Voted best in category in the Users' Choice awards.
we've got time and a backlog of stuff we've been trying to do around our job for a while. the new time sink can wait.

Fair enough. It probably is some pretty heavy reading.

@BoneyM
I've got a question. If we built one of these onto Mathilde's house:
[ ] Build a tower, either into an above structure or on its own (1 room, 100 gc, bonus to room's purpose).
...with a bookshelves below and a pleasant reading room up top, would that give a bonus to studying magic? (one tome in particular)
 
[ ] Read the Liber Mortis.

Is there a reason everyone is still avoiding this? I am sincerely curious.

The lack of votes for it is very conspicuous. It's safe. Van Hal specifically left it to Mathilde, for her to study.

If he thought she'd go insane with power or whatever, he would have left it to Kasmir or Wilhelmina or... literally anyone other than a wizard, to be honest.

And the heir definitely isn't inheriting it now.
I'd like to become a full Magister before indulging in legendary dark artifacts. First, because the Magister evaluations where they test our knowledge of magic might catch something unfortunate if we've recently studied a dark book of horrible necromancy. Second, because it's a statement of official faith in our abilities and responsibility on behalf of the Empire to give us that rank; having that level of trust invested in us from existing authorities as well as past ones is a good step when it comes to actually excusing our research.

The tale "apprentice reads dark tome with the intent of trying to use the knowledge within for good" is wildly reckless and laughably hubristic, but "Magister reads dark tome with the intent of trying to use the knowledge within for good" is merely dangerous and arrogant. Admittedly it's doubtful that we'll grow that in terms of stats/traits much over an extra year of study and an official promotion, but it's the principle of the thing.

Edit: I don't want it to ever actually get out that we've read the Libris Mortis, to be clear. People aren't going to be okay with it no matter what.
 
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I'd like to become a full Magister before indulging in legendary dark artifacts. First, because the Magister evaluations where they test our knowledge of magic might catch something unfortunate if we've recently studied a dark book of horrible necromancy. Second, because it's a statement of official faith in our abilities and responsibility on behalf of the Empire to give us that rank; having that level of trust invested in us from existing authorities as well as past ones is a good step when it comes to actually excusing our research.

The tale "apprentice reads dark tome with the intent of trying to use the knowledge within for good" is wildly reckless and laughably hubristic, but "Magister reads dark tome with the intent of trying to use the knowledge within for good" is merely dangerous and arrogant. Admittedly it's doubtful that we'll grow that in terms of stats/traits much over an extra year of study and an official promotion, but it's the principle of the thing.

Ah, those are really good points. Yeah, we should probably become a Magister first.
 
My thoughts- while a Dwarf Fortress has some appeal, let's see if there is anything worth defending on the land, first, before deciding on the extent of our defensive investment. We don't need a house there yet. Prospecting, some farming trials.

75g each for unsupervised actions is worth it for the farming trial, and probably for the well and granary.

On Dwarves- @BoneyM can we realistically expect better results from Dwarven prospectors? That was my presumption when I asked. If the land is the land and what is there is already there, and we're just saving some gold then that's not as appealing.
I assume we will get an absolutely accurate report from them, not missing anything, or miscalculating prospects.

Anyway, let's think this through. Volatine and Enchanting are musts, and either of Shysh or Qhaysh due to needing Ranald's Blessing.

Well, Granaries and Crops are easy free actions.

Dwarf prospectors might be one of the best ways to spend Favor, as if there's anything dorfs can do, is mine.

That's four actions. We need to learn another 5 spell so I think, to unlock Magic 5 and therefore safe-ish Moderate spells. Put one to learning Shadowcloak.

One leftover action. Formalizing Gong Farmers, as a precursor to expanding them in order to make ourselves some fine gunpowder sounds nice.
 
I assume we will get an absolutely accurate report from them, not missing anything, or miscalculating prospects.

Anyway, let's think this through. Volatine and Enchanting are musts, and either of Shysh or Qhaysh due to needing Ranald's Blessing.

Well, Granaries and Crops are easy free actions.

Dwarf prospectors might be one of the best ways to spend Favor, as if there's anything dorfs can do, is mine.

That's four actions. We need to learn another 5 spell so I think, to unlock Magic 5 and therefore safe-ish Moderate spells. Put one to learning Shadowcloak.

One leftover action. Formalizing Gong Farmers, as a precursor to expanding them in order to make ourselves some fine gunpowder sounds nice.
... Why is Volatile 'a must'?

Are you expecting to have to pack up and move anytime soon?
 
Also, forgot to add Ranald's Blessing to Plan Wilhelmina n Pals. Added it to learning the Fog of War spell, because that's pretty cool.
 
These things appeal to me.

[ ] Bring in dwarvern prospectors to search for minable metals (-1 Dwarf Rep)
[ ] Investigate the farming possibilities of the land (50 gc for test crops) Managed for +25g, free action
[ ] Use your reputation to build trade ties with Zhufbar.
[ ] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
[ ] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of Ulgu. Investigate them to see what might be possible.
[ ] Internalized Lessons: Stewardship
[ ] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Wilhelmina's son(s) (one or both?)

Dwarven gunpowder... probably. Still slightly leery of losing the whole thing, somehow.
 
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On Dwarves- @BoneyM can we realistically expect better results from Dwarven prospectors? That was my presumption when I asked. If the land is the land and what is there is already there, and we're just saving some gold then that's not as appealing.

If you asked that question in front of a dwarf you could say goodbye to your good relations with them. Yes, dwarven prospectors are better at finding mineral deposits than human ones.
 
Honestly, the internalize actions raises our score by so little when it comes to a d100 roll... I can't help but feel disappointed about it.

What about double-dipping enchantment?

Boney, if we repeat an action, in this case a theoretical Enchanting x2, and put Ranaldms on it, does it technically apply to both actions?
 
I'd like to build our little fort and study there in peace fairly soon, yes.

But those organization actions are tempting.

@BoneyM Can we hire someone to look after both the Gong Farmers and the Factory? A la Jack and Julia?
Why would you want to build a fort and move everything out there, though?

We have a hidden palace in the center of Stirland, from which we can keep an eye on everything, which costs at most a fraction of the cost.
 
Why would we need Mathilde to expand her impressive 14 stewardship? When Wilhelmina's stewardship score was 16? I think it's much more fitting to make sure Mathilde to remain in top shape by training in Fitness trait, she did walk out of the Vampire Purge wounded in many places with serious mental stress; physical rehabilitation is good for her health now and later.
 
Why would we need Mathilde to expand her impressive 14 stewardship? When Wilhelmina's stewardship score was 16? I think it's much more fitting to make sure Mathilde to remain in top shape by training in Fitness trait, she did walk out of the Vampire Purge wounded in many places with serious mental stress; physical rehabilitation is good for her health now and later.
Because we're now primarily (after Wizard) a landholder and businesswoman hoping to build those things up, as opposed to a Spymistress.
 
Do we discount either of the stone fortifications against the fortress' price?

I don't understand what you're asking here.

@BoneyM Can we hire someone to look after both the Gong Farmers and the Factory? A la Jack and Julia?

You'll need to if you scale them up much further just to keep things ticking over, but it won't give you 'free' actions if that's what you're shooting for. If you don't want to handle them personally then fold them into the EIC.

@BoneyM
I've got a question. If we built one of these onto Mathilde's house:
[ ] Build a tower, either into an above structure or on its own (1 room, 100 gc, bonus to room's purpose).
...with a bookshelves below and a pleasant reading room up top, would that give a bonus to studying magic? (one tome in particular)

You could set it up as a reading room and get a bonus to book learning, yes.

Honestly, the internalize actions raises our score by so little when it comes to a d100 roll... I can't help but feel disappointed about it.

Then don't vote for it.

Boney, if we repeat an action, in this case a theoretical Enchanting x2, and put Ranaldms on it, does it technically apply to both actions?

No.
 
Because we're now primarily (after Wizard) a landholder and businesswoman hoping to build those things up, as opposed to a Spymistress.

Do we have actions to spend on those actions when we are going to hire managers to offload those actions? The wizardry related things are full time job already, i say we have more than enough stewardship to ensure income and holdings are not cheated in anyway.
---
I like these spells for their non-combat use. More tools for intrigue toolbox is very good if we ever decided to form a Church of Ranald or for removal of incriminating evidences.
Grey wizards are spies right?

Relatively Simple - Magic 2 required to learn, Magic 3 to cast reliably.
U / Doppelganger: You take on the appearance of a specific humanoid creature for around half an hour, though not their voice.
Moderately Complicated - Magic 3 required to learn, Magic 5 to cast reliably.
U / Cloak Activity: Allows you to perform an action while appearing to perform something entirely different for up to half a minute.
 
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Why would you want to build a fort and move everything out there, though?

We have a hidden palace in the center of Stirland, from which we can keep an eye on everything, which costs at most a fraction of the cost.

Worst case scenario, overzealous witch hunters kick in the door while Matty's off doing something else and wrecks all the delicate and volatile magic stuff lying around. Odds of such a scenario are likely quite low due to all of Matty's precautions, but I'd prefer the sensitive stuff get moved out of Wurtbad. Or at least be prepared to get everything out of there in case the worst should happen.
 
Worst case scenario, overzealous witch hunters kick in the door while Matty's off doing something else and wrecks all the delicate and volatile magic stuff lying around. Odds of such a scenario are likely quite low due to all of Matty's precautions, but I'd prefer the sensitive stuff get moved out of Wurtbad. Or at least be prepared to get everything out of there in case the worst should happen.
Well, I can't say that CAN'T happen (there's a reason one of my 6 actions is keeping an eye on The Boss), but it seems pretty silly to move everything out to our holdings. I mean, the Elector-Count gave us those lands, that's probably the first place they'll look (well BEFORE the hidden palace we Mindholed everyone into forgetting about).
 
Hm. I wonder if Schultz kept his job? Because, if I recall a recent update correctly... ah, I see that I do.
Schultz has been bemoaning his work on field fortifications and roads instead of the glorious fortresses he imagined
"Hey Schultz, build me a castle in the middle of nowhere" is probably not his dream job, but we've got a solid budget and it's still a project he'd like to sink his teeth into for a few months. If we're considering throwing hundreds upon hundreds of gold at this project anyway approaching him should be on our list of possibilities.
 
Why would you want to build a fort and move everything out there, though?

We have a hidden palace in the center of Stirland, from which we can keep an eye on everything, which costs at most a fraction of the cost.

Because the new count would rather not have a wizard close to her seat of power? She is a neutral party at this point and remaining in Wurtbad would risk antagonizing her, witch hunters, and new spy master. Do you want to make Julia's job difficult by asking her not to report Mathilde's presence in Wurtbad. Her 14 intrigue makes such discover possible after all.

Well, I can't say that CAN'T happen (there's a reason one of my 6 actions is keeping an eye on The Boss), but it seems pretty silly to move everything out to our holdings. I mean, the Elector-Count gave us those lands, that's probably the first place they'll look (well BEFORE the hidden palace we Mindholed everyone into forgetting about).

Would the wizard knight's lack of presence in her fief make the count or her witch hunters uncomfortable?
 
[X] Plan Lady of Leisure

-[X] Build a modest home for yourself, equal in size to the rooms you're using in the Sunken Palace (3 rooms, 50 gc).
-[X] Bring in prospectors to search for minable metals (100 gc).
-[X] Investigate the farming possibilities of the land (50 gc for test crops).

-[X] Formalize and organize the payments people make for the Gong Farmers to perform their service.
-[X] Use your reputation to build trade ties with Zhufbar.
-[X] The New Boss: Keep an ear to the ground, learning what you can of Roswita's actions and plans.
-[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character. (does not take an action)
--[X] Anton



Getting construction done at our estate makes it seem like we're officially moving in there, meaning it's less likely that Roswita will order people to go digging around for our home base and risk finding the Palace-Shrine. Minable metals and growing crops can make our estate more profitable.

Open up another trade route for the EIC, and get the payments for the gong farmers under our control formalised. Basically we're trying to improve our income so we can keep upgrading our estate and financing our studies.

Also keep an eye on the new Elector-Countess of Stirland - I will not call her Aberhelm's heir! - to see what mischief she gets up to. Finally, spend some time with Anton just hanging out and chilling.
 
[X] Plan: Man what is this backlog of stuff I need to study

I like this plan the best, but we need to get our finances in order in the next few turns. Make magister first, but soon.
 
Because the new count would rather not have a wizard close to her seat of power? She is a neutral party at this point and remaining in Wurtbad would risk antagonizing her, witch hunters, and new spy master. Do you want to make Julia's job difficult by asking her not to report Mathilde's presence in Wurtbad. Her 14 intrigue makes such discover possible after all.
Julia has never been to our secret palace, and Roswita never told us to get the fuck out of Wurtbad.
 
Because the new count would rather not have a wizard close to her seat of power? She is a neutral party at this point and remaining in Wurtbad would risk antagonizing her, witch hunters, and new spy master. Do you want to make Julia's job difficult by asking her not to report Mathilde's presence in Wurtbad. Her 14 intrigue makes such discover possible after all.
It's almost like the person who lives in Wurtbad lives in Wurtbad or something? Nobody's sure exactly where, but it's reasonable to assume she's not actually sleeping in a bird's nest in the woods. If we're in Wurtbad, that's not suspicious or a threat or anything, that's business as usual. The only reason it'd be awkward for Julia is if what's-r-person's-face told her to keep us out of the city or something.
 
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