-[ ] Formalize and organize the payments people make for the Gong Farmers to perform their service.
I'm not sure what benefits or negatives this might involve, so I'm passing over it for now.
[X] Plan Wilhelmina n Pals
-[X] Bring in prospectors to search for minable metals (100 gc).
-[X] Free action: Investigate the farming possibilities of the land (50+25 gc for test crops).
-[X] Spend some time getting to know Wilhelmina's sons.
-[X] Bring in dwarven experts to expand the factory to produce gunpowder (-5 Dwarf Favour).
-[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
-[X] Your experience with the so-called Fog of War has given you a lot of ideas for new applications of
Ulgu. Investigate them to see what might be possible.
--[X] Ranald's Blessing
-[X] The New Boss: Keep an ear to the ground, learning what you can of Roswita's actions and plans.
-[X] Free Time: Wilhelmina
If we're so bound up in the EIC, we should get to know the major players better. There's also some magic stuff, and keeping an eye on the new Boss, which I think is required to know which way the wind is blowing.
I might be convinced to sell the niter to Zufbar, but that seems likely to see slim returns compared to getting the facility to turn it into gunpowder instead. 7 Favor total is more than I was expecting for dwarven-quality gunpowder, but we might as well.
That also leaves 8 points for trainers or a Dwarven-level hidey-hole in the future.