set, then we wante to practice some enchanting and we finaly done that, so why are giving away the swords when we finaly finished preparing for actualy studying them ?
It literay takes a single action so why note finaly do it now that we can ?
It will more than likely take multiple actions to research them and for some unknown benefit if there even is a benefit or we could just trade them in for 2 favors which have multiple purposes and likely be very helpful in the future.
 
So… I have a couple of issues with the current plans.
1) Why are we hiring an outsider to run the fief when we could instead take the local community leader option? He responded well to us and has a far better idea what the place actually needs.
2) No overwork. Normally I'm against such things but this is crunch time, some or all of these options are not going to be available after this turn.
3) Not folding the farmers and factory into the EIC. We still have the option to do things with the EIC, such as the printing option. It costs us some of the profits but lets them run on automatic rather than consuming our time.


1. Because the 'local community leader' is just a guy with slightly more goats than everyone else. Better to hire someone who is actually qualified.
2. Overwork is risky and there are not enough urgent options to justify its use.
3. I assume our steward will keep things running in our absence. Folding them into the EIC will cost us a significant portion of the profits. I would like to keep some of our revenue stream separate from the EIC.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Foundation For a Future
-[X][Personal] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
--[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
--[X] Ranald's Blessing
-[X][Personal] Use your reputation to build trade ties with Zhufbar.
-[X][Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
-[X][Personal] Sell the produced niter crystals as fertiliser in Stirland.
-[X][Personal] The Allies of Man
-[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not takean action, incompatible with Free Time)
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar.

[X] Donate them to the Amethyst Order (+2 College Favours)
We are never getting to them. Let someone else have a go.

[X] Leave it behind; have Heideck come in and replace the containers as they fill.


[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.


[X] Plan Tying up loose ends
-[X] Hire a steward.
-[X] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
-[X] [Niter Factory] Fold it into the EIC. (no action needed)
-[X] [Personal] Use your reputation to build trade ties with Zhufbar.
-[X] [Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects. (Overwork)
-[X] [Personal] Have the EIC print and sell a second edition of Asarnil's memoirs. (Overwork)
-[X] [Personal] Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[X] [Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[X] Ranald's Blessing
-[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
--[X] Regimand (Our old Master)
-[X] [Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
The thing is that we would only have to modify them with a binding piece or whatever acording to our master btw for kebabs to avoid the flaw of those.

And people please remember there are 48 of them left , so we could send like 10 each to diffrent colleges and keep a few for our purposes so we can get the encantment done. I mean maybe spread the favors around is the point more than anything else. Basicly amethyst since its their wind, maybe ours and whoever are enchanters school are so they reverse engineer it aswell?

From what i gather the goal of current encantment actions is to be good enough to reverse engineer the kebab and then modify the missing piece for a pretty good enchantment and maybe make money/favors with it in the future outside whatever minor enchantments we can do already and will learn. And it was mentioned even basicly encanted stuff is worth lots of money. If we get lucky we might be into useful enchantment territory wich might pay for future fief expansion or getting rid of eic debt.

Setting up zhubar trade while we go inquire about the next karak varn raid seems like a action to do this turn and help our EIC income guys.

+whatever the juice turns into being but it might not be enchantment . Maybe elves might be interested in it btw if we cant do anything with the juice for people who want money for it. I do agree that giving it away is stupid this turn.
 
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[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.


[X] [Estate] Hire Manager:
-[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (150 gc)
-[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (150 gc)
-[X] Improve the road between the Estate and Sonningwiese (75 gc)
[X][Estate] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
-[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
[X] [EIC] Use your friendship with Anton to build trade ties along the Nuln Road.
[X] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
[X] [Niter Factory] Fold it into the EIC. (no action needed)
[X] [Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
-[X] Ranald's Blessing
[X] [Personal] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
[X] [Study] Spells of Grey Magic (costs 1 College Favour)
[X][Personal] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)

I think this plan let us go on our adventure better prepared and with our properties managed in our absence.
 
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[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.

MATHILDE THE GREY
 
Last chance, we need these
[X l] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
[X] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Finaly Getting IT DONE

[X] Plan Foundation For a Future

Adhoc vote count started by Lupercal on Mar 24, 2018 at 12:07 PM, finished with 12329 posts and 28 votes.

  • [X] Leave it behind; have Heideck come in and replace the containers as they fill.
    [X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
    [X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
    [X] Donate them to the Amethyst Order (+2 College Favours)
    [X] Leave them stored in your spare room.
    [X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
    [X] Plan Tying up loose ends
    -[X] Build a relation with the local community leader so that either he or someone else from the community can perform the duties of a steward. (cannot be outsourced)
    -[x] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    -[X] [Niter Factory] Fold it into the EIC. (no action needed)
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X] [Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects. (Overwork)
    -[X] [Personal] Have the EIC print and sell a second edition of Asarnil's memoirs. (Overwork)
    -[X] [Personal] Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[X][Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
    --[X] Regimand (Our old Master)
    -[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Plan Private Sector Preparation
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x]Seek and hire a steward to manage and improve the fief in your absence.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Plan Foundation For a Future
    -[X][Personal] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    --[X] Ranald's Blessing
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X][Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
    -[X][Personal] Sell the produced niter crystals as fertiliser in Stirland.
    -[X][Personal] The Allies of Man
    -[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Leave it safely in your Sunken Palace.
    [X] Plan Finaly Getting IT DONE
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    -[x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
    --[X] Ranald's Blessing
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x]Seek and hire a steward to manage and improve the fief in your absence.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X][Estate] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    -[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    [X][Personal] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] [Study] Spells of Grey Magic (costs 1 College Favour)
    [X] [Personal] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    [X] [Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    -[X] Ranald's Blessing
    [X] [Niter Factory] Fold it into the EIC. (no action needed)
    [X] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    [X] [EIC] Use your friendship with Anton to build trade ties along the Nuln Road.
    [X] Plan Tying up loose ends
    -[X] Hire a steward.
    -[x] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    -[X] [Niter Factory] Fold it into the EIC. (no action needed)
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X] [Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects. (Overwork)
    -[X] [Personal] Have the EIC print and sell a second edition of Asarnil's memoirs. (Overwork)
    -[X] [Personal] Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[X][Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
    --[X] Regimand (Our old Master)
    -[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] [Estate] Hire Manager:
    -[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (150 gc)
    -[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (150 gc)
    -[X] Improve the road between the Estate and Sonningwiese (75 gc)
    [x] Return them to the barrow you originally got them from.
    [X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar.
    [X] Plan Foundation For a Future
    -[X][Personal] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    --[X] Ranald's Blessing
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X][Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
    -[X][Personal] Sell the produced niter crystals as fertiliser in Stirland.
    -[X][Personal] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).​
    --[X] Kasmir​
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)​
    --[X] Wilhelmina​
    -[X][Overwork] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).​
    --[X] Anton​
    [X] Plan Reserch on the move
    -[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    -[X] Use your reputation to build trade ties with Zhufbar.
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[X] Volatility: Examine how to move your various fragile and magically sensitive bits and pieces without endangering them.
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Bring it with you, doing what you can with padding and cushions to protect it.
    [X] Money Magister
    -[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Ranald's Blessing
    -[X] Hire Manager
    --[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100 gc)
    --[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100 gc)
    --[X] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood, 400 gc for stone, optional dwarf help for -1 dwarf rep).
    ---[X] Wood
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
    --[X] Regimand (Our old Master)
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
    -[X] Practical Diplomacy
    -[X] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say auf wiedersehen. (does not take an action, incompatible with Free Time)
    [x] Plan Manager can be hired as a free action
    -[x] [Estate] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence) (free action for 150gc)
    -[x] [Estate] Improve the road between the Estate and Sonningwiese (50 gc) (free action for 75 gc)
    -[x] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    -[x] [Niter Factory] Sell the produced niter crystals as fertiliser in Stirland.
    -[x] [Familiar] You'll have a cat, damn it. Spend time with the alley cats of Wurtbad and see what you can find. (low chance)
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[x] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    -[x] Filled with Potential: You've got four rooms cleared out and ready to be put to use. Decide what you're going to put in one of them and get started on equipping it. (write in the purpose of the room)
    --[x] Overengineered and contrived DOOMVAULT
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.

Adhoc vote count started by Lupercal on Mar 25, 2018 at 12:02 PM, finished with 12688 posts and 97 votes.

  • [X] Leave it behind; have Heideck come in and replace the containers as they fill.
    [X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
    [X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
    [X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
    [X] Donate them to the Amethyst Order (+2 College Favours)
    [X] Plan Ready For Battle
    -[x] Seek and hire a steward to manage and improve the fief in your absence. (100+50 gold to pay them for the projected duration of your absence, free action)
    -[X] Build a bailey for your subjects to shelter in and to encompass other structures. (100+50 gc for wood, free action)
    -[X] Improve the road between the Estate and Sonningwiese. (50+25 gc, free action)
    -[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100+50 gc, free action)
    -[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100+50 gc, free action)
    -[x] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (choose which trait; can be taken multiple times; will be more effective the more you've used the trait lately).
    --[x] Learning
    --[x] Piety (Overwork)
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
    --[X] Ranald's Blessing
    -[x] Spells of Grey Magic (teachers' choice; multiple spells)
    -[x] Sell the produced niter crystals to Zhufbar.
    -[x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
    -[x] Commission a magical healing item from the Colleges (-favours, specific spell deferred to a later vote, free action)
    -[X] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say auf wiedersehen. (does not take an action, incompatible with Free Time)
    [X] Plan Private Sector Preparation
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x]Seek and hire a steward to manage and improve the fief in your absence.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Leave them stored in your spare room.
    [X] Plan Finaly Getting IT DONE
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    -[x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
    --[X] Ranald's Blessing
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x]Seek and hire a steward to manage and improve the fief in your absence.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [x] Plan Merged
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
    -[x] Spells of Grey Magic
    -[x] Sell the produced niter crystals to Zhufbar.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x] Seek and hire a steward to manage and improve the fief in your absence. (100+50 gold to pay them for the projected duration of your absence, free action)
    -[X] Build a bailey for your subjects to shelter in and to encompass other structures. (100+50 gc for wood)
    -[X] Improve the road between the Estate and Sonningwiese. (50+25 gc)
    -[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100+50 gc)
    -[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100+50 gc)
    -[x] Relatively Simple enchantment (two favours, Earth Blood, free action)
    -[x] Moderately Complicated enchantment (three favours, Second Portent of Amul, free action)
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Leave it safely in your Sunken Palace.
    [X] Plan Foundation For a Future
    -[X][Personal] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    --[X] Ranald's Blessing
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X][Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
    -[X][Personal] Sell the produced niter crystals as fertiliser in Stirland.
    -[X][Personal] The Allies of Man
    -[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Plan Finaly Getting IT DONE Qhaysh EDITION
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x]Seek and hire a steward to manage and improve the fief in your absence.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Plan Tying up loose ends
    -[X] Build a relation with the local community leader so that either he or someone else from the community can perform the duties of a steward. (cannot be outsourced)
    -[x] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    -[X] [Niter Factory] Fold it into the EIC. (no action needed)
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X] [Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects. (Overwork)
    -[X] [Personal] Have the EIC print and sell a second edition of Asarnil's memoirs. (Overwork)
    -[X] [Personal] Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[X][Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
    --[X] Regimand (Our old Master)
    -[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    [x] Return them to the barrow you originally got them from.
    [X] Plan Affairs in Order
    -[x] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
    -[x] Donate them to the Amethyst Order (+2 College Favours)
    --[x] keep 2 for study
    --[x] Leave them stored in your spare room.
    -[x] Leave it behind; have Heideck come in and replace the containers as they fill.
    [x] Plan Merged
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
    -[x] Spells of Grey Magic
    -[x] Get a magical healing item from the Colleges (-Favors)
    -[x] Sell the produced niter crystals to Zhufbar.
    -[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    -[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say auf wiedersehen. (does not take an action, incompatible with Free Time)
    [x] Have dwarves do a surface survey of the Haunted Hills in anticipation of a land sale (-4 dwarf favours; will be mostly pointless if the land is given over to a Count or Baron instead of sold individually) (does not take an action)
    [x] Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
    [x] Build a relation with the local community leader so that either he or someone else from the community can perform the duties of a steward. (cannot be outsourced)
    [x] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
    [x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
    -[x] Ranald's Favor
    [x] Sell the produced niter crystals as fertiliser in Stirland.
    [X] [Niter Factory] Fold it into the EIC. (no action needed)
    [X] Leave it safely in your Sunken Palace.
    -[X] Build a relation with the local community leader so that either he or someone else from the community can perform the duties of a steward. (cannot be outsourced)
    --[x] Overwork
    -[x] Build a large home for yourself, with plenty of spare rooms to expand into (6 rooms, 150 gc).
    --[x] pay the 50% premium
    -[x] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood).
    -[x] Improve the road between the Estate and Sonningwiese (50 gc)
    -[x] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100 gc)
    -[x] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100 gc)
    -[x] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
    -[x] Expand the Gong Farmers into the rest of Western Stirland.
    -[x] No longer linked to the Watch, the Gong Farmers might be vulnerable. Arm and train them so they can defend themselves in the sewers.
    --[x] dwarf favour
    -[x] Sell the produced niter crystals to Zhufbar.
    --[x] funds the gong farmer actions
    -[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    --[X] Ranald's Blessing
    -[x] Imbue an item with a petty or lesser magic. (specify item and spell)
    --[x] a magic lock safe for the underground palace. Heavy and well concealed, spend freely.
    [X][Personal] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
    [X] [Study] Spells of Grey Magic (costs 1 College Favour)
    [X] [Personal] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
    [X] [Personal] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
    -[X] Ranald's Blessing
    [X] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
    [X] [EIC] Use your friendship with Anton to build trade ties along the Nuln Road.
    [X][Estate] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    -[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    [X] [Estate] Hire Manager:
    -[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (150 gc)
    -[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (150 gc)
    -[X] Improve the road between the Estate and Sonningwiese (75 gc)
    [X] Bring it with you, doing what you can with padding and cushions to protect it.
    [X] Money Magister
    -[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Ranald's Blessing
    -[X] Hire Manager
    --[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100 gc)
    --[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100 gc)
    --[X] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood, 400 gc for stone, optional dwarf help for -1 dwarf rep).
    ---[X] Wood
    -[X] Sell the produced niter crystals as fertiliser in Stirland.
    -[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
    --[X] Regimand (Our old Master)
    -[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
    -[X] Practical Diplomacy
    -[X] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say auf wiedersehen. (does not take an action, incompatible with Free Time)
    [X] Plan Foundation For a Future
    -[X][Personal] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
    --[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
    --[X] Ranald's Blessing
    -[X][Personal] Use your reputation to build trade ties with Zhufbar.
    -[X][Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
    -[X][Personal] Sell the produced niter crystals as fertiliser in Stirland.
    -[X][Personal] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).​
    --[X] Kasmir​
    -[X][Social] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)​
    --[X] Wilhelmina​
    -[X][Overwork] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).​
    --[X] Anton​
    [X] Estate Plan: Last Minute Improvements (Free Actions)
    -[X] Build a bailey for your subjects to shelter in and to encompass other structures. (100+50 gc for wood)
    -[X] Improve the road between the Estate and Sonningwiese. (50+25 gc)
    -[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100+50 gc)
    -[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100+50 gc)
 
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[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Finaly Getting IT DONE
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
-[x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)


I like the idea of doing our best to study some of the swords as much as possible and then giving them to the Amethyst order at the end regardless of what we get.

I was originally not all that enthused about the buying more land, but then I realized that we can have a steward manage the land so we don't need to personally waste actions on (and more importantly have to read about) fief management and it will also give us a good outlet for all that money set to be used on our land. I'm not sure what we'd do with the land but studying Ulgu seems like a good choice, I wouldn't mind also looking for places that might make a good trade route possibly with Zhufbar (but given the terrain that seems unlikely).

I'm not sure if hiring the manager is possible as a free action or not, but if it is then that's something we might want to consider.

Thoughts on other plans

[X] Plan Private Sector Preparation

Pretty much the same but without taking the chance to look at the swords.
 
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[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Finaly Getting IT DONE
 
The thing is that we would only have to modify them with a binding piece or whatever acording to our master btw for kebabs to avoid the flaw of those.

And people please remember there are 48 of them left , so we could send like 10 each to diffrent colleges and keep a few for our purposes so we can get the encantment done. I mean maybe spread the favors around is the point more than anything else. Basicly amethyst since its their wind, maybe ours and whoever are enchanters school are so they reverse engineer it aswell?

From what i gather the goal of current encantment actions is to be good enough to reverse engineer the kebab and then modify the missing piece for a pretty good enchantment and maybe make money/favors with it in the future outside whatever minor enchantments we can do already and will learn. And it was mentioned even basicly encanted stuff is worth lots of money. If we get lucky we might be into useful enchantment territory wich might pay for future fief expansion or getting rid of eic debt.

Setting up zhubar trade while we go inquire about the next karak varn raid seems like a action to do this turn and help our EIC income guys.

+whatever the juice turns into being but it might not be enchantment . Maybe elves might be interested in it btw if we cant do anything with the juice for people who want money for it. I do agree that giving it away is stupid this turn.
I don't think BoneyM will allow us to do that sounds more like gaming the system than anything besides I doubt that ten of these swords are worth a favor let alone 2
 
[X] Plan Affairs in Order
-[x] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
Shyish swords:
-[x] Donate them to the Amethyst Order (+2 College Favours)
--[x] keep 2 for study
--[x] Leave them stored in your spare room.
Mirrorcatch Box:
-[x] Leave it behind; have Heideck come in and replace the containers as they fill.
Liber Mortis:
[x] Leave it safely in your Sunken Palace.
The Weber Estate
-[x] Build a relation with the local community leader so that either he or someone else from the community can perform the duties of a steward. (cannot be outsourced)
--[x] Overwork
Drama but probably not ruin
-[x] Build a large home for yourself, with plenty of spare rooms to expand into (6 rooms, 150 gc).
--[x] pay the 50% premium
Tower can come later as can fortification
-[x] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood).
--[x] pay the 50% premium
-[x] Improve the road between the Estate and Sonningwiese (50 gc)
--[x] pay the 50% premium
-[x] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100 gc)
--[x] pay the 50% premium
-[x] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100 gc)
--[x] pay the 50% premium
good investments
If we take the large house rather than the manor that's 750gc leaving us some budget for later when we have more time.
The Eastern Imperial Company
-[x] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
--[x] overwork
Gong Farmers
-[x] Expand the Gong Farmers into the rest of Western Stirland.
-[x] No longer linked to the Watch, the Gong Farmers might be vulnerable. Arm and train them so they can defend themselves in the sewers.
--[x] dwarf favour
Niter Factory
-[x] Sell the produced niter crystals to Zhufbar.
--[x] funds the gong farmer actions
Let's make sure out adventuring companions are armed
Research:
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's blessing
Enchantment:
-[x] Imbue an item with a petty or lesser magic. (specify item and spell)
--[x] a magic lock safe for the underground palace. Heavy and well concealed, spend freely.
 
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[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Foundation For a Future
 
[X] Plan Affairs in Order

We have lotsa money, might as well use it instead of actions. If you dont use it its like you aint got it.
Should also upgrade to gunpowder factory instead of saving dwarf favor for the never-never.
 
Can people explain their thoughts with the choice of Zhufbar vs Eight Peaks? I didn't expect the low-stakes, low-reward option to be so overwhelmingly favoured, especially after Eight Peaks had the edge in the last round.
 
Can people explain their thoughts with the choice of Zhufbar vs Eight Peaks? I didn't expect the low-stakes, low-reward option to be so overwhelmingly favoured, especially after Eight Peaks had the edge in the last round.
Everybody who wants no dwarfness is consolidating behind least dwarfness?
 
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Can people explain their thoughts with the choice of Zhufbar vs Eight Peaks? I didn't expect the low-stakes, low-reward option to be so overwhelmingly favoured, especially after Eight Peaks had the edge in the last round.
For me it's mostly being close to Stirland so we can stay in touch with friends and hear what's going on there, and partly low stakes because Mathilde isn't a combat hero (yet?) and the dwarfs are hardly going to let her sit back and command artillery again.
 
Can people explain their thoughts with the choice of Zhufbar vs Eight Peaks? I didn't expect the low-stakes, low-reward option to be so overwhelmingly favoured, especially after Eight Peaks had the edge in the last round.
Eight Peaks is so far away from the Empire and all we have done and know so far.

Spending a few years with dwarvish activities without jumping right into the deepest water seems like a decent compromise.
 
Can people explain their thoughts with the choice of Zhufbar vs Eight Peaks? I didn't expect the low-stakes, low-reward option to be so overwhelmingly favoured, especially after Eight Peaks had the edge in the last round.
I was initially fairly neutral on the decision, I expect both will be interesting adventures and had no real preference.

On second thoughts though I feel like paying back the dwarfs for their help to Empire and the best way to do that is help them reclaim a dwarf hold, especially considering how little support they seem to be getting from other corners of the Empire. I also expect a wizard could be of great help to them as we saw in the previous campaign, our mage-sight allowed us to zero in on enemy spellcasters and often identify what they were up to (and then shoot them), an ability the dwarfs lack.

The fact that the rewards can be expected to be better is a nice benefit too though.
 
Can people explain their thoughts with the choice of Zhufbar vs Eight Peaks? I didn't expect the low-stakes, low-reward option to be so overwhelmingly favoured, especially after Eight Peaks had the edge in the last round.
Eight Peaks was approval voting last for some people at least: those who wouldn't want to run Hogwarts. My preferred option was mercenary unit, and if there was "build a spy ring abroad" option I'd choose it over founding a Grey Company. So now people who don't really like dwarven crusades but like building granaries even less are voting for "getting done with it and going for something I'd like better".
I think it'd help if you told us how do you want to run the reconquista (like Purge Turns?), how long do you expect it to last and how long before we can "take a vacation" so people could vote more informed instead of relying on PTSD from a completely unrelated quest.
 
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[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.

He needs some backup, and Belegar is--among the Dwarfs--one of the ones with the most appreciation for irregular tactics, if I'm not mistaken, he has the largest concentration of Rangers among his retinue--a Grey Wizard auxillary would fit into those like a glove
 
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