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Obviously Mathilde needs to go to the chaos waste and rescue the dwarfs still trapped there and come back aged hundred of years in order to be besties with Kragg.
 
If I would suggest someone to visit for the social turns, it would be our former mentor Regimand. Ask him how he deals (or would deal) with the various Wizard things we've been elbow-deep in, and keep at it for as long as he lived. Or at least point us to someone who could give some helpful advice... And maybe update him personally on our many projects, some of which would be of great interest to him.

As for R&R ideas, we could also spend a couple of months vacation on our Knighthood estate back in Stirland (forgot its actual name) with Wolf, maybe send a few letters to our friends if they want to visit us. And if shit does hit the fan in back in K8P while we're gone, we're just a day's gyrocopter ride away.
 
Maaaan, if we have to choose one of Windsage, Avatar, or Fog of War, it'll kill me. I'd lean FoW because of its thematic relevance, because intelligence failures literally defined that entire conflict, and our information denial of Mors' Messengers was the key that sealed our victory. But Windsage is always always crazy useful, we are already super high level (which is why I really doubt am upgrade is going to be an option). Avatar is just cool and will be helpful for Theurgy.
I wouldn't be surprised if we got an upgrade option that combines Avatar and Windsage. There's already precedent for combined traits being an upgrade offer, and narratively the two are strongly linked, both revolving around sensing energies that are in the end related.

Personally I think Windsage and Avatar are way, way less appropriate than something related to Fog of War. A complete novice could have tracked the dragon by its magic, and we failed our divine intervention rolls. Meanwhile Warrior of Fog is basically what Mathilde has been for this entire battle. None of our enemies saw us coming as they were all distracted by each other. None of Birdmuncha's forces anticipated that they were being herded into the firing range of our Battlemagic+ tower. Personally I'd be really surprised if we even got an option for a WIndsage or Avatar upgrade.
 
As long as we're discussing trait acquisition, what are opinions on the way that the first trait vote was done as compared to the second?

For reference, the difference is between a vote that looks like this:
ONE of the following will become a new trait:
[ ] Artillery is the King of Battle.
[ ] Dwarves are the greatest ally of humanity.
[ ] The Halflings have proven themselves as a worthy neighbour.
[ ] If such rank amateurs could rival the strength of an entire Province, imagine what a skilled hand could do with Dhar.
[ ] The dead of Sylvania's prehistory deserve an undisturbed rest.
[ ] Magic used recklessly has catastrophic effects; great care must be taken in it's handling.
[ ] The best battle is one where the enemy never gets a strike in.
[ ] The best counterspell is, in fact, a blackpowder projectile to the face.
And one that looks like this:
You can also choose new traits or change existing ones. For Changed Traits, the stat bonus is on top of the existing bonus. The two with the most votes will win. You can have two new traits or two replaced traits or one of each.

New Trait:
[ ] Infiltrator: Nobody seems to guard anything well enough to keep you out. +2 Intrigue, +10 bonus to infiltration.
[ ] Scout: Sometimes the best weapon is knowing where everything is. +2 Intrigue, +20 to infiltrating all but the highest-security areas.
[ ] Assassin: Combat is easiest when the other person doesn't realize they're in it. +2 Intrigue, +40 bonus against unaware targets.
[ ] Avatar: You're growing worryingly familiar with being used as a conduit by deities. ???

Changed Traits:
[ ] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.
[ ] Brave > Daredevil: Runic protection, magical protection, magical healing... why are people scared of combat again? +2 Martial, immune to fear/terror effects.
[ ] Blooded > Campaigner: You've seen more than your share of battles. +2 Martial, +10 bonus to fighting alongside others.
[ ] Bureaucrat + Practical > Warrior of Paperwork: Scholarship is just a specific form of paperwork. You can live with it. Combines the two traits, +2 Learning, remove penalty to writing papers yourself.
Quotes are abbreviated, of course. But the first vote was extremely driven by the narrative, with it being explicitly a characterization vote that generated a trait based upon what Mathilde had learned or concluded; truths she had internalized. The second was extremely driven by mechanics, with the flavor text of each ability coming accompanied by explicit mechanical effects rather than having every vote be a mystery box, and while they still had mindset/narrative effects those were easy to ignore when the numbers are obvious and easy to understand.

It's tempting to say that more information is better when making this choice, but I don't know if that's true. The first vote felt more meaningful to me and less of a "spend your build points" situation, and Warrior of Fog popping out with a spell creation bonus in addition to its effects on Mathilde's mindset and the more expected intrigue/martial habits was an unexpected delight- we just don't get that kind of fun surprise from the vote structure where the mechanics dominate unless we explicitly chase the mystery box, and chasing mystery boxes over known votes just because they're mystery boxes is awful.

So I'm kind of hoping that when we do vote for traits we'll see a return to the first structure where we choose purely based on flavor and then the mechanics were invented for us afterward.
 
Oh god, could you imagine the smell 200+ year-old dwarf shoes would have?
I imagine this is one of the reasons that the runes for work, the Skhrund? are so greatly missed. Footwear just isn't the same anymore without runes for toughness and odorlessness. Nowadays dwarf footwear falls apart before their third century, and if they don't they smell like a von Carstein's favorite coffin.
 
Personally I think Windsage and Avatar are way, way less appropriate than something related to Fog of War. A complete novice could have tracked the dragon by its magic, and we failed our divine intervention rolls. Meanwhile Warrior of Fog is basically what Mathilde has been for this entire battle. None of our enemies saw us coming as they were all distracted by each other. None of Birdmuncha's forces anticipated that they were being herded into the firing range of our Battlemagic+ tower. Personally I'd be really surprised if we even got an option for a WIndsage or Avatar upgrade.
A complete novice couldn't. Mathilde had windsight keen enough to track the direction of Waagh and Hysh battlemagic through a mile of stone.

This is not normal
 

Oh! I love me some Touhou. And now I have a deliciously evil idea.

Karak-Eight-Peaks Land of Dreams (and Nightmares)

Kragg the Grim woke up much like how many expected he would. Eyes opening in the same movement as he sits up. But he grimaced more than a normal amount this day. There was something that made the air a bit fuzzy. Like it was thick and full of static.

His visage darkened, what had that manling wizard gotten up to now?

With a grunt he threw aside his sheets and stood up.

He stopped.

He did not want to look down. He did not need to look down. But he did.

His teeth grinded together as he looked down at the frivolous red and white garment he was ordained in and his grumbling doubled in volume as he stomped out of his workshop.

Only to stop as he glared at his hammer and the strips of paper that now hung from under it's head.

With a breath and a scowl Kragg grabs his hammer and throws open his doors.

To be met with a stout dwarf lass, barely 30 by the looks, wearing, of all things, what looked like a pair of cat ears on her head. She flinches and he waits but does not apologize.

After she recollects herself, she hands him a letter then turns tail and runs. Literally. Somehow a pair of cat tails are poking out of her waistband. He grumbles and opens the letter, swearing if it's another love letter or confession, anonymous or otherwise, he's just going to put off the whole day. And if it's another poem...

It reads

'Dear Kragg,

Please come back.

Sincerely,
Thorgrim Grudgebearer, High King'


It's close, but he merely rips it up instead of going back inside and using as fuel.

The Citadel is quiet, which is strange because it shouldn't be. Wasn't there an Ork attack going on? Shouldn't he have run into someone by now? Dwarf, human, halfling, he'd have settled for some Orcs, disastrous it would be for them to have made their way into the Citadel, but no, not even the age old enemy wasn't around. Which, he supposed was a good thing.

As he marched out the front gate of the Citadel he revised his thoughts, why couldn't it have been an Ork Waagh waiting for him, because this was so much worse.

There were dozens of Golems, normally a sight fit for his greatest dreams, but not ones in the shape of the Wizard. All of them. Nearly six dozen golems, shaped to look like her, all of them having massive beards and wide-brimmed hats carved onto them. And as one they turned towards him, smiled, waved and shouted out, "Good morning Uncle!" before rolling off to do gods know what.

He doesn't let it show on his face, but for the first time in centuries Kragg the Grimm is legitimately scared.

"Hiya Uncle!"

Kragg turns to see the Wizard fly up to him, sitting on her sword side-saddle head high in the air, her hat just that much wider and pointy.

"Wizard, what is this?" He does not shout, he does not threaten, but he is plainly heard in both respects.

"Right, so, I don't know, da ze. They just sort of showed up out of nowhere, maybe Bok," "Bok?" "made them, but I certainly didn't. And we're not chickens, stop saying that. Now if you excuse me I'm off to Gods know where to do Gods know what, but I'll probably come back with some Dragon eggs, or the Axe of Grungi, or something else impossible and infuriating, have fun solving this Incident without me, da ze!"

And with that the Wizard took off, riding Moonlit Wit like some possessed ballista bolt.

"... This is a dream. Well, more of a nightmare really."

And with that, Kragg the Grimm woke up.

AN: Fun fact, You can probably tell when i stopped trying to write this on my phone in-between turns of Total Warhammer 2, and switched to my laptop.

It was also a deliberate choice to not use any Dawi language and to just use rough English translations, and it wasn't solely because I'm tired and didn't want to spend more time than needed to write this. It's to help hint that it was all a dream, after all, people tend to dream in their native language, or at least the ones they use the most.

Also, originally I was going to do something where Mathilde was 'Reimu' but then realized she's definitely more of a Marisa, and doing that let me put Kragg the Grimm in a Shrine Miko's robes, and the rest is history.
 
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I imagine this is one of the reasons that the runes for work, the Skhrund? are so greatly missed. Footwear just isn't the same anymore without runes for toughness and odorlessness. Nowadays dwarf footwear falls apart before their third century, and if they don't they smell like a von Carstein's favorite coffin.
I take it they will see Latex sole or memory foam to be something elf life and 'soft'?

Noting but proper hard rubbered sole with steel insert for a Dawi.
 
I take it they will see Latex sole or memory foam to be something elf life and 'soft'?

Noting but proper hard rubbered sole with steel insert for a Dawi.
I don't think it's as clear-cut and simple as that. The first question a Dwarf would ask would be: what is this material going to be used for? What is its function?

For example, putting such things on a standard Dwarf Warrior's shoes might have benefits, since it'll make the shoes more comfortable and less heavy, meaning less fatigue on the user, but might come at the cost of a lower durability. In that case, the trade off might not be as acceptable since having to replace the bulk of your Throng's footwear more often probably isn't a good idea.

Putting them on a Dwarf Ranger's boots on the other hand might produce more benefits, since being lighter also means a higher sneakiness which would be invaluable to scouting. Durability would still be a problem, especially for the more long-range scouting a Ranger would do, but the benefits might outweigh the drawbacks then.

That, of course, is assuming you're putting them on military footwear, instead of giving them to the more civilian citizens of a Karak. Even then, though, the weighing of costs versus benefits would remain the same, just with different factors on both sides.
 
On the topic of Dwarven Footwear something that's stuck with me since Edda's moment in the Council room digging around through her layers of armor for an axe to test the We's silk with, and Gunnars mention of the time the Dwarves have been at war is that Dwarfs have likely not made casual clothing for more than twice the length of the Empire's entire existence.

All of it is clothing meant to be worn under armor or armor itself and they're all basically walking around in the equivalent of BDU's and light ballistic materials.

Its possible every bit of "Dwarf fashion" we've seen is a post-apocalyptic society's take on sprucing up their mil-spec dress.
 
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On the topic of Dwarven Footwear something that's stuck with me since Edda's moment in the Council room digging around through her layers of armor for an axe to test the We's silk with, and Gunnars mention of the time the Dwarves have been at war is that Dwarfs have likely not made casual clothing for more than twice the length of the Empire's entire existence.

All of it is clothing meant to be worn under armor or armor itself and they're all basically walking around in the equivalent of BDU's and light ballistic materials.

Its possible every bit of "Dwarf fashion" we've seen is a post-apocalyptic society's take on sprucing up their mil-spec dress.
Maybe we will be able to see all the fancy dresses they used to wear in the vaults of Zhilfen!
 
On the topic of Dwarven Footwear something that's stuck with me since Edda's moment in the Council room digging around through her layers of armor for an axe to test the We's silk with, and Gunnars mention of the time the Dwarves have been at war is that Dwarfs have likely not made casual clothing for more than twice the length of the Empire's entire existence.

All of it is clothing meant to be worn under armor or armor itself and they're all basically walking around in the equivalent of BDU's and light ballistic materials.

Its possible every bit of "Dwarf fashion" we've seen is a post-apocalyptic society's take on sprucing up their mil-spec dress.
Merchant dwarfs don't


It's more of a war clan thing.
 
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