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While you do have to filter your observations through metaphor, you don't have to worry about it misleading them the way you would with laymen. So you merely couch your metaphor with a few others from your library - the discordant tones of a Light Order observer, the sensation of half-welcome heat mixed with entirely unwelcome humidity of a Bright Order Battle Wizard, the staccato pulsations of a Runesmith. Those that have felt it for themselves should be able to translate to their own senses, and those that haven't will have to figure it out when they first do. You regret that your Magesight had apparently decided that Waaagh is a flavour, as if it was a sight you could replicate it with your MAPP.
Synesthesia would probably be a useful magical effect for translating metaphors. Wonder if Ulgu could do that. It does seem well in line with Ulgu things, though probably not all that useful.
The least intuitive thing about Waaagh energies is that in stark contrast to the beings they arise from, it is entirely predictable and acts more like a mundane gas than the flighty and whimsical energies of the Winds. It is attracted to greenskins, more to those fighting than those not, denser around Bosses in accordance with their place in the hierarchy, and to Warbosses and Shamans most of all. A set of ironclad constants at the centre of the often-anarchic animosity of the greenskins is one of their strengths, but with this lecture you begun to transform it into a weakness. Reliability is vulnerability.
This really does describe it pretty well. Any individual gas particle might as well be moving completely randomly, but the aggregate is very predictable.
You explain to them that you can't kick away at the foundations when the air is thick with the energy the foundations are built upon, as those energies rush in to fill the void you just created and you may as well have not bothered. But if you blast those loose energies away - much easier than doing so to the energies being actively shaped by a Shaman - then the strength becomes a weakness as the spell begins to dissolve as the energies are drawn to the many small vacuums this results in.
Man, if what I'm getting from this description is right, they've been trying to slash a liquid to death with countermagic, and it only works when they have overwhelming force and it turns into basically a sweeping splash instead of just ineffectually chopping water.
Or if you must strike directly, strike at the centre rather than at the foundations, and let the spell collapse inwards, resulting in every facet of it becoming weaker and less controllable, making it possible to combat it more conventionally.
Is that a cavitation bubble attack?
As the phase draws to a close, you explain the most finicky but most potentially devastating method of indirect interference - charging the air with Winds to make it more or less resistant to the Waaagh and thus either direct them away from the Shaman and weaken them, or to them and overload them.
Sounds rather Magic intensive. Probably not accessible to most people, who would find charging the air with their Wind over a battlefield to be a difficult stunt, but the Battle Wizards should get a lot of use out of this method.

The Light College probably could do this with a Choir though. It'd even directly work in tandem with their normal casting.
This is the least developed possibility for the simple fact that you can and have tested how Waaagh reacts to Ulgu-energized air - very favorable for the Little Waaagh and somewhat unfavorable for the Big - but can't replicate the experiment for the seven other Winds yourself. So you leave that in the hands of your audience, and hope to see a series of supplemental papers emerge in coming years as your colleagues in other Colleges try it for themselves.
My guess:
-Ulgu - Major Pro Little Waaagh, Minor Con Big Waaagh
-Aqshy - Passion is very much the lifeblood of a Waaagh, so probably fairly favorable to either, but more so to the Big.
-Azyr - Repellent to both. Waaagh no like philosophy.
-Hysh - Not a clue. They operate similarly enough that it could be a matter of orientation.
-Shyish - Somewhat repellent to both. Waaagh seriously not into fatalism, but they do mete out plenty of death, so I doubt the energy is entirely incompatible.
-Ghur - Probably favorable to both.
-Ghyran - They're fungi so...maybe?
-Chamon - Strongly repellent to both I bet. The Waaagh really does not like logic.

using the previously described air-charging method to steer a spell without touching it directly is pleasingly elegant too
...I see some people in thread may get very excited when they realize what this just said.
The trickiest part is when a Shaman calls for the direct intervention of Gork or Mork, but while you very much emphasize how inadvisable it would be to try to directly counter a God, the energies a Shaman uses to suggest a target are fair game, and while moving them about without disrupting them would require a great deal of control, just about anyone could muster enough strength to scatter them and leave it up to luck for the God to decide where to intervene. As you're witnessed, They have no compunction against stomping their own believers.
Would bet some priests have tried pitting God to God, but in Mathilde's experience that leaves the mortal in the middle very sore.

Mucking with the targeting beacon makes sense...I wonder just how much the Gods can actually perceive on the mortal plane directly.
"No. He has no authority over you and I won't lend him mine. The decision is yours. But I won't deny that I'm curious, and ever since the trouble with Norrland started the Ulricans have been incredibly tight-lipped, and if you can bring any new information to the table it would be an enormous help."
It also occurs to me that for the Ar Ulric to ask for Mathilde's cooperation with getting Ulrikadrin back in line they'd ALSO have to explain some of what the hell is going on as part of the persuasion and why is everyone keeping quiet to the point that Algard has limited information on what the fuck.
 
I have come to realise
This looked weird to my eyes for a minute because I was expecting a Z instead of an S, before I googled it and found that that realize vs realise is an American vs British tendency thing instead.
Waaagh is the energy that develops from greenskins engaged in or anticipating bloodshed, and when a ruler arises among them of sufficient martial prowess and tactical acumen - what they call Brutality and Cunning - it fills all their followers with that anticipation, and the energies this produced fills those greenskins with confidence and bloodlust as well as attracting more greenskins to the banner and drawing the attention of their Gods.
Is produced correct, or should it be produces? I thought it should be with an S rather than -ed in the past form, but... Guys, what do you think?
 
[X] Agree to meet the Ar-Ulric.

All indications point towards this meeting being above-board and being about something significant. Either he wants our advice, our help, or to get our perspective on something before he actually takes action. My guess is that our actions with the Ulrican knights in the Expedition left a very good impression, and our actions in Slyvannia cemented it.

---

Anyway, it looks like the lecture went very well! Should give other mages some really good insight to follow and things to try against Waaaghs. Plus, lots of really good attention from the non-College attendees as new, potent ways of disrupting and countering Waaaghs and greenskin magic are definitely welcome in the face of the greenskin menace. Hell, I bet the dwarves are quite interested at either the possibility of their runesmiths/runepriests being able to counter greenskin magic in the field or at being able to hire/ally with human wizards to do the same.
 
I don't want to use up more AP on whatever he wants, if it requires such.

On the other hand, this is very curious...and thinking about it, anything that requires AP would probably run into diplomatic barriers.
 
[X] Agree to meet the Ar-Ulric.
But let's pad the results by rolling in hard with our own posse of:
Sir Ruprecht Wulfhart, Border Prince of the Ulrikadin
Anton II Baron Of Blutdorf
Prince Kazrik, best buds of Nuln
Wolf, a gud boi
Journeymanling Hubert Denzel
A throng borrowed from the Slayer King
 
Definitely feels like a strong opening, though I worry about the comparison to divine magic. Still it doesn't seem too bad. Worst case, we piss off a couple priests.
Well, to be fair, Mathilde was clear that the common mistake was looking at Waaagh magic as either conventional magic or divine magic, when it is a weird blend of both. In other words, distinctly not like the divine powers of the priests.
 
[X] Agree to meet the Ar-Ulric.

Even if it is a trap of some sort, Mathilde is rather good at surving those, so risk seems minimal
 
If he is stupid enough to implicate himself in treason like that we go back to the emperor and call in the rest of the empire on his head to the general cheers to everyone involved. I'm really not worried about the notoriously intrigue adverse Ulricans being able to trap Mathilde. Granted there is the small chance that he is a Tzeenchien plant, but that just makes this fun.
Get proof, off the Ur-Alric. Take his axe. Tell our Primarch we have the best kind of news.
Alkharad all over again but with tzeech.
Wolf for Wolfpope.
 
One thing I'm curious about: is this something the High Elves already knew? They've had huge amounts of experience with magic along with spellcasters like Teclis, so it's certainly very possible that they were aware of the nature of the Waaagh, but if that's the case why would a High Elf be sitting in on the lecture? Personal curiosity? Checking up on Teclis' experiment? A chance to vet Mathilde before she heads off to Naggarythe? Something else?
 
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