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Well that was his mistake. He used math when Ranald was involved. You have to use Amusement there.Any attempt to portray Thorgrim as being unreasonable for doing the basic math falls rather flat with me,
Well that was his mistake. He used math when Ranald was involved. You have to use Amusement there.Any attempt to portray Thorgrim as being unreasonable for doing the basic math falls rather flat with me,
See? This is proof that BoneyM infects the voterbase with black magic!
Omegahugger... you are the black magic infecting us. We've just been doing our damndest to fight back against your temptation.See? This is proof that BoneyM infects the voterbase with black magic!
And since the voterbase decides Mathilde's thought patterns, that means she's already influenced by dark magic and there will therefore not be any noticeable difference in her personality once we start using Dhar!
I spent five seconds thinking about this, and spending any more proved impossible since the logic isfool proof!
It's been tough. How can you say no to a face like that? With great difficulty, that's how.Omegahugger... you are the black magic infecting us. We've just been doing our damndest to fight back against your temptation.
Hmm, that does make sense, but would they be supporting redemption through Ranald or Sigmar? Our Hugger tends to rag on them both pretty equally, and while I could consider the merits of either god and how they might be presented to a Necromancer-based thread, Omega also goes back and forth between using actual somewhat logical--if still foolish--arguments, and things like... well, like eating the dead lover they want to resurrect in the first place. Turning Sigmarite would probably be a completely radical stance in the NegaQuest, but Ranald could be a possible sell, so... Hey, @Omegahugger , you want to help me out? Which god do you think your Nega self would support more, Ranald or Sigmar?It's been though. How can you say no to a face like that? With great difficulty, that's how.
I imagine that AlphaHugger is the one voice in Necromancer!Mathilde NegaQuest that calls for turning away from the dark paths and seeking redemption.
Sure, if we were a civilization with the advanced machine tools to build jezzails, that process could be transferred.The Jezzail is made by a civilization with more advanced machine tools, meaning harder, longer and more consistent rifled barrels. Those processes can be transferred, producing guns with longer range and reliability, as well as transferable processes in metallurgy making for better everything.
The very idea that any version of me would not seek redemption via the power of love (preferably featuring the handsome not-a-necromancer-fan Van Hal) is so wrong it is borderline slander!Hmm, that does make sense, but would they be supporting redemption through Ranald or Sigmar? Our Hugger tends to rag on them both pretty equally, and while I could consider the merits of either god and how they might be presented to a Necromancer-based thread, Omega also goes back and forth between using actual somewhat logical--if still foolish--arguments, and things like... well, like eating the dead lover they want to resurrect in the first place. Turning Sigmarite would probably be a completely radical stance in the NegaQuest, but Ranald could be a possible sell, so... Hey, @Omegahugger , you want to help me out? Which god do you think your Nega self would support more, Ranald or Sigmar?
Chamon will let you do precisely that, though? Tale of Metal is utter bullshit, but it exists.Sure, if we were a civilization with the advanced machine tools to build jezzails, that process could be transferred.
As it is, its looking at an item produced by that more advanced civilization and trying to figure out the techniques behind it. That's absurd.
"Well we can see they made this super precise bit of gearage" doesn't allow you to reconstruct the lathe that created it just by admiring the end product. The end product is just a piece of metal.
Ah, now I get it. Where even faith fails to warm our cold, dead heart, it would be the Witch Hunter, doggedly following our every step and thwarting all our plans, who claims us in the end, his passion and dedication to the cause like a beacon in the sea of madness and darkness. A worthy enemy and star-crossed lover with whom Mathilde's fate twines at every turn until he dies, dramatically and quite by accident when the meddling Ranald suddenly fumbles a divine roll. This, of course, has the hilarious side effect of being proof for most players that redemption was never worth it in the first place and he must have done it on purpose, while poor AlphaHugger swears up and down that it wasn't his fault, and if we would only give Ranald a chance to prove it by offering up a prayer...The very idea that any version of me would not seek redemption via the power of love (preferably featuring the handsome not-a-necromancer-fan Van Hal) is so wrong it is borderline slander!
But if I had to pick betweenGod of False Smiles andI Suppose He Once Did Something , I would probably pick Ranald. Even at his worst, he has done more for Mathilde and he is lower on my list than Sigmar.
The correct answer is of course that I would grasp at any chance of redemption, just like I reach for every single possibility of ressurecting Abel.
Well Ericsummer, if only you'd voted to move its phylactery from the cold, dank Drakenhof castle basement to our Thunder Mountain volcano lair, the ambient temperature of our heart wouldn't be such a problem, would it?
Hey, Drakenfhof is traditional, okay? And do you really want our Phylactery near all those Skaven and pesky dwarves who have us marked down in their Book of Grudges for destroying a few measly armies? It's not my fault Ranald killed off our dedicated heart-warmer and then gave that nice dwarf king his entire Karak back before we could offer to raise his dead ancestors for and do it for him.Well Ericsummer, if only you'd voted to move its phylactery from the cold, dank Drakenhof castle basement to our Thunder Mountain volcano lair, the ambient temperature of our heart wouldn't be such a problem, would it?
You mean the whole 'ten times our number in orcs before us, four times our number in Skaven underneath us, mountains full of trolls and monsters everywhere those other guys aren't, less than five years to fortify the scant few peaks we do have, and a rampaging Emperor Dragon' bit?
Any attempt to portray Thorgrim as being unreasonable for doing the basic math falls rather flat with me, because the numbers that he was looking at looked like suicide; half those numbers looked like suicide, or even a quarter of them. Keeping in mind that I'm talking about those when counting their non-dwarven forces; don't count those and the ratios against them effectively double, and frankly those forces aren't as good in the standard method of dwarven warfare, which is to sit inside fortifications and break their armies on sieges. They only mattered at all because, as Boney put it, we basically smacked them so hard with our anvil that we almost didn't need the hammer.
I bet Alkasam was our best buddy. Such tragedy when he was so cruelly taken from us by the Witch Hunters/Sigmarites/Dwarfs/Whoever our delusional mind has picked out as the current enemy.You know what I always say, Destroy a Dwarf Army a Day to Keep the Witch-Hunters Away.
Roswita, obviously, coming to take revenge for her Dad. We admired her spunk and ability in actually pulling it off, and set about using pointed tests and challenges so that she would grow into a Witch Hunter worthy of Abelheim's legacy and either our loyalty or trust as our right-hand woman, depending on who ended up turning who, never mind that it was this exact tactic which got him killed in the first place. We were going to be her Totally-Not-StepMom necromancer rival and make sure his baby girl grew up right and proper. Then we got distracted by the Dwarves, of course, but we'll be back eventually.I bet Alkasam was our best buddy. Such tragedy when he was so cruelly taken from us by the Witch Hunters/Sigmarites/Dwarfs/Whoever our delusional mind has picked out as the current enemy.
The last two paragraphs Thorgrim couldn't see coming. Everything before that he should've.
If you remove the warpstone, is there any advantage to a jezzail over a Hochland Long Rifle?
As far as I'm aware, the big thing with jezzails is that warpstone ammo makes them extremely armor-piercing.
Fortunately, Tale of Metal exists.As it is, its looking at an item produced by that more advanced civilization and trying to figure out the techniques behind it. That's absurd.
Personally, I still think getting a magical bow would be better, since they're much easier to get and magic would not only cover any weaknesses compared to a Jezzail, but even surpass it. Also a bow just being generally more convenient to use, since you don't have to lug around an absolutely massive weapon. I mean, the Sisters of Avelorn use magical bows, and while we likely couldn't get anything close to one of those things, it still means that the High Elves would probably be able to make us some kind of bow if we wanted. Actually, I wonder if we could invent some kind of shadow arrow spell, kinda like the Gold spell for shooting silver arrows.And it's obviously not scalable like mass production firearms, but pertinent to the question of taking long rifle training, while all that is going on, Mathilde could BAMF in to range and unload four 1d10+3 (ish?) Ignores Armour Shadow Knives. With probably no higher chance of exploding!
So, in 2e, it's outright worse than a H. Long Rifle? Unless ignoring 1 point of armor is really that important?It's kind of two different guns mashed together depending on how you use it, in 2e at least.
The Hochland rifle and the Warplock Jezzail both have a 48/96 yards short/long range.
The Warplock without Warpdust is 24/72 range.
The Hochland does the better of two 1d10+4 rolls for damage.
The Warplock w/warpdust Does 1d10+5 damage that ignores 1 armor.
Without warpdust it does d10+3 damage ignoring 1 armor.
Only the major infrastructural runes. Mathilde could SEE the personal scale runes sucking in ambient Winds for power as they activate(and she knows the 'battlemagic' versions take many years to charge), but she can't see the big runes drawing in anywhere near enough to explain how they work.Quick question- we see in Thorgimm's interlude that the runic arrays in K-a-K are driving power out to the runes of Vallaya on the holds. Is there any indication that the smaller runes of Vallaya are *not* driven by this same tamed energy? There seems to be an assumption that the small runes work differently from the big ones but I'm not seeing where that comes from: the only runes we've seen absorbing ambient magic have been non-godly ones, and it makes more sense to me for all runes of Vallaya work the same way.
Is the collapse in dwarven runecraft driven by the need to limit it to runes that capture their own ambient magic? It would shut out a lot of likely more-complex runes that need an external power source, but I'm not sure how likely it is next to just lost knowledge.
Well:Except all those tools also rely on warpstone, as do the processes, and the designs were fashioned by Skavens snorting warpstone in buildings built from warpstone tainted cement. Also everything is covered in glitter. That is made from warpstone, just because it's shinier than normal glitter.
I have my own personal metaphor for Skaven tech, which I quite like. You know those terrible mobile warfare games? With lots of rng, and everything takes a hundred turns and you run out of energy to do anything after five minutes?
The Skaven are the living incarnation of the people who buy massive amounts of in-game currency (warpstone) and spend it like water.
Oh, are you over the population cap for units? You'll lose half your army at the end of turn...unless you want to spend 300 Warpstone Chips to buy Black Corn and delay that for a turn.
Out of advanced resources to buy Heavy Units? Well why not just spend some Warpstone Chips in the Hell Pit and buy a few dozen Rat Ogres.
40 turns before you can unlock your next tech? No need to worry! For the low price of 4000 Warpstone Chips you can unlock the ability to purchase Jezzails for more Warpstone. (Warning, does not unlock this tech for normal purchase, unlock is temporary and will expire in ten turns)
This.The only two processes that I can imagine that Humans and Dawi having issues with is first the drilling of the barrel, something that's troublesome to do without an electric or Warpstone powered drill. The other would be the gunpower, which is infused with Warpstone, giving it that extra kick.
I'd note that it wasn't an assumption. We scouted enough to make it a reasonably supported theory:We made an incredibly ballsy play when we decided to hit the Under-Caldera. It went well, but it relied on:
• The Mhonar Mystery being benign.
• Skryre not flooding out into the Under-Caldera fleeing from the Dragon.
• Mors not leaving behind a significant garrison.
• Neither of the goblin tribes hitting the Under-Caldera at the same time.
If even a single one of those assumptions were wrong, we'd likely have been dangerously over-extended and need to fall back after suffering losses.
It was a calculated risk, but a risk nonetheless. Luckily, Ranald delivered.
If things hadn't gone nearly as in our favour, the hope was going to be that we could get Karagril and the Citadel clear and as thoroughly fortified as we could before the Waagh hit and that the dragon wouldn't come our way.The Dealer giving us Full House afterwards helped, but we were unlikely to lose outright.