SuperSonicSound
Shadowmancer of the Shadow Cabal
Id like to try out the ulgu tongs entry level research option. Especially with wind herder.
We actualy can't do that, if you pay attention to the options, the only rune option that doesn't directly call for runesmith colaboration isn't about checking how AV reacts to runes but how it reacts to a rune antimagic effect , and even that costs favor since we need to get a runesmith to activate it. So at this point I believe we did our due diligence and should just save time and favor and see if anyone is interested since we are as ready for that as we can be.and we should probably check out AV's interaction with dwarf runes before we involve a runelord, but that leaves two.
I will continue to shill for Coin-poking, even if we have no intention of following up on it, just to broaden our understanding of magical energies before we dig further into AV (and maybe waystones). AV seems to be pure warpstuff, and as far as Mathilde knows warpstuff comes in two main flavors: arcane and divine. Continuing to study the material without having any theoretical grounding in one of those two flavors seems like it could lead to us missing something.
- Another research action? Poking at Ranald's Coin would at least give us an idea of what lies beyond that. Alternately, there's only one more We action to take before we can write the book on them.
Insofar as I have contributed to this, I apologize to the thread; I have been trying to make a case "for" the stuff I want to see, rather than "against" the stuff currently beating it in the polls, but, uh, I've posted about it a bunch, and I'm not perfect, so I'm sure I've slipped. So for the remainder of the social turn voting period, I will sit on my hands as it regards this particular topic.
Instead, here is an unrelated topic of discussion. Assuming we don't get anything unexpected thrown into the works (an assumption that does in fact sometimes bear out, even in this quest!), next turn we'll have a bunch of personal actions available. What should we spend them on? We'll need one to dictate to Max, and we should probably check out AV's interaction with dwarf runes before we involve a runelord, but that leaves two. Some options:
- Finishing up the second dictionary in the same turn? It's more efficient, actionwise, to spread the writing of the second dictionary over two turns (it lets us turn a Serenity action on the turn-after-next into a Mathilde action next turn, which is really useful), but I'd be remiss if I didn't mention this.
- Practical diplomacy class? This is an important skill to have, especially if Belegar assigns us to a Waystone project after we wrap up Queekish.
- Powerstone class? This unlocks part of the AV tech tree and might come in handy in unknown other ways having to do with high-energy magic.
- Controlling one of our Arcane Marks? The practical benefits of doing so are unknown, but maybe it would make us more respectable among other skilled magic-users.
- Another research action? Poking at Ranald's Coin would at least give us an idea of what lies beyond that. Alternately, there's only one more We action to take before we can write the book on them.
- Something I've left out?
I dislike the idea of spreading the writing of the dictionary out over two turns.
If I understand correctly, on turn two we will only use one Serenety action on finishing the Queekish dictionaries. This really feels to me like we are dragging our feet to squeeze out a minor mechanical benefit, and like are neglecting our duty.
Also we will have two free personal actions next turn anyway, which is enough for me. Let's finish our job.
I dislike the idea of spreading the writing of the dictionary out over two turns.
If I understand correctly, on turn two we will only use one Serenety action on finishing the Queekish dictionaries. This really feels to me like we are dragging our feet to squeeze out a minor mechanical benefit, and like are neglecting our duty.
Also we will have two free personal actions next turn anyway, which is enough for me. Let's finish our job.
Two things - first, taking the full two turns means we will have spent a total of 2 years working on Queekish as an official task, and we originally told Belegar that getting Queekish wouldn't happen quickly or easily.I dislike the idea of spreading the writing of the dictionary out over two turns.
If I understand correctly, on turn two we will only use one Serenety action on finishing the Queekish dictionaries. This really feels to me like we are dragging our feet to squeeze out a minor mechanical benefit, and like are neglecting our duty.
Yeah, this was my take. T27 (next turn) we give him the Khazalid dictionary and declare the project complete. T28, while we work on whatever our next task is (probably Waystones?), we take a Serenity action to finish up the Reikspiel version and send it to the Colleges. That way, we have done our duty as both Mathilde Weber, Loremaster and Thane of Karak Eight Peaks, and Mathilde Weber, Magister of the Grey College and Knight of the Empire of Man.Secondly, regardless of your opinion on whether 2 years is taking too long, the plan for dictionaries is to write one up entirely and the other partially before finishing the second one off on the second turn. It would be pretty easy to write up the Khazalid version entirely turn 1 and declare our task complete, with the final portion of the Reikspiel dictionary being written on our own time. That's much more AP efficient than cramming all of the actions into one turn, and fulfills our duty to Belegar just as well.
Controlling one of our Arcane Marks? The practical benefits of doing so are unknown, but maybe it would make us more respectable among other skilled magic-users.
This is where Divided Loyalies comes inI think the logic is to spread only one of tge dictionaries(the Reikspiel one) over 2 turns and finish the Khazalid next turn.
Dictate to Max the Khazlid one (plus Max action) and use the serenity action on the otger; which costs 1 AP, maybe 2 if you also use another AP to call other linguists for help.
This was such a cool scene and the idea of being able to do it on purpose is, I will admit, extremely appealing:
You're aware that some might be intimidated by wizards, but between your newly-renovated entrance hall and having Wolf deliver the invitation for Francesco to pop around for a chat at his convenience, you're sure that Signore Caravello will be at ease. Who wouldn't like receiving mail from such a wonderful puppy?
Francesco did not budge from the table he was sitting at as the massive beast approached. It wasn't as large as the Giant Wolves of Ulrikadrin, but it was hard to remember that when he was eye to eye with the creature. It eyed him solemnly for a moment, and then turned its head to reveal the letter tucked into its grey collar. Trying to suppress his nerves, Francesco commanded his arm not to shake as he reached over and pulled the missive free. The animal looked at him with unnatural intelligence, nodded once, and then turned and left.
When he arrived at the top of the very long central staircase, he took a moment to catch his breath and noted the recessed portcullis in the roof and the reinforced steel door that barred entry. As he approached, it swung open noiselessly, and the first thing he noticed was the sinister anti-glow of the steel pillar in the center of the room. Scattered around it as if to demonstrate how little the occupant cared about such a sinister force in the room were shockingly ordinary pieces of furniture, and windows opened on all sides to breathtaking views of the mountains. Among all this, the Wizard of Karag Nar sat elegantly by the hearth, flipping her way through a book filled with Dwarvish runes. Her shadow, stretching across the room by the light of the fire, turned to regard him; several seconds later, the Wizard followed suit, and Francesco noticed she was being orbited by the few wisps of woodsmoke that escaped the Runes of the fireplace's flue.
Advanced Assassination (2/3)Insofar as I have contributed to this, I apologize to the thread; I have been trying to make a case "for" the stuff I want to see, rather than "against" the stuff currently beating it in the polls, but, uh, I've posted about it a bunch, and I'm not perfect, so I'm sure I've slipped. So for the remainder of the social turn voting period, I will sit on my hands as it regards this particular topic.
Instead, here is an unrelated topic of discussion. Assuming we don't get anything unexpected thrown into the works (an assumption that does in fact sometimes bear out, even in this quest!), next turn we'll have a bunch of personal actions available. What should we spend them on? We'll need one to dictate to Max, and we should probably check out AV's interaction with dwarf runes before we involve a runelord, but that leaves two. Some options:
- Finishing up the second dictionary in the same turn? It's more efficient, actionwise, to spread the writing of the second dictionary over two turns (it lets us turn a Serenity action on the turn-after-next into a Mathilde action next turn, which is really useful), but I'd be remiss if I didn't mention this.
- Practical diplomacy class? This is an important skill to have, especially if Belegar assigns us to a Waystone project after we wrap up Queekish.
- Powerstone class? This unlocks part of the AV tech tree and might come in handy in unknown other ways having to do with high-energy magic.
- Controlling one of our Arcane Marks? The practical benefits of doing so are unknown, but maybe it would make us more respectable among other skilled magic-users.
- Another research action? Poking at Ranald's Coin would at least give us an idea of what lies beyond that. Alternately, there's only one more We action to take before we can write the book on them.
- Something I've left out?
While I don't disagree, I do feel like assassination isn't immediately relevant. Most immediate options are more on the diplomacy/research side of things.Advanced Assassination (2/3)
This would be worthwhile to finish up.
Assassination tends to be the most risky thing Mathilde does most of the time.
Higher skills there will be helpful.
While I don't disagree, I do feel like assassination isn't immediately relevant. Most immediate options are more on the diplomacy/research side of things.
I think we're good enough at assassination and highly unlikely to need the advanced form for any enemy we'd have to face at short notice.We have literally no idea what will happen next turn that will require assassination. We had no idea that the liberation of Karak Eight Peaks was imminent.
Assassination is one of those skills that we're likely to need to use when we have to, not just when we want to.
Oswald's day has come at last![*] Oswald Oswaldson, newly-minted Chief Bombardier of the Undumgi.