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Something that is notable is that there isn't much consistent planned self-improvement. With one exception since we came to K8P it's been done on an ad hoc basis to serve the needs of specific situations. The one exception is swordsmanship, and that's because we had the shiny lure of a new trait.

Something like Redshirt Army's list might actually provide a curriculum to work towards. Although I think me might need a 'Project: Git Gud for killing Elves' option, so we can speed blitz through it.
 
I don't actually think that in quest-fiction-time we're taking too long on doing stuff, it's just the thread's impatience because our turn went on pause for a month of real time because we had a war to win, and now the holidays have entered the mix. We last voted on a turn plan (T25) on November 15; it'll be early January before we vote on the turn plan for T26. So it feels like everything is taking forever because there is so much attention on the quest per unit real time, leading to the condition popularly known as "thread madness."

I refer people again to @Briefvoice's excellent rundown of what we've done with our time in K8P: Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy
 
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at this point, now that we have completed our spell list, i would be fine with devoting 1 action a turn to research.

i would also like to devote 1 action a turn to our custom great sword style for our continual self improvement.

extra free actions could go towards more research.

i would also be fine with giving up our role as loremaster of k8p.we are not really needed any more, and this way we can free up ~3 ap a turn for a total of 5 free ap (1 ap would still stay devoted to eic and ducklings).
 
I refer people again to @Briefvoice's excellent rundown of what we've done with our time in K8P: Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy

An issue with the analysis is that it doesn't recognise that things like Enchantment Training were in support of the Task. It doesn't counts things like the College Lectures as being self-improvement rather supporting the Empire. It also ignores that Qrech translations are actually research actions just as much as AV is. It's not magical research, but it's still research. Excluding the supervision actions spent on Queekish research compounds that.
 
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The main issue with the analysis is that it doesn't recognise that things like Enchantment Training were in support of the Task. It doesn't counts things like the College Lectures as being self-improvement rather supporting the Empire. It also ignores that Qrech translations are actually research actions just as much as AV is. It's not magical research, but it's still research.
Yeah, it's not perfect, but it lists all the stuff we've done, and I prefer people work from a list of specifics and see how recently we made headway on various things rather than just going by gut feel.
 
Yeah, it's not perfect, but it lists all the stuff we've done, and I prefer people work from a list of specifics and see how recently we made headway on various things rather than just going by gut feel.

That's true, the summarised content is useful.

If you recut it to include the expenditure on minions and Queekish over the eight turns we've voted on, the balance of investment looks something like.

Self improvement has had seven actions, with a caveat that three of these actions weren't freely chosen, one enchantment learning action was in support of the Tower task, and two were to avoid gaining a nega-trait from Mathilde's experience during the Karagril Task.
Research has had eight actions, two personal on AV, three personal on Queekish, and six half actions spend supervising minions on Queekish. I'm not including the four half actions spent working with the spiders here, although I easily could, given that they ended up producing discoveries and so potential papers to write up. That would make it nine research actions. I'm excluding them because the We weren't a project Mathilde asked for - although on the same basis the two actions to learn spells to avoid the nega-trait could be excluded.

This doesn't tell a story of us neglecting Research in favour of Self Improvement. If anything, it's more the other way around, given that only four of the self improvement actions were purely discretionary.
 
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Well, again, I have to point out that from the elves PoV, if a human "only" needs to spend a year or three training before being ready to make use of instruction from some of their most elite commando units, that human must have been pretty impressive already.

We have a bunch of stuff to do in K8P, and many of the things I'd like to see done before the elfcation are things that we'd probably want to do eventually anyway for our various other research purposes.

I'm patient, I've spent 5 years participating in PMAS just to cover three IC weeks of time, I can wait out a month or two IRL as Mathilde incidentally picks up my various elf trip criteria over seven turns or so.
 
While I understand not everyone wants to risk potentially rolling on the arcane mark table, I would really like to get cloak activity down. On top of it not being redundant—unlike illusion it allows us to effectively multi-task, and there are circumstances where we do not want to just disappear with invisibility—it also looks like something that might work very well as the basis for some form of Fog of War based battle magic.
 
While I understand not everyone wants to risk potentially rolling on the arcane mark table, I would really like to get cloak activity down. On top of it not being redundant—unlike illusion it allows us to effectively multi-task, and there are circumstances where we do not want to just disappear with invisibility—it also looks like something that might work very well as the basis for some form of Fog of War based battle magic.

Personally that makes me less inclined to learn those spells not more, the correct way to use battle magic as far as I'm concerned is to get someone else to do it preferably while Mathilde is on the other side of the battlefield.
 
While I understand not everyone wants to risk potentially rolling on the arcane mark table, I would really like to get cloak activity down. On top of it not being redundant—unlike illusion it allows us to effectively multi-task, and there are circumstances where we do not want to just disappear with invisibility—it also looks like something that might work very well as the basis for some form of Fog of War based battle magic.
people have also wayyyyy overestimated how likely Arcane marks are.

Am i the only person who actively wants more arcane marks?

there is only one positive one left unless boney adds more.
 
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Personally that makes me less inclined to learn those spells not more, the correct way to use battle magic as far as I'm concerned is to get someone else to do it preferably while Mathilde is on the other side of the battlefield.
I mean, at some level that makes sense.

However, there has been some speculation on thread that the inventor of a battle magic spell could be capable of casting that spell in a reasonably safe manner due to the magic 'remembering' the person that wrested it into that shape.

Also, we should be able to mitigate an awful lot of the risk from developing battle magic by putting the coin on it. While it's not something I want to risk fucking around with now, it seems like something that might be worthwhile if we both have a good idea of the true risks and can effectively mitigate them.
 
We kind of need to have all the arcane marks in order to ascend into a pure elemental embodiment of our wind or whatever, so while they're not good I'm kind of resigned to acquiring them all. It's either that, or the Nehekharan Immortality Gambit version 3.0, this time with Ghyran, but we don't seem to be advancing in that manner at all.
 
The remaining marks:
  • Shrouded is slightly good for us.
  • Mark of Ulgu is very good for us.
  • Aspect of Ulgu disrupts our #aesthetic but is otherwise inconsequential.
  • Disturbing Eyes ups our spoopiness factor but only to a trivial degree.
  • Insubstantial is a mixed blessing: sneaker but less tough.
  • Forgettable makes our face difficult to remember, making our social life harder.
  • Trickster makes us seem inherently untrustworthy, making almost everything we want to do involving other people that much harder.
These odds do not delight me. It's not, like, automatic doom, but it's still not something I'd like to court without good reason.
 
We kind of need to have all the arcane marks in order to ascend into a pure elemental embodiment of our wind or whatever, so while they're not good I'm kind of resigned to acquiring them all. It's either that, or the Nehekharan Immortality Gambit version 3.0, this time with Ghyran, but we don't seem to be advancing in that manner at all.

Look, I just don't want forgettable, no matter what. It'll destroy everything social.
 
also, IC Mathy is a scary curious wizard who has 'big' plans when it comes to magic.

people who think that we should forever stay away from Battle Magic are letting their ooc fear stop the character from doing what narratively she will one day do.
 
Trickster falls into the weird spot where we deal mainly with dwarves all the time so like sure "That Mathilde does seem pretty sketchy, but she is the single most beloved human being amongst my entire race! Hmmmm!"

Thinking on it, It'd probably make getting more dwarf favor difficult or maybe lead to a slow bleed off of rep. If not just giving us negatives to any Diplo/Intrigue that requires us to talk at people.
 
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