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and we should probably check out AV's interaction with dwarf runes before we involve a runelord, but that leaves two.
We actualy can't do that, if you pay attention to the options, the only rune option that doesn't directly call for runesmith colaboration isn't about checking how AV reacts to runes but how it reacts to a rune antimagic effect , and even that costs favor since we need to get a runesmith to activate it. So at this point I believe we did our due diligence and should just save time and favor and see if anyone is interested since we are as ready for that as we can be.
 
I mean, I think "getting a random runesmith to set up some antimagic runes for us to do tests with" is meaningfully different from "trying to shell out for Kragg or Thorek to test our zhuf craziness themselves," but I take your point.
 
  • Another research action? Poking at Ranald's Coin would at least give us an idea of what lies beyond that. Alternately, there's only one more We action to take before we can write the book on them.
I will continue to shill for Coin-poking, even if we have no intention of following up on it, just to broaden our understanding of magical energies before we dig further into AV (and maybe waystones). AV seems to be pure warpstuff, and as far as Mathilde knows warpstuff comes in two main flavors: arcane and divine. Continuing to study the material without having any theoretical grounding in one of those two flavors seems like it could lead to us missing something.
 
I dislike the idea of spreading the writing of the dictionary out over two turns.

If I understand correctly, on turn two we will only use one Serenety action on finishing the Queekish dictionaries. This really feels to me like we are dragging our feet to squeeze out a minor mechanical benefit, and like are neglecting our duty.

Also we will have two free personal actions next turn anyway, which is enough for me. Let's finish our job.
 
Insofar as I have contributed to this, I apologize to the thread; I have been trying to make a case "for" the stuff I want to see, rather than "against" the stuff currently beating it in the polls, but, uh, I've posted about it a bunch, and I'm not perfect, so I'm sure I've slipped. So for the remainder of the social turn voting period, I will sit on my hands as it regards this particular topic.

Instead, here is an unrelated topic of discussion. Assuming we don't get anything unexpected thrown into the works (an assumption that does in fact sometimes bear out, even in this quest!), next turn we'll have a bunch of personal actions available. What should we spend them on? We'll need one to dictate to Max, and we should probably check out AV's interaction with dwarf runes before we involve a runelord, but that leaves two. Some options:
  • Finishing up the second dictionary in the same turn? It's more efficient, actionwise, to spread the writing of the second dictionary over two turns (it lets us turn a Serenity action on the turn-after-next into a Mathilde action next turn, which is really useful), but I'd be remiss if I didn't mention this.
  • Practical diplomacy class? This is an important skill to have, especially if Belegar assigns us to a Waystone project after we wrap up Queekish.
  • Powerstone class? This unlocks part of the AV tech tree and might come in handy in unknown other ways having to do with high-energy magic.
  • Controlling one of our Arcane Marks? The practical benefits of doing so are unknown, but maybe it would make us more respectable among other skilled magic-users.
  • Another research action? Poking at Ranald's Coin would at least give us an idea of what lies beyond that. Alternately, there's only one more We action to take before we can write the book on them.
  • Something I've left out?

Other potential actions: class on enchanting, exploring the Abyss/Karak Drazh, poking an artifact, start the development of a FoW spell, aid one of the Councillors on their task...

I dislike the idea of spreading the writing of the dictionary out over two turns.

If I understand correctly, on turn two we will only use one Serenety action on finishing the Queekish dictionaries. This really feels to me like we are dragging our feet to squeeze out a minor mechanical benefit, and like are neglecting our duty.

Also we will have two free personal actions next turn anyway, which is enough for me. Let's finish our job.

I respectfully disagree. This is a rare time where things aren't on fire. Where exactly is the hurry?

We front-paid a lot of the actions which were pre-requisite for Skaven research, and I would like at least some of those sunk actions back so that we could spend it on reducing our backlog.
 
I dislike the idea of spreading the writing of the dictionary out over two turns.

If I understand correctly, on turn two we will only use one Serenety action on finishing the Queekish dictionaries. This really feels to me like we are dragging our feet to squeeze out a minor mechanical benefit, and like are neglecting our duty.

Also we will have two free personal actions next turn anyway, which is enough for me. Let's finish our job.

I think the logic is to spread only one of tge dictionaries(the Reikspiel one) over 2 turns and finish the Khazalid next turn.

Dictate to Max the Khazlid one (plus Max action) and use the serenity action on the otger; which costs 1 AP, maybe 2 if you also use another AP to call other linguists for help.
 
I dislike the idea of spreading the writing of the dictionary out over two turns.

If I understand correctly, on turn two we will only use one Serenety action on finishing the Queekish dictionaries. This really feels to me like we are dragging our feet to squeeze out a minor mechanical benefit, and like are neglecting our duty.
Two things - first, taking the full two turns means we will have spent a total of 2 years working on Queekish as an official task, and we originally told Belegar that getting Queekish wouldn't happen quickly or easily.

Secondly, regardless of your opinion on whether 2 years is taking too long, the plan for dictionaries is to write one up entirely and the other partially before finishing the second one off on the second turn. It would be pretty easy to write up the Khazalid version entirely turn 1 and declare our task complete, with the final portion of the Reikspiel dictionary being written on our own time. That's much more AP efficient than cramming all of the actions into one turn, and fulfills our duty to Belegar just as well.
 
nice Oswald made a comeback last night. But if we are talking about things to do I would like to write the dictionary, do 2 AV actions and start prep for the Mathilde incursion into elf lands.
 
Secondly, regardless of your opinion on whether 2 years is taking too long, the plan for dictionaries is to write one up entirely and the other partially before finishing the second one off on the second turn. It would be pretty easy to write up the Khazalid version entirely turn 1 and declare our task complete, with the final portion of the Reikspiel dictionary being written on our own time. That's much more AP efficient than cramming all of the actions into one turn, and fulfills our duty to Belegar just as well.
Yeah, this was my take. T27 (next turn) we give him the Khazalid dictionary and declare the project complete. T28, while we work on whatever our next task is (probably Waystones?), we take a Serenity action to finish up the Reikspiel version and send it to the Colleges. That way, we have done our duty as both Mathilde Weber, Loremaster and Thane of Karak Eight Peaks, and Mathilde Weber, Magister of the Grey College and Knight of the Empire of Man.
 
@Alratan I get what you're saying, but honestly I am okay with that being a part of her character. Mathilde having professionally moved on and accomplished far greater things than she ever did in Stirland, having adapted to Dawi culture on top of that, yet in her heart never having managed to move on from where she came from makes sense to me as far as human flaws go. Honestly, I can even relate.

It fits especially well with how she seriously considered marrying Anton, yet didn't. Stirland is where her heart is, even if every other part of her has tried to move on.
 
Controlling one of our Arcane Marks? The practical benefits of doing so are unknown, but maybe it would make us more respectable among other skilled magic-users.

I think it's a good idea to do one of these while things are calm. Mathilde controlling her shadow is a Mathilde that is better at controlling herself. So far our arcane marks haven't been detriments, but with Mathilde's ambitions to dive into really powerful magical research? Like Kragg said, her tools threaten to betray her even on a good day, and while Mathilde is an expert at casting spells she's not very knowledgeable about the magic that's constantly present in her even when she's not using magic. We have Mathilde geared up against death and misfortune what with the seed, coin, belt and sword, but her arcane marks are a chink in all that armor.

Besides all that, Mathilde examining her own soul is a potential source of magical research. Mathilde has both Windsage and Avatar, and also there might be related insights from studying divine magic and what she's seen of runecrafting.
 
I think the logic is to spread only one of tge dictionaries(the Reikspiel one) over 2 turns and finish the Khazalid next turn.

Dictate to Max the Khazlid one (plus Max action) and use the serenity action on the otger; which costs 1 AP, maybe 2 if you also use another AP to call other linguists for help.
This is where Divided Loyalies comes in :), if we do one now and finish the another next turn, then I would prefer the Reikspiel one done first due to me feeling it is a bit more useful to have done first, but we do work for Belegar, so we should do the Khazlid one first....

Also, at this point, I'm happy to spend the favour to grab Kragg or Thorek directly than ask about for help with the AV tbh.
 
Wow i never thought Oswald Oswaldson would make it and tie with Roswita. I think the absence of the usual favorites makes this one of the closest social votes we've had.
 
I want to teach Mathilde's shadow to play fetch.
This was such a cool scene and the idea of being able to do it on purpose is, I will admit, extremely appealing:
You're aware that some might be intimidated by wizards, but between your newly-renovated entrance hall and having Wolf deliver the invitation for Francesco to pop around for a chat at his convenience, you're sure that Signore Caravello will be at ease. Who wouldn't like receiving mail from such a wonderful puppy?

Francesco did not budge from the table he was sitting at as the massive beast approached. It wasn't as large as the Giant Wolves of Ulrikadrin, but it was hard to remember that when he was eye to eye with the creature. It eyed him solemnly for a moment, and then turned its head to reveal the letter tucked into its grey collar. Trying to suppress his nerves, Francesco commanded his arm not to shake as he reached over and pulled the missive free. The animal looked at him with unnatural intelligence, nodded once, and then turned and left.

When he arrived at the top of the very long central staircase, he took a moment to catch his breath and noted the recessed portcullis in the roof and the reinforced steel door that barred entry. As he approached, it swung open noiselessly, and the first thing he noticed was the sinister anti-glow of the steel pillar in the center of the room. Scattered around it as if to demonstrate how little the occupant cared about such a sinister force in the room were shockingly ordinary pieces of furniture, and windows opened on all sides to breathtaking views of the mountains. Among all this, the Wizard of Karag Nar sat elegantly by the hearth, flipping her way through a book filled with Dwarvish runes. Her shadow, stretching across the room by the light of the fire, turned to regard him; several seconds later, the Wizard followed suit, and Francesco noticed she was being orbited by the few wisps of woodsmoke that escaped the Runes of the fireplace's flue.
 
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Insofar as I have contributed to this, I apologize to the thread; I have been trying to make a case "for" the stuff I want to see, rather than "against" the stuff currently beating it in the polls, but, uh, I've posted about it a bunch, and I'm not perfect, so I'm sure I've slipped. So for the remainder of the social turn voting period, I will sit on my hands as it regards this particular topic.

Instead, here is an unrelated topic of discussion. Assuming we don't get anything unexpected thrown into the works (an assumption that does in fact sometimes bear out, even in this quest!), next turn we'll have a bunch of personal actions available. What should we spend them on? We'll need one to dictate to Max, and we should probably check out AV's interaction with dwarf runes before we involve a runelord, but that leaves two. Some options:
  • Finishing up the second dictionary in the same turn? It's more efficient, actionwise, to spread the writing of the second dictionary over two turns (it lets us turn a Serenity action on the turn-after-next into a Mathilde action next turn, which is really useful), but I'd be remiss if I didn't mention this.
  • Practical diplomacy class? This is an important skill to have, especially if Belegar assigns us to a Waystone project after we wrap up Queekish.
  • Powerstone class? This unlocks part of the AV tech tree and might come in handy in unknown other ways having to do with high-energy magic.
  • Controlling one of our Arcane Marks? The practical benefits of doing so are unknown, but maybe it would make us more respectable among other skilled magic-users.
  • Another research action? Poking at Ranald's Coin would at least give us an idea of what lies beyond that. Alternately, there's only one more We action to take before we can write the book on them.
  • Something I've left out?
Advanced Assassination (2/3)
This would be worthwhile to finish up.
Assassination tends to be the most risky thing Mathilde does most of the time.
Higher skills there will be helpful.
 
Advanced Assassination (2/3)
This would be worthwhile to finish up.
Assassination tends to be the most risky thing Mathilde does most of the time.
Higher skills there will be helpful.
While I don't disagree, I do feel like assassination isn't immediately relevant. Most immediate options are more on the diplomacy/research side of things.
 
With a single vote in the last twelve hours, I'm closing the vote here. Writing will begin later today.

[*] The We, to check on how they're settling in to the new arrangement.
[*] Wilhelmina, to see how she's going when she's not a terrifying financial juggernaut.
[*] Oswald Oswaldson, newly-minted Chief Bombardier of the Undumgi.
[*] Roswita, as she campaigns through Hunger Wood.

While those who voted otherwise don't have to be happy with this result, you do have to be civil.
 
While I don't disagree, I do feel like assassination isn't immediately relevant. Most immediate options are more on the diplomacy/research side of things.

We have literally no idea what will happen next turn that will require assassination. We had no idea that the liberation of Karak Eight Peaks was imminent.

Assassination is one of those skills that we're likely to need to use when we have to, not just when we want to.
 
We have literally no idea what will happen next turn that will require assassination. We had no idea that the liberation of Karak Eight Peaks was imminent.

Assassination is one of those skills that we're likely to need to use when we have to, not just when we want to.
I think we're good enough at assassination and highly unlikely to need the advanced form for any enemy we'd have to face at short notice.
 
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