Voted best in category in the Users' Choice awards.
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[x] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[x] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
[x] Return them to the barrow you originally got them from.
[x] Leave them stored in your spare room.
[x] Leave it behind; have Heideck come in and replace the containers as they fill.
[x] Leave it safely in your Sunken Palace.


[x] Plan Manager can be hired as a free action
-[x] [Estate] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence) (free action for 150gc)
-[x] [Estate] Improve the road between the Estate and Sonningwiese (50 gc) (free action for 75 gc)
-[x] [Gong Farmers] Fold them into the EIC; no need for you to have personal control of them. (no action needed)
-[x] [Niter Factory] Sell the produced niter crystals as fertiliser in Stirland.
-[x] [Familiar] You'll have a cat, damn it. Spend time with the alley cats of Wurtbad and see what you can find. (low chance)
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu.
-[x] Filled with Potential: You've got four rooms cleared out and ready to be put to use. Decide what you're going to put in one of them and get started on equipping it. (write in the purpose of the room)
--[x] Overengineered and contrived DOOMVAULT
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
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Vote for my plan!
  • Spends money on fief for self-sufficiency!
  • Study Diplomacy at college!
  • Study Fog Magic!
  • Spends time with Magister Regimand
  • Sells fertilizer!
Green are free actions.

[X] Money Magister
-[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
--[X] Ranald's Blessing
-[X] Hire Manager
--[X] Purchase a loom, erect a building for it, and invite weavers to start calling your estate home. (100 gc)
--[X] Set up a dairy and recruit skilled cheesemakers from among the locals to work in it. (100 gc)
--[X] Build a bailey for your subjects to shelter in and to encompass other structures (100 gc for wood, 400 gc for stone, optional dwarf help for -1 dwarf rep).
---[X] Wood

-[X] Sell the produced niter crystals as fertiliser in Stirland.
-[X] Getting To Know You: Spend time with someone, offering your help in their tasks and generally getting a feel for them (choose one) (can be taken multiple times).
--[X] Regimand (Our old Master)
-[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
-[X] Practical Diplomacy
-[X] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say auf wiedersehen. (does not take an action, incompatible with Free Time)

[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
 
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[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Bring it with you, doing what you can with padding and cushions to protect it.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Reserch on the move
-[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
-[X] Use your reputation to build trade ties with Zhufbar.
-[X] Sell the produced niter crystals as fertiliser in Stirland.
-[X] Volatility: Examine how to move your various fragile and magically sensitive bits and pieces without endangering them.
-[X] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[X]Ranald's Blessing
-[X] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)

I don't want to postpone Juice any longer, so I want to take it with us (which requires volatility) and start investigating it. Stewart for background estate improvement (we promised we would do it). Selling niter crystals to Nuln is probably more lucrative, but I don't want to attract their attention, because I want to build that gunpowder factory later. Trade ties with Zhufbar to receive news from Stirland during the adventure.
 
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This is technically possible but it cannot be sufficiently stated how much of a super bad idea it is to get in the habit of, since any illumination or miscast while you're halfway inside a wall will lead to your instant and unavoidable death.
It's not like we're in the habit of reading Liber Mortis though, are we? I intend this as a safe way to leave it lying around for a year or however long it takes for us to return to it. It's not like bad guys laying their hands on the Liber Mortis are in any way less catastrophic than our instant death.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Bring it with you, doing what you can with padding and cushions to protect it.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Reserch on the move
-[X] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
-[X] Use your reputation to build trade ties with Zhufbar.
-[X] Sell the produced niter crystals as fertiliser in Stirland.
-[X] Volatility: Examine how to move your various fragile and magically sensitive bits and pieces without endangering them.
-[X] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
-[X] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)

I don't want to postpone Juice any longer, so I want to take it with us (which requires volatility) and start investigating it. Stewart for background estate improvement (we promised we would do it). Selling niter crystals to Nuln is probably more lucrative, but I don't want to attract their attention, because I want to build that gunpowder factory later. Trade ties with Zhufbar to receive news from Stirland during the adventure.
Don't forget the blessing.
 
@VoidZero Why not a road improvement while you're at it?

Decisions:
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
(We just graduated and we have no superweapons, let's stick to the level-appropriate adventure)
[X] Donate them to the Amethyst Order (+2 College Favours)
(Eight years of not getting around to the swords. We're not going to get around to them any faster in a dwarfhold. Let the death experts work on the death swords and we can spend the favors on something more applicable.)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
(The mirror-box stays. Some of the containers can be brought with us to experiment on, I expect.)
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.
(Not leaving Liber Mortis alone for years.)

Actions:
[*] Plan to be determined later but it should involve spending a lot of money on the estate.
[X] Plan Ready For Battle
Edited in my choice.

This is technically possible but it cannot be sufficiently stated how much of a super bad idea it is to get in the habit of, since any illumination or miscast while you're halfway inside a wall will lead to your instant and unavoidable death.
Right then. Let's not get in the habit. But maybe let's build a special vault room at some point, to be accessible only that way, with ritual circles against miscasts and distinctly lacking sources of illumination and other safety precautions.
 
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@veekie, you use only 4 actions in your plan, goodbye is a free action.
Oh good catch. Editing

If Mathilde isn't going to study the Shyish swords it's better that she hand them to the Amethyst order. IIRC Regimand said that after disturbing their rest their enchantment started to congeal into Dhar, so leaving them for later is unwise.
Not a concern. We got the special box to store them in where they'd stay inert until further notice
 
[*] Plan to be determined later but it should involve spending a lot of money on the estate.
Why not leave it to the manager? He'll spend the money without +50% cost modifier we have.
Right then. Let's not get in the habit. But maybe let's build a special vault room at some point, to be accessible only that way, with ritual circles against miscasts and distinctly lacking sources of illumination and other safety precautions.
Check out my plan.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Foundation For a Future
-[X][Personal] Seek and hire a steward to manage and improve the fief in your absence. (100 gold to pay them for the projected duration of your absence)
--[X] Leave standing instructions for them to prioritize the safety and wellbeing of the fief over profit, as long as they don't outright make a loss.
--[X] Ranald's Blessing
-[X][Personal] Use your reputation to build trade ties with Zhufbar.
-[X][Personal] Expand the EIC into Sonningwiese; this is unlikely to increase profits, but would indirectly improve the lot of your subjects.
-[X][Personal] Sell the produced niter crystals as fertiliser in Stirland.
-[X][Personal] The Allies of Man
-[X][Social] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
Put the extra Personal action left over into Allies of Man.
Probably should learn more about the Dawi before we go in eh?

Considered Warpstone containment but the dwarfs are frankly better at it anyway.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Private Sector Preparation
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)

Reasoning:
1. Qhaysh Juice has been sitting idle for far too long, it needs to get done and it's important to have Ranald's Blessing in case it turns out to be dangerous.
2. We need to do something with the crystals so they don't keep piling up. Selling it in Stirland won't get the EC upset (opposed to selling to the moot), and will be easier to cancel when/if we move to producing gunpowder (I would rather not end a contract with dwarves).
3. Just a loose end that needs to be tied up.
4. As I mentioned, if we decide to start a campus in the future it would greatly benefit from such a site. Purchasing it now when land is being sold in large quantities will be easier than getting permission in the future. If we don't end up using it ourselves I'm sure we can transfer it to the Grey College for favors.
5. So the land isn't sitting idle in our absence.
 
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Why not leave it to the manager? He'll spend the money without +50% cost modifier we have.
That's fine too.
I am considering it. But I don't want to rush into it. Update's been up less than an hour, after all.

Not a concern. We got the special box to store them in where they'd stay inert until further notice
I thought the box only slowed decay rather than stopping it?
 
Right then. Let's not get in the habit. But maybe let's build a special vault room at some point, to be accessible only that way, with ritual circles against miscasts and distinctly lacking sources of illumination and other safety precautions.

This means me actually rolling a dice at multiple points where you die in one of the most inglorious and stupid ways on a 1. If you really want, at minimum, about a one in fifty chance of Mathilde and this quest ending embedded in a wall, then go right ahead, but I will roll that dice and I will end the quest if it comes up 1.

Why not leave it to the manager? He'll spend the money without +50% cost modifier we have.

The Steward will be subject to the same cost modifier as they hire managers to perform whatever the task at hand would be.
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Private Sector Preparation
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Private Sector Preparation
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Finaly Getting IT DONE
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
-[x] Shyish-kebabs: The Shyish swords are hideously dangerous as weapons, but fascinating as a subject of study. Try to reverse-engineer the lost enchantments woven into them.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
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[X] Zhufbar regularly sends salvaging parties into Karak Varn and mining parties into the tunnels below. It will be close enough to Stirland to keep in touch, and you have a good reputation in Zhufbar especially.
[X] Leave them stored in your spare room.
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Bring it with you, safely locked within the enchanted box Abelhelm kept it in.

[X] Plan Private Sector Preparation
-[x] Qhaysh Juice: Whatever it is, it's dripping out of the box at a steady rate. You've got several gallons of the stuff and it's still coming out. It's got to be good for something.
--[x] Ranald's Blessing
-[x]Sell the produced niter crystals as fertiliser in Stirland.
-[x]Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[x]Survey the Haunted Hills for sites rich in Ulgu for the EIC to buy on your behalf if the land goes on the market.
-[x]Seek and hire a steward to manage and improve the fief in your absence.
-[x] Farewell: Visit everyone you've gotten to know during your time in Stirland, let them know where you're off to, and say au revoir. (does not take an action, incompatible with Free Time)
 
I have one problem with picking Farewell.

I like how we go around visiting every single one of our friends, it's just... Why does Mathilde suddenly speak Brettonian at the end? Where did she even learn it, is it one of those standard phrases that have entered the Imperial vocabulary over time like Au Revoir has IRL?

I know I am way overthinking this, but once I started I just can't stop myself.
 
[X] Belegar Ironhammer has sent word that any that wish to seek their fortune are welcome to join him in retaking Karak Eight Peaks. While it is far from the civilized lands of the Empire, the treasure, the glory, and the adventure will be all the greater.
[X] Donate them to the Amethyst Order (+2 College Favours)
[X] Leave it behind; have Heideck come in and replace the containers as they fill.
[X] Leave it safely in your Sunken Palace.
 
A volunteer among the nobility is told to conceal three tokens somewhere in his house and instruct his guards to yell 'seen' instead of drawing steel if they spot an intruder, and you turn the place over without disturbing even the dog napping in front of the smouldering fire and find all three tokens as well as evidence that said noble is being a little bit cheeky regarding his tax obligations.
Been there, done that. Too much like work :p
You're given a five minute head start and told to hide before three of the Proctors start hunting you; four days later the town criers start broadcasting a request that you report to the College, and you say goodbye to the grocer you had been working for as Alys Schmidt and report smugly back.
We might be a teensy bit overqualified if the Grey College was having trouble finding us lol. Just a wee bit
The annual drill for the Imperial Palace is underway, and you're told to try your best to get into position to threaten the life of the man representing the Emperor and given three attempts. The first ends in the Great Hall with you fighting off three of the Reiksguard (all of you armed with wooden swords, of course, and laying down upon receiving 'fatal' wounds) before five more turn up and force your surrender. The second ends in a rooftop chase where your flight from guards is interrupted by a wax bullet that gives you a nasty bruise along your ribs, but you had managed to reach a window that overlooked where the ersatz Emperor was taking his lunch, though you only caught a glimpse as he was hurried out a door by alarmed guards. On the third, you enter via one of the towers and find your way to one of the Palace's many kitchens and spread little green tokens to represent poison through much of the food, and then almost manage to charge your way past the guard on the door to the Emperor's bedroom, and there's a great deal of discussion and business with measuring tapes as those overseeing the exercise try to decide whether you had made it into a theoretical bomb's blast radius range of where the target had been lying. The Reiksguard are picking green tokens out of their meals for weeks to come, and the Palace sends a grudging thankyou to the Grey Order that is passed on to you as a souvenir.
So we:
-Outfought three Reiksguard in melee
-Rooftop chase didn't work out
-Poisoning totally did work but suicide bomb charging probably was drawn from the sleepers heh.
Finally, the day comes when you are to meet one of the examiners in a duel. The arena is a sunken pit thirty yards across, dimly lit by two low-burning lamps. Your opponent is a man in his forties, who is rather put out when the duel begins with a wax bullet to the chest knocking him sprawling. There's some discussion amongst the Proctors, and it's determined that while your quickdraw was very impressive and your victory has been noted, it didn't give them a very good idea of the breadth of your abilities, so another duel shall be performed.
XD
Definitely a bit overdue. We aren't supposed to win this.
"I look forward to what further discovers you may make. Third, you came to my attention during the Sieges of the Drakenhofs. Did you ever discover what it was that the late Hexensohn was looking for?"

You shake your head. "I had other priorities."
Oh...he died huh? What the hell did he slam iinto?
+1 College Favour - Mathilde's Mystical Matrix
+1 College Favour - Matrix adopted by Jade Order!
+1 College Favour - Matrix adopted by Amber Order!
+1 College Favour - Graduated to Magisterial Rank
+2 College Favours - Proctors Impressed
+2 College Favours - Won Duel
Nice favors.
 
Not a concern. We got the special box to store them in where they'd stay inert until further notice
I thought the box only slowed decay rather than stopping it?

I said two to three decades, which seemed like a ridiculous amount of time then, but the clock has certainly been ticking since.

I like how we go around visiting every single one of our friends, it's just... Why does Mathilde suddenly speak Brettonian at the end? Where did she even learn it, is it one of those standard phrases that have entered the Imperial vocabulary over time like Au Revoir has IRL?

I know I am way overthinking this, but once I started I just can't stop myself.

Because all the English words for goodbye have a note of finality that au revoir does not.
 
I said two to three decades, which seemed like a ridiculous amount of time then, but the clock has certainly been ticking since.
Ah, we still have...actually we still got at least a decade left in the thing, so unless we leave and never return it's fine? We're planning on 5 years hold delving then going back to research and estate overseeing after all.
 
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