Voted best in category in the Users' Choice awards.
As far as I see it, the Queekish dictionary should definitely happen this turn or next turn. The only question is wether we want to learn some basic spoken Queekish to be able to include phonetics (which by the way will anyway be completely lacking the smell-based part of the language and whatnot) or if we go immediately for a dictionary without that kind of content.

Beyond that, there is the Eshin Sorcery paper which is easy to get but deprecating College rep, and learning Waystone stuff in case it gets relevant.

Everything else is just whatever catches most people's fancy. Interesting for anyone of us to optimize their favored advancement style and pet projects, but otherwise window dressing as far as I am concerned.
 
Belegar: Outright says he wants queekish.
Thread: Let's not be hasty now, we don't know what he wants!

Come on.

He said he wants Queekish. He gives Mathilde a lot of latitude, and it's up to her to decide what she can reasonably deliver. He won't complain if what arrives on his metaphorical desk is just the written language, but nor will he consider it an overreach if he gets the spoken language too.

Thus, what I said. Queekish (lexicons, dictionaries), yes.
Spoken Queekish, up to Mathilde's judgement.

All arguments against Spoken Queekish as a niche and expensive option, still apply.

If Spoken Queekish variant wins due to votes, it wins, but please don't pretend that it was something that Belegar requested and try to use that as an argument for your preferred options to win.

It's dishonest.
 
Solid preplan and good arguments. [1]

I would prefer powerstones to diplomacy.

Don't like the gem action though. We don't need to add more Faded papers to the pile.
[1] :oops:
[2] I'm totally ambivalent on which one I want more tbh! Though the AV opens options where the Diplo makes us better at something important, so maybe two variants of the plan + approval voting?
[3] I'm not interested in the gem as a paper - I'm interested in it as a thing. Though yeah, it's probably just going to be paper fodder rather than something Mathilde can use. :( That said, I am hopeful that with the original object and the notes taken when investigating it, that a paper about it would be Timeless.
 
As far as I see it, the Queekish dictionary should definitely happen this turn or next turn. The only question is wether we want to learn some basic spoken Queekish to be able to include phonetics (which by the way will anyway be completely lacking the smell-based part of the language and whatnot) or if we go immediately for a dictionary without that kind of content.
You are assuming that scent is an essential part of spoken Queekish, as opposed to being on the level of gesture for humans (important for casual speech, but not necessary for conveying meaning.)

Given the existence of the farsqueaker, that is not a very safe assumption to make.
 
[ ] Plan: Spoken Queekish and AV preliminary research done. V3

-[ ][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
- [ ] JOHANN: Have him teach Adela what he knows of engineering.
- [ ] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.
-[ ][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
-[ ] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[ ] Try to convince him outright to teach you spoken Queekish.
--[ ] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
-[ ] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
-[ ] Investigate the exact circumstances required to induce a transformation.
-[ ] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[ ][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
-[ ][SERENITY] Brief observations on Eshin Sorcery (FRESH)
-[ ][COIN] The Deceiver: Skaven Gambit


having Listend and agreeing that the Skaven stuff would be more efficient after the translations are done I have changed two of the options, but have changed them to better set up things for more active study later.

By getting Johann to teach Adela we can get her ready to be brought into the study with Max later, that way we have three wizards that are also engineers and so can actually get down to the work that Mathy just doesn't have the skills needed for: e.g. we can use the golden boys and duckling actions to do skaven tech for us.

I decided for the shooting range, even though the bit of an odd pick considering were all the arguments are going, because now that everything is calmed down a bit an exploding duckling will become much more likely as they now have time to look at some of the harder spells. And that would be a really bad thing for people to see outside of war time ( would be bad to see in wartime, But will be harder to convince people to just deal with it for now.)
 
[] Plan: Spoken Queekish v3 Diplomacy version
How married are you to your Johann and Duck choices? Could you explain why you like those two the most?
As for me, I am still ambivalent on which Johann option I prefer, tending slightly towards the dark crystal mystery box. But I think that we should put the Duck option towards helping Panoramia study mushrooms, because it is kind of phrased like time somehow matters to it and because I kind if wanted to look into that stuff since we first took Karag Lhune.
 
I've already discussed my reasoning in detail, but I'll repeat it for some of the more potentially contentious parts:

[ ] Plan Redshirt v1

[ ] MAX: Receive dictation: Queekish-Khazalid Lexicon
[ ] JOHANN: Have him teach Adela what he knows of engineering.
[ ] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.
[ ] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).

[ ] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[ ] Gambit: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.

[ ] Travel to the Grey College and attend lessons there x2:
-[ ] Waystone Fundamentals
-[ ] Practical Diplomacy

[ ] Dictate papers: Queekish-Khazalid Lexicon
-[ ] COIN: The Gambler

[ ] Investigate the exact circumstances required to induce a transformation.

[ ] BUILD: Have a gyrocopter landing pad built into your balcony.

[ ] SERENITY: Queekish-Reikspiel Lexicon (1/2)

Johann doesn't have an option to bring him in on the Warp-Engineer's notes yet, so I assume that's waiting on our translation being done. I've assigned him to teach Adela in the meantime.

For the ducklings, I was divided between the target practice choice and PanPan, but all indications are that she's in no rush to graduate, so something that helps all our students is probably better - and I like continuing to build up facilities for Wizards in general to use.

We don't really have a tower idea that's particularly necessary at the moment, IIRC, so I'd like to pay for the premium gyrocopter landing spot - make sure that the Eye can get activated right quick in an emergency.

Gambler is put on dictation to make sure we create a quality product - we're doing something relatively heterodox for Dwarves, so it's wise put our best foot forward.

Practical Diplomacy lessons are, imo, the best use of our Overwork action. We're playing in the big leagues now, so it's very much in our interests to be able to tread water with the big political players.
Would you be open to using Johann's action to examine some of the skaven artifacts? It's a big list, and if we pick off some of the low hanging fruit we'll trim the backlog quite nicely. Things like the black gem that might only take one turn to complete, and we can either pawn it off for college favor or turn it into a paper.

Thus, what I said. Queekish (lexicons, dictionaries), yes.
Spoken Queekish, up to Mathilde's judgement.

All arguments against Spoken Queekish as a niche and expensive option, still apply.

If Spoken Queekish variant wins due to votes, it wins, but please don't pretend that it was something that Belegar requested and try to use that as an argument for your preferred options to win.

It's dishonest.
He explicitly stated he wanted Queekish translated. If the thread votes to go for spoken Queekish it's exactly in line with what he wanted. He didn't explicitly request it, but that's only a matter of asking for an extension.
 
I am mostly happy with @LightLan's version of the Spoken Queekish plan, though I think that the AV action would be better-suited as "Investigate the exact circumstances required to induce a transformation." My reason for saying this is that the thing that we want to happen with AV is "using them to power Kragg's badass runes," and for that to happen, they need to phase-change from liquid to ambient Winds. So far we know of a few ways to make this happen, but we don't know of a quick way to make it happen on demand without a handy wizard (except possibly with a powerstone, which is also dangerous). So I want to explore that as a priority.

Similarly, I am mostly happy with @Redshirt Army's version of the Finish Queekish Now plan, though I think we should Duckling the fucking ratling gun since we can read out the Queekish for him from the engineering manuals and thus are in a pretty good position to be helpful.

Rather than create yet more plans that voters will probably ignore, I am giving support to these and I encourage other people to do likewise.

EDIT: I also think the Eshin Sorcery paper is useless and I don't see the point in writing it. I don't care if it's Fresh and decaying, we saw it cast one spell. There are better things to do with our time.
 
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Thus, what I said. Queekish (lexicons, dictionaries), yes.
Spoken Queekish, up to Mathilde's judgement.

All arguments against Spoken Queekish as a niche and expensive option, still apply.

If Spoken Queekish variant wins due to votes, it wins, but please don't pretend that it was something that Belegar requested and try to use that as an argument for your preferred options to win.

It's dishonest.
Belegar wants a Queekish translation. Why? Because its strategically useful.
-Is Spoken Queekish useless to the Karaz Ankor?

Arguably no, Dwarf Rangers are VERY good at sneaking up close enough to overhear people, but with Skaven they can't get what is being spoken. Dwarf Rangers are very good at abducting enemy units for field interrogations(though not a reliable source of information on its own).
Spoken Queekish directly improves the ability for Dwarf Rangers to operate against Skaven on a tactical level.

-Is Written Queekish strategically useless to the Karaz Ankor?

Definitely no, while Rangers aren't usually much for sneaking into enemy outposts and stealing paperwork, they can and do storm such positions and thus capture intact writings.
Whether said writings are actually usable depends, we hadn't seen a dwarf Intelligence Analyst, but thats not to say that they aren't educated in how to do so.

So why is Belegar not putting down hard deliverables? Well, he started this out not knowing what he could even expect us to get. For all he knows the Horned Rat will strike down our prisoner if something of true worth is exposed. He ideally wants a complete lexicon of Queekish in all its forms. He would settle for the military lexicon if he had to, but well, it shouldn't be for lack of trying on our part!

What is a luxury is the Reikspiel dictionary, since its more useful to the Empire than Belegar. To Belegar its helping an ally, gaining in Imperial reputation(and favors), but its not in itself useful to him.
But then again, why halfass it when we're near the finish line?
If we can get it, good, if Qrech clams up, thats not excellent, but its already satisfactory.
 
You are assuming that scent is an essential part of spoken Queekish, as opposed to being on the level of gesture for humans (important for casual speech, but not necessary for conveying meaning.)

Given the existence of the farsqueaker, that is not a very safe assumption to make.
Honestly, it doesn't really matter right now. Either way, it is neither something we would learn in one turn, nor something easily put on paper. And if it doesn't matter in the long run either, even better. In any case we won't learn spoken Queekish in one turn. But we don't have to. We just need the basic pronunciation and grammar rules needed for a functional dictionary. In other words the stuff that one learns in the first year of foreign language classes IRL.
 
How married are you to your Johann and Duck choices? Could you explain why you like those two the most?
As for me, I am still ambivalent on which Johann option I prefer, tending slightly towards the dark crystal mystery box. But I think that we should put the Duck option towards helping Panoramia study mushrooms, because it is kind of phrased like time somehow matters to it and because I kind if wanted to look into that stuff since we first took Karag Lhune.
Not married to the Johann choice at all, though the Duck action I want, because I pity Johann and the ratling guns. He's been stuck on them forever.
I am mostly happy with @LightLan's version of the Spoken Queekish plan, though I think that the AV action would be better-suited as "Investigate the exact circumstances required to induce a transformation." My reason for saying this is that the thing that we want to happen with AV is "using them to power Kragg's badass runes," and for that to happen, they need to phase-change from liquid to ambient Winds. So far we know of a few ways to make this happen, but we don't know of a quick way to make it happen on demand without a handy wizard (except possibly with a powerstone, which is also dangerous). So I want to explore that as a priority.
The AV action is in there because people want AV, I honestly don't much care which one.
We'll get to them all eventually.
 
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He said he wants Queekish. He gives Mathilde a lot of latitude, and it's up to her to decide what she can reasonably deliver. He won't complain if what arrives on his metaphorical desk is just the written language, but nor will he consider it an overreach if he gets the spoken language too.
... is that just a fancy way to say he has no idea what to expect, so just will not be able to Judge if Mathy is overreaching on underreaching...

Actually, question. Does he actually ever know what to expect from us until we hand the paperwork to him? It would be hilarious if we have the image of him as competent dwarf who can keep up with our madness but in actuality he's just smiling and nodding while going in as head 'I have no clue what she's saying, bloody magic nonsense. Just give her a pat on the head and say good job.'
 
I kind of feel towered out right now, expesally with all the other things happening
Towers seem very useful, but I could see getting a Gyrocopter pad. I'm not overly attached to the towers, so I'll swap.
@Abhorsen - Panoramia is in no real rush, on a personal level; being Magister won't make her better at making better soil, but if the shrooms turn out useful, those could be a feather in her cap when it comes to her trials. Also, I'm curious about them and they could also be useful. Might you consider changing that action?
Yeah, I'll switch this. Also, given that the skaven bullets are also round, studying the bullets doesn't seem that valuable. I've swapped it to the gas mask, because we conquered 8 Peaks to learn about this (joking, but also it seems like something really cool to wear all the time).
[ ] PLAN WOLF, v2
-[ ] JOHANN: Study an artefact: Study an artefact: Breathing apparatus, stolen from Clan Skryre
-[ ] MAX: Receive dictation: Queekish-Khazalid Dictionary
-[ ] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
-[ ] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[ ] TOWER: Have a gyrocopter landing pad built into your balcony.
-[ ] SERENITY: Queekish-Reikspiel Dictionary, part 1/2
-[ ] P1: Dictate papers: Queekish-Khazalid Dictionary
-[ ] P2: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
-[ ] P3: Travel to the Grey College and attend lessons there: Waystone Class
-[ ] P4: AV: Investigate the exact circumstances required to induce a transformation.
--[ ] The Gambler
-[ ] OVERWORK: Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
-[ ] COIN: The Gambler
 
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Honestly, it doesn't really matter right now. Either way, it is neither something we would learn in one turn, nor something easily put on paper. And if it doesn't matter in the long run either, even better. In any case we won't learn spoken Queekish in one turn. But we don't have to. We just need the basic pronunciation and grammar rules needed for a functional dictionary. In other words the stuff that one learns in the first year of foreign language classes IRL.
I think you're right about the one turn (barring a crit), but if spoken Queekish maps at all closely to written Queekish, then Mathilde already has most of what she needs to know and is simply missing the phonetics. Given that learning an entire language from nothing takes 2-4 AP, I suspect we could get all of spoken Queekish in one action this turn and one next turn, which means we could get it in time for the books.
 
Hey, @BoneyM, I think you made a mistake in the character sheet update. The winning library plan was this:

[LIBRARY] Linguistics (Dwarf Antiquarian), The Eonir of Laurelorn (Imperial Extensive & Esoteric, Dwarf Extensive), Waystones (Imperial Extensive, Dwarf Extensive)

But on our character sheet we're listed as having Imperial Esoteric Waystones in addition to that, and you deducted the CF and money for buying it, which is not what we voted for.
 
... is that just a fancy way to say he has no idea what to expect, so just will not be able to Judge if Mathy is overreaching on underreaching...

Actually, question. Does he actually ever know what to expect from us until we hand the paperwork to him? It would be hilarious if we have the image of him as competent dwarf who can keep up with our madness but in actuality he's just smiling and nodding while going in as head 'I have no clue what she's saying, bloody magic nonsense. Just give her a pat on the head and say good job.'

He thought he had a good grasp of what was up, then the whole Eye of Gazul thing unfolded. Ever since then he's just along for the ride.

Hey, @BoneyM, I think you made a mistake in the character sheet update. The winning library plan was this:

[LIBRARY] Linguistics (Dwarf Antiquarian), The Eonir of Laurelorn (Imperial Extensive & Esoteric, Dwarf Extensive), Waystones (Imperial Extensive, Dwarf Extensive)

But on our character sheet we're listed as having Imperial Esoteric Waystones in addition to that, and you deducted the CF and money for buying it, which is not what we voted for.

Fixed the library and favours, but the cash was correct.
 
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Actually, question. Does he actually ever know what to expect from us until we hand the paperwork to him? It would be hilarious if we have the image of him as competent dwarf who can keep up with our madness but in actuality he's just smiling and nodding while going in as head 'I have no clue what she's saying, bloody magic nonsense. Just give her a pat on the head and say good job.'
Isn't this what happened with Abelheim? We had this impression of him being extremely competent at spycraft and later found out he kinda sucked at that. :V
 
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... is that just a fancy way to say he has no idea what to expect, so just will not be able to Judge if Mathy is overreaching on underreaching...

Actually, question. Does he actually ever know what to expect from us until we hand the paperwork to him? It would be hilarious if we have the image of him as competent dwarf who can keep up with our madness but in actuality he's just smiling and nodding while going in as head 'I have no clue what she's saying, bloody magic nonsense. Just give her a pat on the head and say good job.'

The Roswita-approved Wizard-handling protocol, I see.
 
The AV action is in there because people want AV, I honestly don't much care which one.
We'll get to them all eventually.
Right, but I think we're more likely to get to the point of being able to say "Hey Belegar, remember how you asked if we had any WMDs ready for deployment?" sooner if we study the transformation-induction.
 
Hey come on I made the same plan half a page earlier. :V
Your plan has 'Spoken Queekish' and no mention of AV in the title so I didn't bother to read further.

As you asked however…
Skaven tech is not queekish.
Eshin sorcery is not queekish, nor it is useful for anything but College favour of which we still have 15.
Waystones are a project for next year.

I'm interested in it as a thing.
Sadly we do not have time AP for nice things. :(

Fake edit: Dear Hermes this thread is flying.
 
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