Insofar as I have contributed to this, I apologize to the thread; I have been trying to make a case "for" the stuff I want to see, rather than "against" the stuff currently beating it in the polls, but, uh, I've posted about it a bunch, and I'm not perfect, so I'm sure I've slipped. So for the remainder of the social turn voting period, I will sit on my hands as it regards this particular topic.
Instead, here is an unrelated topic of discussion. Assuming we don't get anything unexpected thrown into the works (an assumption that does in fact sometimes bear out, even in this quest!), next turn we'll have a bunch of personal actions available. What should we spend them on? We'll need one to dictate to Max, and we should probably check out AV's interaction with dwarf runes before we involve a runelord, but that leaves two. Some options:
- Finishing up the second dictionary in the same turn? It's more efficient, actionwise, to spread the writing of the second dictionary over two turns (it lets us turn a Serenity action on the turn-after-next into a Mathilde action next turn, which is really useful), but I'd be remiss if I didn't mention this.
- Practical diplomacy class? This is an important skill to have, especially if Belegar assigns us to a Waystone project after we wrap up Queekish.
- Powerstone class? This unlocks part of the AV tech tree and might come in handy in unknown other ways having to do with high-energy magic.
- Controlling one of our Arcane Marks? The practical benefits of doing so are unknown, but maybe it would make us more respectable among other skilled magic-users.
- Another research action? Poking at Ranald's Coin would at least give us an idea of what lies beyond that. Alternately, there's only one more We action to take before we can write the book on them.
- Something I've left out?