As Mathild said, one of the most valuable things she could do is create a way of translating Queekish, but while it may be AP selfish, but considering that teaching a verbal language means direct teaching, I'm not enthused to spend the AP needed to... open up another AP drain. So get the dictionaries out asap, and don't bother with the spoken language. The other point is that researching Skraven-Tech and writings is inefficient until after we get the dictionaries done, so i'm indulging in my black gem and shrooms curiosity.
I am of course entirely open to changing elements of this in light of good arguments
[ ] Plan Non Verbal, no Decipt (pelim)
- [ ] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
Frankly, we have a gem. It looks snazzy, Johann may as well wait untill
after we write the dictionaries before working on his Skraven-tech projects. Having those schematics be understandable will be invaluable in terms of time saving. And I am
deeply curious about the gem
- [ ] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
The shrooms would be best imo - Johann can wait until the dictionaries are done, Panoramia's trials are not urgent, the Rat-wolves got a good roll before and are doing well enough imo ("friendly little fluffballs" is optimal outcome), and I find the ranged practice room more appealing than the melee training, but both pale compared to the shrooms
[ ] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
EIC: one of the two below, I'd have to reread arguments for which one to do first before I can pick tbh (Leaning strongly to rumor)
-[ ] Put policies in place that local news should be collected and sent to you (rumour mill).
-[ ] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
Task: I'm not interest in spoken and my preferred gambit is (AFAIK)
not a lie:
-[ ] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[ ] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
Self Improvement
[ ] Travel to the Grey College - Waystones 101 (1 College Favour per class)
[ ] Travel to the Grey College - Powerstones (1 College Favour per class) (For future AV and better enchantments)
OR Dipomacy (100 gold)
Papers:
[ ] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2 (Coin)
[ ] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
[ ] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
Penthouse - For the life of me, I'm not sure where the list of current tower options are, so while I'm leaning towards the landing pad being added in as people were arguing for that here when arguing against putting one in our rooms, I don't wanna forget there might be something more worthwhile until I check
[ ] Have a gyrocopter landing pad built into your balcony.
or
[ ] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose. (Wanna check what towers might be useful)
Coin:
[ ] The Gambler: Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2