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Magic weapons can't take damage and non-magical guns misfire too - not something you want to happen when it's loaded up with magic bullets.
I thought magic items couldn't miscast? Wasn't that why the tower can't be destroyed if someone else uses it on automatic? IIRC the only reason Mathilde can miscast with it is because she's actually using it as a focus instead of just the inherent magic of the item.
 
I thought magic items couldn't miscast? Wasn't that why the tower can't be destroyed if someone else uses it on automatic? IIRC the only reason Mathilde can miscast with it is because she's actually using it as a focus instead of just the inherent magic of the item.
They can't miscast, no. Entirely mundane guns can misfire though.
 
I thought magic items couldn't miscast? Wasn't that why the tower can't be destroyed if someone else uses it on automatic? IIRC the only reason Mathilde can miscast with it is because she's actually using it as a focus instead of just the inherent magic of the item.
No, I think they mean that the explosion tube wouldn't get any more structurally sound for also being magical, and it exploding could do real damage to somebody (us) if loaded up with super bullets.

Fundamentally, the project is very easy, though; just get a rifle enchanted with that gold spell that makes things conceptually better. If it can do 'Circlet -> Better Diplomacy', it can do 'Bullet -> Killier Bullet'.
 
The explosion tube not being up to handling the strain of channeling the explosion dust.
Oh well that's easy, just reinforce the tube somehow. But a thought does occur. Maybe we're going about this the wrong way? Like, Mathilde getting an awesome sniper rifle would be cool and all, but what if we got, say, an enchanted or runic bow instead? Unless I'm severely underestimating just how advanced gun technology is, surely we could get at least somewhere near the same range, and it would be much easier to make work, in my opinion. And since we would still have to learn how to use the weapon either way, it's not like we lose actions on the training part. Plus, you know, until and unless someone invents mufflers, a bow would be more sneaky and assassin-like than a sniper, if a bit less dwarfy. @BoneyM are there any runes that would work on bows, since they're not made out of a bunch of moving parts?
 
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If it was that easy then we wouldn't still be trying to reduce misfires in guns today. It is the right idea but the main limitation is a combination of metalerigcal and engineering knowledge. Mathilde is not positioned to advance those fields.
Well, there's always magic. Dwarves, for many reasons, would never have bothered putting runes on their guns except maybe the very rare one, and even less if they believed no runes would work on it. I'm not even sure if they would, even though the reason I recall Boney mentioning why runes don't work very well for guns is the moving parts, and just reinforcing one part should theoretically be possible. As for enchanting... eh, guns are relatively new to humans, as are trustworthy wizards, and I wouldn't be surprised if no ever thought of it, or was willing to try if they did. There definitely aren't enough wizards to make widespread use of such a technique, as we've seen before.
 
Come to think of it, how come there are runic crossbows but not runic guns? Aside from the breach of tradition i mean. It should be conceptually possible, no?
 
Well, there's always magic. Dwarves, for many reasons, would never have bothered putting runes on their guns except maybe the very rare one, and even less if they believed no runes would work on it. I'm not even sure if they would, even though the reason I recall Boney mentioning why runes don't work very well for guns is the moving parts, and just reinforcing one part should theoretically be possible. As for enchanting... eh, guns are relatively new to humans, as are trustworthy wizards, and I wouldn't be surprised if no ever thought of it, or was willing to try if they did. There definitely aren't enough wizards to make widespread use of such a technique, as we've seen before.
Cannon runes are a thing and if you can add a rune to a cannon then you can add it to a handgun. While, Drakefire guns are explicitly the result of runic magic and advanced engineering working together.

I agree with you that the Dawi don't do it normally but I don't think we can sweep in and fix that with out protag powers.

As for enchanting, have you considered the doylst reasons why stuff like this hasen't shown up yet? For example, to much magi-tech taking away from the early modern feel of the empire.
 
A Rat Squeaks in Nuln, Part 1
A Rat Squeaks in Nuln...

Part 1 of 2: Above
Nuln, 2481

The Mountain's Rest was sparsely populated when Gerrick Rediron entered it, not surprising given the lateness of the hour. Quickly he navigated his way to his usual table, pausing to grab an offered drink from the dwarf behind the counter. A respectable inn and tavern, founded by a fellow Imperial Dwarf a century ago, the Rest was one of Nuln's best watering holes. Good food, better ale, and a comfortable atmosphere enhanced by able musicians and fierce bouncers combined to make it Gerrick's favorite spot to relax after a hard day's work.

Of course, the past week had been bereft of much relaxation given the fiasco that had been the Elector-Count's attempt to drive the accursed thaggoraki from Nuln's depths. Someone, somewhere in the totem pole of nobility had gotten it into their head to rope every Dwarf in the city to aid in the assault on the tunnels below. This had included Gerrick, and never mind the fact that he'd put down his ax years ago when he'd left the Karaz Ankor. Still, despite the long hiatus from conflict he'd managed to serve ably and well, even when the tide of war had turned against the expedition, and now had been released from service with a heavier purse and only a scar on one cheek. Many others had not been so lucky.

Looking up from his ruminations, Gerrick found himself staring at his empty tankard... and another full one beside it. Opposite him now sat a vaguely familiar manling, holding a tankard of his own. Before Gerrick could even open his mouth, the manling spoke.

"My apologies for interrupting your evening, Master Dwarf," the manling said, looking apologetic. "However, I saw your tankard was empty and thought to supply you with another one, as thanks for saving my life, sometime this past week." So saying, the umgi pushed the second tankard closer.

The words sparked some remembrance in Gerrick. "You're one of them Stirlander mercenaries, aren't you? Fresh from retaking Karak Eight Peaks? I should be buying you a drink!" Gerrick said, before lifting the offered tankard to his lips. "It would only be the least I could do to thank you for assisting in that heroic feat." The umgi only smiled.

"That is true, and it is a fact my men and I have made use of very often on our way here." Came the reply, the manling taking a swig of his own drink before continuing. "However, it is a custom among my people to offer a man a drink when coming to him with a proposal."

Gerrick's brow furrowed. "A proposal you say? And what proposal would that be?" He leaned forward. "If it's an offer of employment to your company then I'll have to decline. I'm already comfortably situated here in Nuln."

The man nodded at his words. "It is an offer of employment, and it does have to do with my company, however, not in the manner you are thinking." He leaned forward as well, before softly speaking again. "Tell me, how would you describe the campaign underground this past week in a word?"

Gerrick scowled, thinking. He could describe the campaign in many words, few of which were polite, but if he had to put it in a word... "Sloppy." He replied. "Really shows how little you umgi know about tunnel fighting."

To Gerrick's surpise, the man only smiled and nodded. "Something I learned well in the campaign at Eight Peaks. We men are more suited to fighting above ground than below it. That is the province of Dwarfs," the man said, before leaning even closer, his voice barely above a whisper. "I would like to change that."

"How?" Gerrick replied. Part of him scoffed at the notion that umgi could ever match dawi in battle underground, but part of him was intrigued as well.

The man waved a hand in Gerrick's direction. "With the help of you, and others like you," the man excitedly said. "I would like to enlist you as a trainer for my company. You need not worry about the basics," he continued. "Most of us are used to similar conditions. Miners, ratcatchers. Men who found they preferred delving the deep to working the earth." Softly, the man added. "It seems our time in the mountains woke something in us."

The words surprised Gerrick, and yet he remained skeptical. "The pay will have to come from somewhere, and I doubt you've much of your reward from Eight Peaks left," he said. "That leaves employment. How sure are you that you'll have employers?" He waved his hands in the vague direction of the Elector's Palace. "I doubt that Nuln will want to try something again anytime soon." To his surprise the manling smiled.

"Ubersreik's assault went much better than the one here. They'll no doubt want some aid in holding the retaken territory," the man said, prompting Gerrick's eyebrows to rise. He'd not even heard that the Empire had assaulted more than one Skaven stronghold.

The man continued, waving his hands vaguely southwards. "If not there, then Tilea and Estalia. The cities there supposedly have sewers like Nuln's, which no doubt have their own ratman infestation. If not, then using them to take a rival city will no doubt make any merchant prince pleased."

The man smiled at his words, before laying a gold coin on the table. Gerrick peered closely at it, and found himself staring at the symbol of Eight Peaks. "Lastly, there's still the Karaz Ankor. King Belegar will no doubt appreciate more swords for his cause, and the possibility of more reclamations remains," the man said, before leaning back to take a drink. "So, are you in?"

Gerrick wanted to refuse, to tell the manling that he was done fighting. And yet, he found himself nodding at the manling's words. The fighting in the past week, he realized, had gotten his blood up. It had reminded him of his days as a Warrior, fighting for the Karaz Ankor. Combined with the glinting symbol of Eight Peaks on the table, and there could only be one answer. He stood up and held out his hand to the man. "Yes," he said. "I'll join your company, Master..." he trailed off, before recalling that the man had not named himself.

The man smiled, standing up as well before clasping his arm to Gerrick's. Mirth and something else danced in his eyes. "Petrescu. Codrin Petrescu," he said. "Welcome to the Ratters, Master Rediron."

Next:
Part 2 of 2: Below​


Author's Note

First off, no, it's not that Codrin. This one's a different person, albeit one who was in on his leader's joke.

Secondly, the Ratters are as Codrin mentioned, those among the Stirlanders and Sylvanians who found adventuring more to their taste than farming. The reason for the name is that they've got professions that mostly spend time underground in common, which when added to the recent assault on the Skaven results in the Ratters. I figured mostly those who do a lot of work underground might have been affected a bit differently by Kragg's runic adjustments than those who mostly work above ground, thus the commonality.

Lastly, yay, I finally wrote this! Weeks (I think) ago when we first saw Nuln's disastrous attempt at rooting out the ratmen, I already had the nucleus for this piece, but it's only now that it's come together, and so well too!

Part 2 will be coming up relatively soon, once I finish hashing out who'll be there and where and when it'll be taking place.
 
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As for enchanting, have you considered the doylst reasons why stuff like this hasen't shown up yet? For example, to much magi-tech taking away from the early modern feel of the empire.
Doylist reasons shape the narrative, but in the story itself I'd say that they've got a point about numbers. There are an awful lot of wizards, in the sense that they're all combatants with at least the potential to vaporize regiments or punt daemons into the Warp, but there are very few wizards in the sense that they're neat people who can make magical items.

Wizard infrastructure is a bit too personalized to be used industrially; efforts to change that run into The Plotter getting a hold of them.
 
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As for enchanting, have you considered the doylst reasons why stuff like this hasen't shown up yet? For example, to much magi-tech taking away from the early modern feel of the empire.
Oh I'm sure there's plenty of OOC reasons for how the world was shaped, namely balance and as you say, thematics, but when considering possible paths forward in a quest, unless the QM drops an announcement about one thing or the other, it's always best to consider things from in-character.
 
Ranger teaching fighting underground? Aren't rangers the dwarves that focus on above ground? And it's Rediron or Greyiron?
Thanks for pointing out the mistake! All the G's I typed tripped me up.

As for Gerrick being a Ranger, well Codrin doesn't know that, he just knows the Dwarf's good at fighting. Even if he did, that'd just mean Gerrick makes a better teacher potential since being a Ranger means he's more radical than the normal dwarf and thus would likely be more willing to teach. Also, Rangers do scouting underground too, don't they? The rangers in Eight Peaks have been busy lately doing just that, right?
 
There's no point to enchanted bullets. Enchanting a gun is just as easy and provides the same benefit but is good for more than just a single shot. If you want bullets that explode on impact, enchant a gun so the bullets it shoots explode, don't enchant the individual bullets.
Again, WOG is that we can't enchant a weapon to do anything that will affect its shot. Applying an effect to the ammunition is only possible to do if you have a soul, which means daemonsmithing.

Soo i was working on something else, and i accidentally made what looked like a slayer through mage-sight fighting some beast. Here ya's go

...I don't see it.
 
Again, WOG is that we can't enchant a weapon to do anything that will affect its shot. Applying an effect to the ammunition is only possible to do if you have a soul, which means daemonsmithing.
We can't right now, but the golds already have a spell for it.
Enchant Item: For an hour, the item this is cast upon is supernaturally better at performing its intended purpose. Can be conceptual, such as a circlet making someone better at diplomacy. Long casting time.
A Magic Item in the shape of a gun that casts enchant object on things placed in its receptacle, in this case bullets, sounds perfectly in line with the description of the effect; it would make bullets supernaturally better at performing their intended purpose.

We'd have to shell out for favors, or pay for Max to learn enchanting up to that level (we know he'd have loved to forge our sword for us if we gave him the credit for making it, and making a magical gun is pretty much the only area he could compete with while there are Runelords around), but I don't see any technical issues with it. (If anything, it'd be a good start for specialty ammunition; the spell works conceptually, like circlets making diplomacy better even though they're just a piece of headwear, so I'd bet that a silver bullet would get better in an entirely different way than, say, a bullet with someone's name on it.)

Plus, if Max learned high level enchanting his capabilities would expand massively, so in the process of getting the Maximal Rifle we'd also get a lot of options for other cool things and equipment.
 
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Sapping takes ages by the way. It's a prolonged siege action not a battlefield action. Those tunnels go nowhere and would not have done for many days, maybe weeks. The greenskins in them don't matter - without a siege camp at the tunnel entrances we have all the time in the world to send well protected units to them and build bonfires.

Even discounting Dawi superweapons, blobbing up everything you have in a big stone bowl with a dragon and a Skaven poison gas factory overlooking it is pretty weak. Starting on tunnels early might be OK but doing it without forting up or an overground assault was asking for trouble. Obviously Birdmuncha didn't know he was cooperating perfectly with how he'd actually lose but it was a poor performance whatever.
 
Sapping takes ages by the way. It's a prolonged siege action not a battlefield action. Those tunnels go nowhere and would not have done for many days, maybe weeks. The greenskins in them don't matter - without a siege camp at the tunnel entrances we have all the time in the world to send well protected units to them and build bonfires.

Even discounting Dawi superweapons, blobbing up everything you have in a big stone bowl with a dragon and a Skaven poison gas factory overlooking it is pretty weak. Starting on tunnels early might be OK but doing it without forting up or an overground assault was asking for trouble. Obviously Birdmuncha didn't know he was cooperating perfectly with how he'd actually lose but it was a poor performance whatever.
Greenskin digging speed doesn't conform to physical realities.
 
Sapping takes ages by the way. It's a prolonged siege action not a battlefield action. Those tunnels go nowhere and would not have done for many days, maybe weeks. The greenskins in them don't matter - without a siege camp at the tunnel entrances we have all the time in the world to send well protected units to them and build bonfires.

Even discounting Dawi superweapons, blobbing up everything you have in a big stone bowl with a dragon and a Skaven poison gas factory overlooking it is pretty weak. Starting on tunnels early might be OK but doing it without forting up or an overground assault was asking for trouble. Obviously Birdmuncha didn't know he was cooperating perfectly with how he'd actually lose but it was a poor performance whatever.

Birdmuncha probably expected the siege to last a lot longer than it did. He likely wanted to get his whole Waagh together amd rested before assaulting the dwarf positions and likely had no idea of clan Skyre's presence - and certainly no idea of the shadow tower.
 
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